From: curt Date: Tue, 23 Dec 1997 04:58:38 +0000 (+0000) Subject: Tweaked the sky coloring a bit to build in structures to allow finer rgb X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=e4890297a6a843f3130468a6afa5fb209532d130;p=simgear.git Tweaked the sky coloring a bit to build in structures to allow finer rgb control. --- diff --git a/Scenery/sky.c b/Scenery/sky.c index 6b2b062d..bbd8aeab 100644 --- a/Scenery/sky.c +++ b/Scenery/sky.c @@ -103,8 +103,8 @@ void fgSkyVerticesInit() { void fgSkyColorsInit() { struct fgLIGHT *l; float sun_angle, diff; - float outer_red_param, outer_red_amt, outer_red_diff; - float middle_red_param, middle_red_amt, middle_red_diff; + float outer_param[3], outer_amt[3], outer_diff[3]; + float middle_param[3], middle_amt[3], middle_diff[3]; int i, j; l = &cur_light_params; @@ -117,46 +117,55 @@ void fgSkyColorsInit() { if ( (sun_angle > 80.0) && (sun_angle < 100.0) ) { /* 0.0 - 0.4 */ - outer_red_param = (10.0 - fabs(90.0 - sun_angle)) / 25.0; - outer_red_diff = outer_red_param / 6.0; - } else { - outer_red_param = 0.0; - outer_red_diff = 0.0; - } - printf(" outer_red_param = %.2f outer_red_diff = %.2f\n", - outer_red_param, outer_red_diff); + outer_param[0] = (10.0 - fabs(90.0 - sun_angle)) / 25.0; + outer_param[1] = (10.0 - fabs(90.0 - sun_angle)) / 45.0; + outer_param[2] = 0.0; - if ( (sun_angle > 85.0) && (sun_angle < 95.0) ) { - /* 0.0 - 0.4 */ - middle_red_param = (5.0 - fabs(90.0 - sun_angle)) / 12.5; - middle_red_diff = middle_red_param / 6.0; + middle_param[0] = (10.0 - fabs(90.0 - sun_angle)) / 40.0; + middle_param[1] = (10.0 - fabs(90.0 - sun_angle)) / 60.0; + middle_param[2] = 0.0; + + outer_diff[0] = outer_param[0] / 6.0; + outer_diff[1] = outer_param[1] / 6.0; + outer_diff[2] = outer_param[2] / 6.0; + + middle_diff[0] = middle_param[0] / 6.0; + middle_diff[1] = middle_param[1] / 6.0; + middle_diff[2] = middle_param[2] / 6.0; } else { - middle_red_param = 0.0; - middle_red_diff = 0.0; + outer_param[0] = outer_param[1] = outer_param[2] = 0.0; + middle_param[0] = middle_param[1] = middle_param[2] = 0.0; + + outer_diff[0] = outer_diff[1] = outer_diff[2] = 0.0; + middle_diff[0] = middle_diff[1] = middle_diff[2] = 0.0; } - printf(" middle_red_param = %.2f middle_red_diff = %.2f\n", - middle_red_param, middle_red_diff); + /* printf(" outer_red_param = %.2f outer_red_diff = %.2f\n", + outer_red_param, outer_red_diff); */ /* calculate transition colors between sky and fog */ - outer_red_amt = outer_red_param; - middle_red_amt = middle_red_param; + for ( j = 0; j < 3; j++ ) { + outer_amt[j] = outer_param[j]; + middle_amt[j] = middle_param[j]; + } for ( i = 0; i < 6; i++ ) { for ( j = 0; j < 3; j++ ) { diff = l->sky_color[j] - l->fog_color[j]; + inner_color[i][j] = l->sky_color[j] - diff * 0.3; - middle_color[i][j] = l->sky_color[j] - diff * 0.9; - outer_color[i][j] = l->fog_color[j]; + middle_color[i][j] = l->sky_color[j] - diff * 0.9 + middle_amt[j]; + outer_color[i][j] = l->fog_color[j] + outer_amt[j]; + + if ( middle_color[i][j] > 1.0 ) { middle_color[i][j] = 1.0; } + if ( outer_color[i][j] > 1.0 ) { outer_color[i][j] = 1.0; } } - outer_color[i][0] += outer_red_amt; - middle_color[i][0] += middle_red_amt; - if ( outer_color[i][0] > 1.0 ) { outer_color[i][0] = 1.0; } - if ( middle_color[i][0] > 1.0 ) { middle_color[i][0] = 1.0; } inner_color[i][3] = middle_color[i][3] = outer_color[i][3] = l->sky_color[3]; - outer_red_amt -= outer_red_diff; - middle_red_amt -= middle_red_diff; + for ( j = 0; j < 3; j++ ) { + outer_amt[j] -= outer_diff[j]; + middle_amt[j] -= middle_diff[j]; + } printf("inner_color[%d] = %.2f %.2f %.2f %.2f\n", i, inner_color[i][0], inner_color[i][1], inner_color[i][2], inner_color[i][3]); @@ -168,26 +177,30 @@ void fgSkyColorsInit() { outer_color[i][3]); } - outer_red_amt = 0.0; - middle_red_amt = 0.0; + for ( j = 0; j < 3; j++ ) { + outer_amt[j] = 0.0; + middle_amt[j] = 0.0; + } for ( i = 6; i < 12; i++ ) { for ( j = 0; j < 3; j++ ) { diff = l->sky_color[j] - l->fog_color[j]; + inner_color[i][j] = l->sky_color[j] - diff * 0.3; - middle_color[i][j] = l->sky_color[j] - diff * 0.9; - outer_color[i][j] = l->fog_color[j]; + middle_color[i][j] = l->sky_color[j] - diff * 0.9 + middle_amt[j]; + outer_color[i][j] = l->fog_color[j] + outer_amt[j]; + + if ( middle_color[i][j] > 1.0 ) { middle_color[i][j] = 1.0; } + if ( outer_color[i][j] > 1.0 ) { outer_color[i][j] = 1.0; } } - outer_color[i][0] += outer_red_amt; - middle_color[i][0] += middle_red_amt; - if ( outer_color[i][0] > 1.0 ) { outer_color[i][0] = 1.0; } - if ( middle_color[i][0] > 1.0 ) { middle_color[i][0] = 1.0; } inner_color[i][3] = middle_color[i][3] = outer_color[i][3] = l->sky_color[3]; - outer_red_amt += outer_red_diff; - middle_red_amt += middle_red_diff; + for ( j = 0; j < 3; j++ ) { + outer_amt[j] += outer_diff[j]; + middle_amt[j] += middle_diff[j]; + } printf("inner_color[%d] = %.2f %.2f %.2f %.2f\n", i, inner_color[i][0], inner_color[i][1], inner_color[i][2], inner_color[i][3]); @@ -302,9 +315,13 @@ void fgSkyRender() { /* $Log$ -/* Revision 1.7 1997/12/22 23:45:48 curt -/* First stab at sunset/sunrise sky glow effects. +/* Revision 1.8 1997/12/23 04:58:38 curt +/* Tweaked the sky coloring a bit to build in structures to allow finer rgb +/* control. /* + * Revision 1.7 1997/12/22 23:45:48 curt + * First stab at sunset/sunrise sky glow effects. + * * Revision 1.6 1997/12/22 04:14:34 curt * Aligned sky with sun so dusk/dawn effects can be correct relative to the sun. *