From: Roland Häder Date: Wed, 11 Jun 2008 21:16:33 +0000 (+0000) Subject: Mind map extended with login methods X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=cb1278901d68be34ba0c15194fc7d38d59dc2245;p=shipsimu-docs.git Mind map extended with login methods --- diff --git a/.gitattributes b/.gitattributes index 94fdd7c..368dbe6 100644 --- a/.gitattributes +++ b/.gitattributes @@ -14,3 +14,4 @@ shipsimu-docs/mindmap_20080522.html -text shipsimu-docs/mindmap_20080523.html -text shipsimu-docs/mindmap_20080524.html -text shipsimu-docs/mindmap_20080606.html -text +shipsimu-docs/mindmap_20080611.html -text diff --git a/shipsimu-docs/Ship-Simu Ship-Simulator.mm b/shipsimu-docs/Ship-Simu Ship-Simulator.mm index 3b22c0d..b8ec1bc 100644 --- a/shipsimu-docs/Ship-Simu Ship-Simulator.mm +++ b/shipsimu-docs/Ship-Simu Ship-Simulator.mm @@ -99,9 +99,22 @@ - + + + + + + + + + + + + + + diff --git a/shipsimu-docs/mindmap_20080611.html b/shipsimu-docs/mindmap_20080611.html new file mode 100644 index 0000000..966d1ed --- /dev/null +++ b/shipsimu-docs/mindmap_20080611.html @@ -0,0 +1,1613 @@ + + +Ship-Simu Ship-Simulation + + + + + + +All + +All - +

Ship-Simu Ship-Simulation +

  • + - +Browser-Game +
    • + - +Tick-based simulation +
      • + - +Cronological job (cron) +
        • Addional requirement for installation + +
        • + +
        +
      • + +
      +
    • +
    • + - +Click-based simulation +
      • User clicks a button, action performed + +
      • + +
      +
    • +
    • + - +Pseudo-3D graphics +
      • + - +Still graphics +
        • + - +Different ships +
          • Passenger ship + +
          • +
          • Oil tanker + +
          • +
          • Container ship + +
          • +
          • Misc small ships + +
          • + +
          +
        • +
        • + - +Buildings +
          • Shipyard + +
          • +
          • Dry dock + +
          • +
          • Terminal building + +
          • + +
          +
        • +
        • + - +Vehicles +
          • Container carrier + +
          • +
          • Crane + +
          • + +
          +
        • +
        • + - +All pics should be self-shooted +
          • This avoids copyright conflicts + +
          • +
          • The requested buildings/vehicles must be found in reality + +
          • + +
          +
        • + +
        +
      • +
      • + - +Slightly moved graphics (GIF) +
        • Water surface + +
        • +
        • Sky texture + +
        • + +
        +
      • + +
      +
    • +
    • + - +Fully XHTML 1.0 +
      • Latest Internet standard + +
      • +
      • Older browsers will make lesser trouble + +
      • +
      • + - +Should validate with the W3C HTML Validator + +
      • + +
      +
    • +
    • + - +Design is CSS-based +
      • Themes are possible + +
      • + +
      +
    • +
    • Nice AJAX features + +
    • +
    • + - +Website structure +
      • + - +External guest area +
        • + - +News on the front page (home) +
          • + - +The news source can be choosen from different +
            • Previously typed and stored in database + +
            • +
            • + - +Local XML files +
              • Hint: Created by external generators + +
              • + +
              +
            • +
            • Remote XMLs like RSS feeds + +
            • + +
            +
          • +
          • + - +The typer can choose a category +
            • New categories can be suggested by the typer + +
            • +
            • An admin can create new categories + +
            • + +
            +
          • +
          • + - +Comments are allowable +
            • Logged-in users + +
            • +
            • + - +Guests as well +
              • Secured with CAPTCHA + +
              • + +
              +
            • + +
            +
          • +
          • + - +One object for all news should be fine +
            • Do not use one object per news entry! + +
            • +
            • + - +The object receives a "Requestable" object +
              • Obtain page number and sent comment data from it + +
              • + +
              +
            • + +
            +
          • + +
          +
        • +
        • + - +Registration form +
          • One single page + +
          • +
          • Multiple pages + +
          • + +
          +
        • +
        • + - +Login form +
          • With guest login (disable by the admin) + +
          • +
          • Password reminder + +
          • +
          • Link to the registration form + +
          • +
          • + - +Different login methods configureable by admin: +
            • By username+password + +
            • +
            • By email+password + +
            • +
            • By username/email+password + +
            • + +
            +
          • +
          • + - +Wether cookie-based or session-based login +
            • This shall be configureable by admin + +
            • + +
            +
          • + +
          +
        • +
        • + - +Screenshot gallery +
          • Comments are allowable + +
          • +
          • Should be kept simple + +
          • + +
          +
        • +
        • List of enabled features + +
        • +
        • Statistics of the game (not whole network!) + +
        • +
        • + - +List of playing users +
          • With link to their public profiles + +
          • + +
          +
        • +
        • + - +Pillory +
          • Username (who got locked) + +
          • +
          • Date&Time + +
          • +
          • The admin + +
          • +
          • Stated reason + +
          • + +
          +
        • +
        • + - +Small extra pages +
          • Imprint (required in Germany) + +
          • +
          • Privacy policy (required in some countries) + +
          • + +
          +
        • + +
        +
      • +
      • + - +Internal game area +
        • + - +News on first login page +
          • Like on "home" page except that there is no captcha required + +
          • +
          • Including history of recent events since last login + +
          • +
          • Announcements in special sub-category for newly founded shipping/travel companies + +
          • + +
          +
        • +
        • + - +Create new game character +
          • + - +The gamer can have all varriants +
            • This may be limitable by admin + +
            • +
            • The player still cannot make contracts with own characters + +
            • + +
            +
          • +
          • + - +It should cost somewhere a fee +
            • The fee shall be payed from user account + +
            • + +
            +
          • +
          • For first character creation he shall have enougth game money plus some extra + +
          • +
          • + - +Types of characters +
            • + - +Shipping company founder +
              • This includes the fee for funding new company + +
              • +
              • + - +A news for the community shall be placed +
                • The admin/mod can still moderate it + +
                • + +
                +
              • + +
              +
            • +
            • + - +Travel company founder +
              • Like shipping company... + +
              • + +
              +
            • +
            • + - +Jobholder +
              • Starts unemployed + +
              • +
              • Some money left for sending applications out + +
              • +
              • May ask goverment for financial help + +
              • +
              • + - +Has to pay monthly fees +
                • Rent for a "fake" house + +
                • +
                • Meal and drinks (faked) + +
                • +
                • Others costs like phone,electricity + +
                • + +
                +
              • + +
              +
            • +
            • + - +Merchant +
              • Raw resources + +
              • +
              • Constructed ship parts + +
              • +
              • Smaller complete ships + +
              • + +
              +
            • +
            • + - +Marketing Agency +
              • Sells marketing/merchandising products + +
              • + +
              +
            • + +
            +
          • +
          • This is only possible if account is activated + +
          • + +
          +
        • +
        • + - +Load existing character +
          • Contains link to "Create new character" + +
          • +
          • Player sees some basic data about listed characters + +
          • +
          • Locked characters should not be removed instead marked with "Locked" + +
          • + +
          +
        • +
        • + - +Refill account points +
          • The admin may choose if the in-game can be converted with a low rate to account points + +
          • +
          • + - +This option might be disabled by admin +
            • Then the gamer can only refill in-game money per character + +
            • + +
            +
          • + +
          +
        • +
        • + - +Update gamer/user profile +
          • Enter the current account password + +
          • +
          • Send email to the user only if no email has changed, or if ... + +
          • +
          • + - +Has the email been changed? +
            • Send new confirmation to new email + +
            • +
            • Send notifier to old email + +
            • + +
            +
          • + +
          +
        • +
        • + - +Change account password +
          • Enter current account password + +
          • +
          • Enter new password twice + +
          • +
          • Send an email to the user + +
          • + +
          +
        • + +
        +
      • +
      • + - +General infrastructures +
        • Point system (in-game money) + +
        • +
        • + - +A.I. goverment +
          • Shall help unemployed gamers staying alive (but not becoming rich) + +
          • +
          • + - +May later on collect taxes from companies +
            • For paying unemployed people + +
            • +
            • Financial support for broken companies + +
            • + +
            +
          • +
          • May ofer social security services + +
          • +
          • + - +Goverment is not playable at the moment +
            • It should be "played" abstractly by the server + +
            • +
            • Gamers may help each other with financial support + +
            • + +
            +
          • + +
          +
        • + +
        +
      • + +
      +
    • +
    • + - +Procedures +
      • + - +Registration procedure +
        • + - +Make sure the user account is only used once +
          • An AJAX request may give the user faster feedback + +
          • + +
          +
        • +
        • + - +If required make also sure that the email is used once +
          • Another AJAX request might be helpful here + +
          • + +
          +
        • +
        • Both passwords must match as verification + +
        • +
        • Non-required form fields are checked only if there is content for XSS or other bad things + +
        • +
        • Encrypt/hash the password (should always be performed) + +
        • +
        • Complete the registration by adding the user account to the database + +
        • +
        • + - +Registered partners shall be notified with different ways +
          • XML-RPC is the default + +
          • +
          • Different notifiers shall also be possible + +
          • +
          • This might be queueable to avoid long waiting times for slow partner pages + +
          • + +
          +
        • +
        • Send out confirmation mail if requested by configuration + +
        • +
        • + - +Redirect the user to a new page +
          • Default is the "Registration completed" page + +
          • +
          • Home page shall be chooseable + +
          • +
          • Other URLs can be used as well + +
          • + +
          +
        • +
        • + - +Alternatively login to the internal area +
          • The account is not useable if email is not confirmed + +
          • + +
          +
        • + +
        +
      • +
      • Login procedure + +
      • +
      • + - +General +
        • Most steps shall be done by an intercepting filter pattern + +
        • + +
        +
      • + +
      +
    • +
    • + - +Strict coding guidelines for clean PHP code +
      • + - +General code structure +
        • + - +Fully object-oriented +
          • + - +Use of different but practical design patterns +
            • Factory-method pattern for smother initializing of objects + +
            • +
            • Template method pattern where it matches + +
            • +
            • MVC pattern for the website core + +
            • + +
            +
          • +
          • Only one index.php shall provide access to the whole game + +
          • +
          • Slower in PHP5 + +
          • + +
          +
        • + +
        +
      • +
      • + - +Documentation +
        • + - +In-line documentation +
          • Script header with full copyright and license as requested by GNU GPL 3 + +
          • +
          • Method headers with Doxygen compatible tags + +
          • +
          • Comments above single lines for better understanding what is happening + +
          • + +
          +
        • +
        • + - +Files in directory "docs" +
          • + - +COPYING* +
            • License files + +
            • + +
            +
          • +
          • + - +Conception +
            • As OpenDocument and later PDF as well + +
            • + +
            +
          • +
          • + - +NEWS +
            • Latest news around the game (coeer and gamer) + +
            • + +
            +
          • +
          • + - +README +
            • Includes installation instructions and general gaming guidelines + +
            • + +
            +
          • +
          • + - +ArgoUML diagram +
            • For visualization of the class structure + +
            • + +
            +
          • +
          • + - +FreeMind document +
            • ... + +
            • + +
            +
          • +
          • + - +THANKS +
            • All people helped in some direct or indirect way, less or more. + +
            • + +
            +
          • +
          • + - +minmap_yyyymmdd.html +
            • Exported FreeMind maps to HTML with CSS and JavaScript + +
            • + +
            +
          • + +
          +
        • + +
        +
      • +
      • Folding of the code + +
      • +
      • Tabs and spaces + +
      • + +
      +
    • + +
    +
  • +
  • + - +How does a shipping/travel company work? +
    • + - +Start as a founder by selecting a harbor +
      • + - +Shipping company +
        • + - +Construct neccessary buildings +
          • Make contract with construction companies + +
          • + +
          +
        • +
        • Build ship parts and trade them + +
        • +
        • + - +Order ship parts +
          • Fron your partners + +
          • +
          • On global market + +
          • + +
          +
        • + +
        +
      • +
      • + - +Traveling company +
        • May select between shipping companies and make special ofers to customers + +
        • +
        • Manage a journey + +
        • + +
        +
      • +
      • + - +General (all) +
        • + - +Make contracts with other companies +
          • Construct ships for partner + +
          • +
          • Drive by your partner constructed ships + +
          • + +
          +
        • +
        • + - +Become CEO and manage your company +
          • Nominate department managers + +
          • +
          • Recruit new employees + +
          • +
          • Pay salery to your employees + +
          • + +
          +
        • +
        • Let other gamer manage your company + +
        • +
        • + - +Compare prices +
          • Make a purchase computation system + +
          • + +
          +
        • + +
        +
      • + +
      +
    • +
    • + - +Or start as an employee +
      • + - +Start as a simple sailor +
        • + - +And end up as a captain +
          • Control your ship (depends on client) + +
          • + +
          +
        • + +
        +
      • +
      • + - +Or as a shipbuilder +
        • + - +Repair ships +
          • Renew the painting + +
          • +
          • Fix broken things + +
          • + +
          +
        • +
        • Build up new ships + +
        • + +
        +
      • +
      • As an officer + +
      • +
      • As a cleaner + +
      • + +
      +
    • +
    • + - +Create a board of managers +
      • Only for bigger companies + +
      • + +
      +
    • +
    • + - +Design your own ships +
      • From templates (default ships) + +
      • +
      • Or your complete freely designed layout + +
      • + +
      +
    • +
    • + - +Ride constructed ships +
      • Make sail plans + +
      • +
      • + - +Transportate cargo or humans +
        • Make your passengers happy + +
        • +
        • Load containers and bring them to other harbors + +
        • +
        • Transportate oil from ricks to the refineries + +
        • + +
        +
      • +
      • Depends on used client + +
      • + +
      +
    • +
    • + - +Earn a lot (virtual/real) money +
      • Sell a journey + +
      • +
      • Trade with goods + +
      • +
      • Construct ships for other companies + +
      • + +
      +
    • +
    • + - +Play as a passenger +
      • Order a jorney to your desired destionation + +
      • + +
      +
    • + +
    +
  • +
  • + - +Multi-Player Mode +
    • Networked over hubs + +
    • +
    • + - +Big map which holds all harbors +
      • Seperated into small maps to cluster the load over the network + +
      • + +
      +
    • + +
    +
  • +
  • + - +Java client +
    • Real-time simulation + +
    • +
    • + - +OpenGL (3D Graphics) +
      • JOGL + +
      • + +
      +
    • +
    • OpenAL (3D sound) + +
    • + +
    +
  • +
  • + - +"Faked" Single-Player +
    • Locally installed version + +
    • +
    • Does not connect to other hubs + +
    • +
    • + - +"Save games" should be incompatible with MP mode +
      • Avoids cheating + +
      • + +
      +
    • + +
    +
  • +
  • + - +Sand-Box Mode +
    • + - +The player can test the game +
      • Some people like to "explore" the game + +
      • +
      • Or just wanna have a look + +
      • + +
      +
    • +
    • There are no competitors + +
    • +
    • Creating characters is for free + +
    • +
    • The game will not connect to network + +
    • +
    • + - +Characters are invalid to multi/single-player characters +
      • Prevents cheating a bit + +
      • + +
      +
    • + +
    +
  • +
  • + - +Modern-epoche game +
    • Age: 1950+ + +
    • +
    • The abstraction level is kept low + +
    • + +
    +
  • +
  • + - +Licences +
    • + - +The game +
      • + - +Ship-Simu is licensed under the GNU GPL 3 or any newer version +
        • See docs/COPYING.software + +
        • + +
        +
      • + +
      +
    • +
    • + - +This document +
      • + - +This mind-map is licensed under the GNU FDL 1.2 or any newer version +
        • See docs/COPYING.documents + +
        • + +
        +
      • + +
      +
    • +
    • + - +Artworks like sounds/graphics +
      • Some CC license + +
      • + +
      +
    • + +
    +
  • +
  • + - +Data exchange protocol +
    • + - +Default is an own small format +
      • Reduces traffic between servers + +
      • + +
      +
    • +
    • + - +Easy rewriteable to e.g. XML +
      • Other clients (Flash) can also connect + +
      • + +
      +
    • +
    • Java and browser client can play together + +
    • + +
    +
  • +
  • + - +Optional Pillory +
    • To make e.g. nazi propaganda activity public + +
    • +
    • Shall keep bad players away + +
    • +
    • + - +Requires some "game-moderator" access level to manage +
      • The moderator shall have an extra flag e.g. "pillory_accessable" + +
      • + +
      +
    • +
    • + - +Players, companies et cetera should be lockable +
      • The moderator can choose wether to lock with pillory entry or just locking down + +
      • + +
      +
    • + +
    +
  • +
  • + - +How do you construct a ship? +
    • + - +The technology +
      • + - +Ship +
        • Size + +
        • +
        • + - +Construction +
          • Hull + +
          • +
          • Wheel house + +
          • +
          • Support (meal) for crew/passenger + +
          • +
          • + - +Rooms +
            • Canteen + +
            • +
            • + - +Cabin +
              • Luxury cabin + +
              • +
              • Premier cabin + +
              • +
              • Economy cabin + +
              • +
              • Low cabin + +
              • + +
              +
            • +
            • Motor room + +
            • +
            • + - +Special rooms +
              • Cinema + +
              • +
              • Theatre + +
              • +
              • Disco + +
              • +
              • Bars/Cafes + +
              • + +
              +
            • + +
            +
          • +
          • + - +Engine +
            • Sail + +
            • +
            • Propeller + +
            • + +
            +
          • +
          • + - +Decks +
            • Car deck + +
            • +
            • Truck deck + +
            • +
            • Train deck + +
            • + +
            +
          • + +
          +
        • +
        • + - +Crew (depending on ship type) +
          • Sailor/captain + +
          • +
          • Cleaners + +
          • +
          • Security service + +
          • +
          • Maintenance staff + +
          • +
          • + - +Catering staff +
            • Cook + +
            • +
            • Steward (passenger ship) + +
            • + +
            +
          • + +
          +
        • + +
        +
      • + +
      +
    • +
    • + - +The economics +
      • + - +Costs +
        • + - +Ressources +
          • + - +Wood +
            • Coverage + +
            • +
            • Constructuon (all) + +
            • + +
            +
          • +
          • Financials + +
          • +
          • + - +Iron +
            • Steel + +
            • + +
            +
          • +
          • Marmor + +
          • +
          • Color + +
          • +
          • Carpets + +
          • + +
          +
        • +
        • + - +Work +
          • + - +Worker +
            • + - +Qualified +
              • Fast + +
              • +
              • Hight-quality work + +
              • +
              • Expensive + +
              • + +
              +
            • +
            • + - +Helper (non-qualified) +
              • Slow + +
              • +
              • Low-quality work + +
              • +
              • Cheap + +
              • + +
              +
            • + +
            +
          • +
          • Employee morale + +
          • +
          • Salary + +
          • + +
          +
        • + +
        +
      • + +
      +
    • +
    • The research + +
    • +
    • + - +Unsorted ideas +
      • All buildings shall gain a basic tech-level + +
      • +
      • Some parts of the ship or building are only available at or above a tech-level + +
      • +
      • Tech levels can be improved by research + +
      • +
      • General research complexes can increase tech-level of all types of buildings and ship parts + +
      • +
      • Doing resarch requires a lot money + +
      • +
      • Specialists must be hired for doing the research + +
      • +
      • + - +Ship yards are highly required to construct ships +
        • Without these facilities the gamer shall never be able to construct ships + +
        • + +
        +
      • +
      • Hired workers must be trained to do simple steps + +
      • + +
      +
    • + +
    +
  • +
  • + - +Misc + +
  • + +
+ +