From: James Turner <zakalawe@mac.com> Date: Mon, 25 Jan 2016 23:17:17 +0000 (-0600) Subject: Rename Viewer/viewer.cxx to view X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=de959a14f35ee4e74d405b418bb09689967ee22f;p=flightgear.git Rename Viewer/viewer.cxx to view - keep class and file names in sync. --- diff --git a/src/AIModel/AIEscort.cxx b/src/AIModel/AIEscort.cxx index c2067ae1a..b4662b708 100644 --- a/src/AIModel/AIEscort.cxx +++ b/src/AIModel/AIEscort.cxx @@ -33,7 +33,7 @@ #include <cmath> #include <Main/util.hxx> #include <Main/globals.hxx> -#include <Viewer/viewer.hxx> +#include <Viewer/view.hxx> #include <Scenery/scenery.hxx> diff --git a/src/AIModel/AIGroundVehicle.cxx b/src/AIModel/AIGroundVehicle.cxx index 2ef662e09..da72f905a 100644 --- a/src/AIModel/AIGroundVehicle.cxx +++ b/src/AIModel/AIGroundVehicle.cxx @@ -24,7 +24,7 @@ #include <simgear/sg_inlines.h> -#include <Viewer/viewer.hxx> +#include <Viewer/view.hxx> #include <Scenery/scenery.hxx> #include <Airports/dynamics.hxx> #include <Main/globals.hxx> diff --git a/src/Cockpit/panel.cxx b/src/Cockpit/panel.cxx index dd2c6c154..18b8fe78b 100644 --- a/src/Cockpit/panel.cxx +++ b/src/Cockpit/panel.cxx @@ -59,7 +59,7 @@ #include <Main/globals.hxx> #include <Main/fg_props.hxx> #include <Viewer/viewmgr.hxx> -#include <Viewer/viewer.hxx> +#include <Viewer/view.hxx> #include <Time/light.hxx> #include <GUI/FGFontCache.hxx> #include <Instrumentation/dclgps.hxx> diff --git a/src/Instrumentation/HUD/HUD.cxx b/src/Instrumentation/HUD/HUD.cxx index 906341255..66300afc5 100644 --- a/src/Instrumentation/HUD/HUD.cxx +++ b/src/Instrumentation/HUD/HUD.cxx @@ -39,7 +39,7 @@ #include <Main/globals.hxx> #include <Main/fg_props.hxx> #include <Viewer/viewmgr.hxx> -#include <Viewer/viewer.hxx> +#include <Viewer/view.hxx> #include <GUI/FGFontCache.hxx> #include <GUI/gui.h> // for guiErrorMessage diff --git a/src/Instrumentation/HUD/HUD_ladder.cxx b/src/Instrumentation/HUD/HUD_ladder.cxx index 92a39f68e..6371da41d 100644 --- a/src/Instrumentation/HUD/HUD_ladder.cxx +++ b/src/Instrumentation/HUD/HUD_ladder.cxx @@ -25,7 +25,7 @@ #include <sstream> #include <simgear/math/SGGeometry.hxx> -#include <Viewer/viewer.hxx> +#include <Viewer/view.hxx> #include "HUD.hxx" #include "HUD_private.hxx" diff --git a/src/Instrumentation/HUD/HUD_runway.cxx b/src/Instrumentation/HUD/HUD_runway.cxx index 6fae692d1..743e5df58 100644 --- a/src/Instrumentation/HUD/HUD_runway.cxx +++ b/src/Instrumentation/HUD/HUD_runway.cxx @@ -34,7 +34,7 @@ #include <FDM/flight.hxx> #include <Environment/environment.hxx> #include <Environment/environment_mgr.hxx> -#include <Viewer/viewer.hxx> +#include <Viewer/view.hxx> #include <Viewer/viewmgr.hxx> #include <Airports/airport.hxx> diff --git a/src/Main/fg_commands.cxx b/src/Main/fg_commands.cxx index a7a5945dc..1e93a0b7b 100644 --- a/src/Main/fg_commands.cxx +++ b/src/Main/fg_commands.cxx @@ -37,7 +37,7 @@ #include <Airports/xmlloader.hxx> #include <Network/HTTPClient.hxx> #include <Viewer/viewmgr.hxx> -#include <Viewer/viewer.hxx> +#include <Viewer/view.hxx> #include <Environment/presets.hxx> #include <Navaids/NavDataCache.hxx> diff --git a/src/Main/options.cxx b/src/Main/options.cxx index 97d9cc8d2..3c412ca68 100644 --- a/src/Main/options.cxx +++ b/src/Main/options.cxx @@ -68,7 +68,7 @@ #include "util.hxx" #include "main.hxx" #include "locale.hxx" -#include <Viewer/viewer.hxx> +#include <Viewer/view.hxx> #include <Viewer/viewmgr.hxx> #include <Environment/presets.hxx> #include <Network/http/httpd.hxx> diff --git a/src/Model/acmodel.cxx b/src/Model/acmodel.cxx index 37ef66fd0..f17dd661a 100644 --- a/src/Model/acmodel.cxx +++ b/src/Model/acmodel.cxx @@ -22,7 +22,7 @@ #include <Main/fg_props.hxx> #include <Viewer/renderer.hxx> #include <Viewer/viewmgr.hxx> -#include <Viewer/viewer.hxx> +#include <Viewer/view.hxx> #include <Scenery/scenery.hxx> #include <Sound/fg_fx.hxx> diff --git a/src/Model/panelnode.cxx b/src/Model/panelnode.cxx index 6399133f3..0c725d4e4 100644 --- a/src/Model/panelnode.cxx +++ b/src/Model/panelnode.cxx @@ -25,7 +25,7 @@ #include <Main/fg_os.hxx> #include <Cockpit/panel.hxx> #include <Cockpit/panel_io.hxx> -#include "Viewer/viewer.hxx" +#include "Viewer/view.hxx" #include "Viewer/viewmgr.hxx" using std::vector; diff --git a/src/Time/light.cxx b/src/Time/light.cxx index c037657b0..8600372ce 100644 --- a/src/Time/light.cxx +++ b/src/Time/light.cxx @@ -43,7 +43,7 @@ #include <Main/globals.hxx> #include <Main/fg_props.hxx> #include <Viewer/renderer.hxx> -#include <Viewer/viewer.hxx> +#include <Viewer/view.hxx> #include "light.hxx" #include "sunsolver.hxx" diff --git a/src/Viewer/CMakeLists.txt b/src/Viewer/CMakeLists.txt index d517c7201..7ed0aa2ba 100644 --- a/src/Viewer/CMakeLists.txt +++ b/src/Viewer/CMakeLists.txt @@ -10,7 +10,7 @@ set(SOURCES renderer.cxx renderingpipeline.cxx splash.cxx - viewer.cxx + view.cxx viewmgr.cxx ) @@ -23,7 +23,7 @@ set(HEADERS renderer.hxx renderingpipeline.hxx splash.hxx - viewer.hxx + view.hxx viewmgr.hxx ) diff --git a/src/Viewer/renderer.cxx b/src/Viewer/renderer.cxx index 270ea178e..552a880c8 100644 --- a/src/Viewer/renderer.cxx +++ b/src/Viewer/renderer.cxx @@ -105,7 +105,7 @@ #include <Environment/ephemeris.hxx> //#include <Main/main.hxx> -#include "viewer.hxx" +#include "view.hxx" #include "viewmgr.hxx" #include "splash.hxx" #include "renderer.hxx" diff --git a/src/Viewer/view.cxx b/src/Viewer/view.cxx new file mode 100644 index 000000000..dbdc11f2c --- /dev/null +++ b/src/Viewer/view.cxx @@ -0,0 +1,1162 @@ +// view.cxx -- class for managing a view in the flightgear world. +// +// Written by Curtis Olson, started August 1997. +// overhaul started October 2000. +// partially rewritten by Jim Wilson jim@kelcomaine.com using interface +// by David Megginson March 2002 +// +// Copyright (C) 1997 - 2000 Curtis L. Olson - http://www.flightgear.org/~curt +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License as +// published by the Free Software Foundation; either version 2 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, but +// WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// +// $Id$ + +#ifdef HAVE_CONFIG_H +# include "config.h" +#endif + +#include "view.hxx" + +#include <simgear/compiler.h> +#include <cassert> + +#include <simgear/debug/logstream.hxx> +#include <simgear/constants.h> +#include <simgear/scene/model/placement.hxx> +#include <simgear/scene/util/OsgMath.hxx> + +#include <Main/fg_props.hxx> +#include <Main/globals.hxx> +#include "CameraGroup.hxx" + +using namespace flightgear; + +//////////////////////////////////////////////////////////////////////// +// Implementation of FGViewer. +//////////////////////////////////////////////////////////////////////// + +// Constructor... +View::View( ViewType Type, bool from_model, int from_model_index, + bool at_model, int at_model_index, + double damp_roll, double damp_pitch, double damp_heading, + double x_offset_m, double y_offset_m, double z_offset_m, + double heading_offset_deg, double pitch_offset_deg, + double roll_offset_deg, + double fov_deg, double aspect_ratio_multiplier, + double target_x_offset_m, double target_y_offset_m, + double target_z_offset_m, double near_m, bool internal ): + _dirty(true), + _roll_deg(0), + _pitch_deg(0), + _heading_deg(0), + _target_roll_deg(0), + _target_pitch_deg(0), + _target_heading_deg(0), + _scaling_type(FG_SCALING_MAX) +{ + _absolute_view_pos = SGVec3d(0, 0, 0); + _type = Type; + _from_model = from_model; + _from_model_index = from_model_index; + _at_model = at_model; + _at_model_index = at_model_index; + + _internal = internal; + + _dampFactor = SGVec3d::zeros(); + _dampOutput = SGVec3d::zeros(); + _dampTarget = SGVec3d::zeros(); + + if (damp_roll > 0.0) + _dampFactor[0] = 1.0 / pow(10.0, fabs(damp_roll)); + if (damp_pitch > 0.0) + _dampFactor[1] = 1.0 / pow(10.0, fabs(damp_pitch)); + if (damp_heading > 0.0) + _dampFactor[2] = 1.0 / pow(10.0, fabs(damp_heading)); + + _offset_m.x() = x_offset_m; + _offset_m.y() = y_offset_m; + _offset_m.z() = z_offset_m; + _configOffset_m = _offset_m; + + _heading_offset_deg = heading_offset_deg; + _pitch_offset_deg = pitch_offset_deg; + _roll_offset_deg = roll_offset_deg; + _goal_heading_offset_deg = heading_offset_deg; + _goal_pitch_offset_deg = pitch_offset_deg; + _goal_roll_offset_deg = roll_offset_deg; + + _configHeadingOffsetDeg = heading_offset_deg; + _configPitchOffsetDeg = pitch_offset_deg; + _configRollOffsetDeg = roll_offset_deg; + + if (fov_deg > 0) { + _fov_deg = fov_deg; + } else { + _fov_deg = 55; + } + + _configFOV_deg = _fov_deg; + + _aspect_ratio_multiplier = aspect_ratio_multiplier; + _target_offset_m.x() = target_x_offset_m; + _target_offset_m.y() = target_y_offset_m; + _target_offset_m.z() = target_z_offset_m; + _configTargetOffset_m = _target_offset_m; + + _ground_level_nearplane_m = near_m; + // a reasonable guess for init, so that the math doesn't blow up +} + +View* View::createFromProperties(SGPropertyNode_ptr config) +{ + double aspect_ratio_multiplier + = fgGetDouble("/sim/current-view/aspect-ratio-multiplier"); + + // find out if this is an internal view (e.g. in cockpit, low near plane) + // FIXME : should be a child of config + bool internal = config->getParent()->getBoolValue("internal", false); + + + // FIXME: + // this is assumed to be an aircraft model...we will need to read + // model-from-type as well. + + // find out if this is a model we are looking from... + bool from_model = config->getBoolValue("from-model"); + int from_model_index = config->getIntValue("from-model-idx"); + + double x_offset_m = config->getDoubleValue("x-offset-m"); + double y_offset_m = config->getDoubleValue("y-offset-m"); + double z_offset_m = config->getDoubleValue("z-offset-m"); + + double heading_offset_deg = config->getDoubleValue("heading-offset-deg"); + // config->setDoubleValue("heading-offset-deg", heading_offset_deg); + double pitch_offset_deg = config->getDoubleValue("pitch-offset-deg"); + // config->setDoubleValue("pitch-offset-deg", pitch_offset_deg); + double roll_offset_deg = config->getDoubleValue("roll-offset-deg"); + // config->setDoubleValue("roll-offset-deg", roll_offset_deg); + + double fov_deg = config->getDoubleValue("default-field-of-view-deg"); + double near_m = config->getDoubleValue("ground-level-nearplane-m"); + + View* v = 0; + // supporting two types "lookat" = 1 and "lookfrom" = 0 + const char *type = config->getParent()->getStringValue("type"); + if (!strcmp(type, "lookat")) { + bool at_model = config->getBoolValue("at-model"); + int at_model_index = config->getIntValue("at-model-idx"); + + double damp_roll = config->getDoubleValue("at-model-roll-damping"); + double damp_pitch = config->getDoubleValue("at-model-pitch-damping"); + double damp_heading = config->getDoubleValue("at-model-heading-damping"); + + double target_x_offset_m = config->getDoubleValue("target-x-offset-m"); + double target_y_offset_m = config->getDoubleValue("target-y-offset-m"); + double target_z_offset_m = config->getDoubleValue("target-z-offset-m"); + + v = new View ( FG_LOOKAT, from_model, from_model_index, + at_model, at_model_index, + damp_roll, damp_pitch, damp_heading, + x_offset_m, y_offset_m,z_offset_m, + heading_offset_deg, pitch_offset_deg, + roll_offset_deg, fov_deg, aspect_ratio_multiplier, + target_x_offset_m, target_y_offset_m, + target_z_offset_m, near_m, internal ); + if (!from_model) { + v->_targetProperties.init(config, "target-"); + } + } else { + v = new View ( FG_LOOKFROM, from_model, from_model_index, + false, 0, 0.0, 0.0, 0.0, + x_offset_m, y_offset_m, z_offset_m, + heading_offset_deg, pitch_offset_deg, + roll_offset_deg, fov_deg, aspect_ratio_multiplier, + 0, 0, 0, near_m, internal ); + } + + if (!from_model) { + v->_eyeProperties.init(config, "eye-"); + } + + v->_name = config->getParent()->getStringValue("name"); + v->_typeString = type; + v->_configHeadingOffsetDeg = config->getDoubleValue("default-heading-offset-deg"); + + return v; +} + + +// Destructor +View::~View( void ) +{ + _tiedProperties.Untie(); +} + +void +View::init () +{ +} + +void +View::bind () +{ + _tiedProperties.setRoot(fgGetNode("/sim/current-view", true)); + _tiedProperties.Tie("heading-offset-deg", this, + &View::getHeadingOffset_deg, + &View::setHeadingOffset_deg_property, + false /* do not set current property value */); + + fgSetArchivable("/sim/current-view/heading-offset-deg"); + + _tiedProperties.Tie("goal-heading-offset-deg", this, + &View::getGoalHeadingOffset_deg, + &View::setGoalHeadingOffset_deg, + false /* do not set current property value */); + + fgSetArchivable("/sim/current-view/goal-heading-offset-deg"); + + _tiedProperties.Tie("pitch-offset-deg", this, + &View::getPitchOffset_deg, + &View::setPitchOffset_deg_property, + false /* do not set current property value */); + fgSetArchivable("/sim/current-view/pitch-offset-deg"); + _tiedProperties.Tie("goal-pitch-offset-deg", this, + &View::getGoalPitchOffset_deg, + &View::setGoalPitchOffset_deg, + false /* do not set current property value */); + fgSetArchivable("/sim/current-view/goal-pitch-offset-deg"); + _tiedProperties.Tie("roll-offset-deg", this, + &View::getRollOffset_deg, + &View::setRollOffset_deg_property, + false /* do not set current property value */); + fgSetArchivable("/sim/current-view/roll-offset-deg"); + _tiedProperties.Tie("goal-roll-offset-deg", this, + &View::getGoalRollOffset_deg, + &View::setGoalRollOffset_deg, + false /* do not set current property value */); + fgSetArchivable("/sim/current-view/goal-roll-offset-deg"); + + + _tiedProperties.Tie("field-of-view", this, + &View::get_fov, &View::set_fov, + false); + fgSetArchivable("/sim/current-view/field-of-view"); + + + _tiedProperties.Tie("aspect-ratio-multiplier", this, + &View::get_aspect_ratio_multiplier, + &View::set_aspect_ratio_multiplier, + false); + + _tiedProperties.Tie("ground-level-nearplane-m", this, + &View::getNear_m, &View::setNear_m, false); + fgSetArchivable("/sim/current-view/ground-level-nearplane-m"); + + + _tiedProperties.Tie("viewer-lon-deg", this, &View::getLon_deg); + _tiedProperties.Tie("viewer-lat-deg", this, &View::getLat_deg); + _tiedProperties.Tie("viewer-elev-ft", this, &View::getElev_ft); + + _tiedProperties.Tie("x-offset-m", this, &View::getXOffset_m, + &View::setXOffset_m, false); + _tiedProperties.Tie("y-offset-m", this, &View::getYOffset_m, + &View::setYOffset_m, false); + _tiedProperties.Tie("z-offset-m", this, &View::getZOffset_m, + &View::setZOffset_m, false); + + _tiedProperties.Tie("target-x-offset-m", this, &View::getTargetXOffset_m, + &View::setTargetXOffset_m, false); + _tiedProperties.Tie("target-y-offset-m", this, &View::getTargetYOffset_m, + &View::setTargetYOffset_m, false); + _tiedProperties.Tie("target-z-offset-m", this, &View::getTargetZOffset_m, + &View::setTargetZOffset_m, false); + +// expose various quaternions under the debug/ subtree + _tiedProperties.Tie("debug/orientation-w", this, &View::getOrientation_w); + _tiedProperties.Tie("debug/orientation-x", this, &View::getOrientation_x); + _tiedProperties.Tie("debug/orientation-y", this, &View::getOrientation_y); + _tiedProperties.Tie("debug/orientation-z", this, &View::getOrientation_z); + + _tiedProperties.Tie("debug/orientation_offset-w", this, + &View::getOrOffset_w); + _tiedProperties.Tie("debug/orientation_offset-x", this, + &View::getOrOffset_x); + _tiedProperties.Tie("debug/orientation_offset-y", this, + &View::getOrOffset_y); + _tiedProperties.Tie("debug/orientation_offset-z", this, + &View::getOrOffset_z); + + _tiedProperties.Tie("debug/frame-w", this, &View::getFrame_w); + _tiedProperties.Tie("debug/frame-x", this, &View::getFrame_x); + _tiedProperties.Tie("debug/frame-y", this, &View::getFrame_y); + _tiedProperties.Tie("debug/frame-z", this, &View::getFrame_z); + + +// expose the raw (OpenGL) orientation to the property tree, +// for the sound-manager + _tiedProperties.Tie("raw-orientation", 0, this, &View::getRawOrientation_w); + _tiedProperties.Tie("raw-orientation", 1, this, &View::getRawOrientation_x); + _tiedProperties.Tie("raw-orientation", 2, this, &View::getRawOrientation_y); + _tiedProperties.Tie("raw-orientation", 3, this, &View::getRawOrientation_z); + + _tiedProperties.Tie("viewer-x-m", this, &View::getAbsolutePosition_x); + _tiedProperties.Tie("viewer-y-m", this, &View::getAbsolutePosition_y); + _tiedProperties.Tie("viewer-z-m", this, &View::getAbsolutePosition_z); + +// following config properties are exposed on current-view but don't change, +// so we can simply copy them here. + _tiedProperties.getRoot()->setStringValue("name", _name); + _tiedProperties.getRoot()->setStringValue("type", _typeString); + _tiedProperties.getRoot()->setBoolValue("internal", _internal); + + SGPropertyNode_ptr config = _tiedProperties.getRoot()->getChild("config", 0, true); + config->setBoolValue("from-model", _from_model); + config->setDoubleValue("heading-offset-deg", _configHeadingOffsetDeg); + config->setDoubleValue("pitch-offset-deg", _configPitchOffsetDeg); + config->setDoubleValue("roll-offset-deg", _configRollOffsetDeg); + config->setDoubleValue("default-field-of-view-deg", _configFOV_deg); +} + +void +View::unbind () +{ + _tiedProperties.Untie(); +} + +void View::resetOffsetsAndFOV() +{ + _target_offset_m = _configTargetOffset_m; + _offset_m = _configOffset_m; + _pitch_offset_deg = _configPitchOffsetDeg; + _heading_offset_deg = _configHeadingOffsetDeg; + _roll_offset_deg = _configRollOffsetDeg; + _fov_deg = _configFOV_deg; +} + +void +View::setType ( int type ) +{ + if (type == 0) + _type = FG_LOOKFROM; + if (type == 1) + _type = FG_LOOKAT; +} + +void +View::setInternal ( bool internal ) +{ + _internal = internal; +} + +void +View::setPosition (const SGGeod& geod) +{ + _dirty = true; + _position = geod; +} + +void +View::setTargetPosition (const SGGeod& geod) +{ + _dirty = true; + _target = geod; +} + +void +View::setRoll_deg (double roll_deg) +{ + _dirty = true; + _roll_deg = roll_deg; +} + +void +View::setPitch_deg (double pitch_deg) +{ + _dirty = true; + _pitch_deg = pitch_deg; +} + +void +View::setHeading_deg (double heading_deg) +{ + _dirty = true; + _heading_deg = heading_deg; +} + +void +View::setOrientation (double roll_deg, double pitch_deg, double heading_deg) +{ + _dirty = true; + _roll_deg = roll_deg; + _pitch_deg = pitch_deg; + _heading_deg = heading_deg; +} + +void +View::setTargetRoll_deg (double target_roll_deg) +{ + _dirty = true; + _target_roll_deg = target_roll_deg; +} + +void +View::setTargetPitch_deg (double target_pitch_deg) +{ + _dirty = true; + _target_pitch_deg = target_pitch_deg; +} + +void +View::setTargetHeading_deg (double target_heading_deg) +{ + _dirty = true; + _target_heading_deg = target_heading_deg; +} + +void +View::setTargetOrientation (double target_roll_deg, double target_pitch_deg, double target_heading_deg) +{ + _dirty = true; + _target_roll_deg = target_roll_deg; + _target_pitch_deg = target_pitch_deg; + _target_heading_deg = target_heading_deg; +} + +void +View::setXOffset_m (double x_offset_m) +{ + _dirty = true; + _offset_m.x() = x_offset_m; +} + +void +View::setYOffset_m (double y_offset_m) +{ + _dirty = true; + _offset_m.y() = y_offset_m; +} + +void +View::setZOffset_m (double z_offset_m) +{ + _dirty = true; + _offset_m.z() = z_offset_m; +} + +void +View::setTargetXOffset_m (double target_x_offset_m) +{ + _dirty = true; + _target_offset_m.x() = target_x_offset_m; +} + +void +View::setTargetYOffset_m (double target_y_offset_m) +{ + _dirty = true; + _target_offset_m.y() = target_y_offset_m; +} + +void +View::setTargetZOffset_m (double target_z_offset_m) +{ + _dirty = true; + _target_offset_m.z() = target_z_offset_m; +} + +void +View::setPositionOffsets (double x_offset_m, double y_offset_m, double z_offset_m) +{ + _dirty = true; + _offset_m.x() = x_offset_m; + _offset_m.y() = y_offset_m; + _offset_m.z() = z_offset_m; +} + +void +View::setRollOffset_deg (double roll_offset_deg) +{ + _dirty = true; + _roll_offset_deg = roll_offset_deg; +} + +void +View::setPitchOffset_deg (double pitch_offset_deg) +{ + _dirty = true; + _pitch_offset_deg = pitch_offset_deg; +} + +void +View::setHeadingOffset_deg (double heading_offset_deg) +{ + _dirty = true; + if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.z() == 0.0)) + { + /* avoid optical effects (e.g. rotating sky) when "looking at" with + * heading offsets x==z==0 (view heading cannot change). */ + _heading_offset_deg = 0.0; + } + else + _heading_offset_deg = heading_offset_deg; +} + +void +View::setHeadingOffset_deg_property (double heading_offset_deg) +{ + setHeadingOffset_deg(heading_offset_deg); + setGoalHeadingOffset_deg(heading_offset_deg); +} + +void +View::setPitchOffset_deg_property (double pitch_offset_deg) +{ + setPitchOffset_deg(pitch_offset_deg); + setGoalPitchOffset_deg(pitch_offset_deg); +} + +void +View::setRollOffset_deg_property (double roll_offset_deg) +{ + setRollOffset_deg(roll_offset_deg); + setGoalRollOffset_deg(roll_offset_deg); +} + +void +View::setGoalRollOffset_deg (double goal_roll_offset_deg) +{ + _dirty = true; + _goal_roll_offset_deg = goal_roll_offset_deg; +} + +void +View::setGoalPitchOffset_deg (double goal_pitch_offset_deg) +{ + _dirty = true; + _goal_pitch_offset_deg = goal_pitch_offset_deg; + /* The angle is set to 1/1000th of a degree from the poles to avoid the + * singularity where the azimuthal angle becomes undefined, inducing optical + * artefacts. The arbitrary angle offset is visually unnoticeable while + * avoiding any possible floating point truncation artefacts. */ + if ( _goal_pitch_offset_deg < -89.999 ) { + _goal_pitch_offset_deg = -89.999; + } + if ( _goal_pitch_offset_deg > 89.999 ) { + _goal_pitch_offset_deg = 89.999; + } + +} + +void +View::setGoalHeadingOffset_deg (double goal_heading_offset_deg) +{ + _dirty = true; + if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.z() == 0.0)) + { + /* avoid optical effects (e.g. rotating sky) when "looking at" with + * heading offsets x==z==0 (view heading cannot change). */ + _goal_heading_offset_deg = 0.0; + return; + } + + _goal_heading_offset_deg = goal_heading_offset_deg; + while ( _goal_heading_offset_deg < 0.0 ) { + _goal_heading_offset_deg += 360; + } + while ( _goal_heading_offset_deg > 360 ) { + _goal_heading_offset_deg -= 360; + } +} + +void +View::setOrientationOffsets (double roll_offset_deg, double pitch_offset_deg, double heading_offset_deg) +{ + _dirty = true; + _roll_offset_deg = roll_offset_deg; + _pitch_offset_deg = pitch_offset_deg; + _heading_offset_deg = heading_offset_deg; +} + +// recalc() is done every time one of the setters is called (making the +// cached data "dirty") on the next "get". It calculates all the outputs +// for viewer. +void +View::recalc () +{ + if (_type == FG_LOOKFROM) { + recalcLookFrom(); + } else { + recalcLookAt(); + } + + set_clean(); +} + +// recalculate for LookFrom view type... +void +View::recalcLookFrom () +{ + // Update location data ... + if ( _from_model ) { + _position = globals->get_aircraft_position(); + globals->get_aircraft_orientation(_heading_deg, _pitch_deg, _roll_deg); + } + + double head = _heading_deg; + double pitch = _pitch_deg; + double roll = _roll_deg; + if ( !_from_model ) { + // update from our own data... + setDampTarget(roll, pitch, head); + getDampOutput(roll, pitch, head); + } + + // The rotation rotating from the earth centerd frame to + // the horizontal local frame + SGQuatd hlOr = SGQuatd::fromLonLat(_position); + + // The rotation from the horizontal local frame to the basic view orientation + SGQuatd hlToBody = SGQuatd::fromYawPitchRollDeg(head, pitch, roll); + + // The rotation offset, don't know why heading is negative here ... + mViewOffsetOr + = SGQuatd::fromYawPitchRollDeg(-_heading_offset_deg, _pitch_offset_deg, + _roll_offset_deg); + + // Compute the eyepoints orientation and position + // wrt the earth centered frame - that is global coorinates + SGQuatd ec2body = hlOr*hlToBody; + + // The cartesian position of the basic view coordinate + SGVec3d position = SGVec3d::fromGeod(_position); + + // This is rotates the x-forward, y-right, z-down coordinate system the where + // simulation runs into the OpenGL camera system with x-right, y-up, z-back. + SGQuatd q(-0.5, -0.5, 0.5, 0.5); + + _absolute_view_pos = position + (ec2body*q).backTransform(_offset_m); + mViewOrientation = ec2body*mViewOffsetOr*q; +} + +void +View::recalcLookAt () +{ + // The geodetic position of our target to look at + if ( _at_model ) { + _target = globals->get_aircraft_position(); + globals->get_aircraft_orientation(_target_heading_deg, + _target_pitch_deg, + _target_roll_deg); + } else { + // if not model then calculate our own target position... + setDampTarget(_target_roll_deg, _target_pitch_deg, _target_heading_deg); + getDampOutput(_target_roll_deg, _target_pitch_deg, _target_heading_deg); + } + + SGQuatd geodTargetOr = SGQuatd::fromYawPitchRollDeg(_target_heading_deg, + _target_pitch_deg, + _target_roll_deg); + SGQuatd geodTargetHlOr = SGQuatd::fromLonLat(_target); + + + if ( _from_model ) { + _position = globals->get_aircraft_position(); + globals->get_aircraft_orientation(_heading_deg, _pitch_deg, _roll_deg); + } else { + // update from our own data, just the rotation here... + setDampTarget(_roll_deg, _pitch_deg, _heading_deg); + getDampOutput(_roll_deg, _pitch_deg, _heading_deg); + } + SGQuatd geodEyeOr = SGQuatd::fromYawPitchRollDeg(_heading_deg, _pitch_deg, _roll_deg); + SGQuatd geodEyeHlOr = SGQuatd::fromLonLat(_position); + + // the rotation offset, don't know why heading is negative here ... + mViewOffsetOr = + SGQuatd::fromYawPitchRollDeg(-_heading_offset_deg + 180, _pitch_offset_deg, + _roll_offset_deg); + + // Offsets to the eye position + SGVec3d eyeOff(-_offset_m.z(), _offset_m.x(), -_offset_m.y()); + SGQuatd ec2eye = geodEyeHlOr*geodEyeOr; + SGVec3d eyeCart = SGVec3d::fromGeod(_position); + eyeCart += (ec2eye*mViewOffsetOr).backTransform(eyeOff); + + SGVec3d atCart = SGVec3d::fromGeod(_target); + + // add target offsets to at_position... + SGVec3d target_pos_off(-_target_offset_m.z(), _target_offset_m.x(), + -_target_offset_m.y()); + target_pos_off = (geodTargetHlOr*geodTargetOr).backTransform(target_pos_off); + atCart += target_pos_off; + eyeCart += target_pos_off; + + // Compute the eyepoints orientation and position + // wrt the earth centered frame - that is global coorinates + _absolute_view_pos = eyeCart; + + // the view direction + SGVec3d dir = normalize(atCart - eyeCart); + // the up directon + SGVec3d up = ec2eye.backTransform(SGVec3d(0, 0, -1)); + // rotate -dir to the 2-th unit vector + // rotate up to 1-th unit vector + // Note that this matches the OpenGL camera coordinate system + // with x-right, y-up, z-back. + mViewOrientation = SGQuatd::fromRotateTo(-dir, 2, up, 1); +} + +void +View::setDampTarget(double roll, double pitch, double heading) +{ + _dampTarget = SGVec3d(roll, pitch, heading); +} + +void +View::getDampOutput(double& roll, double& pitch, double& heading) +{ + roll = _dampOutput[0]; + pitch = _dampOutput[1]; + heading = _dampOutput[2]; +} + + +void +View::updateDampOutput(double dt) +{ + static View *last_view = 0; + if ((last_view != this) || (dt > 1.0)) { + _dampOutput = _dampTarget; + last_view = this; + return; + } + + const double interval = 0.01; + while (dt > interval) { + + for (unsigned int i=0; i<3; ++i) { + if (_dampFactor[i] <= 0.0) { + // axis is un-damped, set output to target directly + _dampOutput[i] = _dampTarget[i]; + continue; + } + + double d = _dampOutput[i] - _dampTarget[i]; + if (d > 180.0) { + _dampOutput[i] -= 360.0; + } else if (d < -180.0) { + _dampOutput[i] += 360.0; + } + + _dampOutput[i] = (_dampTarget[i] * _dampFactor[i]) + + (_dampOutput[i] * (1.0 - _dampFactor[i])); + } // of axis iteration + + dt -= interval; + } // of dt subdivision by interval +} + +double +View::get_h_fov() +{ + double aspectRatio = get_aspect_ratio(); + switch (_scaling_type) { + case FG_SCALING_WIDTH: // h_fov == fov + return _fov_deg; + case FG_SCALING_MAX: + if (aspectRatio < 1.0) { + // h_fov == fov + return _fov_deg; + } else { + // v_fov == fov + return + atan(tan(_fov_deg/2 * SG_DEGREES_TO_RADIANS) + / (aspectRatio*_aspect_ratio_multiplier)) + * SG_RADIANS_TO_DEGREES * 2; + } + default: + assert(false); + } + return 0.0; +} + + + +double +View::get_v_fov() +{ + double aspectRatio = get_aspect_ratio(); + switch (_scaling_type) { + case FG_SCALING_WIDTH: // h_fov == fov + return + atan(tan(_fov_deg/2 * SG_DEGREES_TO_RADIANS) + * (aspectRatio*_aspect_ratio_multiplier)) + * SG_RADIANS_TO_DEGREES * 2; + case FG_SCALING_MAX: + if (aspectRatio < 1.0) { + // h_fov == fov + return + atan(tan(_fov_deg/2 * SG_DEGREES_TO_RADIANS) + * (aspectRatio*_aspect_ratio_multiplier)) + * SG_RADIANS_TO_DEGREES * 2; + } else { + // v_fov == fov + return _fov_deg; + } + default: + assert(false); + } + return 0.0; +} + +void +View::updateData() +{ + if (!_from_model) { + SGGeod pos = _eyeProperties.position(); + SGVec3d att = _eyeProperties.attitude(); + setPosition(pos); + setOrientation(att[2], att[1], att[0]); + } else { + set_dirty(); + } + + // if lookat (type 1) then get target data... + if (getType() == FG_LOOKAT) { + if (!_from_model) { + SGGeod pos = _targetProperties.position(); + SGVec3d att = _targetProperties.attitude(); + setTargetPosition(pos); + setTargetOrientation(att[2], att[1], att[0]); + } else { + set_dirty(); + } + } +} + +void +View::update (double dt) +{ + updateData(); + updateDampOutput(dt); + + int i; + int dt_ms = int(dt * 1000); + for ( i = 0; i < dt_ms; i++ ) { + if ( fabs( _goal_heading_offset_deg - _heading_offset_deg) < 1 ) { + setHeadingOffset_deg( _goal_heading_offset_deg ); + break; + } else { + // move current_view.headingoffset towards + // current_view.goal_view_offset + if ( _goal_heading_offset_deg > _heading_offset_deg ) + { + if ( _goal_heading_offset_deg - _heading_offset_deg < 180 ){ + incHeadingOffset_deg( 0.5 ); + } else { + incHeadingOffset_deg( -0.5 ); + } + } else { + if ( _heading_offset_deg - _goal_heading_offset_deg < 180 ){ + incHeadingOffset_deg( -0.5 ); + } else { + incHeadingOffset_deg( 0.5 ); + } + } + if ( _heading_offset_deg > 360 ) { + incHeadingOffset_deg( -360 ); + } else if ( _heading_offset_deg < 0 ) { + incHeadingOffset_deg( 360 ); + } + } + } + + for ( i = 0; i < dt_ms; i++ ) { + if ( fabs( _goal_pitch_offset_deg - _pitch_offset_deg ) < 1 ) { + setPitchOffset_deg( _goal_pitch_offset_deg ); + break; + } else { + // move current_view.pitch_offset_deg towards + // current_view.goal_pitch_offset + if ( _goal_pitch_offset_deg > _pitch_offset_deg ) + { + incPitchOffset_deg( 1.0 ); + } else { + incPitchOffset_deg( -1.0 ); + } + if ( _pitch_offset_deg > 90 ) { + setPitchOffset_deg(90); + } else if ( _pitch_offset_deg < -90 ) { + setPitchOffset_deg( -90 ); + } + } + } + + + for ( i = 0; i < dt_ms; i++ ) { + if ( fabs( _goal_roll_offset_deg - _roll_offset_deg ) < 1 ) { + setRollOffset_deg( _goal_roll_offset_deg ); + break; + } else { + // move current_view.roll_offset_deg towards + // current_view.goal_roll_offset + if ( _goal_roll_offset_deg > _roll_offset_deg ) + { + incRollOffset_deg( 1.0 ); + } else { + incRollOffset_deg( -1.0 ); + } + if ( _roll_offset_deg > 90 ) { + setRollOffset_deg(90); + } else if ( _roll_offset_deg < -90 ) { + setRollOffset_deg( -90 ); + } + } + } + recalc(); +} + +double View::getAbsolutePosition_x() const +{ + return _absolute_view_pos.x(); +} + +double View::getAbsolutePosition_y() const +{ + return _absolute_view_pos.y(); +} + +double View::getAbsolutePosition_z() const +{ + return _absolute_view_pos.z(); +} + +double View::getRawOrientation_w() const +{ + return mViewOrientation.w(); +} + +double View::getRawOrientation_x() const +{ + return mViewOrientation.x(); +} + +double View::getRawOrientation_y() const +{ + return mViewOrientation.y(); +} + +double View::getRawOrientation_z() const +{ + return mViewOrientation.z(); +} + +// This takes the conventional aviation XYZ body system +// i.e. x=forward, y=starboard, z=bottom +// which is widely used in FGFS +// and rotates it into the OpenGL camera system +// i.e. Xprime=starboard, Yprime=top, Zprime=aft. +static const SGQuatd fsb2sta() +{ + return SGQuatd(-0.5, -0.5, 0.5, 0.5); +} + +// reference frame orientation. +// This is the view orientation you get when you have no +// view offset, i.e. the offset operator is the identity. +// +// For example, in the familiar "cockpit lookfrom" view, +// the reference frame is equal to the aircraft attitude, +// i.e. it is the view looking towards 12:00 straight ahead. +// +// FIXME: Somebody needs to figure out what is the reference +// frame view for the other view modes. +// +// Conceptually, this quat represents a rotation relative +// to the ECEF reference orientation, as described at +// http://www.av8n.com/physics/coords.htm#sec-orientation +// +// See the NOTE concerning reference orientations, below. +// +// The components of this quat are expressed in +// the conventional aviation basis set, +// i.e. x=forward, y=starboard, z=bottom +double View::getFrame_w() const +{ + return ((mViewOrientation*conj(fsb2sta())*conj(mViewOffsetOr))).w(); +} + +double View::getFrame_x() const +{ + return ((mViewOrientation*conj(fsb2sta())*conj(mViewOffsetOr))).x(); +} + +double View::getFrame_y() const +{ + return ((mViewOrientation*conj(fsb2sta())*conj(mViewOffsetOr))).y(); +} + +double View::getFrame_z() const +{ + return ((mViewOrientation*conj(fsb2sta())*conj(mViewOffsetOr))).z(); +} + + +// view offset. +// This rotation takes you from the aforementioned +// reference frame view orientation to whatever +// actual current view orientation is. +// +// The components of this quaternion are expressed in +// the conventional aviation basis set, +// i.e. x=forward, y=starboard, z=bottom +double View::getOrOffset_w() const{ + return mViewOffsetOr.w(); +} +double View::getOrOffset_x() const{ + return mViewOffsetOr.x(); +} +double View::getOrOffset_y() const{ + return mViewOffsetOr.y(); +} +double View::getOrOffset_z() const{ + return mViewOffsetOr.z(); +} + + +// current view orientation. +// This is a rotation relative to the earth-centered (ec) +// reference frame. +// +// NOTE: Here we remove a factor of fsb2sta so that +// the components of this quat are displayed using the +// conventional ECEF basis set. This is *not* the way +// the view orientation is stored in the views[] array, +// but is easier for non-graphics hackers to understand. +// If we did not remove this factor of fsb2sta here and +// in getCurrentViewFrame, that would be equivalent to +// the following peculiar reference orientation: +// Suppose you are over the Gulf of Guinea, at (lat,lon) = (0,0). +// Then the reference frame orientation can be achieved via: +// -- The aircraft X-axis (nose) headed south. +// -- The aircraft Y-axis (starboard wingtip) pointing up. +// -- The aircraft Z-axis (belly) pointing west. +// To say the same thing in other words, and perhaps more to the +// point: If we use the OpenGL camera orientation conventions, +// i.e. Xprime=starboard, Yprime=top, Zprime=aft, then the +// aforementioned peculiar reference orientation at (lat,lon) +// = (0,0) can be described as: +// -- aircraft Xprime axis (starboard) pointed up +// -- aircraft Yprime axis (top) pointed east +// -- aircraft Zprime axis (aft) pointed north +// meaning the OpenGL axes are aligned with the ECEF axes. +double View::getOrientation_w() const{ + return (mViewOrientation * conj(fsb2sta())).w(); +} +double View::getOrientation_x() const{ + return (mViewOrientation * conj(fsb2sta())).x(); +} +double View::getOrientation_y() const{ + return (mViewOrientation * conj(fsb2sta())).y(); +} +double View::getOrientation_z() const{ + return (mViewOrientation * conj(fsb2sta())).z(); +} + +double View::get_aspect_ratio() const +{ + return flightgear::CameraGroup::getDefault()->getMasterAspectRatio(); +} + +double View::getLon_deg() const +{ + return _position.getLongitudeDeg(); +} + +double View::getLat_deg() const +{ + return _position.getLatitudeDeg(); +} + +double View::getElev_ft() const +{ + return _position.getElevationFt(); +} + +View::PositionAttitudeProperties::PositionAttitudeProperties() +{ +} + +View::PositionAttitudeProperties::~PositionAttitudeProperties() +{ +} + +void View::PositionAttitudeProperties::init(SGPropertyNode_ptr parent, const std::string& prefix) +{ + _lonPathProp = parent->getNode(prefix + "lon-deg-path", true); + _latPathProp = parent->getNode(prefix + "lat-deg-path", true); + _altPathProp = parent->getNode(prefix + "alt-ft-path", true); + _headingPathProp = parent->getNode(prefix + "heading-deg-path", true); + _pitchPathProp = parent->getNode(prefix + "pitch-deg-path", true); + _rollPathProp = parent->getNode(prefix + "roll-deg-path", true); + + // update the real properties now + valueChanged(NULL); + + _lonPathProp->addChangeListener(this); + _latPathProp->addChangeListener(this); + _altPathProp->addChangeListener(this); + _headingPathProp->addChangeListener(this); + _pitchPathProp->addChangeListener(this); + _rollPathProp->addChangeListener(this); +} + +void View::PositionAttitudeProperties::valueChanged(SGPropertyNode* node) +{ + _lonProp = resolvePathProperty(_lonPathProp); + _latProp = resolvePathProperty(_latPathProp); + _altProp = resolvePathProperty(_altPathProp); + _headingProp = resolvePathProperty(_headingPathProp); + _pitchProp = resolvePathProperty(_pitchPathProp); + _rollProp = resolvePathProperty(_rollPathProp); +} + +SGPropertyNode_ptr View::PositionAttitudeProperties::resolvePathProperty(SGPropertyNode_ptr p) +{ + if (!p) + return SGPropertyNode_ptr(); + + std::string path = p->getStringValue(); + if (path.empty()) + return SGPropertyNode_ptr(); + + return fgGetNode(path, true); +} + +SGGeod View::PositionAttitudeProperties::position() const +{ + double lon = _lonProp ? _lonProp->getDoubleValue() : 0.0; + double lat = _latProp ? _latProp->getDoubleValue() : 0.0; + double alt = _altProp ? _altProp->getDoubleValue() : 0.0; + return SGGeod::fromDegFt(lon, lat, alt); +} + +SGVec3d View::PositionAttitudeProperties::attitude() const +{ + double heading = _headingProp ? _headingProp->getDoubleValue() : 0.0; + double pitch = _pitchProp ? _pitchProp->getDoubleValue() : 0.0; + double roll = _rollProp ? _rollProp->getDoubleValue() : 0.0; + return SGVec3d(heading, pitch, roll); +} diff --git a/src/Viewer/view.hxx b/src/Viewer/view.hxx new file mode 100644 index 000000000..773909b69 --- /dev/null +++ b/src/Viewer/view.hxx @@ -0,0 +1,453 @@ +// view.hxx -- class for managing a view in the flightgear world. +// +// Written by Curtis Olson, started August 1997. +// overhaul started October 2000. +// partially rewritten by Jim Wilson jim@kelcomaine.com using interface +// by David Megginson March 2002 +// +// Copyright (C) 1997 - 2000 Curtis L. Olson - http://www.flightgear.org/~curt +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License as +// published by the Free Software Foundation; either version 2 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, but +// WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// +// $Id$ + + +#ifndef _VIEWER_HXX +#define _VIEWER_HXX + + +#include <simgear/compiler.h> +#include <simgear/constants.h> + +#include <simgear/props/props.hxx> +#include <simgear/props/tiedpropertylist.hxx> +#include <simgear/structure/subsystem_mgr.hxx> +#include <simgear/math/SGMath.hxx> + +#define FG_FOV_MIN 0.1 +#define FG_FOV_MAX 179.9 + +namespace flightgear +{ + +// Define a structure containing view information +class View : public SGSubsystem { + +public: + + enum ScalingType { // nominal Field Of View actually applies to ... + FG_SCALING_WIDTH, // window width + FG_SCALING_MAX // max(width, height) + // FG_SCALING_G_MEAN, // geometric_mean(width, height) + // FG_SCALING_INDEPENDENT // whole screen + }; + + enum ViewType { + FG_LOOKFROM = 0, + FG_LOOKAT = 1 + }; + + static View* createFromProperties(SGPropertyNode_ptr props); + + // Destructor + virtual ~View(); + + ////////////////////////////////////////////////////////////////////// + // Part 1: standard SGSubsystem implementation. + ////////////////////////////////////////////////////////////////////// + + virtual void init (); + virtual void bind (); + virtual void unbind (); + virtual void update (double dt); + + + ////////////////////////////////////////////////////////////////////// + // Part 2: user settings. + ////////////////////////////////////////////////////////////////////// + + void resetOffsetsAndFOV(); + + ViewType getType() const { return _type; } + void setType( int type ); + + bool getInternal() const { return _internal; } + void setInternal( bool internal ); + + // Reference geodetic position of view from position... + // These are the actual aircraft position (pilot in + // pilot view, model in model view). + // FIXME: the model view position (ie target positions) + // should be in the model class. + + + const SGGeod& getPosition() const { return _position; } + + // Reference geodetic target position... + const SGGeod& getTargetPosition() const { return _target; } + + + + // Position offsets from reference + // These offsets position they "eye" in the scene according to a given + // location. For example in pilot view they are used to position the + // head inside the aircraft. + // Note that in pilot view these are applied "before" the orientation + // rotations (see below) so that the orientation rotations have the + // effect of the pilot staying in his seat and "looking out" in + // different directions. + // In chase view these are applied "after" the application of the + // orientation rotations listed below. This has the effect of the + // eye moving around and "looking at" the object (model) from + // different angles. + SGVec3d getOffset_m () const { return _offset_m; } + double getXOffset_m () const { return _offset_m.x(); } + double getYOffset_m () const { return _offset_m.y(); } + double getZOffset_m () const { return _offset_m.z(); } + double getTargetXOffset_m () const { return _target_offset_m.x(); } + double getTargetYOffset_m () const { return _target_offset_m.y(); } + double getTargetZOffset_m () const { return _target_offset_m.z(); } + void setXOffset_m (double x_offset_m); + void setYOffset_m (double y_offset_m); + void setZOffset_m (double z_offset_m); + void setTargetXOffset_m (double x_offset_m); + void setTargetYOffset_m (double y_offset_m); + void setTargetZOffset_m (double z_offset_m); + void setPositionOffsets (double x_offset_m, + double y_offset_m, + double z_offset_m); + + // Reference orientation rotations... + // These are rotations that represent the plane attitude effect on + // the view (in Pilot view). IE The view frustrum rotates as the plane + // turns, pitches, and rolls. + // In model view (lookat/chaseview) these end up changing the angle that + // the eye is looking at the ojbect (ie the model). + // FIXME: the FGModel class should have its own version of these so that + // it can generate it's own model rotations. + double getHeading_deg () const {return _heading_deg; } + + + // Orientation offsets rotations from reference orientation. + // Goal settings are for smooth transition from prior + // offset when changing view direction. + // These offsets are in ADDITION to the orientation rotations listed + // above. + // In pilot view they are applied after the position offsets in order to + // give the effect of the pilot looking around. + // In lookat view they are applied before the position offsets so that + // the effect is the eye moving around looking at the object (ie the model) + // from different angles. + double getRollOffset_deg () const { return _roll_offset_deg; } + double getPitchOffset_deg () const { return _pitch_offset_deg; } + double getHeadingOffset_deg () const { return _heading_offset_deg; } + + void setGoalHeadingOffset_deg (double goal_heading_offset_deg); + void setHeadingOffset_deg (double heading_offset_deg); + + ////////////////////////////////////////////////////////////////////// + // Part 3: output vectors and matrices in FlightGear coordinates. + ////////////////////////////////////////////////////////////////////// + + // Vectors and positions... + + const SGVec3d& get_view_pos() { if ( _dirty ) { recalc(); } return _absolute_view_pos; } + const SGVec3d& getViewPosition() { if ( _dirty ) { recalc(); } return _absolute_view_pos; } + const SGQuatd& getViewOrientation() { if ( _dirty ) { recalc(); } return mViewOrientation; } + const SGQuatd& getViewOrientationOffset() { if ( _dirty ) { recalc(); } return mViewOffsetOr; } + + ////////////////////////////////////////////////////////////////////// + // Part 4: View and frustrum data setters and getters + ////////////////////////////////////////////////////////////////////// + + double get_fov() const { return _fov_deg; } + double get_h_fov(); // Get horizontal fov, in degrees. + double get_v_fov(); // Get vertical fov, in degrees. + + // this is currently just a wrapper for the default CameraGroups' aspect + double get_aspect_ratio() const; + + ////////////////////////////////////////////////////////////////////// + // Part 5: misc setters and getters + ////////////////////////////////////////////////////////////////////// + + void set_dirty() { _dirty = true; } + +private: + + // Constructor + View( ViewType Type, bool from_model, int from_model_index, + bool at_model, int at_model_index, + double damp_roll, double damp_pitch, double damp_heading, + double x_offset_m, double y_offset_m, double z_offset_m, + double heading_offset_deg, double pitch_offset_deg, + double roll_offset_deg, + double fov_deg, double aspect_ratio_multiplier, + double target_x_offset_m, double target_y_offset_m, + double target_z_offset_m, double near_m, bool internal ); + + void set_clean() { _dirty = false; } + void updateData(); + + void setHeadingOffset_deg_property (double heading_offset_deg); + void setPitchOffset_deg_property(double pitch_offset_deg); + void setRollOffset_deg_property(double roll_offset_deg); + + void setPosition (const SGGeod& geod); + void setTargetPosition (const SGGeod& geod); + + double getAbsolutePosition_x() const; + double getAbsolutePosition_y() const; + double getAbsolutePosition_z() const; + + double getRawOrientation_w() const; + double getRawOrientation_x() const; + double getRawOrientation_y() const; + double getRawOrientation_z() const; + + // quaternion accessors, for debugging: + double getFrame_w() const; + double getFrame_x() const; + double getFrame_y() const; + double getFrame_z() const; + + double getOrientation_w() const; + double getOrientation_x() const; + double getOrientation_y() const; + double getOrientation_z() const; + + double getOrOffset_w() const; + double getOrOffset_x() const; + double getOrOffset_y() const; + double getOrOffset_z() const; + + double getLon_deg() const; + double getLat_deg() const; + double getElev_ft() const; + + // Reference orientation rotations... + // These are rotations that represent the plane attitude effect on + // the view (in Pilot view). IE The view frustrum rotates as the plane + // turns, pitches, and rolls. + // In model view (lookat/chaseview) these end up changing the angle that + // the eye is looking at the ojbect (ie the model). + // FIXME: the FGModel class should have its own version of these so that + // it can generate it's own model rotations. + double getRoll_deg () const { return _roll_deg; } + double getPitch_deg () const {return _pitch_deg; } + void setRoll_deg (double roll_deg); + void setPitch_deg (double pitch_deg); + void setHeading_deg (double heading_deg); + void setOrientation (double roll_deg, double pitch_deg, double heading_deg); + double getTargetRoll_deg () const { return _target_roll_deg; } + double getTargetPitch_deg () const {return _target_pitch_deg; } + double getTargetHeading_deg () const {return _target_heading_deg; } + void setTargetRoll_deg (double roll_deg); + void setTargetPitch_deg (double pitch_deg); + void setTargetHeading_deg (double heading_deg); + void setTargetOrientation (double roll_deg, double pitch_deg, double heading_deg); + + + + + // Orientation offsets rotations from reference orientation. + // Goal settings are for smooth transition from prior + // offset when changing view direction. + // These offsets are in ADDITION to the orientation rotations listed + // above. + // In pilot view they are applied after the position offsets in order to + // give the effect of the pilot looking around. + // In lookat view they are applied before the position offsets so that + // the effect is the eye moving around looking at the object (ie the model) + // from different angles. + double getGoalRollOffset_deg () const { return _goal_roll_offset_deg; } + double getGoalPitchOffset_deg () const { return _goal_pitch_offset_deg; } + double getGoalHeadingOffset_deg () const {return _goal_heading_offset_deg; } + void setRollOffset_deg (double roll_offset_deg); + void setPitchOffset_deg (double pitch_offset_deg); + void setGoalRollOffset_deg (double goal_roll_offset_deg); + void setGoalPitchOffset_deg (double goal_pitch_offset_deg); + void setOrientationOffsets (double roll_offset_deg, + double heading_offset_deg, + double pitch_offset_deg); + + void set_aspect_ratio_multiplier( double m ) { + _aspect_ratio_multiplier = m; + } + double get_aspect_ratio_multiplier() const { + return _aspect_ratio_multiplier; + } + + double getNear_m () const { return _ground_level_nearplane_m; } + void setNear_m (double near_m) { + _ground_level_nearplane_m = near_m; + } + + void set_fov( double fov_deg ) { + _fov_deg = fov_deg; + } + + ////////////////////////////////////////////////////////////////// + // private data // + ////////////////////////////////////////////////////////////////// + + std::string _name, _typeString; + + // flag forcing a recalc of derived view parameters + bool _dirty; + + simgear::TiedPropertyList _tiedProperties; + + SGQuatd mViewOrientation; + SGQuatd mViewOffsetOr; + SGVec3d _absolute_view_pos; + + SGGeod _position; + SGGeod _target; + + double _roll_deg; + double _pitch_deg; + double _heading_deg; + double _target_roll_deg; + double _target_pitch_deg; + double _target_heading_deg; + + double _configRollOffsetDeg, + _configHeadingOffsetDeg, + _configPitchOffsetDeg; + + SGVec3d _dampTarget; ///< current target value we are damping towards + SGVec3d _dampOutput; ///< current output of damping filter + SGVec3d _dampFactor; ///< weighting of the damping filter + + // Position offsets from FDM origin. The X axis is positive + // out the tail, Y is out the right wing, and Z is positive up. + // distance in meters + SGVec3d _offset_m; + SGVec3d _configOffset_m; + + // Target offsets from FDM origin (for "lookat" targets) The X + // axis is positive out the tail, Y is out the right wing, and Z + // is positive up. distance in meters + SGVec3d _target_offset_m; + SGVec3d _configTargetOffset_m; + + // orientation offsets from reference (_goal* are for smoothed transitions) + double _roll_offset_deg; + double _pitch_offset_deg; + double _heading_offset_deg; + double _goal_roll_offset_deg; + double _goal_pitch_offset_deg; + double _goal_heading_offset_deg; + + // used to set nearplane when at ground level for this view + double _ground_level_nearplane_m; + + ViewType _type; + ScalingType _scaling_type; + + // internal view (e.g. cockpit) flag + bool _internal; + + // view is looking from a model + bool _from_model; + int _from_model_index; // number of model (for multi model) + + // view is looking at a model + bool _at_model; + int _at_model_index; // number of model (for multi model) + + // the nominal field of view (angle, in degrees) + double _fov_deg; + double _configFOV_deg; + // default = 1.0, this value is user configurable and is + // multiplied into the aspect_ratio to get the actual vertical fov + double _aspect_ratio_multiplier; + + class PositionAttitudeProperties : public SGPropertyChangeListener + { + public: + PositionAttitudeProperties(); + + void init(SGPropertyNode_ptr parent, const std::string& prefix); + + virtual ~PositionAttitudeProperties(); + + SGGeod position() const; + SGVec3d attitude() const; // as heading pitch roll + + protected: + virtual void valueChanged(SGPropertyNode* prop); + + private: +// disable copy + PositionAttitudeProperties(const PositionAttitudeProperties&); + + SGPropertyNode_ptr resolvePathProperty(SGPropertyNode_ptr p); + + SGPropertyNode_ptr _lonProp, + _latProp, + _altProp, + _headingProp, + _pitchProp, + _rollProp; + SGPropertyNode_ptr _lonPathProp, + _latPathProp, + _altPathProp, + _headingPathProp, + _pitchPathProp, + _rollPathProp; + }; + + PositionAttitudeProperties _eyeProperties; + PositionAttitudeProperties _targetProperties; + + ////////////////////////////////////////////////////////////////// + // private functions // + ////////////////////////////////////////////////////////////////// + + void recalc (); + void recalcLookFrom(); + void recalcLookAt(); + + void setDampTarget(double h, double p, double r); + void getDampOutput(double& roll, double& pitch, double& heading); + + void updateDampOutput(double dt); + + // add to _heading_offset_deg + inline void incHeadingOffset_deg( double amt ) { + set_dirty(); + _heading_offset_deg += amt; + } + + // add to _pitch_offset_deg + inline void incPitchOffset_deg( double amt ) { + set_dirty(); + _pitch_offset_deg += amt; + } + + // add to _roll_offset_deg + inline void incRollOffset_deg( double amt ) { + set_dirty(); + _roll_offset_deg += amt; + } + +}; // of class View + +} // of namespace flightgear + + +#endif // _VIEWER_HXX diff --git a/src/Viewer/viewer.cxx b/src/Viewer/viewer.cxx deleted file mode 100644 index 3679a2636..000000000 --- a/src/Viewer/viewer.cxx +++ /dev/null @@ -1,1162 +0,0 @@ -// viewer.cxx -- class for managing a viewer in the flightgear world. -// -// Written by Curtis Olson, started August 1997. -// overhaul started October 2000. -// partially rewritten by Jim Wilson jim@kelcomaine.com using interface -// by David Megginson March 2002 -// -// Copyright (C) 1997 - 2000 Curtis L. Olson - http://www.flightgear.org/~curt -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License as -// published by the Free Software Foundation; either version 2 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, but -// WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -// -// $Id$ - -#ifdef HAVE_CONFIG_H -# include "config.h" -#endif - -#include "viewer.hxx" - -#include <simgear/compiler.h> -#include <cassert> - -#include <simgear/debug/logstream.hxx> -#include <simgear/constants.h> -#include <simgear/scene/model/placement.hxx> -#include <simgear/scene/util/OsgMath.hxx> - -#include <Main/fg_props.hxx> -#include <Main/globals.hxx> -#include "CameraGroup.hxx" - -using namespace flightgear; - -//////////////////////////////////////////////////////////////////////// -// Implementation of FGViewer. -//////////////////////////////////////////////////////////////////////// - -// Constructor... -View::View( ViewType Type, bool from_model, int from_model_index, - bool at_model, int at_model_index, - double damp_roll, double damp_pitch, double damp_heading, - double x_offset_m, double y_offset_m, double z_offset_m, - double heading_offset_deg, double pitch_offset_deg, - double roll_offset_deg, - double fov_deg, double aspect_ratio_multiplier, - double target_x_offset_m, double target_y_offset_m, - double target_z_offset_m, double near_m, bool internal ): - _dirty(true), - _roll_deg(0), - _pitch_deg(0), - _heading_deg(0), - _target_roll_deg(0), - _target_pitch_deg(0), - _target_heading_deg(0), - _scaling_type(FG_SCALING_MAX) -{ - _absolute_view_pos = SGVec3d(0, 0, 0); - _type = Type; - _from_model = from_model; - _from_model_index = from_model_index; - _at_model = at_model; - _at_model_index = at_model_index; - - _internal = internal; - - _dampFactor = SGVec3d::zeros(); - _dampOutput = SGVec3d::zeros(); - _dampTarget = SGVec3d::zeros(); - - if (damp_roll > 0.0) - _dampFactor[0] = 1.0 / pow(10.0, fabs(damp_roll)); - if (damp_pitch > 0.0) - _dampFactor[1] = 1.0 / pow(10.0, fabs(damp_pitch)); - if (damp_heading > 0.0) - _dampFactor[2] = 1.0 / pow(10.0, fabs(damp_heading)); - - _offset_m.x() = x_offset_m; - _offset_m.y() = y_offset_m; - _offset_m.z() = z_offset_m; - _configOffset_m = _offset_m; - - _heading_offset_deg = heading_offset_deg; - _pitch_offset_deg = pitch_offset_deg; - _roll_offset_deg = roll_offset_deg; - _goal_heading_offset_deg = heading_offset_deg; - _goal_pitch_offset_deg = pitch_offset_deg; - _goal_roll_offset_deg = roll_offset_deg; - - _configHeadingOffsetDeg = heading_offset_deg; - _configPitchOffsetDeg = pitch_offset_deg; - _configRollOffsetDeg = roll_offset_deg; - - if (fov_deg > 0) { - _fov_deg = fov_deg; - } else { - _fov_deg = 55; - } - - _configFOV_deg = _fov_deg; - - _aspect_ratio_multiplier = aspect_ratio_multiplier; - _target_offset_m.x() = target_x_offset_m; - _target_offset_m.y() = target_y_offset_m; - _target_offset_m.z() = target_z_offset_m; - _configTargetOffset_m = _target_offset_m; - - _ground_level_nearplane_m = near_m; - // a reasonable guess for init, so that the math doesn't blow up -} - -View* View::createFromProperties(SGPropertyNode_ptr config) -{ - double aspect_ratio_multiplier - = fgGetDouble("/sim/current-view/aspect-ratio-multiplier"); - - // find out if this is an internal view (e.g. in cockpit, low near plane) - // FIXME : should be a child of config - bool internal = config->getParent()->getBoolValue("internal", false); - - - // FIXME: - // this is assumed to be an aircraft model...we will need to read - // model-from-type as well. - - // find out if this is a model we are looking from... - bool from_model = config->getBoolValue("from-model"); - int from_model_index = config->getIntValue("from-model-idx"); - - double x_offset_m = config->getDoubleValue("x-offset-m"); - double y_offset_m = config->getDoubleValue("y-offset-m"); - double z_offset_m = config->getDoubleValue("z-offset-m"); - - double heading_offset_deg = config->getDoubleValue("heading-offset-deg"); - // config->setDoubleValue("heading-offset-deg", heading_offset_deg); - double pitch_offset_deg = config->getDoubleValue("pitch-offset-deg"); - // config->setDoubleValue("pitch-offset-deg", pitch_offset_deg); - double roll_offset_deg = config->getDoubleValue("roll-offset-deg"); - // config->setDoubleValue("roll-offset-deg", roll_offset_deg); - - double fov_deg = config->getDoubleValue("default-field-of-view-deg"); - double near_m = config->getDoubleValue("ground-level-nearplane-m"); - - View* v = 0; - // supporting two types "lookat" = 1 and "lookfrom" = 0 - const char *type = config->getParent()->getStringValue("type"); - if (!strcmp(type, "lookat")) { - bool at_model = config->getBoolValue("at-model"); - int at_model_index = config->getIntValue("at-model-idx"); - - double damp_roll = config->getDoubleValue("at-model-roll-damping"); - double damp_pitch = config->getDoubleValue("at-model-pitch-damping"); - double damp_heading = config->getDoubleValue("at-model-heading-damping"); - - double target_x_offset_m = config->getDoubleValue("target-x-offset-m"); - double target_y_offset_m = config->getDoubleValue("target-y-offset-m"); - double target_z_offset_m = config->getDoubleValue("target-z-offset-m"); - - v = new View ( FG_LOOKAT, from_model, from_model_index, - at_model, at_model_index, - damp_roll, damp_pitch, damp_heading, - x_offset_m, y_offset_m,z_offset_m, - heading_offset_deg, pitch_offset_deg, - roll_offset_deg, fov_deg, aspect_ratio_multiplier, - target_x_offset_m, target_y_offset_m, - target_z_offset_m, near_m, internal ); - if (!from_model) { - v->_targetProperties.init(config, "target-"); - } - } else { - v = new View ( FG_LOOKFROM, from_model, from_model_index, - false, 0, 0.0, 0.0, 0.0, - x_offset_m, y_offset_m, z_offset_m, - heading_offset_deg, pitch_offset_deg, - roll_offset_deg, fov_deg, aspect_ratio_multiplier, - 0, 0, 0, near_m, internal ); - } - - if (!from_model) { - v->_eyeProperties.init(config, "eye-"); - } - - v->_name = config->getParent()->getStringValue("name"); - v->_typeString = type; - v->_configHeadingOffsetDeg = config->getDoubleValue("default-heading-offset-deg"); - - return v; -} - - -// Destructor -View::~View( void ) -{ - _tiedProperties.Untie(); -} - -void -View::init () -{ -} - -void -View::bind () -{ - _tiedProperties.setRoot(fgGetNode("/sim/current-view", true)); - _tiedProperties.Tie("heading-offset-deg", this, - &View::getHeadingOffset_deg, - &View::setHeadingOffset_deg_property, - false /* do not set current property value */); - - fgSetArchivable("/sim/current-view/heading-offset-deg"); - - _tiedProperties.Tie("goal-heading-offset-deg", this, - &View::getGoalHeadingOffset_deg, - &View::setGoalHeadingOffset_deg, - false /* do not set current property value */); - - fgSetArchivable("/sim/current-view/goal-heading-offset-deg"); - - _tiedProperties.Tie("pitch-offset-deg", this, - &View::getPitchOffset_deg, - &View::setPitchOffset_deg_property, - false /* do not set current property value */); - fgSetArchivable("/sim/current-view/pitch-offset-deg"); - _tiedProperties.Tie("goal-pitch-offset-deg", this, - &View::getGoalPitchOffset_deg, - &View::setGoalPitchOffset_deg, - false /* do not set current property value */); - fgSetArchivable("/sim/current-view/goal-pitch-offset-deg"); - _tiedProperties.Tie("roll-offset-deg", this, - &View::getRollOffset_deg, - &View::setRollOffset_deg_property, - false /* do not set current property value */); - fgSetArchivable("/sim/current-view/roll-offset-deg"); - _tiedProperties.Tie("goal-roll-offset-deg", this, - &View::getGoalRollOffset_deg, - &View::setGoalRollOffset_deg, - false /* do not set current property value */); - fgSetArchivable("/sim/current-view/goal-roll-offset-deg"); - - - _tiedProperties.Tie("field-of-view", this, - &View::get_fov, &View::set_fov, - false); - fgSetArchivable("/sim/current-view/field-of-view"); - - - _tiedProperties.Tie("aspect-ratio-multiplier", this, - &View::get_aspect_ratio_multiplier, - &View::set_aspect_ratio_multiplier, - false); - - _tiedProperties.Tie("ground-level-nearplane-m", this, - &View::getNear_m, &View::setNear_m, false); - fgSetArchivable("/sim/current-view/ground-level-nearplane-m"); - - - _tiedProperties.Tie("viewer-lon-deg", this, &View::getLon_deg); - _tiedProperties.Tie("viewer-lat-deg", this, &View::getLat_deg); - _tiedProperties.Tie("viewer-elev-ft", this, &View::getElev_ft); - - _tiedProperties.Tie("x-offset-m", this, &View::getXOffset_m, - &View::setXOffset_m, false); - _tiedProperties.Tie("y-offset-m", this, &View::getYOffset_m, - &View::setYOffset_m, false); - _tiedProperties.Tie("z-offset-m", this, &View::getZOffset_m, - &View::setZOffset_m, false); - - _tiedProperties.Tie("target-x-offset-m", this, &View::getTargetXOffset_m, - &View::setTargetXOffset_m, false); - _tiedProperties.Tie("target-y-offset-m", this, &View::getTargetYOffset_m, - &View::setTargetYOffset_m, false); - _tiedProperties.Tie("target-z-offset-m", this, &View::getTargetZOffset_m, - &View::setTargetZOffset_m, false); - -// expose various quaternions under the debug/ subtree - _tiedProperties.Tie("debug/orientation-w", this, &View::getOrientation_w); - _tiedProperties.Tie("debug/orientation-x", this, &View::getOrientation_x); - _tiedProperties.Tie("debug/orientation-y", this, &View::getOrientation_y); - _tiedProperties.Tie("debug/orientation-z", this, &View::getOrientation_z); - - _tiedProperties.Tie("debug/orientation_offset-w", this, - &View::getOrOffset_w); - _tiedProperties.Tie("debug/orientation_offset-x", this, - &View::getOrOffset_x); - _tiedProperties.Tie("debug/orientation_offset-y", this, - &View::getOrOffset_y); - _tiedProperties.Tie("debug/orientation_offset-z", this, - &View::getOrOffset_z); - - _tiedProperties.Tie("debug/frame-w", this, &View::getFrame_w); - _tiedProperties.Tie("debug/frame-x", this, &View::getFrame_x); - _tiedProperties.Tie("debug/frame-y", this, &View::getFrame_y); - _tiedProperties.Tie("debug/frame-z", this, &View::getFrame_z); - - -// expose the raw (OpenGL) orientation to the property tree, -// for the sound-manager - _tiedProperties.Tie("raw-orientation", 0, this, &View::getRawOrientation_w); - _tiedProperties.Tie("raw-orientation", 1, this, &View::getRawOrientation_x); - _tiedProperties.Tie("raw-orientation", 2, this, &View::getRawOrientation_y); - _tiedProperties.Tie("raw-orientation", 3, this, &View::getRawOrientation_z); - - _tiedProperties.Tie("viewer-x-m", this, &View::getAbsolutePosition_x); - _tiedProperties.Tie("viewer-y-m", this, &View::getAbsolutePosition_y); - _tiedProperties.Tie("viewer-z-m", this, &View::getAbsolutePosition_z); - -// following config properties are exposed on current-view but don't change, -// so we can simply copy them here. - _tiedProperties.getRoot()->setStringValue("name", _name); - _tiedProperties.getRoot()->setStringValue("type", _typeString); - _tiedProperties.getRoot()->setBoolValue("internal", _internal); - - SGPropertyNode_ptr config = _tiedProperties.getRoot()->getChild("config", 0, true); - config->setBoolValue("from-model", _from_model); - config->setDoubleValue("heading-offset-deg", _configHeadingOffsetDeg); - config->setDoubleValue("pitch-offset-deg", _configPitchOffsetDeg); - config->setDoubleValue("roll-offset-deg", _configRollOffsetDeg); - config->setDoubleValue("default-field-of-view-deg", _configFOV_deg); -} - -void -View::unbind () -{ - _tiedProperties.Untie(); -} - -void View::resetOffsetsAndFOV() -{ - _target_offset_m = _configTargetOffset_m; - _offset_m = _configOffset_m; - _pitch_offset_deg = _configPitchOffsetDeg; - _heading_offset_deg = _configHeadingOffsetDeg; - _roll_offset_deg = _configRollOffsetDeg; - _fov_deg = _configFOV_deg; -} - -void -View::setType ( int type ) -{ - if (type == 0) - _type = FG_LOOKFROM; - if (type == 1) - _type = FG_LOOKAT; -} - -void -View::setInternal ( bool internal ) -{ - _internal = internal; -} - -void -View::setPosition (const SGGeod& geod) -{ - _dirty = true; - _position = geod; -} - -void -View::setTargetPosition (const SGGeod& geod) -{ - _dirty = true; - _target = geod; -} - -void -View::setRoll_deg (double roll_deg) -{ - _dirty = true; - _roll_deg = roll_deg; -} - -void -View::setPitch_deg (double pitch_deg) -{ - _dirty = true; - _pitch_deg = pitch_deg; -} - -void -View::setHeading_deg (double heading_deg) -{ - _dirty = true; - _heading_deg = heading_deg; -} - -void -View::setOrientation (double roll_deg, double pitch_deg, double heading_deg) -{ - _dirty = true; - _roll_deg = roll_deg; - _pitch_deg = pitch_deg; - _heading_deg = heading_deg; -} - -void -View::setTargetRoll_deg (double target_roll_deg) -{ - _dirty = true; - _target_roll_deg = target_roll_deg; -} - -void -View::setTargetPitch_deg (double target_pitch_deg) -{ - _dirty = true; - _target_pitch_deg = target_pitch_deg; -} - -void -View::setTargetHeading_deg (double target_heading_deg) -{ - _dirty = true; - _target_heading_deg = target_heading_deg; -} - -void -View::setTargetOrientation (double target_roll_deg, double target_pitch_deg, double target_heading_deg) -{ - _dirty = true; - _target_roll_deg = target_roll_deg; - _target_pitch_deg = target_pitch_deg; - _target_heading_deg = target_heading_deg; -} - -void -View::setXOffset_m (double x_offset_m) -{ - _dirty = true; - _offset_m.x() = x_offset_m; -} - -void -View::setYOffset_m (double y_offset_m) -{ - _dirty = true; - _offset_m.y() = y_offset_m; -} - -void -View::setZOffset_m (double z_offset_m) -{ - _dirty = true; - _offset_m.z() = z_offset_m; -} - -void -View::setTargetXOffset_m (double target_x_offset_m) -{ - _dirty = true; - _target_offset_m.x() = target_x_offset_m; -} - -void -View::setTargetYOffset_m (double target_y_offset_m) -{ - _dirty = true; - _target_offset_m.y() = target_y_offset_m; -} - -void -View::setTargetZOffset_m (double target_z_offset_m) -{ - _dirty = true; - _target_offset_m.z() = target_z_offset_m; -} - -void -View::setPositionOffsets (double x_offset_m, double y_offset_m, double z_offset_m) -{ - _dirty = true; - _offset_m.x() = x_offset_m; - _offset_m.y() = y_offset_m; - _offset_m.z() = z_offset_m; -} - -void -View::setRollOffset_deg (double roll_offset_deg) -{ - _dirty = true; - _roll_offset_deg = roll_offset_deg; -} - -void -View::setPitchOffset_deg (double pitch_offset_deg) -{ - _dirty = true; - _pitch_offset_deg = pitch_offset_deg; -} - -void -View::setHeadingOffset_deg (double heading_offset_deg) -{ - _dirty = true; - if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.z() == 0.0)) - { - /* avoid optical effects (e.g. rotating sky) when "looking at" with - * heading offsets x==z==0 (view heading cannot change). */ - _heading_offset_deg = 0.0; - } - else - _heading_offset_deg = heading_offset_deg; -} - -void -View::setHeadingOffset_deg_property (double heading_offset_deg) -{ - setHeadingOffset_deg(heading_offset_deg); - setGoalHeadingOffset_deg(heading_offset_deg); -} - -void -View::setPitchOffset_deg_property (double pitch_offset_deg) -{ - setPitchOffset_deg(pitch_offset_deg); - setGoalPitchOffset_deg(pitch_offset_deg); -} - -void -View::setRollOffset_deg_property (double roll_offset_deg) -{ - setRollOffset_deg(roll_offset_deg); - setGoalRollOffset_deg(roll_offset_deg); -} - -void -View::setGoalRollOffset_deg (double goal_roll_offset_deg) -{ - _dirty = true; - _goal_roll_offset_deg = goal_roll_offset_deg; -} - -void -View::setGoalPitchOffset_deg (double goal_pitch_offset_deg) -{ - _dirty = true; - _goal_pitch_offset_deg = goal_pitch_offset_deg; - /* The angle is set to 1/1000th of a degree from the poles to avoid the - * singularity where the azimuthal angle becomes undefined, inducing optical - * artefacts. The arbitrary angle offset is visually unnoticeable while - * avoiding any possible floating point truncation artefacts. */ - if ( _goal_pitch_offset_deg < -89.999 ) { - _goal_pitch_offset_deg = -89.999; - } - if ( _goal_pitch_offset_deg > 89.999 ) { - _goal_pitch_offset_deg = 89.999; - } - -} - -void -View::setGoalHeadingOffset_deg (double goal_heading_offset_deg) -{ - _dirty = true; - if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.z() == 0.0)) - { - /* avoid optical effects (e.g. rotating sky) when "looking at" with - * heading offsets x==z==0 (view heading cannot change). */ - _goal_heading_offset_deg = 0.0; - return; - } - - _goal_heading_offset_deg = goal_heading_offset_deg; - while ( _goal_heading_offset_deg < 0.0 ) { - _goal_heading_offset_deg += 360; - } - while ( _goal_heading_offset_deg > 360 ) { - _goal_heading_offset_deg -= 360; - } -} - -void -View::setOrientationOffsets (double roll_offset_deg, double pitch_offset_deg, double heading_offset_deg) -{ - _dirty = true; - _roll_offset_deg = roll_offset_deg; - _pitch_offset_deg = pitch_offset_deg; - _heading_offset_deg = heading_offset_deg; -} - -// recalc() is done every time one of the setters is called (making the -// cached data "dirty") on the next "get". It calculates all the outputs -// for viewer. -void -View::recalc () -{ - if (_type == FG_LOOKFROM) { - recalcLookFrom(); - } else { - recalcLookAt(); - } - - set_clean(); -} - -// recalculate for LookFrom view type... -void -View::recalcLookFrom () -{ - // Update location data ... - if ( _from_model ) { - _position = globals->get_aircraft_position(); - globals->get_aircraft_orientation(_heading_deg, _pitch_deg, _roll_deg); - } - - double head = _heading_deg; - double pitch = _pitch_deg; - double roll = _roll_deg; - if ( !_from_model ) { - // update from our own data... - setDampTarget(roll, pitch, head); - getDampOutput(roll, pitch, head); - } - - // The rotation rotating from the earth centerd frame to - // the horizontal local frame - SGQuatd hlOr = SGQuatd::fromLonLat(_position); - - // The rotation from the horizontal local frame to the basic view orientation - SGQuatd hlToBody = SGQuatd::fromYawPitchRollDeg(head, pitch, roll); - - // The rotation offset, don't know why heading is negative here ... - mViewOffsetOr - = SGQuatd::fromYawPitchRollDeg(-_heading_offset_deg, _pitch_offset_deg, - _roll_offset_deg); - - // Compute the eyepoints orientation and position - // wrt the earth centered frame - that is global coorinates - SGQuatd ec2body = hlOr*hlToBody; - - // The cartesian position of the basic view coordinate - SGVec3d position = SGVec3d::fromGeod(_position); - - // This is rotates the x-forward, y-right, z-down coordinate system the where - // simulation runs into the OpenGL camera system with x-right, y-up, z-back. - SGQuatd q(-0.5, -0.5, 0.5, 0.5); - - _absolute_view_pos = position + (ec2body*q).backTransform(_offset_m); - mViewOrientation = ec2body*mViewOffsetOr*q; -} - -void -View::recalcLookAt () -{ - // The geodetic position of our target to look at - if ( _at_model ) { - _target = globals->get_aircraft_position(); - globals->get_aircraft_orientation(_target_heading_deg, - _target_pitch_deg, - _target_roll_deg); - } else { - // if not model then calculate our own target position... - setDampTarget(_target_roll_deg, _target_pitch_deg, _target_heading_deg); - getDampOutput(_target_roll_deg, _target_pitch_deg, _target_heading_deg); - } - - SGQuatd geodTargetOr = SGQuatd::fromYawPitchRollDeg(_target_heading_deg, - _target_pitch_deg, - _target_roll_deg); - SGQuatd geodTargetHlOr = SGQuatd::fromLonLat(_target); - - - if ( _from_model ) { - _position = globals->get_aircraft_position(); - globals->get_aircraft_orientation(_heading_deg, _pitch_deg, _roll_deg); - } else { - // update from our own data, just the rotation here... - setDampTarget(_roll_deg, _pitch_deg, _heading_deg); - getDampOutput(_roll_deg, _pitch_deg, _heading_deg); - } - SGQuatd geodEyeOr = SGQuatd::fromYawPitchRollDeg(_heading_deg, _pitch_deg, _roll_deg); - SGQuatd geodEyeHlOr = SGQuatd::fromLonLat(_position); - - // the rotation offset, don't know why heading is negative here ... - mViewOffsetOr = - SGQuatd::fromYawPitchRollDeg(-_heading_offset_deg + 180, _pitch_offset_deg, - _roll_offset_deg); - - // Offsets to the eye position - SGVec3d eyeOff(-_offset_m.z(), _offset_m.x(), -_offset_m.y()); - SGQuatd ec2eye = geodEyeHlOr*geodEyeOr; - SGVec3d eyeCart = SGVec3d::fromGeod(_position); - eyeCart += (ec2eye*mViewOffsetOr).backTransform(eyeOff); - - SGVec3d atCart = SGVec3d::fromGeod(_target); - - // add target offsets to at_position... - SGVec3d target_pos_off(-_target_offset_m.z(), _target_offset_m.x(), - -_target_offset_m.y()); - target_pos_off = (geodTargetHlOr*geodTargetOr).backTransform(target_pos_off); - atCart += target_pos_off; - eyeCart += target_pos_off; - - // Compute the eyepoints orientation and position - // wrt the earth centered frame - that is global coorinates - _absolute_view_pos = eyeCart; - - // the view direction - SGVec3d dir = normalize(atCart - eyeCart); - // the up directon - SGVec3d up = ec2eye.backTransform(SGVec3d(0, 0, -1)); - // rotate -dir to the 2-th unit vector - // rotate up to 1-th unit vector - // Note that this matches the OpenGL camera coordinate system - // with x-right, y-up, z-back. - mViewOrientation = SGQuatd::fromRotateTo(-dir, 2, up, 1); -} - -void -View::setDampTarget(double roll, double pitch, double heading) -{ - _dampTarget = SGVec3d(roll, pitch, heading); -} - -void -View::getDampOutput(double& roll, double& pitch, double& heading) -{ - roll = _dampOutput[0]; - pitch = _dampOutput[1]; - heading = _dampOutput[2]; -} - - -void -View::updateDampOutput(double dt) -{ - static View *last_view = 0; - if ((last_view != this) || (dt > 1.0)) { - _dampOutput = _dampTarget; - last_view = this; - return; - } - - const double interval = 0.01; - while (dt > interval) { - - for (unsigned int i=0; i<3; ++i) { - if (_dampFactor[i] <= 0.0) { - // axis is un-damped, set output to target directly - _dampOutput[i] = _dampTarget[i]; - continue; - } - - double d = _dampOutput[i] - _dampTarget[i]; - if (d > 180.0) { - _dampOutput[i] -= 360.0; - } else if (d < -180.0) { - _dampOutput[i] += 360.0; - } - - _dampOutput[i] = (_dampTarget[i] * _dampFactor[i]) + - (_dampOutput[i] * (1.0 - _dampFactor[i])); - } // of axis iteration - - dt -= interval; - } // of dt subdivision by interval -} - -double -View::get_h_fov() -{ - double aspectRatio = get_aspect_ratio(); - switch (_scaling_type) { - case FG_SCALING_WIDTH: // h_fov == fov - return _fov_deg; - case FG_SCALING_MAX: - if (aspectRatio < 1.0) { - // h_fov == fov - return _fov_deg; - } else { - // v_fov == fov - return - atan(tan(_fov_deg/2 * SG_DEGREES_TO_RADIANS) - / (aspectRatio*_aspect_ratio_multiplier)) - * SG_RADIANS_TO_DEGREES * 2; - } - default: - assert(false); - } - return 0.0; -} - - - -double -View::get_v_fov() -{ - double aspectRatio = get_aspect_ratio(); - switch (_scaling_type) { - case FG_SCALING_WIDTH: // h_fov == fov - return - atan(tan(_fov_deg/2 * SG_DEGREES_TO_RADIANS) - * (aspectRatio*_aspect_ratio_multiplier)) - * SG_RADIANS_TO_DEGREES * 2; - case FG_SCALING_MAX: - if (aspectRatio < 1.0) { - // h_fov == fov - return - atan(tan(_fov_deg/2 * SG_DEGREES_TO_RADIANS) - * (aspectRatio*_aspect_ratio_multiplier)) - * SG_RADIANS_TO_DEGREES * 2; - } else { - // v_fov == fov - return _fov_deg; - } - default: - assert(false); - } - return 0.0; -} - -void -View::updateData() -{ - if (!_from_model) { - SGGeod pos = _eyeProperties.position(); - SGVec3d att = _eyeProperties.attitude(); - setPosition(pos); - setOrientation(att[2], att[1], att[0]); - } else { - set_dirty(); - } - - // if lookat (type 1) then get target data... - if (getType() == FG_LOOKAT) { - if (!_from_model) { - SGGeod pos = _targetProperties.position(); - SGVec3d att = _targetProperties.attitude(); - setTargetPosition(pos); - setTargetOrientation(att[2], att[1], att[0]); - } else { - set_dirty(); - } - } -} - -void -View::update (double dt) -{ - updateData(); - updateDampOutput(dt); - - int i; - int dt_ms = int(dt * 1000); - for ( i = 0; i < dt_ms; i++ ) { - if ( fabs( _goal_heading_offset_deg - _heading_offset_deg) < 1 ) { - setHeadingOffset_deg( _goal_heading_offset_deg ); - break; - } else { - // move current_view.headingoffset towards - // current_view.goal_view_offset - if ( _goal_heading_offset_deg > _heading_offset_deg ) - { - if ( _goal_heading_offset_deg - _heading_offset_deg < 180 ){ - incHeadingOffset_deg( 0.5 ); - } else { - incHeadingOffset_deg( -0.5 ); - } - } else { - if ( _heading_offset_deg - _goal_heading_offset_deg < 180 ){ - incHeadingOffset_deg( -0.5 ); - } else { - incHeadingOffset_deg( 0.5 ); - } - } - if ( _heading_offset_deg > 360 ) { - incHeadingOffset_deg( -360 ); - } else if ( _heading_offset_deg < 0 ) { - incHeadingOffset_deg( 360 ); - } - } - } - - for ( i = 0; i < dt_ms; i++ ) { - if ( fabs( _goal_pitch_offset_deg - _pitch_offset_deg ) < 1 ) { - setPitchOffset_deg( _goal_pitch_offset_deg ); - break; - } else { - // move current_view.pitch_offset_deg towards - // current_view.goal_pitch_offset - if ( _goal_pitch_offset_deg > _pitch_offset_deg ) - { - incPitchOffset_deg( 1.0 ); - } else { - incPitchOffset_deg( -1.0 ); - } - if ( _pitch_offset_deg > 90 ) { - setPitchOffset_deg(90); - } else if ( _pitch_offset_deg < -90 ) { - setPitchOffset_deg( -90 ); - } - } - } - - - for ( i = 0; i < dt_ms; i++ ) { - if ( fabs( _goal_roll_offset_deg - _roll_offset_deg ) < 1 ) { - setRollOffset_deg( _goal_roll_offset_deg ); - break; - } else { - // move current_view.roll_offset_deg towards - // current_view.goal_roll_offset - if ( _goal_roll_offset_deg > _roll_offset_deg ) - { - incRollOffset_deg( 1.0 ); - } else { - incRollOffset_deg( -1.0 ); - } - if ( _roll_offset_deg > 90 ) { - setRollOffset_deg(90); - } else if ( _roll_offset_deg < -90 ) { - setRollOffset_deg( -90 ); - } - } - } - recalc(); -} - -double View::getAbsolutePosition_x() const -{ - return _absolute_view_pos.x(); -} - -double View::getAbsolutePosition_y() const -{ - return _absolute_view_pos.y(); -} - -double View::getAbsolutePosition_z() const -{ - return _absolute_view_pos.z(); -} - -double View::getRawOrientation_w() const -{ - return mViewOrientation.w(); -} - -double View::getRawOrientation_x() const -{ - return mViewOrientation.x(); -} - -double View::getRawOrientation_y() const -{ - return mViewOrientation.y(); -} - -double View::getRawOrientation_z() const -{ - return mViewOrientation.z(); -} - -// This takes the conventional aviation XYZ body system -// i.e. x=forward, y=starboard, z=bottom -// which is widely used in FGFS -// and rotates it into the OpenGL camera system -// i.e. Xprime=starboard, Yprime=top, Zprime=aft. -static const SGQuatd fsb2sta() -{ - return SGQuatd(-0.5, -0.5, 0.5, 0.5); -} - -// reference frame orientation. -// This is the view orientation you get when you have no -// view offset, i.e. the offset operator is the identity. -// -// For example, in the familiar "cockpit lookfrom" view, -// the reference frame is equal to the aircraft attitude, -// i.e. it is the view looking towards 12:00 straight ahead. -// -// FIXME: Somebody needs to figure out what is the reference -// frame view for the other view modes. -// -// Conceptually, this quat represents a rotation relative -// to the ECEF reference orientation, as described at -// http://www.av8n.com/physics/coords.htm#sec-orientation -// -// See the NOTE concerning reference orientations, below. -// -// The components of this quat are expressed in -// the conventional aviation basis set, -// i.e. x=forward, y=starboard, z=bottom -double View::getFrame_w() const -{ - return ((mViewOrientation*conj(fsb2sta())*conj(mViewOffsetOr))).w(); -} - -double View::getFrame_x() const -{ - return ((mViewOrientation*conj(fsb2sta())*conj(mViewOffsetOr))).x(); -} - -double View::getFrame_y() const -{ - return ((mViewOrientation*conj(fsb2sta())*conj(mViewOffsetOr))).y(); -} - -double View::getFrame_z() const -{ - return ((mViewOrientation*conj(fsb2sta())*conj(mViewOffsetOr))).z(); -} - - -// view offset. -// This rotation takes you from the aforementioned -// reference frame view orientation to whatever -// actual current view orientation is. -// -// The components of this quaternion are expressed in -// the conventional aviation basis set, -// i.e. x=forward, y=starboard, z=bottom -double View::getOrOffset_w() const{ - return mViewOffsetOr.w(); -} -double View::getOrOffset_x() const{ - return mViewOffsetOr.x(); -} -double View::getOrOffset_y() const{ - return mViewOffsetOr.y(); -} -double View::getOrOffset_z() const{ - return mViewOffsetOr.z(); -} - - -// current view orientation. -// This is a rotation relative to the earth-centered (ec) -// reference frame. -// -// NOTE: Here we remove a factor of fsb2sta so that -// the components of this quat are displayed using the -// conventional ECEF basis set. This is *not* the way -// the view orientation is stored in the views[] array, -// but is easier for non-graphics hackers to understand. -// If we did not remove this factor of fsb2sta here and -// in getCurrentViewFrame, that would be equivalent to -// the following peculiar reference orientation: -// Suppose you are over the Gulf of Guinea, at (lat,lon) = (0,0). -// Then the reference frame orientation can be achieved via: -// -- The aircraft X-axis (nose) headed south. -// -- The aircraft Y-axis (starboard wingtip) pointing up. -// -- The aircraft Z-axis (belly) pointing west. -// To say the same thing in other words, and perhaps more to the -// point: If we use the OpenGL camera orientation conventions, -// i.e. Xprime=starboard, Yprime=top, Zprime=aft, then the -// aforementioned peculiar reference orientation at (lat,lon) -// = (0,0) can be described as: -// -- aircraft Xprime axis (starboard) pointed up -// -- aircraft Yprime axis (top) pointed east -// -- aircraft Zprime axis (aft) pointed north -// meaning the OpenGL axes are aligned with the ECEF axes. -double View::getOrientation_w() const{ - return (mViewOrientation * conj(fsb2sta())).w(); -} -double View::getOrientation_x() const{ - return (mViewOrientation * conj(fsb2sta())).x(); -} -double View::getOrientation_y() const{ - return (mViewOrientation * conj(fsb2sta())).y(); -} -double View::getOrientation_z() const{ - return (mViewOrientation * conj(fsb2sta())).z(); -} - -double View::get_aspect_ratio() const -{ - return flightgear::CameraGroup::getDefault()->getMasterAspectRatio(); -} - -double View::getLon_deg() const -{ - return _position.getLongitudeDeg(); -} - -double View::getLat_deg() const -{ - return _position.getLatitudeDeg(); -} - -double View::getElev_ft() const -{ - return _position.getElevationFt(); -} - -View::PositionAttitudeProperties::PositionAttitudeProperties() -{ -} - -View::PositionAttitudeProperties::~PositionAttitudeProperties() -{ -} - -void View::PositionAttitudeProperties::init(SGPropertyNode_ptr parent, const std::string& prefix) -{ - _lonPathProp = parent->getNode(prefix + "lon-deg-path", true); - _latPathProp = parent->getNode(prefix + "lat-deg-path", true); - _altPathProp = parent->getNode(prefix + "alt-ft-path", true); - _headingPathProp = parent->getNode(prefix + "heading-deg-path", true); - _pitchPathProp = parent->getNode(prefix + "pitch-deg-path", true); - _rollPathProp = parent->getNode(prefix + "roll-deg-path", true); - - // update the real properties now - valueChanged(NULL); - - _lonPathProp->addChangeListener(this); - _latPathProp->addChangeListener(this); - _altPathProp->addChangeListener(this); - _headingPathProp->addChangeListener(this); - _pitchPathProp->addChangeListener(this); - _rollPathProp->addChangeListener(this); -} - -void View::PositionAttitudeProperties::valueChanged(SGPropertyNode* node) -{ - _lonProp = resolvePathProperty(_lonPathProp); - _latProp = resolvePathProperty(_latPathProp); - _altProp = resolvePathProperty(_altPathProp); - _headingProp = resolvePathProperty(_headingPathProp); - _pitchProp = resolvePathProperty(_pitchPathProp); - _rollProp = resolvePathProperty(_rollPathProp); -} - -SGPropertyNode_ptr View::PositionAttitudeProperties::resolvePathProperty(SGPropertyNode_ptr p) -{ - if (!p) - return SGPropertyNode_ptr(); - - std::string path = p->getStringValue(); - if (path.empty()) - return SGPropertyNode_ptr(); - - return fgGetNode(path, true); -} - -SGGeod View::PositionAttitudeProperties::position() const -{ - double lon = _lonProp ? _lonProp->getDoubleValue() : 0.0; - double lat = _latProp ? _latProp->getDoubleValue() : 0.0; - double alt = _altProp ? _altProp->getDoubleValue() : 0.0; - return SGGeod::fromDegFt(lon, lat, alt); -} - -SGVec3d View::PositionAttitudeProperties::attitude() const -{ - double heading = _headingProp ? _headingProp->getDoubleValue() : 0.0; - double pitch = _pitchProp ? _pitchProp->getDoubleValue() : 0.0; - double roll = _rollProp ? _rollProp->getDoubleValue() : 0.0; - return SGVec3d(heading, pitch, roll); -} diff --git a/src/Viewer/viewer.hxx b/src/Viewer/viewer.hxx deleted file mode 100644 index a215ac87e..000000000 --- a/src/Viewer/viewer.hxx +++ /dev/null @@ -1,453 +0,0 @@ -// viewer.hxx -- class for managing a viewer in the flightgear world. -// -// Written by Curtis Olson, started August 1997. -// overhaul started October 2000. -// partially rewritten by Jim Wilson jim@kelcomaine.com using interface -// by David Megginson March 2002 -// -// Copyright (C) 1997 - 2000 Curtis L. Olson - http://www.flightgear.org/~curt -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License as -// published by the Free Software Foundation; either version 2 of the -// License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, but -// WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -// -// $Id$ - - -#ifndef _VIEWER_HXX -#define _VIEWER_HXX - - -#include <simgear/compiler.h> -#include <simgear/constants.h> - -#include <simgear/props/props.hxx> -#include <simgear/props/tiedpropertylist.hxx> -#include <simgear/structure/subsystem_mgr.hxx> -#include <simgear/math/SGMath.hxx> - -#define FG_FOV_MIN 0.1 -#define FG_FOV_MAX 179.9 - -namespace flightgear -{ - -// Define a structure containing view information -class View : public SGSubsystem { - -public: - - enum ScalingType { // nominal Field Of View actually applies to ... - FG_SCALING_WIDTH, // window width - FG_SCALING_MAX // max(width, height) - // FG_SCALING_G_MEAN, // geometric_mean(width, height) - // FG_SCALING_INDEPENDENT // whole screen - }; - - enum ViewType { - FG_LOOKFROM = 0, - FG_LOOKAT = 1 - }; - - static View* createFromProperties(SGPropertyNode_ptr props); - - // Destructor - virtual ~View(); - - ////////////////////////////////////////////////////////////////////// - // Part 1: standard SGSubsystem implementation. - ////////////////////////////////////////////////////////////////////// - - virtual void init (); - virtual void bind (); - virtual void unbind (); - virtual void update (double dt); - - - ////////////////////////////////////////////////////////////////////// - // Part 2: user settings. - ////////////////////////////////////////////////////////////////////// - - void resetOffsetsAndFOV(); - - ViewType getType() const { return _type; } - void setType( int type ); - - bool getInternal() const { return _internal; } - void setInternal( bool internal ); - - // Reference geodetic position of view from position... - // These are the actual aircraft position (pilot in - // pilot view, model in model view). - // FIXME: the model view position (ie target positions) - // should be in the model class. - - - const SGGeod& getPosition() const { return _position; } - - // Reference geodetic target position... - const SGGeod& getTargetPosition() const { return _target; } - - - - // Position offsets from reference - // These offsets position they "eye" in the scene according to a given - // location. For example in pilot view they are used to position the - // head inside the aircraft. - // Note that in pilot view these are applied "before" the orientation - // rotations (see below) so that the orientation rotations have the - // effect of the pilot staying in his seat and "looking out" in - // different directions. - // In chase view these are applied "after" the application of the - // orientation rotations listed below. This has the effect of the - // eye moving around and "looking at" the object (model) from - // different angles. - SGVec3d getOffset_m () const { return _offset_m; } - double getXOffset_m () const { return _offset_m.x(); } - double getYOffset_m () const { return _offset_m.y(); } - double getZOffset_m () const { return _offset_m.z(); } - double getTargetXOffset_m () const { return _target_offset_m.x(); } - double getTargetYOffset_m () const { return _target_offset_m.y(); } - double getTargetZOffset_m () const { return _target_offset_m.z(); } - void setXOffset_m (double x_offset_m); - void setYOffset_m (double y_offset_m); - void setZOffset_m (double z_offset_m); - void setTargetXOffset_m (double x_offset_m); - void setTargetYOffset_m (double y_offset_m); - void setTargetZOffset_m (double z_offset_m); - void setPositionOffsets (double x_offset_m, - double y_offset_m, - double z_offset_m); - - // Reference orientation rotations... - // These are rotations that represent the plane attitude effect on - // the view (in Pilot view). IE The view frustrum rotates as the plane - // turns, pitches, and rolls. - // In model view (lookat/chaseview) these end up changing the angle that - // the eye is looking at the ojbect (ie the model). - // FIXME: the FGModel class should have its own version of these so that - // it can generate it's own model rotations. - double getHeading_deg () const {return _heading_deg; } - - - // Orientation offsets rotations from reference orientation. - // Goal settings are for smooth transition from prior - // offset when changing view direction. - // These offsets are in ADDITION to the orientation rotations listed - // above. - // In pilot view they are applied after the position offsets in order to - // give the effect of the pilot looking around. - // In lookat view they are applied before the position offsets so that - // the effect is the eye moving around looking at the object (ie the model) - // from different angles. - double getRollOffset_deg () const { return _roll_offset_deg; } - double getPitchOffset_deg () const { return _pitch_offset_deg; } - double getHeadingOffset_deg () const { return _heading_offset_deg; } - - void setGoalHeadingOffset_deg (double goal_heading_offset_deg); - void setHeadingOffset_deg (double heading_offset_deg); - - ////////////////////////////////////////////////////////////////////// - // Part 3: output vectors and matrices in FlightGear coordinates. - ////////////////////////////////////////////////////////////////////// - - // Vectors and positions... - - const SGVec3d& get_view_pos() { if ( _dirty ) { recalc(); } return _absolute_view_pos; } - const SGVec3d& getViewPosition() { if ( _dirty ) { recalc(); } return _absolute_view_pos; } - const SGQuatd& getViewOrientation() { if ( _dirty ) { recalc(); } return mViewOrientation; } - const SGQuatd& getViewOrientationOffset() { if ( _dirty ) { recalc(); } return mViewOffsetOr; } - - ////////////////////////////////////////////////////////////////////// - // Part 4: View and frustrum data setters and getters - ////////////////////////////////////////////////////////////////////// - - double get_fov() const { return _fov_deg; } - double get_h_fov(); // Get horizontal fov, in degrees. - double get_v_fov(); // Get vertical fov, in degrees. - - // this is currently just a wrapper for the default CameraGroups' aspect - double get_aspect_ratio() const; - - ////////////////////////////////////////////////////////////////////// - // Part 5: misc setters and getters - ////////////////////////////////////////////////////////////////////// - - void set_dirty() { _dirty = true; } - -private: - - // Constructor - View( ViewType Type, bool from_model, int from_model_index, - bool at_model, int at_model_index, - double damp_roll, double damp_pitch, double damp_heading, - double x_offset_m, double y_offset_m, double z_offset_m, - double heading_offset_deg, double pitch_offset_deg, - double roll_offset_deg, - double fov_deg, double aspect_ratio_multiplier, - double target_x_offset_m, double target_y_offset_m, - double target_z_offset_m, double near_m, bool internal ); - - void set_clean() { _dirty = false; } - void updateData(); - - void setHeadingOffset_deg_property (double heading_offset_deg); - void setPitchOffset_deg_property(double pitch_offset_deg); - void setRollOffset_deg_property(double roll_offset_deg); - - void setPosition (const SGGeod& geod); - void setTargetPosition (const SGGeod& geod); - - double getAbsolutePosition_x() const; - double getAbsolutePosition_y() const; - double getAbsolutePosition_z() const; - - double getRawOrientation_w() const; - double getRawOrientation_x() const; - double getRawOrientation_y() const; - double getRawOrientation_z() const; - - // quaternion accessors, for debugging: - double getFrame_w() const; - double getFrame_x() const; - double getFrame_y() const; - double getFrame_z() const; - - double getOrientation_w() const; - double getOrientation_x() const; - double getOrientation_y() const; - double getOrientation_z() const; - - double getOrOffset_w() const; - double getOrOffset_x() const; - double getOrOffset_y() const; - double getOrOffset_z() const; - - double getLon_deg() const; - double getLat_deg() const; - double getElev_ft() const; - - // Reference orientation rotations... - // These are rotations that represent the plane attitude effect on - // the view (in Pilot view). IE The view frustrum rotates as the plane - // turns, pitches, and rolls. - // In model view (lookat/chaseview) these end up changing the angle that - // the eye is looking at the ojbect (ie the model). - // FIXME: the FGModel class should have its own version of these so that - // it can generate it's own model rotations. - double getRoll_deg () const { return _roll_deg; } - double getPitch_deg () const {return _pitch_deg; } - void setRoll_deg (double roll_deg); - void setPitch_deg (double pitch_deg); - void setHeading_deg (double heading_deg); - void setOrientation (double roll_deg, double pitch_deg, double heading_deg); - double getTargetRoll_deg () const { return _target_roll_deg; } - double getTargetPitch_deg () const {return _target_pitch_deg; } - double getTargetHeading_deg () const {return _target_heading_deg; } - void setTargetRoll_deg (double roll_deg); - void setTargetPitch_deg (double pitch_deg); - void setTargetHeading_deg (double heading_deg); - void setTargetOrientation (double roll_deg, double pitch_deg, double heading_deg); - - - - - // Orientation offsets rotations from reference orientation. - // Goal settings are for smooth transition from prior - // offset when changing view direction. - // These offsets are in ADDITION to the orientation rotations listed - // above. - // In pilot view they are applied after the position offsets in order to - // give the effect of the pilot looking around. - // In lookat view they are applied before the position offsets so that - // the effect is the eye moving around looking at the object (ie the model) - // from different angles. - double getGoalRollOffset_deg () const { return _goal_roll_offset_deg; } - double getGoalPitchOffset_deg () const { return _goal_pitch_offset_deg; } - double getGoalHeadingOffset_deg () const {return _goal_heading_offset_deg; } - void setRollOffset_deg (double roll_offset_deg); - void setPitchOffset_deg (double pitch_offset_deg); - void setGoalRollOffset_deg (double goal_roll_offset_deg); - void setGoalPitchOffset_deg (double goal_pitch_offset_deg); - void setOrientationOffsets (double roll_offset_deg, - double heading_offset_deg, - double pitch_offset_deg); - - void set_aspect_ratio_multiplier( double m ) { - _aspect_ratio_multiplier = m; - } - double get_aspect_ratio_multiplier() const { - return _aspect_ratio_multiplier; - } - - double getNear_m () const { return _ground_level_nearplane_m; } - void setNear_m (double near_m) { - _ground_level_nearplane_m = near_m; - } - - void set_fov( double fov_deg ) { - _fov_deg = fov_deg; - } - - ////////////////////////////////////////////////////////////////// - // private data // - ////////////////////////////////////////////////////////////////// - - std::string _name, _typeString; - - // flag forcing a recalc of derived view parameters - bool _dirty; - - simgear::TiedPropertyList _tiedProperties; - - SGQuatd mViewOrientation; - SGQuatd mViewOffsetOr; - SGVec3d _absolute_view_pos; - - SGGeod _position; - SGGeod _target; - - double _roll_deg; - double _pitch_deg; - double _heading_deg; - double _target_roll_deg; - double _target_pitch_deg; - double _target_heading_deg; - - double _configRollOffsetDeg, - _configHeadingOffsetDeg, - _configPitchOffsetDeg; - - SGVec3d _dampTarget; ///< current target value we are damping towards - SGVec3d _dampOutput; ///< current output of damping filter - SGVec3d _dampFactor; ///< weighting of the damping filter - - // Position offsets from FDM origin. The X axis is positive - // out the tail, Y is out the right wing, and Z is positive up. - // distance in meters - SGVec3d _offset_m; - SGVec3d _configOffset_m; - - // Target offsets from FDM origin (for "lookat" targets) The X - // axis is positive out the tail, Y is out the right wing, and Z - // is positive up. distance in meters - SGVec3d _target_offset_m; - SGVec3d _configTargetOffset_m; - - // orientation offsets from reference (_goal* are for smoothed transitions) - double _roll_offset_deg; - double _pitch_offset_deg; - double _heading_offset_deg; - double _goal_roll_offset_deg; - double _goal_pitch_offset_deg; - double _goal_heading_offset_deg; - - // used to set nearplane when at ground level for this view - double _ground_level_nearplane_m; - - ViewType _type; - ScalingType _scaling_type; - - // internal view (e.g. cockpit) flag - bool _internal; - - // view is looking from a model - bool _from_model; - int _from_model_index; // number of model (for multi model) - - // view is looking at a model - bool _at_model; - int _at_model_index; // number of model (for multi model) - - // the nominal field of view (angle, in degrees) - double _fov_deg; - double _configFOV_deg; - // default = 1.0, this value is user configurable and is - // multiplied into the aspect_ratio to get the actual vertical fov - double _aspect_ratio_multiplier; - - class PositionAttitudeProperties : public SGPropertyChangeListener - { - public: - PositionAttitudeProperties(); - - void init(SGPropertyNode_ptr parent, const std::string& prefix); - - virtual ~PositionAttitudeProperties(); - - SGGeod position() const; - SGVec3d attitude() const; // as heading pitch roll - - protected: - virtual void valueChanged(SGPropertyNode* prop); - - private: -// disable copy - PositionAttitudeProperties(const PositionAttitudeProperties&); - - SGPropertyNode_ptr resolvePathProperty(SGPropertyNode_ptr p); - - SGPropertyNode_ptr _lonProp, - _latProp, - _altProp, - _headingProp, - _pitchProp, - _rollProp; - SGPropertyNode_ptr _lonPathProp, - _latPathProp, - _altPathProp, - _headingPathProp, - _pitchPathProp, - _rollPathProp; - }; - - PositionAttitudeProperties _eyeProperties; - PositionAttitudeProperties _targetProperties; - - ////////////////////////////////////////////////////////////////// - // private functions // - ////////////////////////////////////////////////////////////////// - - void recalc (); - void recalcLookFrom(); - void recalcLookAt(); - - void setDampTarget(double h, double p, double r); - void getDampOutput(double& roll, double& pitch, double& heading); - - void updateDampOutput(double dt); - - // add to _heading_offset_deg - inline void incHeadingOffset_deg( double amt ) { - set_dirty(); - _heading_offset_deg += amt; - } - - // add to _pitch_offset_deg - inline void incPitchOffset_deg( double amt ) { - set_dirty(); - _pitch_offset_deg += amt; - } - - // add to _roll_offset_deg - inline void incRollOffset_deg( double amt ) { - set_dirty(); - _roll_offset_deg += amt; - } - -}; // of class View - -} // of namespace flightgear - - -#endif // _VIEWER_HXX diff --git a/src/Viewer/viewmgr.cxx b/src/Viewer/viewmgr.cxx index 1bc091c8c..1293523d0 100644 --- a/src/Viewer/viewmgr.cxx +++ b/src/Viewer/viewmgr.cxx @@ -31,7 +31,7 @@ #include <simgear/scene/util/OsgMath.hxx> #include <Main/fg_props.hxx> -#include "viewer.hxx" +#include "view.hxx" #include "CameraGroup.hxx" @@ -55,7 +55,7 @@ FGViewMgr::init () SG_LOG(SG_VIEW, SG_WARN, "duplicate init of view manager"); return; } - + inited = true; for (unsigned int i = 0; i < config_list.size(); i++) { @@ -85,7 +85,7 @@ FGViewMgr::shutdown() if (!inited) { return; } - + inited = false; views.clear(); }