From: Guus Sliepen Date: Sun, 9 Aug 2015 14:19:32 +0000 (+0200) Subject: Add position information to sounds effects. X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=ba501dd7fa8b13b543dcbb8089ee0b1d7830ee11;p=quix0rs-blobwars.git Add position information to sounds effects. --- diff --git a/src/aquaBoss.cpp b/src/aquaBoss.cpp index 45e9817..466de92 100644 --- a/src/aquaBoss.cpp +++ b/src/aquaBoss.cpp @@ -78,7 +78,7 @@ void aquaBossRecharge() enemy->health = -1; if (enemy->health % 10) { - audio.playSound(SND_DEATH1 + Math::prand() % 3, CH_DEATH); + audio.playSound(SND_DEATH1 + Math::prand() % 3, CH_DEATH, enemy->x); } Math::limitInt(&(++self->health), 0, self->maxHealth); diff --git a/src/bosses.cpp b/src/bosses.cpp index 0af6d84..7c4c26a 100644 --- a/src/bosses.cpp +++ b/src/bosses.cpp @@ -438,7 +438,7 @@ bool isCorrectShieldFrequency(Entity *bullet) Math::removeBit(&bullet->flags, ENT_WEIGHTLESS); Math::removeBit(&bullet->flags, ENT_BOUNCES); - audio.playSound(SND_RICO1, CH_ANY); + audio.playSound(SND_RICO1, CH_ANY, bullet->x); return false; } @@ -485,7 +485,7 @@ void checkBossBulletCollisions(Entity *bullet) if (!(self->flags & ENT_IMMUNE)) { self->health -= bullet->damage; - audio.playSound(SND_CLANG, CH_ANY); + audio.playSound(SND_CLANG, CH_ANY, bullet->x); addColorParticles(bullet->x, bullet->y, Math::rrand(25, 75), -1); Math::removeBit(&bullet->flags, ENT_SPARKS); Math::removeBit(&bullet->flags, ENT_PUFFS); diff --git a/src/bullets.cpp b/src/bullets.cpp index 522a262..88e288c 100644 --- a/src/bullets.cpp +++ b/src/bullets.cpp @@ -81,7 +81,7 @@ void addBullet(Entity *owner, float dx, float dy) if (owner->currentWeapon->fireSound > -1) { - audio.playSound(owner->currentWeapon->fireSound, CH_WEAPON); + audio.playSound(owner->currentWeapon->fireSound, CH_WEAPON, owner->x); } if (owner->flags & ENT_AIMS) @@ -133,7 +133,7 @@ void destroyBullet(Entity *bullet) if (bullet->flags & ENT_SPARKS) { - audio.playSound(bullet->deathSound, CH_TOUCH); + audio.playSound(bullet->deathSound, CH_TOUCH, bullet->x); } if (bullet->flags & ENT_EXPLODES) @@ -183,7 +183,7 @@ void bounceBullet(Entity *bullet, float dx, float dy) if (bullet->id != WP_LASER) { bullet->dx *= 0.75; - audio.playSound(SND_GRBOUNCE, CH_TOUCH); + audio.playSound(SND_GRBOUNCE, CH_TOUCH, bullet->x); } bullet->face = !bullet->face; } @@ -201,7 +201,7 @@ void bounceBullet(Entity *bullet, float dx, float dy) if (bullet->id != WP_LASER) { bullet->dy *= 0.75; - audio.playSound(SND_GRBOUNCE, CH_TOUCH); + audio.playSound(SND_GRBOUNCE, CH_TOUCH, bullet->x); } if ((bullet->dy > -2) && (bullet->dy <= 0)) bullet->dy = -2; @@ -233,7 +233,7 @@ bool bulletHasCollided(Entity *bullet, float dx, float dy) { Math::removeBit(&bullet->flags, ENT_BOUNCES); map.data[x][y] = MAP_AIR; - audio.playSound(SND_STONEBREAK, CH_EXPLODE); + audio.playSound(SND_STONEBREAK, CH_EXPLODE, bullet->x); throwBrickParticles(x << BRICKSHIFT, y << BRICKSHIFT); } else @@ -241,7 +241,7 @@ bool bulletHasCollided(Entity *bullet, float dx, float dy) if ((Math::prand() % 2) == 0) { map.data[x][y] = MAP_AIR; - audio.playSound(SND_STONEBREAK, CH_EXPLODE); + audio.playSound(SND_STONEBREAK, CH_EXPLODE, bullet->x); throwBrickParticles(x << BRICKSHIFT, y << BRICKSHIFT); } } diff --git a/src/droidBoss.cpp b/src/droidBoss.cpp index 2f04f77..923fdb5 100644 --- a/src/droidBoss.cpp +++ b/src/droidBoss.cpp @@ -130,7 +130,7 @@ void droidBossChangeFrequency() break; } - audio.playSound(SND_BOSSCUSTOM1, CH_AMBIANCE); + audio.playSound(SND_BOSSCUSTOM1, CH_AMBIANCE, self->x); } void droidBossDie() @@ -183,7 +183,7 @@ void droidBossReact() if ((Math::prand() % 10) == 0) { Math::addBit(&self->flags, ENT_IMMUNE); - audio.playSound(SND_BOSSCUSTOM2, CH_SPAWN); + audio.playSound(SND_BOSSCUSTOM2, CH_SPAWN, self->x); self->custom = 5; self->think = &droidGoCrazy; self->setActionFinished(2); diff --git a/src/enemies.cpp b/src/enemies.cpp index 8f16847..41d31e6 100644 --- a/src/enemies.cpp +++ b/src/enemies.cpp @@ -422,7 +422,7 @@ void enemyBulletCollisions(Entity *bullet) if (!(enemy->flags & ENT_EXPLODES)) { - audio.playSound(SND_HIT, CH_ANY); + audio.playSound(SND_HIT, CH_ANY, enemy->x); if (game.gore) { addBlood(enemy, bullet->dx / 4, Math::rrand(-6, -3), 1); @@ -434,7 +434,7 @@ void enemyBulletCollisions(Entity *bullet) } else { - audio.playSound(SND_CLANG, CH_ANY); + audio.playSound(SND_CLANG, CH_ANY, enemy->x); addColorParticles(bullet->x, bullet->y, Math::rrand(25, 75), -1); } @@ -470,11 +470,11 @@ void enemyBulletCollisions(Entity *bullet) if (enemy->flags & ENT_EXPLODES) { - audio.playSound(SND_ELECDEATH1 + Math::prand() % 3, CH_DEATH); + audio.playSound(SND_ELECDEATH1 + Math::prand() % 3, CH_DEATH, enemy->x); } else if (game.gore) { - audio.playSound(SND_DEATH1 + Math::prand() % 3, CH_DEATH); + audio.playSound(SND_DEATH1 + Math::prand() % 3, CH_DEATH, enemy->x); } } } @@ -494,11 +494,11 @@ void enemyBulletCollisions(Entity *bullet) if (enemy->flags & ENT_EXPLODES) { - audio.playSound(SND_ELECDEATH1 + Math::prand() % 3, CH_DEATH); + audio.playSound(SND_ELECDEATH1 + Math::prand() % 3, CH_DEATH, enemy->x); } else if (game.gore) { - audio.playSound(SND_DEATH1 + Math::prand() % 3, CH_DEATH); + audio.playSound(SND_DEATH1 + Math::prand() % 3, CH_DEATH, enemy->x); } if (bullet->owner == &player) @@ -591,7 +591,7 @@ void gibEnemy(Entity *enemy) } } - (game.gore) ? audio.playSound(SND_SPLAT, CH_ANY) : audio.playSound(SND_POP, CH_ANY); + (game.gore) ? audio.playSound(SND_SPLAT, CH_ANY) : audio.playSound(SND_POP, CH_ANY, enemy->x); } void doEnemies() @@ -739,7 +739,7 @@ void doEnemies() { if (game.gore) { - audio.playSound(SND_DEATH1 + Math::prand() % 3, CH_DEATH); + audio.playSound(SND_DEATH1 + Math::prand() % 3, CH_DEATH, enemy->x); } } } diff --git a/src/entities.cpp b/src/entities.cpp index 7ab691f..25ae954 100644 --- a/src/entities.cpp +++ b/src/entities.cpp @@ -30,7 +30,7 @@ void throwAndDamageEntity(Entity *ent, int damage, int minDX, int maxDX, int DY) if (!(ent->flags & ENT_EXPLODES)) { - audio.playSound(SND_HIT, CH_ANY); + audio.playSound(SND_HIT, CH_ANY, ent->x); for (int i = 0 ; i < 4 ; i++) { addBlood(ent, Math::rrand(-5, 5), Math::rrand(-6, -3), i); @@ -38,7 +38,7 @@ void throwAndDamageEntity(Entity *ent, int damage, int minDX, int maxDX, int DY) } else { - audio.playSound(SND_CLANG, CH_ANY); + audio.playSound(SND_CLANG, CH_ANY, ent->x); addColorParticles(ent->x, ent->y, Math::rrand(25, 75), -1); } @@ -62,7 +62,7 @@ void throwAndDamageEntity(Entity *ent, int damage, int minDX, int maxDX, int DY) if (player.health <= 0) { - audio.playSound(SND_DEATH1 + Math::prand() % 3, CH_DEATH); + audio.playSound(SND_DEATH1 + Math::prand() % 3, CH_DEATH, player.x); player.health = 0; } diff --git a/src/explosions.cpp b/src/explosions.cpp index e380ca0..86e1198 100644 --- a/src/explosions.cpp +++ b/src/explosions.cpp @@ -23,7 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. void addExplosion(float x, float y, int radius, Entity *owner) { - audio.playSound(SND_GRENADE, CH_EXPLODE); + audio.playSound(SND_GRENADE, CH_EXPLODE, x); float dx, dy; int distX, distY; @@ -78,13 +78,13 @@ void addExplosion(float x, float y, int radius, Entity *owner) { if (enemy->flags & ENT_EXPLODES) { - audio.playSound(SND_ELECDEATH1 + Math::prand() % 3, CH_DEATH); + audio.playSound(SND_ELECDEATH1 + Math::prand() % 3, CH_DEATH, enemy->x); } else { if (game.gore) { - audio.playSound(SND_DEATH1 + Math::prand() % 3, CH_DEATH); + audio.playSound(SND_DEATH1 + Math::prand() % 3, CH_DEATH, enemy->x); } } } diff --git a/src/finalBattle.cpp b/src/finalBattle.cpp index 3e846fb..bec9512 100644 --- a/src/finalBattle.cpp +++ b/src/finalBattle.cpp @@ -214,7 +214,7 @@ void galdovFinalDropCrystal() map.boss[0]->health = 30 * game.skill; map.boss[0]->setSprites(graphics.getSprite("GaldovPain", true), graphics.getSprite("GaldovPain", true), graphics.getSprite("GaldovPain", true)); engine.setInfoMessage("Galdov has dropped the crystal! Quick! Get it!!", 99, INFO_HINT); - audio.playSound(SND_BOSSCUSTOM2, CH_AMBIANCE); + audio.playSound(SND_BOSSCUSTOM2, CH_AMBIANCE, x); } } @@ -224,7 +224,7 @@ void galdovFinalDie() { game.missionOverReason = MIS_GAMECOMPLETE; audio.stopMusic(); - audio.playSound(SND_BOSSCUSTOM3, CH_AMBIANCE); + audio.playSound(SND_BOSSCUSTOM3, CH_AMBIANCE, self->x); player.health = 10; self->dx = 5; self->dy = -6; @@ -466,7 +466,7 @@ void galdovRejoin() self->think = &galdovFinalTeleport; self->currentWeapon = getRandomGaldovWeapon(); - audio.playSound(SND_BOSSCUSTOM1, CH_AMBIANCE); + audio.playSound(SND_BOSSCUSTOM1, CH_AMBIANCE, self->x); map.setMainBossPart(map.boss[0]); @@ -528,13 +528,14 @@ void galdovFinalSplit() addTeleportParticles(map.boss[i]->x + 10 + map.boss[i]->dx, map.boss[i]->y + 10 + map.boss[i]->dy, 75, -1); } + audio.playSound(SND_BOSSCUSTOM1, CH_AMBIANCE, map.boss[0]->x); + map.boss[0]->place(9999, 9999); map.boss[0]->setThinkTime(2); map.boss[0]->setActionFinished(Math::rrand(10, 15) * 60); map.boss[0]->think = &galdovRejoin; map.boss[0]->active = true; - audio.playSound(SND_BOSSCUSTOM1, CH_AMBIANCE); map.setMainBossPart(NULL); debug(("galdovFinalSplit: Done\n")); @@ -655,13 +656,13 @@ void orbSeekGaldov() self->setActionFinished(60); self->setThinkTime(60); addExplosion(self->x, self->y, 75, &player); + audio.playSound(SND_BOSSCUSTOM2, CH_AMBIANCE, self->x); self->place(9999, 9999); map.boss[0]->setSprites(graphics.getSprite("GaldovPain", true), graphics.getSprite("GaldovPain", true), graphics.getSprite("GaldovPain", true)); map.boss[0]->think = &galdovFinalPainThrow2; map.boss[0]->health -= (3 * game.skill); Math::removeBit(&map.boss[0]->flags, ENT_FLIES); Math::removeBit(&map.boss[0]->flags, ENT_FIRETRAIL); - audio.playSound(SND_BOSSCUSTOM2, CH_AMBIANCE); } } diff --git a/src/galdov.cpp b/src/galdov.cpp index 8f1240c..00bd898 100644 --- a/src/galdov.cpp +++ b/src/galdov.cpp @@ -131,7 +131,7 @@ void galdovReact() void galdovSplit(int i) { - audio.playSound(SND_BOSSCUSTOM1, CH_AMBIANCE); + audio.playSound(SND_BOSSCUSTOM1, CH_AMBIANCE, map.boss[0]->x); map.boss[i]->active = true; map.boss[i]->health = 4 * game.skill; @@ -389,7 +389,7 @@ void galdovDie() if (map.mainBossPart != NULL) { map.mainBossPart = NULL; - audio.playSound(SND_BOSSCUSTOM2, CH_AMBIANCE); + audio.playSound(SND_BOSSCUSTOM2, CH_AMBIANCE, self->x); } if ((self->health % 5) == 0) diff --git a/src/game.cpp b/src/game.cpp index b78972d..7cb8c0f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -529,7 +529,7 @@ void beamInPlayer() unsigned int frameLimit = SDL_GetTicks() + 16; - audio.playSound(SND_TELEPORT1, CH_ANY); + audio.playSound(SND_TELEPORT1, CH_ANY, player.x); engine.setPlayerPosition((int)player.x, (int)player.y, map.limitLeft, map.limitRight, map.limitUp, map.limitDown); diff --git a/src/items.cpp b/src/items.cpp index 4c28235..814dead 100644 --- a/src/items.cpp +++ b/src/items.cpp @@ -235,7 +235,7 @@ void pickUpItem(Entity *item) case ITEM_SPREAD: player.currentWeapon = &weapon[item->id]; game.currentWeapon = item->id; - audio.playSound(SND_GETWEAPON, CH_ITEM); + audio.playSound(SND_GETWEAPON, CH_ITEM, item->x); break; case ITEM_POINTS: case ITEM_POINTS2: @@ -245,18 +245,18 @@ void pickUpItem(Entity *item) case ITEM_POINTS6: case ITEM_POINTS7: addPlayerScore(item->value); - audio.playSound(SND_ITEM, CH_ITEM); + audio.playSound(SND_ITEM, CH_ITEM, item->x); break; case ITEM_CHERRY: case ITEM_DOUBLECHERRY: case ITEM_TRIPLECHERRY: Math::limitInt(&(player.health += item->value), 0, MAX_HEALTH); - audio.playSound(SND_GULP + (Math::prand() % 2), CH_ITEM); + audio.playSound(SND_GULP + (Math::prand() % 2), CH_ITEM, item->x); break; case ITEM_MISC: item->owner = &player; case ITEM_MISC_NOSHOW: - audio.playSound(SND_ITEM, CH_ITEM); + audio.playSound(SND_ITEM, CH_ITEM, item->x); break; } diff --git a/src/map.cpp b/src/map.cpp index d0206cc..e7d548f 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -512,7 +512,7 @@ void evaluateMapAttribute(Entity *ent, int mapAttribute) if (ent->dy < 0) { - audio.playSound(SND_WATEROUT, CH_TOUCH); + audio.playSound(SND_WATEROUT, CH_TOUCH, ent->x); } ent->checkEnvironment(); @@ -529,7 +529,7 @@ void evaluateMapAttribute(Entity *ent, int mapAttribute) if (ent->environment == ENV_AIR) { - audio.playSound(SND_WATERIN, CH_TOUCH); + audio.playSound(SND_WATERIN, CH_TOUCH, ent->x); if ((mapAttribute == MAP_SLIME) || (mapAttribute == MAP_LAVA)) ent->thinktime = 1; } diff --git a/src/mias.cpp b/src/mias.cpp index 25d093b..2d4e263 100644 --- a/src/mias.cpp +++ b/src/mias.cpp @@ -116,7 +116,7 @@ void doMIAs() { Math::addBit(&mia->flags, ENT_WEIGHTLESS); Math::addBit(&mia->flags, ENT_DYING); - audio.playSound(SND_TELEPORT1, CH_ANY); + audio.playSound(SND_TELEPORT1, CH_ANY, mia->x); } } diff --git a/src/particles.cpp b/src/particles.cpp index 4416444..942a79d 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -137,7 +137,7 @@ void addTeleportParticles(float x, float y, int amount, int soundToPlay) if (soundToPlay != -1) { - audio.playSound(soundToPlay, CH_SPAWN); + audio.playSound(soundToPlay, CH_SPAWN, x); } } diff --git a/src/switches.cpp b/src/switches.cpp index 1ce0119..2545f8b 100644 --- a/src/switches.cpp +++ b/src/switches.cpp @@ -85,7 +85,7 @@ void checkSwitchContact(Entity *ent) { if ((swt->type == SWT_NORMAL) || (swt->type == SWT_WATERLEVEL)) { - audio.playSound(SND_SWITCH1, CH_TOUCH); + audio.playSound(SND_SWITCH1, CH_TOUCH, swt->x); swt->activated = !swt->activated; activateTrigger(swt->linkName, swt->activateMessage, swt->activated); swt->health = 1; @@ -93,20 +93,20 @@ void checkSwitchContact(Entity *ent) } else if (swt->type == SWT_TOGGLE) { - audio.playSound(SND_SWITCH1, CH_TOUCH); + audio.playSound(SND_SWITCH1, CH_TOUCH, swt->x); activateTrigger(swt->linkName, swt->activateMessage, !swt->activated); swt->activated = !swt->activated; } else if (swt->type == SWT_PRESSURE) { - audio.playSound(SND_SWITCH1, CH_TOUCH); + audio.playSound(SND_SWITCH1, CH_TOUCH, swt->x); swt->activated = true; activateTrigger(swt->linkName, swt->activateMessage, true); swt->health = 2; } else if ((swt->type == SWT_TIMED) || (swt->type == SWT_RESET)) { - audio.playSound(SND_SWITCH1, CH_TOUCH); + audio.playSound(SND_SWITCH1, CH_TOUCH, swt->x); activateTrigger(swt->linkName, swt->activateMessage, true); swt->activated = !swt->activated; swt->health = 240; diff --git a/src/tankBoss.cpp b/src/tankBoss.cpp index fac7b8f..59ed0f1 100644 --- a/src/tankBoss.cpp +++ b/src/tankBoss.cpp @@ -173,7 +173,7 @@ void tankBossMGCannonChargeFire() if (self->custom == 0) { self->think = tankBossMGCannonFire; - audio.playSound(SND_BOSSCUSTOM2, CH_AMBIANCE); + audio.playSound(SND_BOSSCUSTOM2, CH_AMBIANCE, self->x); } } @@ -267,7 +267,7 @@ void tankBossMGAttack() self->think = &tankBossMGCannonChargeFire; self->setThinkTime(0); self->setActionFinished(2); - audio.playSound(SND_BOSSCUSTOM1, CH_AMBIANCE); + audio.playSound(SND_BOSSCUSTOM1, CH_AMBIANCE, self->x); Math::addBit(&self->flags, ENT_IMMUNE); } else diff --git a/src/trains.cpp b/src/trains.cpp index f1cbb4f..2c7585f 100644 --- a/src/trains.cpp +++ b/src/trains.cpp @@ -63,7 +63,7 @@ void openDoor(Train *train) train->active = true; - audio.playSound(SND_OPENDOOR, CH_TOUCH); + audio.playSound(SND_OPENDOOR, CH_TOUCH, train->x); } /** @@ -81,7 +81,7 @@ void trainBlockEntity(Entity *ent, const char *message, Train *train, int dir) if ((train->isReady()) && (!train->active)) { engine.setInfoMessage(message, 1, INFO_NORMAL); - audio.playSound(SND_LOCKEDDOOR, CH_TOUCH); + audio.playSound(SND_LOCKEDDOOR, CH_TOUCH, train->x); } } @@ -355,7 +355,7 @@ void doTrains() } else if (playSound) { - audio.playSound(SND_DOOROPENED, CH_TOUCH); + audio.playSound(SND_DOOROPENED, CH_TOUCH, train->x); } } } diff --git a/src/traps.cpp b/src/traps.cpp index 842554b..33e0dd8 100644 --- a/src/traps.cpp +++ b/src/traps.cpp @@ -219,24 +219,24 @@ void doTraps() switch (trap->type) { case TRAP_TYPE_MINE: - audio.playSound(SND_ROCKET, CH_SPAWN); + audio.playSound(SND_ROCKET, CH_SPAWN, trap->x); break; case TRAP_TYPE_SPIKE: - audio.playSound(SND_ROCKET, CH_SPAWN); + audio.playSound(SND_ROCKET, CH_SPAWN, trap->x); break; case TRAP_TYPE_SWING: - audio.playSound(SND_THROW, CH_SPAWN); + audio.playSound(SND_THROW, CH_SPAWN, trap->x); break; case TRAP_TYPE_BARRIER: if ((absX <= 640) && (absY <= 480)) { - audio.playSound(SND_ELECTRICITY1 + Math::prand() % 3, CH_SPAWN); + audio.playSound(SND_ELECTRICITY1 + Math::prand() % 3, CH_SPAWN, trap->x); } break; case TRAP_TYPE_FLAME: if ((absX <= 640) && (absY <= 480)) { - audio.playSound(SND_FIRECRACKLE, CH_SPAWN); + audio.playSound(SND_FIRECRACKLE, CH_SPAWN, trap->x); } break; } diff --git a/src/triggers.cpp b/src/triggers.cpp index 76f7935..9d9584e 100644 --- a/src/triggers.cpp +++ b/src/triggers.cpp @@ -93,7 +93,7 @@ void activateTrigger(const char *linkName, const char *activateMessage, bool act engine.setInfoMessage(activateMessage, 1, INFO_ACTIVATE); if (train->type != TR_TRAIN) - audio.playSound(SND_OPENDOOR, CH_TOUCH); + audio.playSound(SND_OPENDOOR, CH_TOUCH, train->x); linkOkay = true; }