From: mfranz Date: Thu, 7 Jul 2005 21:30:34 +0000 (+0000) Subject: - use color map information from new_gui.cxx and set puObject colors X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=f2bf0a7cb300c4e4e53b412de57fda3862a9d3d9;p=flightgear.git - use color map information from new_gui.cxx and set puObject colors accordingly; - cleanup (call all puObjects "obj" for easier editing/copying) - commented out code: (not-yet functional props preprocessor) --- diff --git a/src/GUI/dialog.cxx b/src/GUI/dialog.cxx index 173b9254d..874a84254 100644 --- a/src/GUI/dialog.cxx +++ b/src/GUI/dialog.cxx @@ -256,7 +256,8 @@ GUIInfo::~GUIInfo () //////////////////////////////////////////////////////////////////////// FGDialog::FGDialog (SGPropertyNode * props) - : _object(0) + : _object(0), + _gui((NewGUI *)globals->get_subsystem("gui")) { char* envp = ::getenv( "FG_FONTS" ); if ( envp != NULL ) { @@ -266,10 +267,6 @@ FGDialog::FGDialog (SGPropertyNode * props) _font_path.append( "Fonts" ); } - const sgVec4 background = {0.8, 0.8, 0.9, 0.85}; - const sgVec4 foreground = {0, 0, 0, 1}; - sgCopyVec4(_bgcolor, background); - sgCopyVec4(_fgcolor, foreground); display(props); } @@ -368,6 +365,9 @@ FGDialog::display (SGPropertyNode * props) bool userw = props->hasValue("width"); bool userh = props->hasValue("height"); + // Expand some elements. Has to be done before the layouter sees them. +// preprocess(props); + // Let the layout widget work in the same property subtree. LayoutWidget wid(props); @@ -413,91 +413,101 @@ FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight) int y = props->getIntValue("y", (parentHeight - height) / 2); string type = props->getName(); - sgVec4 color; - - if (type == "hrule" || type == "vrule") - sgCopyVec4(color, _fgcolor); - else - sgCopyVec4(color, _bgcolor); - - getColor(props->getNode("color"), color); - if (type == "") type = "dialog"; if (type == "dialog") { - puPopup * dialog; + puPopup * obj; bool draggable = props->getBoolValue("draggable", true); if (props->getBoolValue("modal", false)) - dialog = new puDialogBox(x, y); + obj = new puDialogBox(x, y); else - dialog = new fgPopup(x, y, draggable); - setupGroup(dialog, props, width, height, color, true); - return dialog; + obj = new fgPopup(x, y, draggable); + setupGroup(obj, props, width, height, true); + setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT); + return obj; + } else if (type == "group") { - puGroup * group = new puGroup(x, y); - setupGroup(group, props, width, height, color, false); - return group; + puGroup * obj = new puGroup(x, y); + setupGroup(obj, props, width, height, false); + setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT); + return obj; + } else if (type == "frame") { - puGroup * group = new puGroup(x, y); - setupGroup(group, props, width, height, color, true); - return group; + puGroup * obj = new puGroup(x, y); + setupGroup(obj, props, width, height, true); + setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT); + return obj; + } else if (type == "hrule" || type == "vrule") { - puFrame * rule = new puFrame(x, y, x + width, y + height); - rule->setBorderThickness(0); - rule->setColorScheme(color[0], color[1], color[2], color[3]); - return rule; + puFrame * obj = new puFrame(x, y, x + width, y + height); + obj->setBorderThickness(0); + setColor(obj, props, FOREGROUND); + return obj; + } else if (type == "list") { - puList * list = new puList(x, y, x + width, y + height); - setupObject(list, props); - return list; + puList * obj = new puList(x, y, x + width, y + height); + setupObject(obj, props); + setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT); + return obj; + } else if (type == "airport-list") { - AirportList * list = new AirportList(x, y, x + width, y + height); - setupObject(list, props); - return list; + AirportList * obj = new AirportList(x, y, x + width, y + height); + setupObject(obj, props); + setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT); + return obj; + } else if (type == "input") { - puInput * input = new puInput(x, y, x + width, y + height); - setupObject(input, props); - return input; + puInput * obj = new puInput(x, y, x + width, y + height); + setupObject(obj, props); + setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT); + return obj; + } else if (type == "text") { - puText * text = new puText(x, y); - setupObject(text, props); + puText * obj = new puText(x, y); + setupObject(obj, props); if (props->getNode("format")) { SGPropertyNode *live = props->getNode("live"); if (live && live->getBoolValue()) - text->setRenderCallback(format_callback, props); + obj->setRenderCallback(format_callback, props); else - format_callback(text, x, y, props); + format_callback(obj, x, y, props); } // Layed-out objects need their size set, and non-layout ones // get a different placement. - if(presetSize) text->setSize(width, height); - else text->setLabelPlace(PUPLACE_LABEL_DEFAULT); - return text; + if(presetSize) obj->setSize(width, height); + else obj->setLabelPlace(PUPLACE_LABEL_DEFAULT); + setColor(obj, props, LABEL); + return obj; + } else if (type == "checkbox") { - puButton * b; - b = new puButton(x, y, x + width, y + height, PUBUTTON_XCHECK); - b->setColourScheme(.8, .7, .7); // matches "PUI input pink" - setupObject(b, props); - return b; + puButton * obj; + obj = new puButton(x, y, x + width, y + height, PUBUTTON_XCHECK); + setupObject(obj, props); + setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT); + return obj; + } else if (type == "radio") { - puButton * b; - b = new puButton(x, y, x + width, y + height, PUBUTTON_CIRCLE); - b->setColourScheme(.8, .7, .7); // matches "PUI input pink" - setupObject(b, props); - return b; + puButton * obj; + obj = new puButton(x, y, x + width, y + height, PUBUTTON_CIRCLE); + setupObject(obj, props); + setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT); + return obj; + } else if (type == "button") { - puButton * b; + puButton * obj; const char * legend = props->getStringValue("legend", "[none]"); if (props->getBoolValue("one-shot", true)) - b = new puOneShot(x, y, legend); + obj = new puOneShot(x, y, legend); else - b = new puButton(x, y, legend); + obj = new puButton(x, y, legend); if(presetSize) - b->setSize(width, height); - setupObject(b, props); - return b; + obj->setSize(width, height); + setupObject(obj, props); + setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT); + return obj; + } else if (type == "combo") { vector value_nodes = props->getChildren("value"); char ** entries = make_char_array(value_nodes.size()); @@ -505,42 +515,49 @@ FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight) i < value_nodes.size(); i++, j--) entries[i] = strdup((char *)value_nodes[i]->getStringValue()); - puComboBox * combo = - new puComboBox(x, y, x + width, y + height, entries, + puComboBox * obj = new puComboBox(x, y, x + width, y + height, entries, props->getBoolValue("editable", false)); - setupObject(combo, props); - return combo; + setupObject(obj, props); + setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT); + return obj; + } else if (type == "slider") { bool vertical = props->getBoolValue("vertical", false); - puSlider * slider = new puSlider(x, y, (vertical ? height : width)); - slider->setMinValue(props->getFloatValue("min", 0.0)); - slider->setMaxValue(props->getFloatValue("max", 1.0)); - setupObject(slider, props); + puSlider * obj = new puSlider(x, y, (vertical ? height : width)); + obj->setMinValue(props->getFloatValue("min", 0.0)); + obj->setMaxValue(props->getFloatValue("max", 1.0)); + setupObject(obj, props); if(presetSize) - slider->setSize(width, height); - return slider; + obj->setSize(width, height); + setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT); + return obj; + } else if (type == "dial") { - puDial * dial = new puDial(x, y, width); - dial->setMinValue(props->getFloatValue("min", 0.0)); - dial->setMaxValue(props->getFloatValue("max", 1.0)); - dial->setWrap(props->getBoolValue("wrap", true)); - setupObject(dial, props); - return dial; + puDial * obj = new puDial(x, y, width); + obj->setMinValue(props->getFloatValue("min", 0.0)); + obj->setMaxValue(props->getFloatValue("max", 1.0)); + obj->setWrap(props->getBoolValue("wrap", true)); + setupObject(obj, props); + setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT); + return obj; + } else if (type == "textbox") { - int slider_width = props->getIntValue("slider", parentHeight); - int wrap = props->getBoolValue("wrap", true); - if (slider_width==0) slider_width=20; - puLargeInput * puTextBox = - new puLargeInput(x, y, x+width, x+height, 2, slider_width, wrap); - if (props->hasValue("editable")) - { - if (props->getBoolValue("editable")==false) - puTextBox->disableInput(); - else - puTextBox->enableInput(); - } - setupObject(puTextBox,props); - return puTextBox; + int slider_width = props->getIntValue("slider", parentHeight); + int wrap = props->getBoolValue("wrap", true); + if (slider_width==0) slider_width=20; + puLargeInput * obj = new puLargeInput(x, y, + x+width, x+height, 2, slider_width, wrap); + + if (props->hasValue("editable")) { + if (props->getBoolValue("editable")==false) + obj->disableInput(); + else + obj->enableInput(); + } + setupObject(obj, props); + setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT); + return obj; + } else if (type == "select") { vector value_nodes; SGPropertyNode * selection_node = @@ -554,10 +571,11 @@ FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight) i < value_nodes.size(); i++, j--) entries[i] = strdup((char *)value_nodes[i]->getName()); - puSelectBox * select = + puSelectBox * obj = new puSelectBox(x, y, x + width, y + height, entries); - setupObject(select, props); - return select; + setupObject(obj, props); + setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT); + return obj; } else { return 0; } @@ -592,11 +610,6 @@ FGDialog::setupObject (puObject * object, SGPropertyNode * props) object->setLabelFont( lfnt ); } - sgVec4 color; - sgCopyVec4(color, _fgcolor); - getColor(props->getNode("color"), color); - object->setColor(PUCOL_LABEL, color[0], color[1], color[2], color[3]); - if (props->hasValue("property")) { const char * name = props->getStringValue("name"); if (name == 0) @@ -635,13 +648,13 @@ FGDialog::setupObject (puObject * object, SGPropertyNode * props) void FGDialog::setupGroup (puGroup * group, SGPropertyNode * props, - int width, int height, sgVec4 color, bool makeFrame) + int width, int height, bool makeFrame) { setupObject(group, props); if (makeFrame) { puFrame* f = new puFrame(0, 0, width, height); - f->setColorScheme(color[0], color[1], color[2], color[3]); + setColor(f, props, BACKGROUND|FOREGROUND|HIGHLIGHT); } int nChildren = props->nChildren(); @@ -651,20 +664,62 @@ FGDialog::setupGroup (puGroup * group, SGPropertyNode * props, } void -FGDialog::getColor (const SGPropertyNode * prop, sgVec4 color) +FGDialog::setColor(puObject * object, SGPropertyNode * props, int which) { - if (!prop) - return; + string type = props->getName(); + // first set whole color scheme (see below for a description) + FGColor c = _gui->getColor("background"); + c.merge(_gui->getColor(type)); + c.merge(props->getNode("color")); + object->setColourScheme(c.red(), c.green(), c.blue(), c.alpha()); + + // now look for the 6 plib color qualities + const int numcol = 6; + const struct { + int mask; + int id; + const char *name; + } pucol[numcol] = { + BACKGROUND, PUCOL_BACKGROUND, "background", + FOREGROUND, PUCOL_FOREGROUND, "foreground", + HIGHLIGHT, PUCOL_HIGHLIGHT, "highlight", + LABEL, PUCOL_LABEL, "label", + LEGEND, PUCOL_LEGEND, "legend", + MISC, PUCOL_MISC, "misc", + }; + + for (int i = 0; i < numcol; i++) { + // merge in object color quality components (e.g. "button-background") + FGColor c(_gui->getColor(type)); + c.merge(_gui->getColor(type + '-' + pucol[i].name)); + if (c.isValid()) { + // merge in explicit color components from the XML structure () + if (which & pucol[i].mask) + c.merge(props->getNode("color")); + object->setColor(pucol[i].id, c.red(), c.green(), c.blue(), c.alpha()); + } + } +} - const SGPropertyNode *p; - if ((p = prop->getChild("red"))) - color[0] = p->getFloatValue(); - if ((p = prop->getChild("green"))) - color[1] = p->getFloatValue(); - if ((p = prop->getChild("blue"))) - color[2] = p->getFloatValue(); - if ((p = prop->getChild("alpha"))) - color[3] = p->getFloatValue(); +void +FGDialog::preprocess (SGPropertyNode * prop) +{ + for (int i = 0; i < prop->nChildren(); i++) { + SGPropertyNode *child = prop->getChild(i); + const char *name = child->getName(); + + if (!strcmp(name, "title")) { + prop->removeChild("title", child->getIndex(), false); + SGPropertyNode *tit = fgGetNode("/sim/gui/title"); + if (!tit) { + fprintf(stderr, "no tits here!\n"); + continue; + } + copyProperties(tit, prop->getChild(child->getIndex())); + writeProperties(cerr, prop, true); + } else + preprocess(prop->getChild(i)); + } } char ** diff --git a/src/GUI/dialog.hxx b/src/GUI/dialog.hxx index d0c6d70b9..743380535 100644 --- a/src/GUI/dialog.hxx +++ b/src/GUI/dialog.hxx @@ -19,6 +19,8 @@ SG_USING_STD(vector); class FGDialog; class FGBinding; +class NewGUI; +class FGColor; /** @@ -100,6 +102,15 @@ public: private: + enum { + BACKGROUND = 0x01, + FOREGROUND = 0x02, + HIGHLIGHT = 0x04, + LABEL = 0x08, + LEGEND = 0x10, + MISC = 0x20 + }; + // Private copy constructor to avoid unpleasant surprises. FGDialog (const FGDialog &); @@ -115,15 +126,21 @@ private: // Common configuration for all GUI group objects. void setupGroup (puGroup * group, SGPropertyNode * props, - int width, int height, sgVec4 color, - bool makeFrame = false); + int width, int height, bool makeFrame = false); - // Read color properties and merge them into color vector. - void getColor(const SGPropertyNode * prop, sgVec4 color); + // Set object colors: the "which" argument defines which color qualities + // (PUCOL_LABEL, etc.) should pick up the property. + void setColor(puObject * object, SGPropertyNode * props, int which = 0); + + // Expand some elements according to style templates. + void preprocess (SGPropertyNode * props); // The top-level PUI object. puObject * _object; + // The GUI subsystem. + NewGUI * _gui; + // PUI provides no way for userdata to be deleted automatically // with a GUI object, so we have to keep track of all the special // data we allocated and then free it manually when the dialog @@ -147,8 +164,6 @@ private: vector _char_arrays; SGPath _font_path; - sgVec4 _fgcolor; - sgVec4 _bgcolor; }; //