From: andy Date: Sat, 10 Jan 2004 22:34:49 +0000 (+0000) Subject: Move the turbulence "airmass" according to the local wind. X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=dfffe9c9249cb6ad011fbbb1796733042f97da47;p=flightgear.git Move the turbulence "airmass" according to the local wind. Clean up and better document the magic numbers in Turbulence.cpp --- diff --git a/src/FDM/YASim/Model.cpp b/src/FDM/YASim/Model.cpp index ebcb89fba..c91fe7df6 100644 --- a/src/FDM/YASim/Model.cpp +++ b/src/FDM/YASim/Model.cpp @@ -97,6 +97,13 @@ void Model::initIteration() t->getGyro(v); Math::add3(v, _gyro, _gyro); } + + // Displace the turbulence coordinates according to the local wind. + if(_turb) { + float toff[3]; + Math::mul3(_integrator.getInterval(), _wind, toff); + _turb->offset(toff); + } } // FIXME: This method looks to me like it's doing *integration*, not diff --git a/src/FDM/YASim/Turbulence.cpp b/src/FDM/YASim/Turbulence.cpp index c61e5ec13..8862e5503 100644 --- a/src/FDM/YASim/Turbulence.cpp +++ b/src/FDM/YASim/Turbulence.cpp @@ -8,10 +8,24 @@ namespace yasim { // generated turbulence fields top out at about 70% of this number. const float MAX_TURBULENCE = 20; +// Rate, in "meters" per second, of the default time axis motion. +// This will be multiplied by the rate-hz property to get the actual +// time axis offset. A setting of 2.0 causes the maximum frequency +// component to arrive at 1 Hz. +const float BASE_RATE = 2.0; + +// Power to which the input magnitude (always in the range [0:1]) is +// raised to get a coefficient for the turbulence velocity. Setting +// this to 1.0 makes the scale linear. Increasing it makes it +// curvier, with a sharp increase at the high end of the scale. +const double MAGNITUDE_EXP = 2.0; + // How many generations are "meaningful" (i.e., not part of the normal // wind computation). Decreasing this number will reallocate -// bandwidth to the higher frequency components. -const int MEANINGFUL_GENS = 9; +// bandwidth to the higher frequency components. A turbulence field +// will swing between maximal values over a distance of approximately +// 2^(MEANINGFUL_GENS-1). +const int MEANINGFUL_GENS = 8; static const float FT2M = 0.3048; @@ -100,19 +114,27 @@ inline void Turbulence::turblut(int x, int y, float* out) out[2] = c2fu(turb[2]) * (_z1 - _z0) + _z0; } +void Turbulence::setMagnitude(double mag) +{ + _mag = Math::pow(mag, MAGNITUDE_EXP); +} + void Turbulence::update(double dt, double rate) { - // Assume a normal rate is 2 unit/sec. This will cause the - // highest frequency turbulence component to arrive at 1 Hz. - _currTime += 2 * dt * rate; - if(_currTime > _sz) _currTime -= _sz; + _timeOff += BASE_RATE * dt * rate; +} + +void Turbulence::offset(float* offset) +{ + for(int i=0; i<3; i++) + _off[i] += offset[i]; } void Turbulence::getTurbulence(double* loc, float* turbOut) { // Convert to integer 2D coordinates; wrap to [0:_sz]. - double a = loc[0] + loc[2]; - double b = loc[1] + _currTime; + double a = (loc[0] + _off[0]) + (loc[2] + _off[2]); + double b = (loc[1] + _off[1]) + _timeOff; a -= _sz * Math::floor(a * (1.0/_sz)); b -= _sz * Math::floor(b * (1.0/_sz)); int x = (int)Math::floor(a); @@ -130,7 +152,7 @@ void Turbulence::getTurbulence(double* loc, float* turbOut) turblut(x+1, y+1, turb11); // Interpolate, add in units - float mag = _mag * _mag * MAX_TURBULENCE; + float mag = _mag * MAX_TURBULENCE; for(int i=0; i<3; i++) { float avg0 = (1-a)*turb00[i] + a*turb01[i]; float avg1 = (1-a)*turb10[i] + a*turb11[i]; @@ -170,7 +192,8 @@ Turbulence::Turbulence(int gens, int seed) _seed = seed; _mag = 1; _x0 = _x1 = _y0 = _y1 = _z0 = _z1 = 0; - _currTime = 0; + _timeOff = 0; + _off[0] = _off[1] = _off[2] = 0; float* xbuf = new float[_sz*_sz]; float* ybuf = new float[_sz*_sz]; diff --git a/src/FDM/YASim/Turbulence.hpp b/src/FDM/YASim/Turbulence.hpp index a615d028f..606298dd4 100644 --- a/src/FDM/YASim/Turbulence.hpp +++ b/src/FDM/YASim/Turbulence.hpp @@ -5,8 +5,9 @@ public: Turbulence(int gens, int seed); ~Turbulence(); void update(double dt, double rate); - void setMagnitude(double mag) { _mag = mag; } + void setMagnitude(double mag); void getTurbulence(double* loc, float* turbOut); + void offset(float* dist); private: unsigned int hashrand(unsigned int i); @@ -21,7 +22,8 @@ private: int _sz; int _seed; - double _currTime; + double _off[3]; + double _timeOff; double _mag; float _x0, _x1, _y0, _y1, _z0, _z1; unsigned char* _data;