From: david Date: Sat, 5 Apr 2003 03:32:18 +0000 (+0000) Subject: Use "coverage" instead of "type". X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=f922e84eb62dff1bfa1691eff3fbe1d921fa4249;p=simgear.git Use "coverage" instead of "type". Rename "mostly-cloudy" to "broken" and "mostly-sunny" to "scattered", to follow standard weather terminology. Add "few". --- diff --git a/simgear/scene/sky/cloud.cxx b/simgear/scene/sky/cloud.cxx index 5cb994f0..5f5fd3b7 100644 --- a/simgear/scene/sky/cloud.cxx +++ b/simgear/scene/sky/cloud.cxx @@ -33,7 +33,7 @@ #include "cloud.hxx" ssgSimpleState * -SGCloudLayer::layer_states[SGCloudLayer::SG_MAX_CLOUD_TYPES]; +SGCloudLayer::layer_states[SGCloudLayer::SG_MAX_CLOUD_COVERAGES]; // Constructor @@ -49,12 +49,12 @@ SGCloudLayer::SGCloudLayer( const string &tex_path ) : layer_asl(0.0), layer_thickness(0.0), layer_transition(0.0), - layer_type(SG_CLOUD_CLEAR), + layer_coverage(SG_CLOUD_CLEAR), scale(4000.0), last_lon(0.0), last_lat(0.0) { - for ( int i = 0; i < SG_MAX_CLOUD_TYPES; ++i ) { + for ( int i = 0; i < SG_MAX_CLOUD_COVERAGES; ++i ) { layer_states[i] = NULL; } layer_root->addKid(layer_transform); @@ -118,17 +118,17 @@ SGCloudLayer::setTransition_m (float transition_m) layer_transition = transition_m; } -SGCloudLayer::Type -SGCloudLayer::getType () const +SGCloudLayer::Coverage +SGCloudLayer::getCoverage () const { - return layer_type; + return layer_coverage; } void -SGCloudLayer::setType (Type type) +SGCloudLayer::setCoverage (Coverage coverage) { - if (type != layer_type) { - layer_type = type; + if (coverage != layer_coverage) { + layer_coverage = coverage; rebuild(); } } @@ -147,18 +147,24 @@ SGCloudLayer::rebuild() layer_states[SG_CLOUD_OVERCAST] = SGCloudMakeState(cloud_path.str()); cloud_path.set(texture_path.str()); - cloud_path.append("mostlycloudy.rgba"); - layer_states[SG_CLOUD_MOSTLY_CLOUDY] + cloud_path.append("broken.rgba"); + layer_states[SG_CLOUD_BROKEN] = SGCloudMakeState(cloud_path.str()); cloud_path.set(texture_path.str()); - cloud_path.append("mostlysunny.rgba"); - layer_states[SG_CLOUD_MOSTLY_SUNNY] + cloud_path.append("scattered.rgba"); + layer_states[SG_CLOUD_SCATTERED] + = SGCloudMakeState(cloud_path.str()); + + cloud_path.set(texture_path.str()); + cloud_path.append("few.rgba"); + layer_states[SG_CLOUD_FEW] = SGCloudMakeState(cloud_path.str()); cloud_path.set(texture_path.str()); cloud_path.append("cirrus.rgba"); - layer_states[SG_CLOUD_CIRRUS] = SGCloudMakeState(cloud_path.str()); + layer_states[SG_CLOUD_CIRRUS] + = SGCloudMakeState(cloud_path.str()); layer_states[SG_CLOUD_CLEAR] = 0; } @@ -209,8 +215,8 @@ SGCloudLayer::rebuild() layer = new ssgVtxTable ( GL_TRIANGLE_STRIP, vl, NULL, tl, cl ); layer_transform->addKid( layer ); - if ( layer_states[layer_type] != NULL ) { - layer->setState( layer_states[layer_type] ); + if ( layer_states[layer_coverage] != NULL ) { + layer->setState( layer_states[layer_coverage] ); } // force a repaint of the sky colors with arbitrary defaults @@ -358,7 +364,7 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat, void SGCloudLayer::draw() { - if ( layer_type != SG_CLOUD_CLEAR ) { + if ( layer_coverage != SG_CLOUD_CLEAR ) { ssgCullAndDraw( layer_root ); } } diff --git a/simgear/scene/sky/cloud.hxx b/simgear/scene/sky/cloud.hxx index 36746d88..b346f613 100644 --- a/simgear/scene/sky/cloud.hxx +++ b/simgear/scene/sky/cloud.hxx @@ -37,13 +37,14 @@ class SGCloudLayer { public: - enum Type { + enum Coverage { SG_CLOUD_OVERCAST = 0, - SG_CLOUD_MOSTLY_CLOUDY, - SG_CLOUD_MOSTLY_SUNNY, + SG_CLOUD_BROKEN, + SG_CLOUD_SCATTERED, + SG_CLOUD_FEW, SG_CLOUD_CIRRUS, SG_CLOUD_CLEAR, - SG_MAX_CLOUD_TYPES + SG_MAX_CLOUD_COVERAGES }; // Constructors @@ -64,8 +65,8 @@ public: float getTransition_m () const; void setTransition_m (float transition_m); - Type getType () const; - void setType (Type type); + Coverage getCoverage () const; + void setCoverage (Coverage coverage); // build the cloud object void rebuild(); @@ -92,8 +93,8 @@ public: private: - static ssgSimpleState *layer_states[SG_MAX_CLOUD_TYPES]; - static int layer_sizes[SG_MAX_CLOUD_TYPES]; + static ssgSimpleState *layer_states[SG_MAX_CLOUD_COVERAGES]; + static int layer_sizes[SG_MAX_CLOUD_COVERAGES]; ssgRoot *layer_root; ssgTransform *layer_transform; @@ -109,7 +110,7 @@ private: float layer_asl; float layer_thickness; float layer_transition; - Type layer_type; + Coverage layer_coverage; float scale; // for handling texture coordinates to simulate cloud movement