From: fredb Date: Tue, 3 Apr 2007 11:25:07 +0000 (+0000) Subject: Avoid potential memory leak problems when exceptions are thrown by using reference... X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=cba6db752bfd4de85e8c50513ea76bea3186e1c4;p=simgear.git Avoid potential memory leak problems when exceptions are thrown by using reference objects --- diff --git a/simgear/scene/model/model.cxx b/simgear/scene/model/model.cxx index 7a35768a..11cd0a85 100644 --- a/simgear/scene/model/model.cxx +++ b/simgear/scene/model/model.cxx @@ -433,7 +433,7 @@ sgLoad3DModel( const string &fg_root, const string &path, SGModelData *data, const SGPath& externalTexturePath ) { - osg::Node* model = 0; + osg::ref_ptr model; SGPropertyNode props; // Load the 3D aircraft object itself @@ -455,7 +455,7 @@ sgLoad3DModel( const string &fg_root, const string &path, texturepath.append(props.getStringValue("/texture-path")); } } else { - if (model == 0) + if (!model) model = new osg::Switch; } } @@ -465,7 +465,7 @@ sgLoad3DModel( const string &fg_root, const string &path, // Assume that textures are in // the same location as the XML file. - if (model == 0) { + if (!model) { if (texturepath.extension() != "") texturepath = texturepath.dir(); @@ -480,8 +480,8 @@ sgLoad3DModel( const string &fg_root, const string &path, osgDB::Registry::instance()->getDataFilePathList().push_front(externalTexturePath.str()); // Set up the alignment node - osg::MatrixTransform* alignmainmodel = new osg::MatrixTransform; - alignmainmodel->addChild(model); + osg::ref_ptr alignmainmodel = new osg::MatrixTransform; + alignmainmodel->addChild(model.get()); osg::Matrix res_matrix; res_matrix.makeRotate( props.getFloatValue("/offsets/pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS, @@ -501,7 +501,7 @@ sgLoad3DModel( const string &fg_root, const string &path, vector model_nodes = props.getChildren("model"); for (unsigned i = 0; i < model_nodes.size(); i++) { SGPropertyNode_ptr node = model_nodes[i]; - osg::MatrixTransform* align = new osg::MatrixTransform; + osg::ref_ptr align = new osg::MatrixTransform; res_matrix.makeIdentity(); res_matrix.makeRotate( node->getDoubleValue("offsets/pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS, @@ -517,7 +517,7 @@ sgLoad3DModel( const string &fg_root, const string &path, node->getDoubleValue("offsets/z-m", 0)); align->setMatrix(res_matrix*tmat); - osg::Node* kid; + osg::ref_ptr kid; const char* submodel = node->getStringValue("path"); try { kid = sgLoad3DModel( fg_root, submodel, prop_root, sim_time_sec, load_panel ); @@ -526,19 +526,19 @@ sgLoad3DModel( const string &fg_root, const string &path, SG_LOG(SG_INPUT, SG_ALERT, "Failed to load submodel: " << t.getFormattedMessage()); throw; } - align->addChild(kid); + align->addChild(kid.get()); align->setName(node->getStringValue("name", "")); SGPropertyNode *cond = node->getNode("condition", false); if (cond) { - osg::Switch* sw = new osg::Switch; + osg::ref_ptr sw = new osg::Switch; sw->setUpdateCallback(new SGSwitchUpdateCallback(sgReadCondition(prop_root, cond))); - alignmainmodel->addChild(sw); - sw->addChild(align); + alignmainmodel->addChild(sw.get()); + sw->addChild(align.get()); sw->setName("submodel condition switch"); } else { - alignmainmodel->addChild(align); + alignmainmodel->addChild(align.get()); } } @@ -547,23 +547,23 @@ sgLoad3DModel( const string &fg_root, const string &path, vector panel_nodes = props.getChildren("panel"); for (unsigned i = 0; i < panel_nodes.size(); i++) { SG_LOG(SG_INPUT, SG_DEBUG, "Loading a panel"); - osg::Node * panel = load_panel(panel_nodes[i]); + osg::ref_ptr panel = load_panel(panel_nodes[i]); if (panel_nodes[i]->hasValue("name")) panel->setName((char *)panel_nodes[i]->getStringValue("name")); - alignmainmodel->addChild(panel); + alignmainmodel->addChild(panel.get()); } } if (data) { alignmainmodel->setUserData(data); - data->modelLoaded(path, &props, alignmainmodel); + data->modelLoaded(path, &props, alignmainmodel.get()); } std::vector animation_nodes; animation_nodes = props.getChildren("animation"); for (unsigned i = 0; i < animation_nodes.size(); ++i) /// OSGFIXME: duh, why not only model????? - SGAnimation::animate(alignmainmodel, animation_nodes[i], prop_root); + SGAnimation::animate(alignmainmodel.get(), animation_nodes[i], prop_root); // restore old path list osgDB::setDataFilePathList(pathList); @@ -574,7 +574,7 @@ sgLoad3DModel( const string &fg_root, const string &path, osgDB::writeNodeFile(*alignmainmodel, outputfile); } - return alignmainmodel; + return alignmainmodel.release(); } // end of model.cxx