From: curt Date: Wed, 4 Dec 2002 19:46:12 +0000 (+0000) Subject: Fixes for 0.3.1 release. X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=f2567f9af4c12c649d705b3cbd3a9fc6170592c0;p=simgear.git Fixes for 0.3.1 release. --- diff --git a/SimGear.dsp b/SimGear.dsp index d959cd54..ad0cb106 100644 --- a/SimGear.dsp +++ b/SimGear.dsp @@ -1154,6 +1154,66 @@ SOURCE=.\simgear\sky\clouds3d\vec3fv.cpp # End Source File # Begin Source File +SOURCE=.\simgear\sky\clouds3d\vec3fv.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\vec3f.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\vec4f.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\vec2f.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=.\simgear\sky\clouds3d\mat16fv.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1169,6 +1229,81 @@ SOURCE=.\simgear\sky\clouds3d\mat16fv.cpp # End Source File # Begin Source File +SOURCE=.\simgear\sky\clouds3d\mat16fv.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\mat33.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\mat33impl.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\mat44.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\mat44impl.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=.\simgear\sky\clouds3d\tri.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1184,6 +1319,21 @@ SOURCE=.\simgear\sky\clouds3d\tri.cpp # End Source File # Begin Source File +SOURCE=.\simgear\sky\clouds3d\tri.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=.\simgear\sky\clouds3d\plane.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1199,6 +1349,21 @@ SOURCE=.\simgear\sky\clouds3d\plane.cpp # End Source File # Begin Source File +SOURCE=.\simgear\sky\clouds3d\plane.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=.\simgear\sky\clouds3d\camera.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1214,6 +1379,21 @@ SOURCE=.\simgear\sky\clouds3d\camera.cpp # End Source File # Begin Source File +SOURCE=.\simgear\sky\clouds3d\camera.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=.\simgear\sky\clouds3d\camutils.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1229,7 +1409,7 @@ SOURCE=.\simgear\sky\clouds3d\camutils.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp +SOURCE=.\simgear\sky\clouds3d\camutils.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1244,7 +1424,7 @@ SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp +SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1259,7 +1439,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp +SOURCE=.\simgear\sky\clouds3d\minmaxbox.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1274,7 +1454,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp +SOURCE=.\simgear\sky\clouds3d\SkyAABBTree.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1289,7 +1469,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp +SOURCE=.\simgear\sky\clouds3d\SkyArchive.cpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1304,7 +1484,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp +SOURCE=.\simgear\sky\clouds3d\SkyArchive.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1319,7 +1499,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp +SOURCE=.\simgear\sky\clouds3d\SkyBoundingVolume.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1334,7 +1514,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp +SOURCE=.\simgear\sky\clouds3d\SkyBVTree.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1349,7 +1529,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.cpp +SOURCE=.\simgear\sky\clouds3d\SkyBVTreeSplitter.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1379,7 +1559,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyCloud.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyArchive.cpp +SOURCE=.\simgear\sky\clouds3d\SkyCloud.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1394,7 +1574,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyArchive.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkyUtil.cpp +SOURCE=.\simgear\sky\clouds3d\SkyCloudParticle.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1424,7 +1604,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyContext.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp +SOURCE=.\simgear\sky\clouds3d\SkyContext.hpp !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1439,7 +1619,367 @@ SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp # End Source File # Begin Source File -SOURCE=.\simgear\sky\clouds3d\SkySceneLoader.cpp +SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyLight.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyMaterial.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyRenderable.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstance.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGeneric.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkySceneLoader.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkySceneManager.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkySingleton.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyTexture.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyTextureState.hpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgclouds3d" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgclouds3d" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\sky\clouds3d\SkyUtil.cpp !IF "$(CFG)" == "SimGear - Win32 Release" diff --git a/configure.ac b/configure.ac index 032cf0d0..f2b7cedc 100644 --- a/configure.ac +++ b/configure.ac @@ -10,7 +10,7 @@ AC_CONFIG_SRCDIR([simgear/bucket/newbucket.cxx]) AC_PREREQ(2.52) dnl Initialize the automake stuff -AM_INIT_AUTOMAKE(SimGear, 0.3.0) +AM_INIT_AUTOMAKE(SimGear, 0.3.1) dnl Specify KAI C++ compiler and flags. dnl Borrowed with slight modification from blitz distribution. diff --git a/simgear/scene/sky/clouds3d/Makefile.am b/simgear/scene/sky/clouds3d/Makefile.am index a8b0b48c..1898860c 100644 --- a/simgear/scene/sky/clouds3d/Makefile.am +++ b/simgear/scene/sky/clouds3d/Makefile.am @@ -17,26 +17,37 @@ include_HEADERS = \ libsgclouds3d_a_SOURCES = \ $(EXTGL_SOURCE) \ - vec3fv.cpp \ - mat16fv.cpp \ - tri.cpp \ - plane.cpp \ - camera.cpp \ - camutils.cpp \ - minmaxbox.cpp \ - SkyMinMaxBox.cpp \ - SkyLight.cpp \ - SkyMaterial.cpp \ - SkyTextureManager.cpp \ - SkyTextureState.cpp \ - SkyDynamicTextureManager.cpp \ - SkyRenderableInstanceCloud.cpp \ - SkyRenderableInstanceGroup.cpp \ - SkyCloud.cpp \ - SkyArchive.cpp \ - SkyUtil.cpp \ - SkyContext.cpp \ - SkySceneManager.cpp \ - SkySceneLoader.cpp + vec3fv.cpp vec3fv.hpp vec3f.hpp vec4f.hpp vec2f.hpp \ + mat16fv.cpp mat16fv.hpp \ + mat33.hpp mat33impl.hpp \ + mat44.hpp mat44impl.hpp \ + tri.cpp tri.hpp \ + plane.cpp plane.hpp \ + camera.cpp camera.hpp \ + camutils.cpp camutils.hpp \ + minmaxbox.cpp minmaxbox.hpp \ + SkyAABBTree.hpp \ + SkyArchive.cpp SkyArchive.hpp \ + SkyBoundingVolume.hpp \ + SkyBVTree.hpp SkyBVTreeSplitter.hpp \ + SkyCloud.cpp SkyCloud.hpp \ + SkyCloudParticle.hpp \ + SkyContext.cpp SkyContext.hpp \ + SkyDynamicTextureManager.cpp SkyDynamicTextureManager.hpp \ + SkyLight.cpp SkyLight.hpp \ + SkyMaterial.cpp SkyMaterial.hpp \ + SkyMinMaxBox.cpp SkyMinMaxBox.hpp \ + SkyRenderable.hpp \ + SkyRenderableInstance.hpp \ + SkyRenderableInstanceCloud.cpp SkyRenderableInstanceCloud.hpp \ + SkyRenderableInstanceGeneric.hpp \ + SkyRenderableInstanceGroup.cpp SkyRenderableInstanceGroup.hpp \ + SkySceneLoader.cpp \ + SkySceneManager.cpp SkySceneManager.hpp \ + SkySingleton.hpp \ + SkyTexture.hpp \ + SkyTextureManager.cpp SkyTextureManager.hpp \ + SkyTextureState.cpp SkyTextureState.hpp \ + SkyUtil.cpp INCLUDES = -I$(top_srcdir)