From: fredb Date: Sat, 26 Jan 2008 07:48:05 +0000 (+0000) Subject: near and far are #defined in MSVC X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=fc55979c34e9e10b1f6d422789dbbebc9083cf40;p=flightgear.git near and far are #defined in MSVC --- diff --git a/src/Main/renderer.cxx b/src/Main/renderer.cxx index 41e313c09..6e93d57c3 100644 --- a/src/Main/renderer.cxx +++ b/src/Main/renderer.cxx @@ -855,13 +855,13 @@ FGRenderer::resize( int width, int height ) { } void FGRenderer::setCameraParameters(float vfov, float aspectRatio, - float near, float far) + float zNear, float zFar) { - near = .1; + zNear = .1; osgViewer::Viewer* viewer = globals->get_renderer()->getViewer(); viewer->getCamera()->setProjectionMatrixAsPerspective(vfov, 1.0f / aspectRatio, - near, far); + zNear, zFar); } bool diff --git a/src/Main/renderer.hxx b/src/Main/renderer.hxx index f651be821..918408bcd 100644 --- a/src/Main/renderer.hxx +++ b/src/Main/renderer.hxx @@ -43,7 +43,7 @@ public: /** Set all the camera parameters at once. aspectRatio is height / width. */ static void setCameraParameters(float vfov, float aspectRatio, - float near, float far); + float zNear, float zFar); /** Just pick into the scene and return the pick callbacks on the way ... */ static bool pick( unsigned x, unsigned y,