From: curt Date: Thu, 1 Jun 2000 19:14:06 +0000 (+0000) Subject: Minor fiddling with material properties *trying* to chase down a visual bug X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=b72d36d96f7d637f8f60df8948d4c3357586e9a4;p=simgear.git Minor fiddling with material properties *trying* to chase down a visual bug where the scene get's brighter or dimmer depending on whether or not the sun or moon is in the field of view. --- diff --git a/simgear/sky/dome.cxx b/simgear/sky/dome.cxx index 6f2a2c59..b83f2730 100644 --- a/simgear/sky/dome.cxx +++ b/simgear/sky/dome.cxx @@ -108,6 +108,8 @@ ssgBranch * SGSkyDome::build( ) { dome_state->disable( GL_TEXTURE_2D ); dome_state->enable( GL_COLOR_MATERIAL ); dome_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE ); + dome_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 ); + dome_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 ); dome_state->disable( GL_BLEND ); dome_state->disable( GL_ALPHA_TEST ); diff --git a/simgear/sky/moon.cxx b/simgear/sky/moon.cxx index 34fd97fd..3923ed2f 100644 --- a/simgear/sky/moon.cxx +++ b/simgear/sky/moon.cxx @@ -57,6 +57,14 @@ static int sgMoonOrbPostDraw( ssgEntity *e ) { glEnable( GL_FOG ); glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ; + /* test + glDisable( GL_LIGHTING ); + glDisable( GL_CULL_FACE ); + glEnable( GL_COLOR_MATERIAL ); + glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); + glEnable( GL_CULL_FACE ); + glEnable( GL_LIGHTING ); */ + return true; } @@ -104,8 +112,9 @@ ssgBranch * SGMoon::build( FGPath path, double moon_size ) { orb_state->enable( GL_TEXTURE_2D ); orb_state->enable( GL_COLOR_MATERIAL ); orb_state->setColourMaterial( GL_DIFFUSE ); - orb_state->setMaterial( GL_AMBIENT, 0.0, 0.0, 0.0, 1.0 ); - orb_state->setMaterial( GL_SPECULAR, 0.0, 0.0, 0.0, 1.0 ); + orb_state->setMaterial( GL_AMBIENT, 0, 0, 0, 1.0 ); + orb_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 ); + orb_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 ); orb_state->enable( GL_BLEND ); orb_state->enable( GL_ALPHA_TEST ); orb_state->setAlphaClamp( 0.01 ); @@ -139,8 +148,8 @@ ssgBranch * SGMoon::build( FGPath path, double moon_size ) { halo_state->disable( GL_COLOR_MATERIAL ); halo_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE ); halo_state->setMaterial ( GL_AMBIENT_AND_DIFFUSE, 1, 1, 1, 1 ) ; - halo_state -> setMaterial ( GL_EMISSION, 0, 0, 0, 1 ) ; - halo_state -> setMaterial ( GL_SPECULAR, 0, 0, 0, 1 ) ; + halo_state->setMaterial ( GL_EMISSION, 0, 0, 0, 1 ) ; + halo_state->setMaterial ( GL_SPECULAR, 0, 0, 0, 1 ) ; // halo_state -> setShininess ( 0 ) ; halo_state->enable( GL_ALPHA_TEST ); halo_state->setAlphaClamp(0.01); @@ -253,8 +262,8 @@ bool SGMoon::reposition( sgVec3 p, double angle, sgSetVec3( axis, 1.0, 0.0, 0.0 ); sgMakeRotMat4( DEC, declination * RAD_TO_DEG, axis ); - // xglTranslatef(0,60000,0); - sgSetVec3( v, 0.0, 60000.0, 0.0 ); + // xglTranslatef(0,moon_dist); + sgSetVec3( v, 0.0, moon_dist, 0.0 ); sgMakeTransMat4( T2, v ); sgMat4 TRANSFORM; @@ -271,3 +280,4 @@ bool SGMoon::reposition( sgVec3 p, double angle, return true; } + diff --git a/simgear/sky/oursun.cxx b/simgear/sky/oursun.cxx index 6b03214b..62d97867 100644 --- a/simgear/sky/oursun.cxx +++ b/simgear/sky/oursun.cxx @@ -204,10 +204,13 @@ ssgBranch * SGSun::build( FGPath path, double sun_size ) { orb_state = new ssgSimpleState(); orb_state->setShadeModel( GL_SMOOTH ); orb_state->disable( GL_LIGHTING ); + // orb_state->enable( GL_LIGHTING ); orb_state->disable( GL_CULL_FACE ); orb_state->disable( GL_TEXTURE_2D ); orb_state->enable( GL_COLOR_MATERIAL ); orb_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE ); + orb_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 ); + orb_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 ); orb_state->disable( GL_BLEND ); orb_state->disable( GL_ALPHA_TEST ); @@ -233,10 +236,13 @@ ssgBranch * SGSun::build( FGPath path, double sun_size ) { halo_state->setTexture( (char *)path.c_str() ); halo_state->enable( GL_TEXTURE_2D ); halo_state->disable( GL_LIGHTING ); + // halo_state->enable( GL_LIGHTING ); halo_state->setShadeModel( GL_SMOOTH ); halo_state->disable( GL_CULL_FACE ); halo_state->enable( GL_COLOR_MATERIAL ); halo_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE ); + halo_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 ); + halo_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 ); halo_state->enable( GL_ALPHA_TEST ); halo_state->setAlphaClamp(0.01); halo_state->enable ( GL_BLEND ) ; @@ -273,9 +279,9 @@ ssgBranch * SGSun::build( FGPath path, double sun_size ) { // into the provide scene graph branch sun_transform = new ssgTransform; - sun_transform->addKid( halo ); halo->setCallback( SSG_CALLBACK_PREDRAW, sgSunHaloPreDraw ); halo->setCallback( SSG_CALLBACK_POSTDRAW, sgSunHaloPostDraw ); + sun_transform->addKid( halo ); sun_transform->addKid( orb ); return sun_transform; @@ -347,8 +353,8 @@ bool SGSun::reposition( sgVec3 p, double angle, sgSetVec3( axis, 1.0, 0.0, 0.0 ); sgMakeRotMat4( DEC, declination * RAD_TO_DEG, axis ); - // xglTranslatef(0,60000,0); - sgSetVec3( v, 0.0, 60000.0, 0.0 ); + // xglTranslatef(0,sun_dist); + sgSetVec3( v, 0.0, sun_dist, 0.0 ); sgMakeTransMat4( T2, v ); sgMat4 TRANSFORM; diff --git a/simgear/sky/stars.cxx b/simgear/sky/stars.cxx index bc709ccf..42a34732 100644 --- a/simgear/sky/stars.cxx +++ b/simgear/sky/stars.cxx @@ -88,6 +88,8 @@ ssgBranch * SGStars::build( int num, sgdVec3 *star_data, double star_dist ) { state->disable( GL_TEXTURE_2D ); state->enable( GL_COLOR_MATERIAL ); state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE ); + state->setMaterial( GL_EMISSION, 0, 0, 0, 1 ); + state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 ); state->enable( GL_BLEND ); state->disable( GL_ALPHA_TEST );