From: ehofman <ehofman>
Date: Sun, 30 Oct 2005 15:02:58 +0000 (+0000)
Subject: Remove some unused code.
X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=fe4f9070998491c66799c85b26373aaed33e6947;p=simgear.git

Remove some unused code.
---

diff --git a/configure.ac b/configure.ac
index 0c1206dd..8995695f 100644
--- a/configure.ac
+++ b/configure.ac
@@ -433,7 +433,6 @@ AC_CONFIG_FILES([ \
 	simgear/structure/Makefile \
 	simgear/threads/Makefile \
 	simgear/timing/Makefile \
-	simgear/xgl/Makefile \
 	simgear/xml/Makefile \
 ])
 AC_OUTPUT
diff --git a/simgear/xgl/.cvsignore b/simgear/xgl/.cvsignore
deleted file mode 100644
index e9955884..00000000
--- a/simgear/xgl/.cvsignore
+++ /dev/null
@@ -1,3 +0,0 @@
-.deps
-Makefile
-Makefile.in
diff --git a/simgear/xgl/Makefile.am b/simgear/xgl/Makefile.am
deleted file mode 100644
index 9729a1c3..00000000
--- a/simgear/xgl/Makefile.am
+++ /dev/null
@@ -1,9 +0,0 @@
-includedir = @includedir@/xgl
-
-lib_LIBRARIES = libsgxgl.a
-
-include_HEADERS = xgl.h
-
-libsgxgl_a_SOURCES = xgl.c xglUtils.c
-
-INCLUDES = -I$(top_srcdir)
diff --git a/simgear/xgl/xgl.c b/simgear/xgl/xgl.c
deleted file mode 100644
index 2e711957..00000000
--- a/simgear/xgl/xgl.c
+++ /dev/null
@@ -1,3035 +0,0 @@
-#ifdef HAVE_CONFIG_H
-#  include <simgear_config.h>
-#endif
-
-#include "xgl.h"
-
-#ifdef USING_GLUT
-#include GLUT_H
-#endif
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#ifdef HAVE_UNISTD_H
-#  include <unistd.h>
-#endif
-
-
-#ifdef XGL_TRACE
-
-#ifndef TRUE
-#define TRUE  1
-#define FALSE 0
-#endif
-
-GLboolean xglIsEnabled ( GLenum cap )
-{
-  if ( xglTraceIsEnabled("glIsEnabled") )
-    fprintf ( xglTraceFd, "  /* glIsEnabled ( (GLenum)%s ) ; */\n" , xglExpandGLenum ( (GLenum) cap ) ) ;
-
-  return glIsEnabled ( cap ) ;
-}
-
-GLboolean xglIsList ( GLuint list )
-{
-  if ( xglTraceIsEnabled("glIsList") )
-    fprintf ( xglTraceFd, "  /* glIsList ( (GLuint)%u ) ; */\n" , list ) ;
-
-  return glIsList ( list ) ;
-}
-
-GLenum xglGetError (  )
-{
-  if ( xglTraceIsEnabled("glGetError") )
-    fprintf ( xglTraceFd, "  /* glGetError (  ) ; */\n"  ) ;
-
-  return glGetError (  ) ;
-}
-
-GLint xglRenderMode ( GLenum mode )
-{
-  if ( xglTraceIsEnabled("glRenderMode") )
-    fprintf ( xglTraceFd, "  glRenderMode ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
-
-  return glRenderMode ( mode ) ;
-}
-
-GLuint xglGenLists ( GLsizei range )
-{
-  if ( xglTraceIsEnabled("glGenLists") )
-    fprintf ( xglTraceFd, "  glGenLists ( (GLsizei)%d ) ;\n" , range ) ;
-
-  return glGenLists ( range ) ;
-}
-
-const GLubyte* xglGetString ( GLenum name )
-{
-  if ( xglTraceIsEnabled("glGetString") )
-    fprintf ( xglTraceFd, "  /* glGetString ( (GLenum)%s ) ; */\n" , xglExpandGLenum ( (GLenum) name ) ) ;
-
-  return glGetString ( name ) ;
-}
-
-void xglAccum ( GLenum op, GLfloat value )
-{
-  if ( xglTraceIsEnabled("glAccum") )
-    fprintf ( xglTraceFd, "  glAccum ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) op ), value ) ;
-  if ( xglExecuteIsEnabled("glAccum") )
-    glAccum ( op, value ) ;
-}
-
-void xglAlphaFunc ( GLenum func, GLclampf ref )
-{
-  if ( xglTraceIsEnabled("glAlphaFunc") )
-    fprintf ( xglTraceFd, "  glAlphaFunc ( (GLenum)%s, (GLclampf)%ff ) ;\n" , xglExpandGLenum ( (GLenum) func ), ref ) ;
-  if ( xglExecuteIsEnabled("glAlphaFunc") )
-    glAlphaFunc ( func, ref ) ;
-}
-
-void xglArrayElementEXT ( GLint i )
-{
-  if ( xglTraceIsEnabled("glArrayElementEXT") )
-    fprintf ( xglTraceFd, "  glArrayElementEXT ( (GLint)%d ) ;\n" , i ) ;
-#ifdef GL_VERSION_1_1
-    glArrayElement ( i ) ;
-#else
-#ifdef GL_EXT_vertex_array
-  if ( xglExecuteIsEnabled("glArrayElementEXT") )
-    glArrayElementEXT ( i ) ;
-#else
-  fprintf ( xglTraceFd, "  glArrayElementEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-#endif
-}
-
-void xglBegin ( GLenum mode )
-{
-  if ( xglTraceIsEnabled("glBegin") )
-    fprintf ( xglTraceFd, "  glBegin ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
-  if ( xglExecuteIsEnabled("glBegin") )
-    glBegin ( mode ) ;
-}
-
-void xglBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap )
-{
-  if ( xglTraceIsEnabled("glBitmap") )
-    fprintf ( xglTraceFd, "  glBitmap ( (GLsizei)%d, (GLsizei)%d, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLubyte *)0x%08x ) ;\n" , width, height, xorig, yorig, xmove, ymove, bitmap ) ;
-  if ( xglExecuteIsEnabled("glBitmap") )
-    glBitmap ( width, height, xorig, yorig, xmove, ymove, bitmap ) ;
-}
-
-void xglBlendColorEXT ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
-{
-  if ( xglTraceIsEnabled("glBlendColorEXT") )
-    fprintf ( xglTraceFd, "  glBlendColorEXT ( (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff ) ;\n" , red, green, blue, alpha ) ;
-#ifdef GL_EXT_blend_color
-  if ( xglExecuteIsEnabled("glBlendColorEXT") )
-    glBlendColorEXT ( red, green, blue, alpha ) ;
-#else
-  fprintf ( xglTraceFd, "  glBlendColorEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-}
-
-void xglBlendEquationEXT ( GLenum mode )
-{
-  if ( xglTraceIsEnabled("glBlendEquationEXT") )
-    fprintf ( xglTraceFd, "  glBlendEquationEXT ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
-#ifdef GL_EXT_blend_minmax
-  if ( xglExecuteIsEnabled("glBlendEquationEXT") )
-    glBlendEquationEXT ( mode ) ;
-#else
-  fprintf ( xglTraceFd, "  glBlendEquationEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-}
-
-void xglBlendFunc ( GLenum sfactor, GLenum dfactor )
-{
-  if ( xglTraceIsEnabled("glBlendFunc") )
-    fprintf ( xglTraceFd, "  glBlendFunc ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) sfactor ), xglExpandGLenum ( (GLenum) dfactor ) ) ;
-  if ( xglExecuteIsEnabled("glBlendFunc") )
-    glBlendFunc ( sfactor, dfactor ) ;
-}
-
-void xglCallList ( GLuint list )
-{
-  if ( xglTraceIsEnabled("glCallList") )
-    fprintf ( xglTraceFd, "  glCallList ( (GLuint)%u ) ;\n" , list ) ;
-  if ( xglExecuteIsEnabled("glCallList") )
-    glCallList ( list ) ;
-}
-
-void xglCallLists ( GLsizei n, GLenum type, GLvoid* lists )
-{
-  if ( xglTraceIsEnabled("glCallLists") )
-    fprintf ( xglTraceFd, "  glCallLists ( (GLsizei)%d, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , n, xglExpandGLenum ( (GLenum) type ), lists ) ;
-  if ( xglExecuteIsEnabled("glCallLists") )
-    glCallLists ( n, type, lists ) ;
-}
-
-
-void xglClear ( GLbitfield mask )
-{
-  if ( xglTraceIsEnabled("glClear") )
-    switch ( mask )
-    {
-      case GL_COLOR_BUFFER_BIT :
-        fprintf ( xglTraceFd, "  glClear ( GL_COLOR_BUFFER_BIT ) ;\n" ) ;
-        break ;
-      case GL_DEPTH_BUFFER_BIT :
-        fprintf ( xglTraceFd, "  glClear ( GL_DEPTH_BUFFER_BIT ) ;\n" ) ;
-        break ;
-      case GL_ACCUM_BUFFER_BIT :
-        fprintf ( xglTraceFd, "  glClear ( GL_ACCUM_BUFFER_BIT ) ;\n" ) ;
-        break ;
-      case GL_STENCIL_BUFFER_BIT :
-        fprintf ( xglTraceFd, "  glClear ( GL_STENCIL_BUFFER_BIT ) ;\n" ) ;
-        break ;
-      case (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) :
-        fprintf ( xglTraceFd, "  glClear ( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ) ;\n" ) ;
-        break ;
-
-      default :
-        fprintf ( xglTraceFd, "  glClear ( (GLbitfield)0x%08x ) ;\n" , mask ) ; break ;
-    }
-
-  if ( xglExecuteIsEnabled("glClear") )
-    glClear ( mask ) ;
-}
-
-
-void xglClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
-{
-  if ( xglTraceIsEnabled("glClearAccum") )
-    fprintf ( xglTraceFd, "  glClearAccum ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , red, green, blue, alpha ) ;
-  if ( xglExecuteIsEnabled("glClearAccum") )
-    glClearAccum ( red, green, blue, alpha ) ;
-}
-
-void xglClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
-{
-  if ( xglTraceIsEnabled("glClearColor") )
-    fprintf ( xglTraceFd, "  glClearColor ( (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff ) ;\n" , red, green, blue, alpha ) ;
-  if ( xglExecuteIsEnabled("glClearColor") )
-    glClearColor ( red, green, blue, alpha ) ;
-}
-
-void xglClearDepth ( GLclampd depth )
-{
-  if ( xglTraceIsEnabled("glClearDepth") )
-    fprintf ( xglTraceFd, "  glClearDepth ( (GLclampd)%f ) ;\n" , depth ) ;
-  if ( xglExecuteIsEnabled("glClearDepth") )
-    glClearDepth ( depth ) ;
-}
-
-void xglClearIndex ( GLfloat c )
-{
-  if ( xglTraceIsEnabled("glClearIndex") )
-    fprintf ( xglTraceFd, "  glClearIndex ( (GLfloat)%ff ) ;\n" , c ) ;
-  if ( xglExecuteIsEnabled("glClearIndex") )
-    glClearIndex ( c ) ;
-}
-
-void xglClearStencil ( GLint s )
-{
-  if ( xglTraceIsEnabled("glClearStencil") )
-    fprintf ( xglTraceFd, "  glClearStencil ( (GLint)%d ) ;\n" , s ) ;
-  if ( xglExecuteIsEnabled("glClearStencil") )
-    glClearStencil ( s ) ;
-}
-
-void xglClipPlane ( GLenum plane, GLdouble* equation )
-{
-  if ( xglTraceIsEnabled("glClipPlane") )
-    fprintf ( xglTraceFd, "  glClipPlane ( (GLenum)%s, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) plane ), equation ) ;
-  if ( xglExecuteIsEnabled("glClipPlane") )
-    glClipPlane ( plane, equation ) ;
-}
-
-void xglColor3b ( GLbyte red, GLbyte green, GLbyte blue )
-{
-  if ( xglTraceIsEnabled("glColor3b") )
-    fprintf ( xglTraceFd, "  glColor3b ( (GLbyte)%d, (GLbyte)%d, (GLbyte)%d ) ;\n" , red, green, blue ) ;
-  if ( xglExecuteIsEnabled("glColor3b") )
-    glColor3b ( red, green, blue ) ;
-}
-
-void xglColor3bv ( GLbyte* v )
-{
-  if ( xglTraceIsEnabled("glColor3bv") )
-    fprintf ( xglTraceFd, "  glColor3bv ( xglBuild3bv((GLbyte)%d,(GLbyte)%d,(GLbyte)%d) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glColor3bv") )
-    glColor3bv ( v ) ;
-}
-
-void xglColor3d ( GLdouble red, GLdouble green, GLdouble blue )
-{
-  if ( xglTraceIsEnabled("glColor3d") )
-    fprintf ( xglTraceFd, "  glColor3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , red, green, blue ) ;
-  if ( xglExecuteIsEnabled("glColor3d") )
-    glColor3d ( red, green, blue ) ;
-}
-
-void xglColor3dv ( GLdouble* v )
-{
-  if ( xglTraceIsEnabled("glColor3dv") )
-    fprintf ( xglTraceFd, "  glColor3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glColor3dv") )
-    glColor3dv ( v ) ;
-}
-
-void xglColor3f ( GLfloat red, GLfloat green, GLfloat blue )
-{
-  if ( xglTraceIsEnabled("glColor3f") )
-    fprintf ( xglTraceFd, "  glColor3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , red, green, blue ) ;
-  if ( xglExecuteIsEnabled("glColor3f") )
-    glColor3f ( red, green, blue ) ;
-}
-
-void xglColor3fv ( GLfloat* v )
-{
-  if ( xglTraceIsEnabled("glColor3fv") )
-    fprintf ( xglTraceFd, "  glColor3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glColor3fv") )
-    glColor3fv ( v ) ;
-}
-
-void xglColor3i ( GLint red, GLint green, GLint blue )
-{
-  if ( xglTraceIsEnabled("glColor3i") )
-    fprintf ( xglTraceFd, "  glColor3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , red, green, blue ) ;
-  if ( xglExecuteIsEnabled("glColor3i") )
-    glColor3i ( red, green, blue ) ;
-}
-
-void xglColor3iv ( GLint* v )
-{
-  if ( xglTraceIsEnabled("glColor3iv") )
-    fprintf ( xglTraceFd, "  glColor3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glColor3iv") )
-    glColor3iv ( v ) ;
-}
-
-void xglColor3s ( GLshort red, GLshort green, GLshort blue )
-{
-  if ( xglTraceIsEnabled("glColor3s") )
-    fprintf ( xglTraceFd, "  glColor3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , red, green, blue ) ;
-  if ( xglExecuteIsEnabled("glColor3s") )
-    glColor3s ( red, green, blue ) ;
-}
-
-void xglColor3sv ( GLshort* v )
-{
-  if ( xglTraceIsEnabled("glColor3sv") )
-    fprintf ( xglTraceFd, "  glColor3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glColor3sv") )
-    glColor3sv ( v ) ;
-}
-
-void xglColor3ub ( GLubyte red, GLubyte green, GLubyte blue )
-{
-  if ( xglTraceIsEnabled("glColor3ub") )
-    fprintf ( xglTraceFd, "  glColor3ub ( (GLubyte)%u, (GLubyte)%u, (GLubyte)%u ) ;\n" , red, green, blue ) ;
-  if ( xglExecuteIsEnabled("glColor3ub") )
-    glColor3ub ( red, green, blue ) ;
-}
-
-void xglColor3ubv ( GLubyte* v )
-{
-  if ( xglTraceIsEnabled("glColor3ubv") )
-    fprintf ( xglTraceFd, "  glColor3ubv ( xglBuild3ubv((GLubyte)%d,(GLubyte)%d,(GLubyte)%d) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glColor3ubv") )
-    glColor3ubv ( v ) ;
-}
-
-void xglColor3ui ( GLuint red, GLuint green, GLuint blue )
-{
-  if ( xglTraceIsEnabled("glColor3ui") )
-    fprintf ( xglTraceFd, "  glColor3ui ( (GLuint)%u, (GLuint)%u, (GLuint)%u ) ;\n" , red, green, blue ) ;
-  if ( xglExecuteIsEnabled("glColor3ui") )
-    glColor3ui ( red, green, blue ) ;
-}
-
-void xglColor3uiv ( GLuint* v )
-{
-  if ( xglTraceIsEnabled("glColor3uiv") )
-    fprintf ( xglTraceFd, "  glColor3uiv ( xglBuild3uiv((GLuint)%d,(GLuint)%d,(GLuint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glColor3uiv") )
-    glColor3uiv ( v ) ;
-}
-
-void xglColor3us ( GLushort red, GLushort green, GLushort blue )
-{
-  if ( xglTraceIsEnabled("glColor3us") )
-    fprintf ( xglTraceFd, "  glColor3us ( (GLushort)%u, (GLushort)%u, (GLushort)%u ) ;\n" , red, green, blue ) ;
-  if ( xglExecuteIsEnabled("glColor3us") )
-    glColor3us ( red, green, blue ) ;
-}
-
-void xglColor3usv ( GLushort* v )
-{
-  if ( xglTraceIsEnabled("glColor3usv") )
-    fprintf ( xglTraceFd, "  glColor3usv ( xglBuild3usv((GLushort)%d,(GLushort)%d,(GLushort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glColor3usv") )
-    glColor3usv ( v ) ;
-}
-
-void xglColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )
-{
-  if ( xglTraceIsEnabled("glColor4b") )
-    fprintf ( xglTraceFd, "  glColor4b ( (GLbyte)%d, (GLbyte)%d, (GLbyte)%d, (GLbyte)%d ) ;\n" , red, green, blue, alpha ) ;
-  if ( xglExecuteIsEnabled("glColor4b") )
-    glColor4b ( red, green, blue, alpha ) ;
-}
-
-void xglColor4bv ( GLbyte* v )
-{
-  if ( xglTraceIsEnabled("glColor4bv") )
-    fprintf ( xglTraceFd, "  glColor4bv ( xglBuild4bv((GLbyte)%d,(GLbyte)%d,(GLbyte)%d,(GLbyte)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glColor4bv") )
-    glColor4bv ( v ) ;
-}
-
-void xglColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
-{
-  if ( xglTraceIsEnabled("glColor4d") )
-    fprintf ( xglTraceFd, "  glColor4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , red, green, blue, alpha ) ;
-  if ( xglExecuteIsEnabled("glColor4d") )
-    glColor4d ( red, green, blue, alpha ) ;
-}
-
-void xglColor4dv ( GLdouble* v )
-{
-  if ( xglTraceIsEnabled("glColor4dv") )
-    fprintf ( xglTraceFd, "  glColor4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glColor4dv") )
-    glColor4dv ( v ) ;
-}
-
-void xglColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
-{
-  if ( xglTraceIsEnabled("glColor4f") )
-    fprintf ( xglTraceFd, "  glColor4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , red, green, blue, alpha ) ;
-  if ( xglExecuteIsEnabled("glColor4f") )
-    glColor4f ( red, green, blue, alpha ) ;
-}
-
-void xglColor4fv ( GLfloat* v )
-{
-  if ( xglTraceIsEnabled("glColor4fv") )
-    fprintf ( xglTraceFd, "  glColor4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glColor4fv") )
-    glColor4fv ( v ) ;
-}
-
-void xglColor4i ( GLint red, GLint green, GLint blue, GLint alpha )
-{
-  if ( xglTraceIsEnabled("glColor4i") )
-    fprintf ( xglTraceFd, "  glColor4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , red, green, blue, alpha ) ;
-  if ( xglExecuteIsEnabled("glColor4i") )
-    glColor4i ( red, green, blue, alpha ) ;
-}
-
-void xglColor4iv ( GLint* v )
-{
-  if ( xglTraceIsEnabled("glColor4iv") )
-    fprintf ( xglTraceFd, "  glColor4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glColor4iv") )
-    glColor4iv ( v ) ;
-}
-
-void xglColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha )
-{
-  if ( xglTraceIsEnabled("glColor4s") )
-    fprintf ( xglTraceFd, "  glColor4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , red, green, blue, alpha ) ;
-  if ( xglExecuteIsEnabled("glColor4s") )
-    glColor4s ( red, green, blue, alpha ) ;
-}
-
-void xglColor4sv ( GLshort* v )
-{
-  if ( xglTraceIsEnabled("glColor4sv") )
-    fprintf ( xglTraceFd, "  glColor4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glColor4sv") )
-    glColor4sv ( v ) ;
-}
-
-void xglColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
-{
-  if ( xglTraceIsEnabled("glColor4ub") )
-    fprintf ( xglTraceFd, "  glColor4ub ( (GLubyte)%u, (GLubyte)%u, (GLubyte)%u, (GLubyte)%u ) ;\n" , red, green, blue, alpha ) ;
-  if ( xglExecuteIsEnabled("glColor4ub") )
-    glColor4ub ( red, green, blue, alpha ) ;
-}
-
-void xglColor4ubv ( GLubyte* v )
-{
-  if ( xglTraceIsEnabled("glColor4ubv") )
-    fprintf ( xglTraceFd, "  glColor4ubv ( xglBuild4ubv((GLubyte)%d,(GLubyte)%d,(GLubyte)%d,(GLubyte)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glColor4ubv") )
-    glColor4ubv ( v ) ;
-}
-
-void xglColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha )
-{
-  if ( xglTraceIsEnabled("glColor4ui") )
-    fprintf ( xglTraceFd, "  glColor4ui ( (GLuint)%u, (GLuint)%u, (GLuint)%u, (GLuint)%u ) ;\n" , red, green, blue, alpha ) ;
-  if ( xglExecuteIsEnabled("glColor4ui") )
-    glColor4ui ( red, green, blue, alpha ) ;
-}
-
-void xglColor4uiv ( GLuint* v )
-{
-  if ( xglTraceIsEnabled("glColor4uiv") )
-    fprintf ( xglTraceFd, "  glColor4uiv ( xglBuild4uiv((GLuint)%d,(GLuint)%d,(GLuint)%d,(GLuint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glColor4uiv") )
-    glColor4uiv ( v ) ;
-}
-
-void xglColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha )
-{
-  if ( xglTraceIsEnabled("glColor4us") )
-    fprintf ( xglTraceFd, "  glColor4us ( (GLushort)%u, (GLushort)%u, (GLushort)%u, (GLushort)%u ) ;\n" , red, green, blue, alpha ) ;
-  if ( xglExecuteIsEnabled("glColor4us") )
-    glColor4us ( red, green, blue, alpha ) ;
-}
-
-void xglColor4usv ( GLushort* v )
-{
-  if ( xglTraceIsEnabled("glColor4usv") )
-    fprintf ( xglTraceFd, "  glColor4usv ( xglBuild4usv((GLushort)%d,(GLushort)%d,(GLushort)%d,(GLushort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glColor4usv") )
-    glColor4usv ( v ) ;
-}
-
-void xglColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
-{
-  if ( xglTraceIsEnabled("glColorMask") )
-    fprintf ( xglTraceFd, "  glColorMask ( (GLboolean)%d, (GLboolean)%d, (GLboolean)%d, (GLboolean)%d ) ;\n" , red, green, blue, alpha ) ;
-  if ( xglExecuteIsEnabled("glColorMask") )
-    glColorMask ( red, green, blue, alpha ) ;
-}
-
-void xglColorMaterial ( GLenum face, GLenum mode )
-{
-  if ( xglTraceIsEnabled("glColorMaterial") )
-    fprintf ( xglTraceFd, "  glColorMaterial ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) mode ) ) ;
-  if ( xglExecuteIsEnabled("glColorMaterial") )
-    glColorMaterial ( face, mode ) ;
-}
-
-void xglColorPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void* ptr )
-{
-  if ( xglTraceIsEnabled("glColorPointerEXT") )
-    fprintf ( xglTraceFd, "  glColorPointerEXT ( (GLint)%d, (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
-#ifdef GL_VERSION_1_1
-    glColorPointer ( size, type, stride, ptr ) ;
-#else
-#ifdef GL_EXT_vertex_array
-  if ( xglExecuteIsEnabled("glColorPointerEXT") )
-    glColorPointerEXT ( size, type, stride, count, ptr ) ;
-#else
-  fprintf ( xglTraceFd, "  glColorPointerEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-#endif
-}
-
-void xglCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type )
-{
-  if ( xglTraceIsEnabled("glCopyPixels") )
-    fprintf ( xglTraceFd, "  glCopyPixels ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d, (GLenum)%s ) ;\n" , x, y, width, height, xglExpandGLenum ( (GLenum) type ) ) ;
-  if ( xglExecuteIsEnabled("glCopyPixels") )
-    glCopyPixels ( x, y, width, height, type ) ;
-}
-
-void xglCullFace ( GLenum mode )
-{
-  if ( xglTraceIsEnabled("glCullFace") )
-    fprintf ( xglTraceFd, "  glCullFace ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
-  if ( xglExecuteIsEnabled("glCullFace") )
-    glCullFace ( mode ) ;
-}
-
-void xglDeleteLists ( GLuint list, GLsizei range )
-{
-  if ( xglTraceIsEnabled("glDeleteLists") )
-    fprintf ( xglTraceFd, "  glDeleteLists ( (GLuint)%u, (GLsizei)%d ) ;\n" , list, range ) ;
-  if ( xglExecuteIsEnabled("glDeleteLists") )
-    glDeleteLists ( list, range ) ;
-}
-
-void xglDepthFunc ( GLenum func )
-{
-  if ( xglTraceIsEnabled("glDepthFunc") )
-    fprintf ( xglTraceFd, "  glDepthFunc ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) func ) ) ;
-  if ( xglExecuteIsEnabled("glDepthFunc") )
-    glDepthFunc ( func ) ;
-}
-
-void xglDepthMask ( GLboolean flag )
-{
-  if ( xglTraceIsEnabled("glDepthMask") )
-    fprintf ( xglTraceFd, "  glDepthMask ( (GLboolean)%d ) ;\n" , flag ) ;
-  if ( xglExecuteIsEnabled("glDepthMask") )
-    glDepthMask ( flag ) ;
-}
-
-void xglDepthRange ( GLclampd near_val, GLclampd far_val )
-{
-  if ( xglTraceIsEnabled("glDepthRange") )
-    fprintf ( xglTraceFd, "  glDepthRange ( (GLclampd)%f, (GLclampd)%f ) ;\n" , near_val, far_val ) ;
-  if ( xglExecuteIsEnabled("glDepthRange") )
-    glDepthRange ( near_val, far_val ) ;
-}
-
-void xglDisable ( GLenum cap )
-{
-  if ( xglTraceIsEnabled("glDisable") )
-    fprintf ( xglTraceFd, "  glDisable ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) cap ) ) ;
-  if ( xglExecuteIsEnabled("glDisable") )
-    glDisable ( cap ) ;
-}
-
-void xglDrawArraysEXT ( GLenum mode, GLint first, GLsizei count )
-{
-  if ( xglTraceIsEnabled("glDrawArraysEXT") )
-    fprintf ( xglTraceFd, "  glDrawArraysEXT ( (GLenum)%s, (GLint)%d, (GLsizei)%d ) ;\n" , xglExpandGLenum ( (GLenum) mode ), first, count ) ;
-#ifdef GL_VERSION_1_1
-    glDrawArrays ( mode, first, count ) ;
-#else
-#ifdef GL_EXT_vertex_array
-  if ( xglExecuteIsEnabled("glDrawArraysEXT") )
-    glDrawArraysEXT ( mode, first, count ) ;
-#else
-  fprintf ( xglTraceFd, "  glDrawArraysEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-#endif
-}
-
-void xglDrawBuffer ( GLenum mode )
-{
-  if ( xglTraceIsEnabled("glDrawBuffer") )
-    fprintf ( xglTraceFd, "  glDrawBuffer ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
-  if ( xglExecuteIsEnabled("glDrawBuffer") )
-    glDrawBuffer ( mode ) ;
-}
-
-void xglDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels )
-{
-  if ( xglTraceIsEnabled("glDrawPixels") )
-    fprintf ( xglTraceFd, "  glDrawPixels ( (GLsizei)%d, (GLsizei)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , width, height, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
-  if ( xglExecuteIsEnabled("glDrawPixels") )
-    glDrawPixels ( width, height, format, type, pixels ) ;
-}
-
-void xglEdgeFlag ( GLboolean flag )
-{
-  if ( xglTraceIsEnabled("glEdgeFlag") )
-    fprintf ( xglTraceFd, "  glEdgeFlag ( (GLboolean)%d ) ;\n" , flag ) ;
-  if ( xglExecuteIsEnabled("glEdgeFlag") )
-    glEdgeFlag ( flag ) ;
-}
-
-void xglEdgeFlagPointerEXT ( GLsizei stride, GLsizei count, GLboolean* ptr )
-{
-  if ( xglTraceIsEnabled("glEdgeFlagPointerEXT") )
-    fprintf ( xglTraceFd, "  glEdgeFlagPointerEXT ( (GLsizei)%d, (GLsizei)%d, (GLboolean *)0x%08x ) ;\n" , stride, count, ptr ) ;
-#ifdef GL_VERSION_1_1
-    glEdgeFlagPointer ( stride, ptr ) ;
-#else
-#ifdef GL_EXT_vertex_array
-  if ( xglExecuteIsEnabled("glEdgeFlagPointerEXT") )
-    glEdgeFlagPointerEXT ( stride, count, ptr ) ;
-#else
-  fprintf ( xglTraceFd, "  glEdgeFlagPointerEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-#endif
-}
-
-void xglEdgeFlagv ( GLboolean* flag )
-{
-  if ( xglTraceIsEnabled("glEdgeFlagv") )
-    fprintf ( xglTraceFd, "  glEdgeFlagv ( (GLboolean *)0x%08x ) ;\n" , flag ) ;
-  if ( xglExecuteIsEnabled("glEdgeFlagv") )
-    glEdgeFlagv ( flag ) ;
-}
-
-void xglEnable ( GLenum cap )
-{
-  if ( xglTraceIsEnabled("glEnable") )
-    fprintf ( xglTraceFd, "  glEnable ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) cap ) ) ;
-  if ( xglExecuteIsEnabled("glEnable") )
-    glEnable ( cap ) ;
-}
-
-void xglEnd (  )
-{
-  if ( xglTraceIsEnabled("glEnd") )
-    fprintf ( xglTraceFd, "  glEnd (  ) ;\n"  ) ;
-  if ( xglExecuteIsEnabled("glEnd") )
-    glEnd (  ) ;
-}
-
-void xglEndList (  )
-{
-  if ( xglTraceIsEnabled("glEndList") )
-    fprintf ( xglTraceFd, "  glEndList (  ) ;\n"  ) ;
-  if ( xglExecuteIsEnabled("glEndList") )
-    glEndList (  ) ;
-}
-
-void xglEvalCoord1d ( GLdouble u )
-{
-  if ( xglTraceIsEnabled("glEvalCoord1d") )
-    fprintf ( xglTraceFd, "  glEvalCoord1d ( (GLdouble)%f ) ;\n" , u ) ;
-  if ( xglExecuteIsEnabled("glEvalCoord1d") )
-    glEvalCoord1d ( u ) ;
-}
-
-void xglEvalCoord1dv ( GLdouble* u )
-{
-  if ( xglTraceIsEnabled("glEvalCoord1dv") )
-    fprintf ( xglTraceFd, "  glEvalCoord1dv ( xglBuild1dv((GLdouble)%f) ) ;\n" , u[0] ) ;
-  if ( xglExecuteIsEnabled("glEvalCoord1dv") )
-    glEvalCoord1dv ( u ) ;
-}
-
-void xglEvalCoord1f ( GLfloat u )
-{
-  if ( xglTraceIsEnabled("glEvalCoord1f") )
-    fprintf ( xglTraceFd, "  glEvalCoord1f ( (GLfloat)%ff ) ;\n" , u ) ;
-  if ( xglExecuteIsEnabled("glEvalCoord1f") )
-    glEvalCoord1f ( u ) ;
-}
-
-void xglEvalCoord1fv ( GLfloat* u )
-{
-  if ( xglTraceIsEnabled("glEvalCoord1fv") )
-    fprintf ( xglTraceFd, "  glEvalCoord1fv ( xglBuild1fv((GLfloat)%ff) ) ;\n" , u[0] ) ;
-  if ( xglExecuteIsEnabled("glEvalCoord1fv") )
-    glEvalCoord1fv ( u ) ;
-}
-
-void xglEvalCoord2d ( GLdouble u, GLdouble v )
-{
-  if ( xglTraceIsEnabled("glEvalCoord2d") )
-    fprintf ( xglTraceFd, "  glEvalCoord2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , u, v ) ;
-  if ( xglExecuteIsEnabled("glEvalCoord2d") )
-    glEvalCoord2d ( u, v ) ;
-}
-
-void xglEvalCoord2dv ( GLdouble* u )
-{
-  if ( xglTraceIsEnabled("glEvalCoord2dv") )
-    fprintf ( xglTraceFd, "  glEvalCoord2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , u[0], u[1] ) ;
-  if ( xglExecuteIsEnabled("glEvalCoord2dv") )
-    glEvalCoord2dv ( u ) ;
-}
-
-void xglEvalCoord2f ( GLfloat u, GLfloat v )
-{
-  if ( xglTraceIsEnabled("glEvalCoord2f") )
-    fprintf ( xglTraceFd, "  glEvalCoord2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , u, v ) ;
-  if ( xglExecuteIsEnabled("glEvalCoord2f") )
-    glEvalCoord2f ( u, v ) ;
-}
-
-void xglEvalCoord2fv ( GLfloat* u )
-{
-  if ( xglTraceIsEnabled("glEvalCoord2fv") )
-    fprintf ( xglTraceFd, "  glEvalCoord2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , u[0], u[1] ) ;
-  if ( xglExecuteIsEnabled("glEvalCoord2fv") )
-    glEvalCoord2fv ( u ) ;
-}
-
-void xglEvalMesh1 ( GLenum mode, GLint i1, GLint i2 )
-{
-  if ( xglTraceIsEnabled("glEvalMesh1") )
-    fprintf ( xglTraceFd, "  glEvalMesh1 ( (GLenum)%s, (GLint)%d, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) mode ), i1, i2 ) ;
-  if ( xglExecuteIsEnabled("glEvalMesh1") )
-    glEvalMesh1 ( mode, i1, i2 ) ;
-}
-
-void xglEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
-{
-  if ( xglTraceIsEnabled("glEvalMesh2") )
-    fprintf ( xglTraceFd, "  glEvalMesh2 ( (GLenum)%s, (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) mode ), i1, i2, j1, j2 ) ;
-  if ( xglExecuteIsEnabled("glEvalMesh2") )
-    glEvalMesh2 ( mode, i1, i2, j1, j2 ) ;
-}
-
-void xglEvalPoint1 ( GLint i )
-{
-  if ( xglTraceIsEnabled("glEvalPoint1") )
-    fprintf ( xglTraceFd, "  glEvalPoint1 ( (GLint)%d ) ;\n" , i ) ;
-  if ( xglExecuteIsEnabled("glEvalPoint1") )
-    glEvalPoint1 ( i ) ;
-}
-
-void xglEvalPoint2 ( GLint i, GLint j )
-{
-  if ( xglTraceIsEnabled("glEvalPoint2") )
-    fprintf ( xglTraceFd, "  glEvalPoint2 ( (GLint)%d, (GLint)%d ) ;\n" , i, j ) ;
-  if ( xglExecuteIsEnabled("glEvalPoint2") )
-    glEvalPoint2 ( i, j ) ;
-}
-
-void xglFeedbackBuffer ( GLsizei size, GLenum type, GLfloat* buffer )
-{
-  if ( xglTraceIsEnabled("glFeedbackBuffer") )
-    fprintf ( xglTraceFd, "  glFeedbackBuffer ( (GLsizei)%d, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), buffer ) ;
-  if ( xglExecuteIsEnabled("glFeedbackBuffer") )
-    glFeedbackBuffer ( size, type, buffer ) ;
-}
-
-void xglFinish (  )
-{
-  if ( xglTraceIsEnabled("glFinish") )
-    fprintf ( xglTraceFd, "  glFinish (  ) ;\n"  ) ;
-  if ( xglExecuteIsEnabled("glFinish") )
-    glFinish (  ) ;
-}
-
-void xglFlush (  )
-{
-  if ( xglTraceIsEnabled("glFlush") )
-    fprintf ( xglTraceFd, "  glFlush (  ) ;\n"  ) ;
-  if ( xglExecuteIsEnabled("glFlush") )
-    glFlush (  ) ;
-}
-
-void xglFogf ( GLenum pname, GLfloat param )
-{
-  if ( xglTraceIsEnabled("glFogf") )
-    fprintf ( xglTraceFd, "  glFogf ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glFogf") )
-    glFogf ( pname, param ) ;
-}
-
-void xglFogfv ( GLenum pname, GLfloat* params )
-{
-  if ( xglTraceIsEnabled("glFogfv") )
-    fprintf ( xglTraceFd, "  glFogfv ( (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glFogfv") )
-    glFogfv ( pname, params ) ;
-}
-
-void xglFogi ( GLenum pname, GLint param )
-{
-  if ( xglTraceIsEnabled("glFogi") )
-    fprintf ( xglTraceFd, "  glFogi ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glFogi") )
-    glFogi ( pname, param ) ;
-}
-
-void xglFogiv ( GLenum pname, GLint* params )
-{
-  if ( xglTraceIsEnabled("glFogiv") )
-    fprintf ( xglTraceFd, "  glFogiv ( (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glFogiv") )
-    glFogiv ( pname, params ) ;
-}
-
-void xglFrontFace ( GLenum mode )
-{
-  if ( xglTraceIsEnabled("glFrontFace") )
-    fprintf ( xglTraceFd, "  glFrontFace ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
-  if ( xglExecuteIsEnabled("glFrontFace") )
-    glFrontFace ( mode ) ;
-}
-
-void xglFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val )
-{
-  if ( xglTraceIsEnabled("glFrustum") )
-    fprintf ( xglTraceFd, "  glFrustum ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , left, right, bottom, top, near_val, far_val ) ;
-  if ( xglExecuteIsEnabled("glFrustum") )
-    glFrustum ( left, right, bottom, top, near_val, far_val ) ;
-}
-
-void xglGetBooleanv ( GLenum pname, GLboolean* params )
-{
-  if ( xglTraceIsEnabled("glGetBooleanv") )
-    fprintf ( xglTraceFd, "  /* glGetBooleanv ( (GLenum)%s, (GLboolean *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glGetBooleanv") )
-    glGetBooleanv ( pname, params ) ;
-}
-
-void xglGetClipPlane ( GLenum plane, GLdouble* equation )
-{
-  if ( xglTraceIsEnabled("glGetClipPlane") )
-    fprintf ( xglTraceFd, "  /* glGetClipPlane ( (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) plane ), equation ) ;
-  if ( xglExecuteIsEnabled("glGetClipPlane") )
-    glGetClipPlane ( plane, equation ) ;
-}
-
-void xglGetDoublev ( GLenum pname, GLdouble* params )
-{
-  if ( xglTraceIsEnabled("glGetDoublev") )
-    fprintf ( xglTraceFd, "  /* glGetDoublev ( (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glGetDoublev") )
-    glGetDoublev ( pname, params ) ;
-}
-
-void xglGetFloatv ( GLenum pname, GLfloat* params )
-{
-  if ( xglTraceIsEnabled("glGetFloatv") )
-    fprintf ( xglTraceFd, "  /* glGetFloatv ( (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glGetFloatv") )
-    glGetFloatv ( pname, params ) ;
-}
-
-void xglGetIntegerv ( GLenum pname, GLint* params )
-{
-  if ( xglTraceIsEnabled("glGetIntegerv") )
-    fprintf ( xglTraceFd, "  /* glGetIntegerv ( (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glGetIntegerv") )
-    glGetIntegerv ( pname, params ) ;
-}
-
-void xglGetLightfv ( GLenum light, GLenum pname, GLfloat* params )
-{
-  if ( xglTraceIsEnabled("glGetLightfv") )
-    fprintf ( xglTraceFd, "  /* glGetLightfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glGetLightfv") )
-    glGetLightfv ( light, pname, params ) ;
-}
-
-void xglGetLightiv ( GLenum light, GLenum pname, GLint* params )
-{
-  if ( xglTraceIsEnabled("glGetLightiv") )
-    fprintf ( xglTraceFd, "  /* glGetLightiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glGetLightiv") )
-    glGetLightiv ( light, pname, params ) ;
-}
-
-void xglGetMapdv ( GLenum target, GLenum query, GLdouble* v )
-{
-  if ( xglTraceIsEnabled("glGetMapdv") )
-    fprintf ( xglTraceFd, "  /* glGetMapdv ( (GLenum)%s, (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) query ), v ) ;
-  if ( xglExecuteIsEnabled("glGetMapdv") )
-    glGetMapdv ( target, query, v ) ;
-}
-
-void xglGetMapfv ( GLenum target, GLenum query, GLfloat* v )
-{
-  if ( xglTraceIsEnabled("glGetMapfv") )
-    fprintf ( xglTraceFd, "  /* glGetMapfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) query ), v ) ;
-  if ( xglExecuteIsEnabled("glGetMapfv") )
-    glGetMapfv ( target, query, v ) ;
-}
-
-void xglGetMapiv ( GLenum target, GLenum query, GLint* v )
-{
-  if ( xglTraceIsEnabled("glGetMapiv") )
-    fprintf ( xglTraceFd, "  /* glGetMapiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) query ), v ) ;
-  if ( xglExecuteIsEnabled("glGetMapiv") )
-    glGetMapiv ( target, query, v ) ;
-}
-
-void xglGetMaterialfv ( GLenum face, GLenum pname, GLfloat* params )
-{
-  if ( xglTraceIsEnabled("glGetMaterialfv") )
-    fprintf ( xglTraceFd, "  /* glGetMaterialfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glGetMaterialfv") )
-    glGetMaterialfv ( face, pname, params ) ;
-}
-
-void xglGetMaterialiv ( GLenum face, GLenum pname, GLint* params )
-{
-  if ( xglTraceIsEnabled("glGetMaterialiv") )
-    fprintf ( xglTraceFd, "  /* glGetMaterialiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glGetMaterialiv") )
-    glGetMaterialiv ( face, pname, params ) ;
-}
-
-void xglGetPixelMapfv ( GLenum map, GLfloat* values )
-{
-  if ( xglTraceIsEnabled("glGetPixelMapfv") )
-    fprintf ( xglTraceFd, "  /* glGetPixelMapfv ( (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) map ), values ) ;
-  if ( xglExecuteIsEnabled("glGetPixelMapfv") )
-    glGetPixelMapfv ( map, values ) ;
-}
-
-void xglGetPixelMapuiv ( GLenum map, GLuint* values )
-{
-  if ( xglTraceIsEnabled("glGetPixelMapuiv") )
-    fprintf ( xglTraceFd, "  /* glGetPixelMapuiv ( (GLenum)%s, (GLuint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) map ), values ) ;
-  if ( xglExecuteIsEnabled("glGetPixelMapuiv") )
-    glGetPixelMapuiv ( map, values ) ;
-}
-
-void xglGetPixelMapusv ( GLenum map, GLushort* values )
-{
-  if ( xglTraceIsEnabled("glGetPixelMapusv") )
-    fprintf ( xglTraceFd, "  /* glGetPixelMapusv ( (GLenum)%s, (GLushort *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) map ), values ) ;
-  if ( xglExecuteIsEnabled("glGetPixelMapusv") )
-    glGetPixelMapusv ( map, values ) ;
-}
-
-void xglGetPointervEXT ( GLenum pname, void** params )
-{
-  if ( xglTraceIsEnabled("glGetPointervEXT") )
-    fprintf ( xglTraceFd, "  /* glGetPointervEXT ( (GLenum)%s, (void **)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
-#ifdef GL_VERSION_1_1
-    glGetPointerv ( pname, params ) ;
-#else
-#ifdef GL_EXT_vertex_array
-  if ( xglExecuteIsEnabled("glGetPointervEXT") )
-    glGetPointervEXT ( pname, params ) ;
-#else
-  fprintf ( xglTraceFd, "  glGetPointervEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-#endif
-}
-
-void xglGetPolygonStipple ( GLubyte* mask )
-{
-  if ( xglTraceIsEnabled("glGetPolygonStipple") )
-    fprintf ( xglTraceFd, "  /* glGetPolygonStipple ( (GLubyte *)0x%08x ) ; */\n" , mask ) ;
-  if ( xglExecuteIsEnabled("glGetPolygonStipple") )
-    glGetPolygonStipple ( mask ) ;
-}
-
-void xglGetTexEnvfv ( GLenum target, GLenum pname, GLfloat* params )
-{
-  if ( xglTraceIsEnabled("glGetTexEnvfv") )
-    fprintf ( xglTraceFd, "  /* glGetTexEnvfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glGetTexEnvfv") )
-    glGetTexEnvfv ( target, pname, params ) ;
-}
-
-void xglGetTexEnviv ( GLenum target, GLenum pname, GLint* params )
-{
-  if ( xglTraceIsEnabled("glGetTexEnviv") )
-    fprintf ( xglTraceFd, "  /* glGetTexEnviv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glGetTexEnviv") )
-    glGetTexEnviv ( target, pname, params ) ;
-}
-
-void xglGetTexGendv ( GLenum coord, GLenum pname, GLdouble* params )
-{
-  if ( xglTraceIsEnabled("glGetTexGendv") )
-    fprintf ( xglTraceFd, "  /* glGetTexGendv ( (GLenum)%s, (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glGetTexGendv") )
-    glGetTexGendv ( coord, pname, params ) ;
-}
-
-void xglGetTexGenfv ( GLenum coord, GLenum pname, GLfloat* params )
-{
-  if ( xglTraceIsEnabled("glGetTexGenfv") )
-    fprintf ( xglTraceFd, "  /* glGetTexGenfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glGetTexGenfv") )
-    glGetTexGenfv ( coord, pname, params ) ;
-}
-
-void xglGetTexGeniv ( GLenum coord, GLenum pname, GLint* params )
-{
-  if ( xglTraceIsEnabled("glGetTexGeniv") )
-    fprintf ( xglTraceFd, "  /* glGetTexGeniv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glGetTexGeniv") )
-    glGetTexGeniv ( coord, pname, params ) ;
-}
-
-void xglGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels )
-{
-  if ( xglTraceIsEnabled("glGetTexImage") )
-    fprintf ( xglTraceFd, "  /* glGetTexImage ( (GLenum)%s, (GLint)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), level, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
-  if ( xglExecuteIsEnabled("glGetTexImage") )
-    glGetTexImage ( target, level, format, type, pixels ) ;
-}
-
-void xglGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat* params )
-{
-  if ( xglTraceIsEnabled("glGetTexLevelParameterfv") )
-    fprintf ( xglTraceFd, "  /* glGetTexLevelParameterfv ( (GLenum)%s, (GLint)%d, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), level, xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glGetTexLevelParameterfv") )
-    glGetTexLevelParameterfv ( target, level, pname, params ) ;
-}
-
-void xglGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint* params )
-{
-  if ( xglTraceIsEnabled("glGetTexLevelParameteriv") )
-    fprintf ( xglTraceFd, "  /* glGetTexLevelParameteriv ( (GLenum)%s, (GLint)%d, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), level, xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glGetTexLevelParameteriv") )
-    glGetTexLevelParameteriv ( target, level, pname, params ) ;
-}
-
-void xglGetTexParameterfv ( GLenum target, GLenum pname, GLfloat* params )
-{
-  if ( xglTraceIsEnabled("glGetTexParameterfv") )
-    fprintf ( xglTraceFd, "  /* glGetTexParameterfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glGetTexParameterfv") )
-    glGetTexParameterfv ( target, pname, params ) ;
-}
-
-void xglGetTexParameteriv ( GLenum target, GLenum pname, GLint* params )
-{
-  if ( xglTraceIsEnabled("glGetTexParameteriv") )
-    fprintf ( xglTraceFd, "  /* glGetTexParameteriv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glGetTexParameteriv") )
-    glGetTexParameteriv ( target, pname, params ) ;
-}
-
-void xglHint ( GLenum target, GLenum mode )
-{
-  if ( xglTraceIsEnabled("glHint") )
-    fprintf ( xglTraceFd, "  glHint ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) mode ) ) ;
-  if ( xglExecuteIsEnabled("glHint") )
-    glHint ( target, mode ) ;
-}
-
-void xglIndexMask ( GLuint mask )
-{
-  if ( xglTraceIsEnabled("glIndexMask") )
-    fprintf ( xglTraceFd, "  glIndexMask ( (GLuint)%u ) ;\n" , mask ) ;
-  if ( xglExecuteIsEnabled("glIndexMask") )
-    glIndexMask ( mask ) ;
-}
-
-void xglIndexPointerEXT ( GLenum type, GLsizei stride, GLsizei count, void* ptr )
-{
-  if ( xglTraceIsEnabled("glIndexPointerEXT") )
-    fprintf ( xglTraceFd, "  glIndexPointerEXT ( (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
-#ifdef GL_VERSION_1_1
-    glIndexPointer ( type, stride, ptr ) ;
-#else
-#ifdef GL_EXT_vertex_array
-  if ( xglExecuteIsEnabled("glIndexPointerEXT") )
-    glIndexPointerEXT ( type, stride, count, ptr ) ;
-#else
-  fprintf ( xglTraceFd, "  glIndexPointerEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-#endif
-}
-
-void xglIndexd ( GLdouble c )
-{
-  if ( xglTraceIsEnabled("glIndexd") )
-    fprintf ( xglTraceFd, "  glIndexd ( (GLdouble)%f ) ;\n" , c ) ;
-  if ( xglExecuteIsEnabled("glIndexd") )
-    glIndexd ( c ) ;
-}
-
-void xglIndexdv ( GLdouble* c )
-{
-  if ( xglTraceIsEnabled("glIndexdv") )
-    fprintf ( xglTraceFd, "  glIndexdv ( (GLdouble *)0x%08x ) ;\n" , c ) ;
-  if ( xglExecuteIsEnabled("glIndexdv") )
-    glIndexdv ( c ) ;
-}
-
-void xglIndexf ( GLfloat c )
-{
-  if ( xglTraceIsEnabled("glIndexf") )
-    fprintf ( xglTraceFd, "  glIndexf ( (GLfloat)%ff ) ;\n" , c ) ;
-  if ( xglExecuteIsEnabled("glIndexf") )
-    glIndexf ( c ) ;
-}
-
-void xglIndexfv ( GLfloat* c )
-{
-  if ( xglTraceIsEnabled("glIndexfv") )
-    fprintf ( xglTraceFd, "  glIndexfv ( (GLfloat *)0x%08x ) ;\n" , c ) ;
-  if ( xglExecuteIsEnabled("glIndexfv") )
-    glIndexfv ( c ) ;
-}
-
-void xglIndexi ( GLint c )
-{
-  if ( xglTraceIsEnabled("glIndexi") )
-    fprintf ( xglTraceFd, "  glIndexi ( (GLint)%d ) ;\n" , c ) ;
-  if ( xglExecuteIsEnabled("glIndexi") )
-    glIndexi ( c ) ;
-}
-
-void xglIndexiv ( GLint* c )
-{
-  if ( xglTraceIsEnabled("glIndexiv") )
-    fprintf ( xglTraceFd, "  glIndexiv ( (GLint *)0x%08x ) ;\n" , c ) ;
-  if ( xglExecuteIsEnabled("glIndexiv") )
-    glIndexiv ( c ) ;
-}
-
-void xglIndexs ( GLshort c )
-{
-  if ( xglTraceIsEnabled("glIndexs") )
-    fprintf ( xglTraceFd, "  glIndexs ( (GLshort)%d ) ;\n" , c ) ;
-  if ( xglExecuteIsEnabled("glIndexs") )
-    glIndexs ( c ) ;
-}
-
-void xglIndexsv ( GLshort* c )
-{
-  if ( xglTraceIsEnabled("glIndexsv") )
-    fprintf ( xglTraceFd, "  glIndexsv ( (GLshort *)0x%08x ) ;\n" , c ) ;
-  if ( xglExecuteIsEnabled("glIndexsv") )
-    glIndexsv ( c ) ;
-}
-
-void xglInitNames (  )
-{
-  if ( xglTraceIsEnabled("glInitNames") )
-    fprintf ( xglTraceFd, "  glInitNames (  ) ;\n"  ) ;
-  if ( xglExecuteIsEnabled("glInitNames") )
-    glInitNames (  ) ;
-}
-
-void xglLightModelf ( GLenum pname, GLfloat param )
-{
-  if ( xglTraceIsEnabled("glLightModelf") )
-    fprintf ( xglTraceFd, "  glLightModelf ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glLightModelf") )
-    glLightModelf ( pname, param ) ;
-}
-
-void xglLightModelfv ( GLenum pname, GLfloat* params )
-{
-  if ( xglTraceIsEnabled("glLightModelfv") )
-    fprintf ( xglTraceFd, "  glLightModelfv ( (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glLightModelfv") )
-    glLightModelfv ( pname, params ) ;
-}
-
-void xglLightModeli ( GLenum pname, GLint param )
-{
-  if ( xglTraceIsEnabled("glLightModeli") )
-    fprintf ( xglTraceFd, "  glLightModeli ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glLightModeli") )
-    glLightModeli ( pname, param ) ;
-}
-
-void xglLightModeliv ( GLenum pname, GLint* params )
-{
-  if ( xglTraceIsEnabled("glLightModeliv") )
-    fprintf ( xglTraceFd, "  glLightModeliv ( (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glLightModeliv") )
-    glLightModeliv ( pname, params ) ;
-}
-
-void xglLightf ( GLenum light, GLenum pname, GLfloat param )
-{
-  if ( xglTraceIsEnabled("glLightf") )
-    fprintf ( xglTraceFd, "  glLightf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glLightf") )
-    glLightf ( light, pname, param ) ;
-}
-
-void xglLightfv ( GLenum light, GLenum pname, GLfloat* params )
-{
-  if ( xglTraceIsEnabled("glLightfv") )
-    fprintf ( xglTraceFd, "  glLightfv ( (GLenum)%s, (GLenum)%s, xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n",
-        xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params[0], params[1], params[2], params[3] ) ;
-  if ( xglExecuteIsEnabled("glLightfv") )
-    glLightfv ( light, pname, params ) ;
-}
-
-void xglLighti ( GLenum light, GLenum pname, GLint param )
-{
-  if ( xglTraceIsEnabled("glLighti") )
-    fprintf ( xglTraceFd, "  glLighti ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glLighti") )
-    glLighti ( light, pname, param ) ;
-}
-
-void xglLightiv ( GLenum light, GLenum pname, GLint* params )
-{
-  if ( xglTraceIsEnabled("glLightiv") )
-    fprintf ( xglTraceFd, "  glLightiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glLightiv") )
-    glLightiv ( light, pname, params ) ;
-}
-
-void xglLineStipple ( GLint factor, GLushort pattern )
-{
-  if ( xglTraceIsEnabled("glLineStipple") )
-    fprintf ( xglTraceFd, "  glLineStipple ( (GLint)%d, (GLushort)%u ) ;\n" , factor, pattern ) ;
-  if ( xglExecuteIsEnabled("glLineStipple") )
-    glLineStipple ( factor, pattern ) ;
-}
-
-void xglLineWidth ( GLfloat width )
-{
-  if ( xglTraceIsEnabled("glLineWidth") )
-    fprintf ( xglTraceFd, "  glLineWidth ( (GLfloat)%ff ) ;\n" , width ) ;
-  if ( xglExecuteIsEnabled("glLineWidth") )
-    glLineWidth ( width ) ;
-}
-
-void xglListBase ( GLuint base )
-{
-  if ( xglTraceIsEnabled("glListBase") )
-    fprintf ( xglTraceFd, "  glListBase ( (GLuint)%u ) ;\n" , base ) ;
-  if ( xglExecuteIsEnabled("glListBase") )
-    glListBase ( base ) ;
-}
-
-void xglLoadIdentity (  )
-{
-  if ( xglTraceIsEnabled("glLoadIdentity") )
-    fprintf ( xglTraceFd, "  glLoadIdentity (  ) ;\n"  ) ;
-  if ( xglExecuteIsEnabled("glLoadIdentity") )
-    glLoadIdentity (  ) ;
-}
-
-void xglLoadMatrixd ( GLdouble* m )
-{
-  if ( xglTraceIsEnabled("glLoadMatrixd") )
-  {
-    fprintf ( xglTraceFd, "  glLoadMatrixd ( xglBuildMatrixd(%f,%f,%f,%f,\n"    , m[ 0],m[ 1],m[ 2],m[ 3] ) ;
-    fprintf ( xglTraceFd, "                                  %f,%f,%f,%f,\n"    , m[ 4],m[ 5],m[ 6],m[ 7] ) ;
-    fprintf ( xglTraceFd, "                                  %f,%f,%f,%f,\n"    , m[ 8],m[ 9],m[10],m[11] ) ;
-    fprintf ( xglTraceFd, "                                  %f,%f,%f,%f) ) ;\n", m[12],m[13],m[14],m[15] ) ;
-  }
-
-  if ( xglExecuteIsEnabled("glLoadMatrixd") )
-    glLoadMatrixd ( m ) ;
-}
-
-void xglLoadMatrixf ( GLfloat* m )
-{
-  if ( xglTraceIsEnabled("glLoadMatrixf") )
-  {
-    fprintf ( xglTraceFd, "  glLoadMatrixf ( xglBuildMatrixf(%ff,%ff,%ff,%ff,\n"    , m[ 0],m[ 1],m[ 2],m[ 3] ) ;
-    fprintf ( xglTraceFd, "                                  %ff,%ff,%ff,%ff,\n"    , m[ 4],m[ 5],m[ 6],m[ 7] ) ;
-    fprintf ( xglTraceFd, "                                  %ff,%ff,%ff,%ff,\n"    , m[ 8],m[ 9],m[10],m[11] ) ;
-    fprintf ( xglTraceFd, "                                  %ff,%ff,%ff,%ff) ) ;\n", m[12],m[13],m[14],m[15] ) ;
-  }
-
-  if ( xglExecuteIsEnabled("glLoadMatrixf") )
-    glLoadMatrixf ( m ) ;
-}
-
-void xglLoadName ( GLuint name )
-{
-  if ( xglTraceIsEnabled("glLoadName") )
-    fprintf ( xglTraceFd, "  glLoadName ( (GLuint)%u ) ;\n" , name ) ;
-  if ( xglExecuteIsEnabled("glLoadName") )
-    glLoadName ( name ) ;
-}
-
-void xglLogicOp ( GLenum opcode )
-{
-  if ( xglTraceIsEnabled("glLogicOp") )
-    fprintf ( xglTraceFd, "  glLogicOp ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) opcode ) ) ;
-  if ( xglExecuteIsEnabled("glLogicOp") )
-    glLogicOp ( opcode ) ;
-}
-
-void xglMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points )
-{
-  if ( xglTraceIsEnabled("glMap1d") )
-    fprintf ( xglTraceFd, "  glMap1d ( (GLenum)%s, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLint)%d, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, stride, order, points ) ;
-  if ( xglExecuteIsEnabled("glMap1d") )
-    glMap1d ( target, u1, u2, stride, order, points ) ;
-}
-
-void xglMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points )
-{
-  if ( xglTraceIsEnabled("glMap1f") )
-    fprintf ( xglTraceFd, "  glMap1f ( (GLenum)%s, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLint)%d, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, stride, order, points ) ;
-  if ( xglExecuteIsEnabled("glMap1f") )
-    glMap1f ( target, u1, u2, stride, order, points ) ;
-}
-
-void xglMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points )
-{
-  if ( xglTraceIsEnabled("glMap2d") )
-    fprintf ( xglTraceFd, "  glMap2d ( (GLenum)%s, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLint)%d, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLint)%d, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ;
-  if ( xglExecuteIsEnabled("glMap2d") )
-    glMap2d ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ;
-}
-
-void xglMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points )
-{
-  if ( xglTraceIsEnabled("glMap2f") )
-    fprintf ( xglTraceFd, "  glMap2f ( (GLenum)%s, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLint)%d, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLint)%d, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ;
-  if ( xglExecuteIsEnabled("glMap2f") )
-    glMap2f ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ;
-}
-
-void xglMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 )
-{
-  if ( xglTraceIsEnabled("glMapGrid1d") )
-    fprintf ( xglTraceFd, "  glMapGrid1d ( (GLint)%d, (GLdouble)%f, (GLdouble)%f ) ;\n" , un, u1, u2 ) ;
-  if ( xglExecuteIsEnabled("glMapGrid1d") )
-    glMapGrid1d ( un, u1, u2 ) ;
-}
-
-void xglMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 )
-{
-  if ( xglTraceIsEnabled("glMapGrid1f") )
-    fprintf ( xglTraceFd, "  glMapGrid1f ( (GLint)%d, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , un, u1, u2 ) ;
-  if ( xglExecuteIsEnabled("glMapGrid1f") )
-    glMapGrid1f ( un, u1, u2 ) ;
-}
-
-void xglMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 )
-{
-  if ( xglTraceIsEnabled("glMapGrid2d") )
-    fprintf ( xglTraceFd, "  glMapGrid2d ( (GLint)%d, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLdouble)%f, (GLdouble)%f ) ;\n" , un, u1, u2, vn, v1, v2 ) ;
-  if ( xglExecuteIsEnabled("glMapGrid2d") )
-    glMapGrid2d ( un, u1, u2, vn, v1, v2 ) ;
-}
-
-void xglMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 )
-{
-  if ( xglTraceIsEnabled("glMapGrid2f") )
-    fprintf ( xglTraceFd, "  glMapGrid2f ( (GLint)%d, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , un, u1, u2, vn, v1, v2 ) ;
-  if ( xglExecuteIsEnabled("glMapGrid2f") )
-    glMapGrid2f ( un, u1, u2, vn, v1, v2 ) ;
-}
-
-void xglMaterialf ( GLenum face, GLenum pname, GLfloat param )
-{
-  if ( xglTraceIsEnabled("glMaterialf") )
-    fprintf ( xglTraceFd, "  glMaterialf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glMaterialf") )
-    glMaterialf ( face, pname, param ) ;
-}
-
-void xglMaterialfv ( GLenum face, GLenum pname, GLfloat* params )
-{
-  if ( xglTraceIsEnabled("glMaterialfv") )
-    fprintf ( xglTraceFd, "  glMaterialfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glMaterialfv") )
-    glMaterialfv ( face, pname, params ) ;
-}
-
-void xglMateriali ( GLenum face, GLenum pname, GLint param )
-{
-  if ( xglTraceIsEnabled("glMateriali") )
-    fprintf ( xglTraceFd, "  glMateriali ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glMateriali") )
-    glMateriali ( face, pname, param ) ;
-}
-
-void xglMaterialiv ( GLenum face, GLenum pname, GLint* params )
-{
-  if ( xglTraceIsEnabled("glMaterialiv") )
-    fprintf ( xglTraceFd, "  glMaterialiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glMaterialiv") )
-    glMaterialiv ( face, pname, params ) ;
-}
-
-void xglMatrixMode ( GLenum mode )
-{
-  if ( xglTraceIsEnabled("glMatrixMode") )
-    fprintf ( xglTraceFd, "  glMatrixMode ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
-  if ( xglExecuteIsEnabled("glMatrixMode") )
-    glMatrixMode ( mode ) ;
-}
-
-
-void xglMultMatrixd ( GLdouble* m )
-{
-  if ( xglTraceIsEnabled("glMultMatrixd") )
-  {
-    fprintf ( xglTraceFd, "  glMultMatrixd ( xglBuildMatrixd(%f,%f,%f,%f,\n"    , m[ 0],m[ 1],m[ 2],m[ 3] ) ;
-    fprintf ( xglTraceFd, "                                  %f,%f,%f,%f,\n"    , m[ 4],m[ 5],m[ 6],m[ 7] ) ;
-    fprintf ( xglTraceFd, "                                  %f,%f,%f,%f,\n"    , m[ 8],m[ 9],m[10],m[11] ) ;
-    fprintf ( xglTraceFd, "                                  %f,%f,%f,%f) ) ;\n", m[12],m[13],m[14],m[15] ) ;
-  }
-
-  if ( xglExecuteIsEnabled("glMultMatrixd") )
-    glMultMatrixd ( m ) ;
-}
-
-void xglMultMatrixf ( GLfloat* m )
-{
-  if ( xglTraceIsEnabled("glMultMatrixf") )
-  {
-    fprintf ( xglTraceFd, "  glMultMatrixf ( xglBuildMatrixf(%ff,%ff,%ff,%ff,\n"    , m[ 0],m[ 1],m[ 2],m[ 3] ) ;
-    fprintf ( xglTraceFd, "                                  %ff,%ff,%ff,%ff,\n"    , m[ 4],m[ 5],m[ 6],m[ 7] ) ;
-    fprintf ( xglTraceFd, "                                  %ff,%ff,%ff,%ff,\n"    , m[ 8],m[ 9],m[10],m[11] ) ;
-    fprintf ( xglTraceFd, "                                  %ff,%ff,%ff,%ff) ) ;\n", m[12],m[13],m[14],m[15] ) ;
-  }
-
-  if ( xglExecuteIsEnabled("glMultMatrixf") )
-    glMultMatrixf ( m ) ;
-}
-
-void xglNewList ( GLuint list, GLenum mode )
-{
-  if ( xglTraceIsEnabled("glNewList") )
-    fprintf ( xglTraceFd, "  glNewList ( (GLuint)%u, (GLenum)%s ) ;\n" , list, xglExpandGLenum ( (GLenum) mode ) ) ;
-  if ( xglExecuteIsEnabled("glNewList") )
-    glNewList ( list, mode ) ;
-}
-
-void xglNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz )
-{
-  if ( xglTraceIsEnabled("glNormal3b") )
-    fprintf ( xglTraceFd, "  glNormal3b ( (GLbyte)%d, (GLbyte)%d, (GLbyte)%d ) ;\n" , nx, ny, nz ) ;
-  if ( xglExecuteIsEnabled("glNormal3b") )
-    glNormal3b ( nx, ny, nz ) ;
-}
-
-void xglNormal3bv ( GLbyte* v )
-{
-  if ( xglTraceIsEnabled("glNormal3bv") )
-    fprintf ( xglTraceFd, "  glNormal3bv ( xglBuild3bv((GLbyte)%d,(GLbyte)%d,(GLbyte)%d) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glNormal3bv") )
-    glNormal3bv ( v ) ;
-}
-
-void xglNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz )
-{
-  if ( xglTraceIsEnabled("glNormal3d") )
-    fprintf ( xglTraceFd, "  glNormal3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , nx, ny, nz ) ;
-  if ( xglExecuteIsEnabled("glNormal3d") )
-    glNormal3d ( nx, ny, nz ) ;
-}
-
-void xglNormal3dv ( GLdouble* v )
-{
-  if ( xglTraceIsEnabled("glNormal3dv") )
-    fprintf ( xglTraceFd, "  glNormal3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glNormal3dv") )
-    glNormal3dv ( v ) ;
-}
-
-void xglNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
-{
-  if ( xglTraceIsEnabled("glNormal3f") )
-    fprintf ( xglTraceFd, "  glNormal3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , nx, ny, nz ) ;
-  if ( xglExecuteIsEnabled("glNormal3f") )
-    glNormal3f ( nx, ny, nz ) ;
-}
-
-void xglNormal3fv ( GLfloat* v )
-{
-  if ( xglTraceIsEnabled("glNormal3fv") )
-    fprintf ( xglTraceFd, "  glNormal3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glNormal3fv") )
-    glNormal3fv ( v ) ;
-}
-
-void xglNormal3i ( GLint nx, GLint ny, GLint nz )
-{
-  if ( xglTraceIsEnabled("glNormal3i") )
-    fprintf ( xglTraceFd, "  glNormal3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , nx, ny, nz ) ;
-  if ( xglExecuteIsEnabled("glNormal3i") )
-    glNormal3i ( nx, ny, nz ) ;
-}
-
-void xglNormal3iv ( GLint* v )
-{
-  if ( xglTraceIsEnabled("glNormal3iv") )
-    fprintf ( xglTraceFd, "  glNormal3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glNormal3iv") )
-    glNormal3iv ( v ) ;
-}
-
-void xglNormal3s ( GLshort nx, GLshort ny, GLshort nz )
-{
-  if ( xglTraceIsEnabled("glNormal3s") )
-    fprintf ( xglTraceFd, "  glNormal3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , nx, ny, nz ) ;
-  if ( xglExecuteIsEnabled("glNormal3s") )
-    glNormal3s ( nx, ny, nz ) ;
-}
-
-void xglNormal3sv ( GLshort* v )
-{
-  if ( xglTraceIsEnabled("glNormal3sv") )
-    fprintf ( xglTraceFd, "  glNormal3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glNormal3sv") )
-    glNormal3sv ( v ) ;
-}
-
-void xglNormalPointerEXT ( GLenum type, GLsizei stride, GLsizei count, void* ptr )
-{
-  if ( xglTraceIsEnabled("glNormalPointerEXT") )
-    fprintf ( xglTraceFd, "  glNormalPointerEXT ( (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
-#ifdef GL_VERSION_1_1
-    glNormalPointer ( type, stride, ptr ) ;
-#else
-#ifdef GL_EXT_vertex_array
-  if ( xglExecuteIsEnabled("glNormalPointerEXT") )
-    glNormalPointerEXT ( type, stride, count, ptr ) ;
-#else
-  fprintf ( xglTraceFd, "  glNormalPointerEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-#endif
-}
-
-void xglOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val )
-{
-  if ( xglTraceIsEnabled("glOrtho") )
-    fprintf ( xglTraceFd, "  glOrtho ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , left, right, bottom, top, near_val, far_val ) ;
-  if ( xglExecuteIsEnabled("glOrtho") )
-    glOrtho ( left, right, bottom, top, near_val, far_val ) ;
-}
-
-void xglPassThrough ( GLfloat token )
-{
-  if ( xglTraceIsEnabled("glPassThrough") )
-    fprintf ( xglTraceFd, "  glPassThrough ( (GLfloat)%ff ) ;\n" , token ) ;
-  if ( xglExecuteIsEnabled("glPassThrough") )
-    glPassThrough ( token ) ;
-}
-
-void xglPixelMapfv ( GLenum map, GLint mapsize, GLfloat* values )
-{
-  if ( xglTraceIsEnabled("glPixelMapfv") )
-    fprintf ( xglTraceFd, "  glPixelMapfv ( (GLenum)%s, (GLint)%d, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) map ), mapsize, values ) ;
-  if ( xglExecuteIsEnabled("glPixelMapfv") )
-    glPixelMapfv ( map, mapsize, values ) ;
-}
-
-void xglPixelMapuiv ( GLenum map, GLint mapsize, GLuint* values )
-{
-  if ( xglTraceIsEnabled("glPixelMapuiv") )
-    fprintf ( xglTraceFd, "  glPixelMapuiv ( (GLenum)%s, (GLint)%d, (GLuint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) map ), mapsize, values ) ;
-  if ( xglExecuteIsEnabled("glPixelMapuiv") )
-    glPixelMapuiv ( map, mapsize, values ) ;
-}
-
-void xglPixelMapusv ( GLenum map, GLint mapsize, GLushort* values )
-{
-  if ( xglTraceIsEnabled("glPixelMapusv") )
-    fprintf ( xglTraceFd, "  glPixelMapusv ( (GLenum)%s, (GLint)%d, (GLushort *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) map ), mapsize, values ) ;
-  if ( xglExecuteIsEnabled("glPixelMapusv") )
-    glPixelMapusv ( map, mapsize, values ) ;
-}
-
-void xglPixelStoref ( GLenum pname, GLfloat param )
-{
-  if ( xglTraceIsEnabled("glPixelStoref") )
-    fprintf ( xglTraceFd, "  glPixelStoref ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glPixelStoref") )
-    glPixelStoref ( pname, param ) ;
-}
-
-void xglPixelStorei ( GLenum pname, GLint param )
-{
-  if ( xglTraceIsEnabled("glPixelStorei") )
-    fprintf ( xglTraceFd, "  glPixelStorei ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glPixelStorei") )
-    glPixelStorei ( pname, param ) ;
-}
-
-void xglPixelTransferf ( GLenum pname, GLfloat param )
-{
-  if ( xglTraceIsEnabled("glPixelTransferf") )
-    fprintf ( xglTraceFd, "  glPixelTransferf ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glPixelTransferf") )
-    glPixelTransferf ( pname, param ) ;
-}
-
-void xglPixelTransferi ( GLenum pname, GLint param )
-{
-  if ( xglTraceIsEnabled("glPixelTransferi") )
-    fprintf ( xglTraceFd, "  glPixelTransferi ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glPixelTransferi") )
-    glPixelTransferi ( pname, param ) ;
-}
-
-void xglPixelZoom ( GLfloat xfactor, GLfloat yfactor )
-{
-  if ( xglTraceIsEnabled("glPixelZoom") )
-    fprintf ( xglTraceFd, "  glPixelZoom ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , xfactor, yfactor ) ;
-  if ( xglExecuteIsEnabled("glPixelZoom") )
-    glPixelZoom ( xfactor, yfactor ) ;
-}
-
-void xglPointSize ( GLfloat size )
-{
-  if ( xglTraceIsEnabled("glPointSize") )
-    fprintf ( xglTraceFd, "  glPointSize ( (GLfloat)%ff ) ;\n" , size ) ;
-  if ( xglExecuteIsEnabled("glPointSize") )
-    glPointSize ( size ) ;
-}
-
-void xglPolygonMode ( GLenum face, GLenum mode )
-{
-  if ( xglTraceIsEnabled("glPolygonMode") )
-    fprintf ( xglTraceFd, "  glPolygonMode ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) mode ) ) ;
-  if ( xglExecuteIsEnabled("glPolygonMode") )
-    glPolygonMode ( face, mode ) ;
-}
-
-void xglPolygonOffsetEXT ( GLfloat factor, GLfloat bias )
-{
-  if ( xglTraceIsEnabled("glPolygonOffsetEXT") )
-    fprintf ( xglTraceFd, "  glPolygonOffsetEXT ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , factor, bias ) ;
-
-#ifdef GL_VERSION_1_1
-  if ( xglExecuteIsEnabled("glPolygonOffsetEXT") )
-    glPolygonOffset ( factor, bias ) ;
-#else
-#ifdef GL_EXT_polygon_offset
-  if ( xglExecuteIsEnabled("glPolygonOffsetEXT") )
-    glPolygonOffsetEXT ( factor, bias ) ;
-#else
-  fprintf ( xglTraceFd, "  glPolygonOffsetEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-#endif
-}
-
-void xglPolygonOffset ( GLfloat factor, GLfloat bias )
-{
-  if ( xglTraceIsEnabled("glPolygonOffset") )
-    fprintf ( xglTraceFd, "  glPolygonOffset ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , factor, bias ) ;
-#ifdef GL_VERSION_1_1
-  if ( xglExecuteIsEnabled("glPolygonOffset") )
-    glPolygonOffset ( factor, bias ) ;
-#else
-#ifdef GL_EXT_polygon_offset
-  if ( xglExecuteIsEnabled("glPolygonOffset") )
-    glPolygonOffsetEXT ( factor, bias ) ;
-#else
-  fprintf ( xglTraceFd, "  glPolygonOffsetEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-#endif
-}
-
-void xglPolygonStipple ( GLubyte* mask )
-{
-  if ( xglTraceIsEnabled("glPolygonStipple") )
-    fprintf ( xglTraceFd, "  glPolygonStipple ( (GLubyte *)0x%08x ) ;\n" , mask ) ;
-  if ( xglExecuteIsEnabled("glPolygonStipple") )
-    glPolygonStipple ( mask ) ;
-}
-
-void xglPopAttrib (  )
-{
-  if ( xglTraceIsEnabled("glPopAttrib") )
-    fprintf ( xglTraceFd, "  glPopAttrib (  ) ;\n"  ) ;
-  if ( xglExecuteIsEnabled("glPopAttrib") )
-    glPopAttrib (  ) ;
-}
-
-void xglPopMatrix (  )
-{
-  if ( xglTraceIsEnabled("glPopMatrix") )
-    fprintf ( xglTraceFd, "  glPopMatrix (  ) ;\n"  ) ;
-  if ( xglExecuteIsEnabled("glPopMatrix") )
-    glPopMatrix (  ) ;
-}
-
-void xglPopName (  )
-{
-  if ( xglTraceIsEnabled("glPopName") )
-    fprintf ( xglTraceFd, "  glPopName (  ) ;\n"  ) ;
-  if ( xglExecuteIsEnabled("glPopName") )
-    glPopName (  ) ;
-}
-
-void xglPushAttrib ( GLbitfield mask )
-{
-  if ( xglTraceIsEnabled("glPushAttrib") )
-    fprintf ( xglTraceFd, "  glPushAttrib ( (GLbitfield)0x%08x ) ;\n" , mask ) ;
-  if ( xglExecuteIsEnabled("glPushAttrib") )
-    glPushAttrib ( mask ) ;
-}
-
-void xglPushMatrix (  )
-{
-  if ( xglTraceIsEnabled("glPushMatrix") )
-    fprintf ( xglTraceFd, "  glPushMatrix (  ) ;\n"  ) ;
-  if ( xglExecuteIsEnabled("glPushMatrix") )
-    glPushMatrix (  ) ;
-}
-
-void xglPushName ( GLuint name )
-{
-  if ( xglTraceIsEnabled("glPushName") )
-    fprintf ( xglTraceFd, "  glPushName ( (GLuint)%u ) ;\n" , name ) ;
-  if ( xglExecuteIsEnabled("glPushName") )
-    glPushName ( name ) ;
-}
-
-void xglRasterPos2d ( GLdouble x, GLdouble y )
-{
-  if ( xglTraceIsEnabled("glRasterPos2d") )
-    fprintf ( xglTraceFd, "  glRasterPos2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y ) ;
-  if ( xglExecuteIsEnabled("glRasterPos2d") )
-    glRasterPos2d ( x, y ) ;
-}
-
-void xglRasterPos2dv ( GLdouble* v )
-{
-  if ( xglTraceIsEnabled("glRasterPos2dv") )
-    fprintf ( xglTraceFd, "  glRasterPos2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1] ) ;
-  if ( xglExecuteIsEnabled("glRasterPos2dv") )
-    glRasterPos2dv ( v ) ;
-}
-
-void xglRasterPos2f ( GLfloat x, GLfloat y )
-{
-  if ( xglTraceIsEnabled("glRasterPos2f") )
-    fprintf ( xglTraceFd, "  glRasterPos2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y ) ;
-  if ( xglExecuteIsEnabled("glRasterPos2f") )
-    glRasterPos2f ( x, y ) ;
-}
-
-void xglRasterPos2fv ( GLfloat* v )
-{
-  if ( xglTraceIsEnabled("glRasterPos2fv") )
-    fprintf ( xglTraceFd, "  glRasterPos2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1] ) ;
-  if ( xglExecuteIsEnabled("glRasterPos2fv") )
-    glRasterPos2fv ( v ) ;
-}
-
-void xglRasterPos2i ( GLint x, GLint y )
-{
-  if ( xglTraceIsEnabled("glRasterPos2i") )
-    fprintf ( xglTraceFd, "  glRasterPos2i ( (GLint)%d, (GLint)%d ) ;\n" , x, y ) ;
-  if ( xglExecuteIsEnabled("glRasterPos2i") )
-    glRasterPos2i ( x, y ) ;
-}
-
-void xglRasterPos2iv ( GLint* v )
-{
-  if ( xglTraceIsEnabled("glRasterPos2iv") )
-    fprintf ( xglTraceFd, "  glRasterPos2iv ( xglBuild2iv((GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1] ) ;
-  if ( xglExecuteIsEnabled("glRasterPos2iv") )
-    glRasterPos2iv ( v ) ;
-}
-
-void xglRasterPos2s ( GLshort x, GLshort y )
-{
-  if ( xglTraceIsEnabled("glRasterPos2s") )
-    fprintf ( xglTraceFd, "  glRasterPos2s ( (GLshort)%d, (GLshort)%d ) ;\n" , x, y ) ;
-  if ( xglExecuteIsEnabled("glRasterPos2s") )
-    glRasterPos2s ( x, y ) ;
-}
-
-void xglRasterPos2sv ( GLshort* v )
-{
-  if ( xglTraceIsEnabled("glRasterPos2sv") )
-    fprintf ( xglTraceFd, "  glRasterPos2sv ( xglBuild2sv((GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1] ) ;
-  if ( xglExecuteIsEnabled("glRasterPos2sv") )
-    glRasterPos2sv ( v ) ;
-}
-
-void xglRasterPos3d ( GLdouble x, GLdouble y, GLdouble z )
-{
-  if ( xglTraceIsEnabled("glRasterPos3d") )
-    fprintf ( xglTraceFd, "  glRasterPos3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ;
-  if ( xglExecuteIsEnabled("glRasterPos3d") )
-    glRasterPos3d ( x, y, z ) ;
-}
-
-void xglRasterPos3dv ( GLdouble* v )
-{
-  if ( xglTraceIsEnabled("glRasterPos3dv") )
-    fprintf ( xglTraceFd, "  glRasterPos3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glRasterPos3dv") )
-    glRasterPos3dv ( v ) ;
-}
-
-void xglRasterPos3f ( GLfloat x, GLfloat y, GLfloat z )
-{
-  if ( xglTraceIsEnabled("glRasterPos3f") )
-    fprintf ( xglTraceFd, "  glRasterPos3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ;
-  if ( xglExecuteIsEnabled("glRasterPos3f") )
-    glRasterPos3f ( x, y, z ) ;
-}
-
-void xglRasterPos3fv ( GLfloat* v )
-{
-  if ( xglTraceIsEnabled("glRasterPos3fv") )
-    fprintf ( xglTraceFd, "  glRasterPos3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glRasterPos3fv") )
-    glRasterPos3fv ( v ) ;
-}
-
-void xglRasterPos3i ( GLint x, GLint y, GLint z )
-{
-  if ( xglTraceIsEnabled("glRasterPos3i") )
-    fprintf ( xglTraceFd, "  glRasterPos3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z ) ;
-  if ( xglExecuteIsEnabled("glRasterPos3i") )
-    glRasterPos3i ( x, y, z ) ;
-}
-
-void xglRasterPos3iv ( GLint* v )
-{
-  if ( xglTraceIsEnabled("glRasterPos3iv") )
-    fprintf ( xglTraceFd, "  glRasterPos3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glRasterPos3iv") )
-    glRasterPos3iv ( v ) ;
-}
-
-void xglRasterPos3s ( GLshort x, GLshort y, GLshort z )
-{
-  if ( xglTraceIsEnabled("glRasterPos3s") )
-    fprintf ( xglTraceFd, "  glRasterPos3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z ) ;
-  if ( xglExecuteIsEnabled("glRasterPos3s") )
-    glRasterPos3s ( x, y, z ) ;
-}
-
-void xglRasterPos3sv ( GLshort* v )
-{
-  if ( xglTraceIsEnabled("glRasterPos3sv") )
-    fprintf ( xglTraceFd, "  glRasterPos3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glRasterPos3sv") )
-    glRasterPos3sv ( v ) ;
-}
-
-void xglRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
-{
-  if ( xglTraceIsEnabled("glRasterPos4d") )
-    fprintf ( xglTraceFd, "  glRasterPos4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z, w ) ;
-  if ( xglExecuteIsEnabled("glRasterPos4d") )
-    glRasterPos4d ( x, y, z, w ) ;
-}
-
-void xglRasterPos4dv ( GLdouble* v )
-{
-  if ( xglTraceIsEnabled("glRasterPos4dv") )
-    fprintf ( xglTraceFd, "  glRasterPos4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glRasterPos4dv") )
-    glRasterPos4dv ( v ) ;
-}
-
-void xglRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
-  if ( xglTraceIsEnabled("glRasterPos4f") )
-    fprintf ( xglTraceFd, "  glRasterPos4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z, w ) ;
-  if ( xglExecuteIsEnabled("glRasterPos4f") )
-    glRasterPos4f ( x, y, z, w ) ;
-}
-
-void xglRasterPos4fv ( GLfloat* v )
-{
-  if ( xglTraceIsEnabled("glRasterPos4fv") )
-    fprintf ( xglTraceFd, "  glRasterPos4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glRasterPos4fv") )
-    glRasterPos4fv ( v ) ;
-}
-
-void xglRasterPos4i ( GLint x, GLint y, GLint z, GLint w )
-{
-  if ( xglTraceIsEnabled("glRasterPos4i") )
-    fprintf ( xglTraceFd, "  glRasterPos4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z, w ) ;
-  if ( xglExecuteIsEnabled("glRasterPos4i") )
-    glRasterPos4i ( x, y, z, w ) ;
-}
-
-void xglRasterPos4iv ( GLint* v )
-{
-  if ( xglTraceIsEnabled("glRasterPos4iv") )
-    fprintf ( xglTraceFd, "  glRasterPos4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glRasterPos4iv") )
-    glRasterPos4iv ( v ) ;
-}
-
-void xglRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w )
-{
-  if ( xglTraceIsEnabled("glRasterPos4s") )
-    fprintf ( xglTraceFd, "  glRasterPos4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z, w ) ;
-  if ( xglExecuteIsEnabled("glRasterPos4s") )
-    glRasterPos4s ( x, y, z, w ) ;
-}
-
-void xglRasterPos4sv ( GLshort* v )
-{
-  if ( xglTraceIsEnabled("glRasterPos4sv") )
-    fprintf ( xglTraceFd, "  glRasterPos4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glRasterPos4sv") )
-    glRasterPos4sv ( v ) ;
-}
-
-void xglReadBuffer ( GLenum mode )
-{
-  if ( xglTraceIsEnabled("glReadBuffer") )
-    fprintf ( xglTraceFd, "  glReadBuffer ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
-  if ( xglExecuteIsEnabled("glReadBuffer") )
-    glReadBuffer ( mode ) ;
-}
-
-void xglReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels )
-{
-  if ( xglTraceIsEnabled("glReadPixels") )
-    fprintf ( xglTraceFd, "  glReadPixels ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , x, y, width, height, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
-  if ( xglExecuteIsEnabled("glReadPixels") )
-    glReadPixels ( x, y, width, height, format, type, pixels ) ;
-}
-
-void xglRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 )
-{
-  if ( xglTraceIsEnabled("glRectd") )
-    fprintf ( xglTraceFd, "  glRectd ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x1, y1, x2, y2 ) ;
-  if ( xglExecuteIsEnabled("glRectd") )
-    glRectd ( x1, y1, x2, y2 ) ;
-}
-
-void xglRectdv ( GLdouble* v1, GLdouble* v2 )
-{
-  if ( xglTraceIsEnabled("glRectdv") )
-    fprintf ( xglTraceFd, "  glRectdv ( (GLdouble *)0x%08x, (GLdouble *)0x%08x ) ;\n" , v1, v2 ) ;
-  if ( xglExecuteIsEnabled("glRectdv") )
-    glRectdv ( v1, v2 ) ;
-}
-
-void xglRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
-  if ( xglTraceIsEnabled("glRectf") )
-    fprintf ( xglTraceFd, "  glRectf ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x1, y1, x2, y2 ) ;
-  if ( xglExecuteIsEnabled("glRectf") )
-    glRectf ( x1, y1, x2, y2 ) ;
-}
-
-void xglRectfv ( GLfloat* v1, GLfloat* v2 )
-{
-  if ( xglTraceIsEnabled("glRectfv") )
-    fprintf ( xglTraceFd, "  glRectfv ( (GLfloat *)0x%08x, (GLfloat *)0x%08x ) ;\n" , v1, v2 ) ;
-  if ( xglExecuteIsEnabled("glRectfv") )
-    glRectfv ( v1, v2 ) ;
-}
-
-void xglRecti ( GLint x1, GLint y1, GLint x2, GLint y2 )
-{
-  if ( xglTraceIsEnabled("glRecti") )
-    fprintf ( xglTraceFd, "  glRecti ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x1, y1, x2, y2 ) ;
-  if ( xglExecuteIsEnabled("glRecti") )
-    glRecti ( x1, y1, x2, y2 ) ;
-}
-
-void xglRectiv ( GLint* v1, GLint* v2 )
-{
-  if ( xglTraceIsEnabled("glRectiv") )
-    fprintf ( xglTraceFd, "  glRectiv ( (GLint *)0x%08x, (GLint *)0x%08x ) ;\n" , v1, v2 ) ;
-  if ( xglExecuteIsEnabled("glRectiv") )
-    glRectiv ( v1, v2 ) ;
-}
-
-void xglRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 )
-{
-  if ( xglTraceIsEnabled("glRects") )
-    fprintf ( xglTraceFd, "  glRects ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x1, y1, x2, y2 ) ;
-  if ( xglExecuteIsEnabled("glRects") )
-    glRects ( x1, y1, x2, y2 ) ;
-}
-
-void xglRectsv ( GLshort* v1, GLshort* v2 )
-{
-  if ( xglTraceIsEnabled("glRectsv") )
-    fprintf ( xglTraceFd, "  glRectsv ( (GLshort *)0x%08x, (GLshort *)0x%08x ) ;\n" , v1, v2 ) ;
-  if ( xglExecuteIsEnabled("glRectsv") )
-    glRectsv ( v1, v2 ) ;
-}
-
-void xglRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
-{
-  if ( xglTraceIsEnabled("glRotated") )
-    fprintf ( xglTraceFd, "  glRotated ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , angle, x, y, z ) ;
-  if ( xglExecuteIsEnabled("glRotated") )
-    glRotated ( angle, x, y, z ) ;
-}
-
-void xglRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
-{
-  if ( xglTraceIsEnabled("glRotatef") )
-    fprintf ( xglTraceFd, "  glRotatef ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , angle, x, y, z ) ;
-  if ( xglExecuteIsEnabled("glRotatef") )
-    glRotatef ( angle, x, y, z ) ;
-}
-
-void xglScaled ( GLdouble x, GLdouble y, GLdouble z )
-{
-  if ( xglTraceIsEnabled("glScaled") )
-    fprintf ( xglTraceFd, "  glScaled ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ;
-  if ( xglExecuteIsEnabled("glScaled") )
-    glScaled ( x, y, z ) ;
-}
-
-void xglScalef ( GLfloat x, GLfloat y, GLfloat z )
-{
-  if ( xglTraceIsEnabled("glScalef") )
-    fprintf ( xglTraceFd, "  glScalef ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ;
-  if ( xglExecuteIsEnabled("glScalef") )
-    glScalef ( x, y, z ) ;
-}
-
-void xglScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
-{
-  if ( xglTraceIsEnabled("glScissor") )
-    fprintf ( xglTraceFd, "  glScissor ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d ) ;\n" , x, y, width, height ) ;
-  if ( xglExecuteIsEnabled("glScissor") )
-    glScissor ( x, y, width, height ) ;
-}
-
-void xglSelectBuffer ( GLsizei size, GLuint* buffer )
-{
-  if ( xglTraceIsEnabled("glSelectBuffer") )
-    fprintf ( xglTraceFd, "  glSelectBuffer ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , size, buffer ) ;
-  if ( xglExecuteIsEnabled("glSelectBuffer") )
-    glSelectBuffer ( size, buffer ) ;
-}
-
-void xglShadeModel ( GLenum mode )
-{
-  if ( xglTraceIsEnabled("glShadeModel") )
-    fprintf ( xglTraceFd, "  glShadeModel ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
-  if ( xglExecuteIsEnabled("glShadeModel") )
-    glShadeModel ( mode ) ;
-}
-
-void xglStencilFunc ( GLenum func, GLint ref, GLuint mask )
-{
-  if ( xglTraceIsEnabled("glStencilFunc") )
-    fprintf ( xglTraceFd, "  glStencilFunc ( (GLenum)%s, (GLint)%d, (GLuint)%u ) ;\n" , xglExpandGLenum ( (GLenum) func ), ref, mask ) ;
-  if ( xglExecuteIsEnabled("glStencilFunc") )
-    glStencilFunc ( func, ref, mask ) ;
-}
-
-void xglStencilMask ( GLuint mask )
-{
-  if ( xglTraceIsEnabled("glStencilMask") )
-    fprintf ( xglTraceFd, "  glStencilMask ( (GLuint)%u ) ;\n" , mask ) ;
-  if ( xglExecuteIsEnabled("glStencilMask") )
-    glStencilMask ( mask ) ;
-}
-
-void xglStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
-{
-  if ( xglTraceIsEnabled("glStencilOp") )
-    fprintf ( xglTraceFd, "  glStencilOp ( (GLenum)%s, (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) fail ), xglExpandGLenum ( (GLenum) zfail ), xglExpandGLenum ( (GLenum) zpass ) ) ;
-  if ( xglExecuteIsEnabled("glStencilOp") )
-    glStencilOp ( fail, zfail, zpass ) ;
-}
-
-void xglTexCoord1d ( GLdouble s )
-{
-  if ( xglTraceIsEnabled("glTexCoord1d") )
-    fprintf ( xglTraceFd, "  glTexCoord1d ( (GLdouble)%f ) ;\n" , s ) ;
-  if ( xglExecuteIsEnabled("glTexCoord1d") )
-    glTexCoord1d ( s ) ;
-}
-
-void xglTexCoord1dv ( GLdouble* v )
-{
-  if ( xglTraceIsEnabled("glTexCoord1dv") )
-    fprintf ( xglTraceFd, "  glTexCoord1dv ( xglBuild1dv((GLdouble)%f) ) ;\n" , v[0] ) ;
-  if ( xglExecuteIsEnabled("glTexCoord1dv") )
-    glTexCoord1dv ( v ) ;
-}
-
-void xglTexCoord1f ( GLfloat s )
-{
-  if ( xglTraceIsEnabled("glTexCoord1f") )
-    fprintf ( xglTraceFd, "  glTexCoord1f ( (GLfloat)%ff ) ;\n" , s ) ;
-  if ( xglExecuteIsEnabled("glTexCoord1f") )
-    glTexCoord1f ( s ) ;
-}
-
-void xglTexCoord1fv ( GLfloat* v )
-{
-  if ( xglTraceIsEnabled("glTexCoord1fv") )
-    fprintf ( xglTraceFd, "  glTexCoord1fv ( xglBuild1fv((GLfloat)%ff) ) ;\n" , v[0] ) ;
-  if ( xglExecuteIsEnabled("glTexCoord1fv") )
-    glTexCoord1fv ( v ) ;
-}
-
-void xglTexCoord1i ( GLint s )
-{
-  if ( xglTraceIsEnabled("glTexCoord1i") )
-    fprintf ( xglTraceFd, "  glTexCoord1i ( (GLint)%d ) ;\n" , s ) ;
-  if ( xglExecuteIsEnabled("glTexCoord1i") )
-    glTexCoord1i ( s ) ;
-}
-
-void xglTexCoord1iv ( GLint* v )
-{
-  if ( xglTraceIsEnabled("glTexCoord1iv") )
-    fprintf ( xglTraceFd, "  glTexCoord1iv ( xglBuild1iv((GLint)%d) ) ;\n" , v[0] ) ;
-  if ( xglExecuteIsEnabled("glTexCoord1iv") )
-    glTexCoord1iv ( v ) ;
-}
-
-void xglTexCoord1s ( GLshort s )
-{
-  if ( xglTraceIsEnabled("glTexCoord1s") )
-    fprintf ( xglTraceFd, "  glTexCoord1s ( (GLshort)%d ) ;\n" , s ) ;
-  if ( xglExecuteIsEnabled("glTexCoord1s") )
-    glTexCoord1s ( s ) ;
-}
-
-void xglTexCoord1sv ( GLshort* v )
-{
-  if ( xglTraceIsEnabled("glTexCoord1sv") )
-    fprintf ( xglTraceFd, "  glTexCoord1sv ( xglBuild1sv((GLshort)%d) ) ;\n" , v[0] ) ;
-  if ( xglExecuteIsEnabled("glTexCoord1sv") )
-    glTexCoord1sv ( v ) ;
-}
-
-void xglTexCoord2d ( GLdouble s, GLdouble t )
-{
-  if ( xglTraceIsEnabled("glTexCoord2d") )
-    fprintf ( xglTraceFd, "  glTexCoord2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , s, t ) ;
-  if ( xglExecuteIsEnabled("glTexCoord2d") )
-    glTexCoord2d ( s, t ) ;
-}
-
-void xglTexCoord2dv ( GLdouble* v )
-{
-  if ( xglTraceIsEnabled("glTexCoord2dv") )
-    fprintf ( xglTraceFd, "  glTexCoord2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1] ) ;
-  if ( xglExecuteIsEnabled("glTexCoord2dv") )
-    glTexCoord2dv ( v ) ;
-}
-
-void xglTexCoord2f ( GLfloat s, GLfloat t )
-{
-  if ( xglTraceIsEnabled("glTexCoord2f") )
-    fprintf ( xglTraceFd, "  glTexCoord2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , s, t ) ;
-  if ( xglExecuteIsEnabled("glTexCoord2f") )
-    glTexCoord2f ( s, t ) ;
-}
-
-void xglTexCoord2fv ( GLfloat* v )
-{
-  if ( xglTraceIsEnabled("glTexCoord2fv") )
-    fprintf ( xglTraceFd, "  glTexCoord2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1] ) ;
-  if ( xglExecuteIsEnabled("glTexCoord2fv") )
-    glTexCoord2fv ( v ) ;
-}
-
-void xglTexCoord2i ( GLint s, GLint t )
-{
-  if ( xglTraceIsEnabled("glTexCoord2i") )
-    fprintf ( xglTraceFd, "  glTexCoord2i ( (GLint)%d, (GLint)%d ) ;\n" , s, t ) ;
-  if ( xglExecuteIsEnabled("glTexCoord2i") )
-    glTexCoord2i ( s, t ) ;
-}
-
-void xglTexCoord2iv ( GLint* v )
-{
-  if ( xglTraceIsEnabled("glTexCoord2iv") )
-    fprintf ( xglTraceFd, "  glTexCoord2iv ( xglBuild2iv((GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1] ) ;
-  if ( xglExecuteIsEnabled("glTexCoord2iv") )
-    glTexCoord2iv ( v ) ;
-}
-
-void xglTexCoord2s ( GLshort s, GLshort t )
-{
-  if ( xglTraceIsEnabled("glTexCoord2s") )
-    fprintf ( xglTraceFd, "  glTexCoord2s ( (GLshort)%d, (GLshort)%d ) ;\n" , s, t ) ;
-  if ( xglExecuteIsEnabled("glTexCoord2s") )
-    glTexCoord2s ( s, t ) ;
-}
-
-void xglTexCoord2sv ( GLshort* v )
-{
-  if ( xglTraceIsEnabled("glTexCoord2sv") )
-    fprintf ( xglTraceFd, "  glTexCoord2sv ( xglBuild2sv((GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1] ) ;
-  if ( xglExecuteIsEnabled("glTexCoord2sv") )
-    glTexCoord2sv ( v ) ;
-}
-
-void xglTexCoord3d ( GLdouble s, GLdouble t, GLdouble r )
-{
-  if ( xglTraceIsEnabled("glTexCoord3d") )
-    fprintf ( xglTraceFd, "  glTexCoord3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , s, t, r ) ;
-  if ( xglExecuteIsEnabled("glTexCoord3d") )
-    glTexCoord3d ( s, t, r ) ;
-}
-
-void xglTexCoord3dv ( GLdouble* v )
-{
-  if ( xglTraceIsEnabled("glTexCoord3dv") )
-    fprintf ( xglTraceFd, "  glTexCoord3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glTexCoord3dv") )
-    glTexCoord3dv ( v ) ;
-}
-
-void xglTexCoord3f ( GLfloat s, GLfloat t, GLfloat r )
-{
-  if ( xglTraceIsEnabled("glTexCoord3f") )
-    fprintf ( xglTraceFd, "  glTexCoord3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , s, t, r ) ;
-  if ( xglExecuteIsEnabled("glTexCoord3f") )
-    glTexCoord3f ( s, t, r ) ;
-}
-
-void xglTexCoord3fv ( GLfloat* v )
-{
-  if ( xglTraceIsEnabled("glTexCoord3fv") )
-    fprintf ( xglTraceFd, "  glTexCoord3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glTexCoord3fv") )
-    glTexCoord3fv ( v ) ;
-}
-
-void xglTexCoord3i ( GLint s, GLint t, GLint r )
-{
-  if ( xglTraceIsEnabled("glTexCoord3i") )
-    fprintf ( xglTraceFd, "  glTexCoord3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , s, t, r ) ;
-  if ( xglExecuteIsEnabled("glTexCoord3i") )
-    glTexCoord3i ( s, t, r ) ;
-}
-
-void xglTexCoord3iv ( GLint* v )
-{
-  if ( xglTraceIsEnabled("glTexCoord3iv") )
-    fprintf ( xglTraceFd, "  glTexCoord3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glTexCoord3iv") )
-    glTexCoord3iv ( v ) ;
-}
-
-void xglTexCoord3s ( GLshort s, GLshort t, GLshort r )
-{
-  if ( xglTraceIsEnabled("glTexCoord3s") )
-    fprintf ( xglTraceFd, "  glTexCoord3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , s, t, r ) ;
-  if ( xglExecuteIsEnabled("glTexCoord3s") )
-    glTexCoord3s ( s, t, r ) ;
-}
-
-void xglTexCoord3sv ( GLshort* v )
-{
-  if ( xglTraceIsEnabled("glTexCoord3sv") )
-    fprintf ( xglTraceFd, "  glTexCoord3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glTexCoord3sv") )
-    glTexCoord3sv ( v ) ;
-}
-
-void xglTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
-{
-  if ( xglTraceIsEnabled("glTexCoord4d") )
-    fprintf ( xglTraceFd, "  glTexCoord4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , s, t, r, q ) ;
-  if ( xglExecuteIsEnabled("glTexCoord4d") )
-    glTexCoord4d ( s, t, r, q ) ;
-}
-
-void xglTexCoord4dv ( GLdouble* v )
-{
-  if ( xglTraceIsEnabled("glTexCoord4dv") )
-    fprintf ( xglTraceFd, "  glTexCoord4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glTexCoord4dv") )
-    glTexCoord4dv ( v ) ;
-}
-
-void xglTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
-{
-  if ( xglTraceIsEnabled("glTexCoord4f") )
-    fprintf ( xglTraceFd, "  glTexCoord4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , s, t, r, q ) ;
-  if ( xglExecuteIsEnabled("glTexCoord4f") )
-    glTexCoord4f ( s, t, r, q ) ;
-}
-
-void xglTexCoord4fv ( GLfloat* v )
-{
-  if ( xglTraceIsEnabled("glTexCoord4fv") )
-    fprintf ( xglTraceFd, "  glTexCoord4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glTexCoord4fv") )
-    glTexCoord4fv ( v ) ;
-}
-
-void xglTexCoord4i ( GLint s, GLint t, GLint r, GLint q )
-{
-  if ( xglTraceIsEnabled("glTexCoord4i") )
-    fprintf ( xglTraceFd, "  glTexCoord4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , s, t, r, q ) ;
-  if ( xglExecuteIsEnabled("glTexCoord4i") )
-    glTexCoord4i ( s, t, r, q ) ;
-}
-
-void xglTexCoord4iv ( GLint* v )
-{
-  if ( xglTraceIsEnabled("glTexCoord4iv") )
-    fprintf ( xglTraceFd, "  glTexCoord4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glTexCoord4iv") )
-    glTexCoord4iv ( v ) ;
-}
-
-void xglTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q )
-{
-  if ( xglTraceIsEnabled("glTexCoord4s") )
-    fprintf ( xglTraceFd, "  glTexCoord4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , s, t, r, q ) ;
-  if ( xglExecuteIsEnabled("glTexCoord4s") )
-    glTexCoord4s ( s, t, r, q ) ;
-}
-
-void xglTexCoord4sv ( GLshort* v )
-{
-  if ( xglTraceIsEnabled("glTexCoord4sv") )
-    fprintf ( xglTraceFd, "  glTexCoord4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glTexCoord4sv") )
-    glTexCoord4sv ( v ) ;
-}
-
-void xglTexCoordPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void* ptr )
-{
-  if ( xglTraceIsEnabled("glTexCoordPointerEXT") )
-    fprintf ( xglTraceFd, "  glTexCoordPointerEXT ( (GLint)%d, (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
-#ifdef GL_VERSION_1_1
-    glTexCoordPointer ( size, type, stride, ptr ) ;
-#else
-#ifdef GL_EXT_vertex_array
-  if ( xglExecuteIsEnabled("glTexCoordPointerEXT") )
-    glTexCoordPointerEXT ( size, type, stride, count, ptr ) ;
-#else
-  fprintf ( xglTraceFd, "  glTexCoordPointerEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-#endif
-}
-
-void xglTexEnvf ( GLenum target, GLenum pname, GLfloat param )
-{
-  if ( xglTraceIsEnabled("glTexEnvf") )
-    fprintf ( xglTraceFd, "  glTexEnvf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glTexEnvf") )
-    glTexEnvf ( target, pname, param ) ;
-}
-
-void xglTexEnvfv ( GLenum target, GLenum pname, GLfloat* params )
-{
-  if ( xglTraceIsEnabled("glTexEnvfv") )
-    fprintf ( xglTraceFd, "  glTexEnvfv ( (GLenum)%s, (GLenum)%s, xglBuild4fv(%ff,%ff,%ff,%ff) ) ;\n",
-                          xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params[0], params[1], params[2], params[3] ) ;
-  if ( xglExecuteIsEnabled("glTexEnvfv") )
-    glTexEnvfv ( target, pname, params ) ;
-}
-
-void xglTexEnvi ( GLenum target, GLenum pname, GLint param )
-{
-  if ( xglTraceIsEnabled("glTexEnvi") )
-    fprintf ( xglTraceFd, "  glTexEnvi ( (GLenum)%s, (GLenum)%s, (GLint)%s ) ;\n",
-            xglExpandGLenum ( (GLenum) target ),
-            xglExpandGLenum ( (GLenum) pname ),
-            xglExpandGLenum ( (GLenum) param ) ) ;
-
-  if ( xglExecuteIsEnabled("glTexEnvi") )
-    glTexEnvi ( target, pname, param ) ;
-}
-
-void xglTexEnviv ( GLenum target, GLenum pname, GLint* params )
-{
-  if ( xglTraceIsEnabled("glTexEnviv") )
-    fprintf ( xglTraceFd, "  glTexEnviv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glTexEnviv") )
-    glTexEnviv ( target, pname, params ) ;
-}
-
-void xglTexGend ( GLenum coord, GLenum pname, GLdouble param )
-{
-  if ( xglTraceIsEnabled("glTexGend") )
-    fprintf ( xglTraceFd, "  glTexGend ( (GLenum)%s, (GLenum)%s, (GLdouble)%f ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glTexGend") )
-    glTexGend ( coord, pname, param ) ;
-}
-
-void xglTexGendv ( GLenum coord, GLenum pname, GLdouble* params )
-{
-  if ( xglTraceIsEnabled("glTexGendv") )
-    fprintf ( xglTraceFd, "  glTexGendv ( (GLenum)%s, (GLenum)%s, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glTexGendv") )
-    glTexGendv ( coord, pname, params ) ;
-}
-
-void xglTexGenf ( GLenum coord, GLenum pname, GLfloat param )
-{
-  if ( xglTraceIsEnabled("glTexGenf") )
-    fprintf ( xglTraceFd, "  glTexGenf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glTexGenf") )
-    glTexGenf ( coord, pname, param ) ;
-}
-
-void xglTexGenfv ( GLenum coord, GLenum pname, GLfloat* params )
-{
-  if ( xglTraceIsEnabled("glTexGenfv") )
-    fprintf ( xglTraceFd, "  glTexGenfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glTexGenfv") )
-    glTexGenfv ( coord, pname, params ) ;
-}
-
-void xglTexGeni ( GLenum coord, GLenum pname, GLint param )
-{
-  if ( xglTraceIsEnabled("glTexGeni") )
-    fprintf ( xglTraceFd, "  glTexGeni ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glTexGeni") )
-    glTexGeni ( coord, pname, param ) ;
-}
-
-void xglTexGeniv ( GLenum coord, GLenum pname, GLint* params )
-{
-  if ( xglTraceIsEnabled("glTexGeniv") )
-    fprintf ( xglTraceFd, "  glTexGeniv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glTexGeniv") )
-    glTexGeniv ( coord, pname, params ) ;
-}
-
-void xglTexImage1D ( GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels )
-{
-  if ( xglTraceIsEnabled("glTexImage1D") )
-    fprintf ( xglTraceFd, "  glTexImage1D ( (GLenum)%s, (GLint)%d, (GLint)%d, (GLsizei)%d, (GLint)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), level, components, width, border, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
-  if ( xglExecuteIsEnabled("glTexImage1D") )
-    glTexImage1D ( target, level, components, width, border, format, type, pixels ) ;
-}
-
-void xglTexImage2D ( GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels )
-{
-  if ( xglTraceIsEnabled("glTexImage2D") )
-    fprintf ( xglTraceFd, "  glTexImage2D ( (GLenum)%s, (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d, (GLint)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), level, components, width, height, border, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
-  if ( xglExecuteIsEnabled("glTexImage2D") )
-    glTexImage2D ( target, level, components, width, height, border, format, type, pixels ) ;
-}
-
-void xglTexParameterf ( GLenum target, GLenum pname, GLfloat param )
-{
-  if ( xglTraceIsEnabled("glTexParameterf") )
-    fprintf ( xglTraceFd, "  glTexParameterf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glTexParameterf") )
-    glTexParameterf ( target, pname, param ) ;
-}
-
-void xglTexParameterfv ( GLenum target, GLenum pname, GLfloat* params )
-{
-  if ( xglTraceIsEnabled("glTexParameterfv") )
-    fprintf ( xglTraceFd, "  glTexParameterfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glTexParameterfv") )
-    glTexParameterfv ( target, pname, params ) ;
-}
-
-void xglTexParameteri ( GLenum target, GLenum pname, GLint param )
-{
-  if ( xglTraceIsEnabled("glTexParameteri") )
-    fprintf ( xglTraceFd, "  glTexParameteri ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), param ) ;
-  if ( xglExecuteIsEnabled("glTexParameteri") )
-    glTexParameteri ( target, pname, param ) ;
-}
-
-void xglTexParameteriv ( GLenum target, GLenum pname, GLint* params )
-{
-  if ( xglTraceIsEnabled("glTexParameteriv") )
-    fprintf ( xglTraceFd, "  glTexParameteriv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
-  if ( xglExecuteIsEnabled("glTexParameteriv") )
-    glTexParameteriv ( target, pname, params ) ;
-}
-
-void xglTranslated ( GLdouble x, GLdouble y, GLdouble z )
-{
-  if ( xglTraceIsEnabled("glTranslated") )
-    fprintf ( xglTraceFd, "  glTranslated ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ;
-  if ( xglExecuteIsEnabled("glTranslated") )
-    glTranslated ( x, y, z ) ;
-}
-
-void xglTranslatef ( GLfloat x, GLfloat y, GLfloat z )
-{
-  if ( xglTraceIsEnabled("glTranslatef") )
-    fprintf ( xglTraceFd, "  glTranslatef ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ;
-  if ( xglExecuteIsEnabled("glTranslatef") )
-    glTranslatef ( x, y, z ) ;
-}
-
-void xglVertex2d ( GLdouble x, GLdouble y )
-{
-  if ( xglTraceIsEnabled("glVertex2d") )
-    fprintf ( xglTraceFd, "  glVertex2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y ) ;
-  if ( xglExecuteIsEnabled("glVertex2d") )
-    glVertex2d ( x, y ) ;
-}
-
-void xglVertex2dv ( GLdouble* v )
-{
-  if ( xglTraceIsEnabled("glVertex2dv") )
-    fprintf ( xglTraceFd, "  glVertex2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1] ) ;
-  if ( xglExecuteIsEnabled("glVertex2dv") )
-    glVertex2dv ( v ) ;
-}
-
-void xglVertex2f ( GLfloat x, GLfloat y )
-{
-  if ( xglTraceIsEnabled("glVertex2f") )
-    fprintf ( xglTraceFd, "  glVertex2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y ) ;
-  if ( xglExecuteIsEnabled("glVertex2f") )
-    glVertex2f ( x, y ) ;
-}
-
-void xglVertex2fv ( GLfloat* v )
-{
-  if ( xglTraceIsEnabled("glVertex2fv") )
-    fprintf ( xglTraceFd, "  glVertex2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1] ) ;
-  if ( xglExecuteIsEnabled("glVertex2fv") )
-    glVertex2fv ( v ) ;
-}
-
-void xglVertex2i ( GLint x, GLint y )
-{
-  if ( xglTraceIsEnabled("glVertex2i") )
-    fprintf ( xglTraceFd, "  glVertex2i ( (GLint)%d, (GLint)%d ) ;\n" , x, y ) ;
-  if ( xglExecuteIsEnabled("glVertex2i") )
-    glVertex2i ( x, y ) ;
-}
-
-void xglVertex2iv ( GLint* v )
-{
-  if ( xglTraceIsEnabled("glVertex2iv") )
-    fprintf ( xglTraceFd, "  glVertex2iv ( xglBuild2iv((GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1] ) ;
-  if ( xglExecuteIsEnabled("glVertex2iv") )
-    glVertex2iv ( v ) ;
-}
-
-void xglVertex2s ( GLshort x, GLshort y )
-{
-  if ( xglTraceIsEnabled("glVertex2s") )
-    fprintf ( xglTraceFd, "  glVertex2s ( (GLshort)%d, (GLshort)%d ) ;\n" , x, y ) ;
-  if ( xglExecuteIsEnabled("glVertex2s") )
-    glVertex2s ( x, y ) ;
-}
-
-void xglVertex2sv ( GLshort* v )
-{
-  if ( xglTraceIsEnabled("glVertex2sv") )
-    fprintf ( xglTraceFd, "  glVertex2sv ( xglBuild2sv((GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1] ) ;
-  if ( xglExecuteIsEnabled("glVertex2sv") )
-    glVertex2sv ( v ) ;
-}
-
-void xglVertex3d ( GLdouble x, GLdouble y, GLdouble z )
-{
-  if ( xglTraceIsEnabled("glVertex3d") )
-    fprintf ( xglTraceFd, "  glVertex3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ;
-  if ( xglExecuteIsEnabled("glVertex3d") )
-    glVertex3d ( x, y, z ) ;
-}
-
-void xglVertex3dv ( GLdouble* v )
-{
-  if ( xglTraceIsEnabled("glVertex3dv") )
-    fprintf ( xglTraceFd, "  glVertex3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glVertex3dv") )
-    glVertex3dv ( v ) ;
-}
-
-void xglVertex3f ( GLfloat x, GLfloat y, GLfloat z )
-{
-  if ( xglTraceIsEnabled("glVertex3f") )
-    fprintf ( xglTraceFd, "  glVertex3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ;
-  if ( xglExecuteIsEnabled("glVertex3f") )
-    glVertex3f ( x, y, z ) ;
-}
-
-void xglVertex3fv ( GLfloat* v )
-{
-  if ( xglTraceIsEnabled("glVertex3fv") )
-    fprintf ( xglTraceFd, "  glVertex3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glVertex3fv") )
-    glVertex3fv ( v ) ;
-}
-
-void xglVertex3i ( GLint x, GLint y, GLint z )
-{
-  if ( xglTraceIsEnabled("glVertex3i") )
-    fprintf ( xglTraceFd, "  glVertex3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z ) ;
-  if ( xglExecuteIsEnabled("glVertex3i") )
-    glVertex3i ( x, y, z ) ;
-}
-
-void xglVertex3iv ( GLint* v )
-{
-  if ( xglTraceIsEnabled("glVertex3iv") )
-    fprintf ( xglTraceFd, "  glVertex3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glVertex3iv") )
-    glVertex3iv ( v ) ;
-}
-
-void xglVertex3s ( GLshort x, GLshort y, GLshort z )
-{
-  if ( xglTraceIsEnabled("glVertex3s") )
-    fprintf ( xglTraceFd, "  glVertex3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z ) ;
-  if ( xglExecuteIsEnabled("glVertex3s") )
-    glVertex3s ( x, y, z ) ;
-}
-
-void xglVertex3sv ( GLshort* v )
-{
-  if ( xglTraceIsEnabled("glVertex3sv") )
-    fprintf ( xglTraceFd, "  glVertex3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
-  if ( xglExecuteIsEnabled("glVertex3sv") )
-    glVertex3sv ( v ) ;
-}
-
-void xglVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
-{
-  if ( xglTraceIsEnabled("glVertex4d") )
-    fprintf ( xglTraceFd, "  glVertex4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z, w ) ;
-  if ( xglExecuteIsEnabled("glVertex4d") )
-    glVertex4d ( x, y, z, w ) ;
-}
-
-void xglVertex4dv ( GLdouble* v )
-{
-  if ( xglTraceIsEnabled("glVertex4dv") )
-    fprintf ( xglTraceFd, "  glVertex4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glVertex4dv") )
-    glVertex4dv ( v ) ;
-}
-
-void xglVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
-  if ( xglTraceIsEnabled("glVertex4f") )
-    fprintf ( xglTraceFd, "  glVertex4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z, w ) ;
-  if ( xglExecuteIsEnabled("glVertex4f") )
-    glVertex4f ( x, y, z, w ) ;
-}
-
-void xglVertex4fv ( GLfloat* v )
-{
-  if ( xglTraceIsEnabled("glVertex4fv") )
-    fprintf ( xglTraceFd, "  glVertex4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glVertex4fv") )
-    glVertex4fv ( v ) ;
-}
-
-void xglVertex4i ( GLint x, GLint y, GLint z, GLint w )
-{
-  if ( xglTraceIsEnabled("glVertex4i") )
-    fprintf ( xglTraceFd, "  glVertex4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z, w ) ;
-  if ( xglExecuteIsEnabled("glVertex4i") )
-    glVertex4i ( x, y, z, w ) ;
-}
-
-void xglVertex4iv ( GLint* v )
-{
-  if ( xglTraceIsEnabled("glVertex4iv") )
-    fprintf ( xglTraceFd, "  glVertex4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glVertex4iv") )
-    glVertex4iv ( v ) ;
-}
-
-void xglVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w )
-{
-  if ( xglTraceIsEnabled("glVertex4s") )
-    fprintf ( xglTraceFd, "  glVertex4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z, w ) ;
-  if ( xglExecuteIsEnabled("glVertex4s") )
-    glVertex4s ( x, y, z, w ) ;
-}
-
-void xglVertex4sv ( GLshort* v )
-{
-  if ( xglTraceIsEnabled("glVertex4sv") )
-    fprintf ( xglTraceFd, "  glVertex4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
-  if ( xglExecuteIsEnabled("glVertex4sv") )
-    glVertex4sv ( v ) ;
-}
-
-void xglVertexPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void* ptr )
-{
-  if ( xglTraceIsEnabled("glVertexPointerEXT") )
-    fprintf ( xglTraceFd, "  glVertexPointerEXT ( (GLint)%d, (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
-#ifdef GL_VERSION_1_1
-    glVertexPointer ( size, type, stride, ptr ) ;
-#else
-#ifdef GL_EXT_vertex_array
-  if ( xglExecuteIsEnabled("glVertexPointerEXT") )
-    glVertexPointerEXT ( size, type, stride, count, ptr ) ;
-#else
-  fprintf ( xglTraceFd, "  glVertexPointerEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-#endif
-}
-
-void xglViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
-{
-  if ( xglTraceIsEnabled("glViewport") )
-    fprintf ( xglTraceFd, "  glViewport ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d ) ;\n" , x, y, width, height ) ;
-  if ( xglExecuteIsEnabled("glViewport") )
-    glViewport ( x, y, width, height ) ;
-}
-
-#ifdef USING_GLUT
-void xglutAddMenuEntry ( char* label, int value )
-{
-  if ( xglTraceIsEnabled("glutAddMenuEntry") )
-    fprintf ( xglTraceFd, "  /* glutAddMenuEntry ( \"%s\", %d ) ; */\n" , label, value ) ;
-  if ( xglExecuteIsEnabled("glutAddMenuEntry") )
-    glutAddMenuEntry ( label, value ) ;
-}
-
-void xglutAttachMenu ( int button )
-{
-  if ( xglTraceIsEnabled("glutAttachMenu") )
-    fprintf ( xglTraceFd, "  /* glutAttachMenu ( %d ) ; */\n" , button ) ;
-  if ( xglExecuteIsEnabled("glutAttachMenu") )
-    glutAttachMenu ( button ) ;
-}
-
-int xglutCreateMenu ( void (*func)(int) )
-{
-  if ( xglTraceIsEnabled("glutCreateMenu") )
-    fprintf ( xglTraceFd, "  /* glutCreateMenu ( 0x%08x ) ; */\n" , func ) ;
-
-  return glutCreateMenu ( func ) ;
-}
-
-int xglutCreateWindow ( char* title )
-{
-  if ( xglTraceIsEnabled("glutCreateWindow") )
-    fprintf ( xglTraceFd, "  /* glutCreateWindow ( \"%s\" ) ; */\n" , title ) ;
-
-  return glutCreateWindow ( title ) ;
-}
-
-void xglutDisplayFunc ( void (*func)(void) )
-{
-  if ( xglTraceIsEnabled("glutDisplayFunc") )
-    fprintf ( xglTraceFd, "  /* glutDisplayFunc ( 0x%08x ) ; */\n" , func ) ;
-  if ( xglExecuteIsEnabled("glutDisplayFunc") )
-    glutDisplayFunc ( func ) ;
-}
-
-void xglutIdleFunc ( void (*func)(void) )
-{
-  if ( xglTraceIsEnabled("glutIdleFunc") )
-    fprintf ( xglTraceFd, "  /* glutIdleFunc ( 0x%08x ) ; */\n" , func ) ;
-  if ( xglExecuteIsEnabled("glutIdleFunc") )
-    glutIdleFunc ( func ) ;
-}
-
-void xglutInit ( int* argcp, char** argv )
-{
-  if(!xglTraceFd ) {     // Not defined by any other means, must be here
-    xglTraceFd = stdout; // avoid a crash from a NULL ptr.
-    }
-  if ( xglTraceIsEnabled("glutInit") )
-    fprintf ( xglTraceFd,
-              "  /* glutInit ( (int *)0x%08x, (char **)0x%08x ) ; */\n" ,
-              argcp, argv ) ;
-  if ( xglExecuteIsEnabled("glutInit") )
-    glutInit ( argcp, argv ) ;
-}
-
-void xglutInitDisplayMode ( unsigned int mode )
-{
-  if ( xglTraceIsEnabled("glutInitDisplayMode") )
-    fprintf ( xglTraceFd, "  /* glutInitDisplayMode ( %u ) ; */\n" , mode ) ;
-  if ( xglExecuteIsEnabled("glutInitDisplayMode") )
-    glutInitDisplayMode ( mode ) ;
-}
-
-void xglutInitWindowPosition ( int x, int y )
-{
-  if ( xglTraceIsEnabled("glutInitWindowPosition") )
-    fprintf ( xglTraceFd, "  /* glutInitWindowPosition ( %d, %d ) ; */\n" , x, y ) ;
-  if ( xglExecuteIsEnabled("glutInitWindowPosition") )
-    glutInitWindowPosition ( x, y ) ;
-}
-
-void xglutInitWindowSize ( int width, int height )
-{
-  if ( xglTraceIsEnabled("glutInitWindowSize") )
-    fprintf ( xglTraceFd, "  /* glutInitWindowSize ( %d, %d ) ; */\n" , width, height ) ;
-  if ( xglExecuteIsEnabled("glutInitWindowSize") )
-    glutInitWindowSize ( width, height ) ;
-}
-
-void xglutKeyboardFunc ( void (*func)(unsigned char key, int x, int y) )
-{
-  if ( xglTraceIsEnabled("glutKeyboardFunc") )
-    fprintf ( xglTraceFd, "  /* glutKeyboardFunc ( 0x%08x ) ; */\n" , func ) ;
-  if ( xglExecuteIsEnabled("glutKeyboardFunc") )
-    glutKeyboardFunc ( func ) ;
-}
-
-void xglutMainLoopUpdate (  )
-{
-  if ( xglTraceIsEnabled("glutMainLoopUpdate") )
-    fprintf ( xglTraceFd, "  /* glutMainLoopUpdate (  ) ; */\n"  ) ;
-  if ( xglExecuteIsEnabled("glutMainLoopUpdate") )
-    /* glutMainLoopUpdate (  ) ; */
-    printf("Steves glutMainLoopUpdate() hack not executed!!!!\n");
-}
-
-void xglutPostRedisplay (  )
-{
-  if ( xglTraceIsEnabled("glutPostRedisplay") )
-    fprintf ( xglTraceFd, "  /* glutPostRedisplay (  ) ; */\n"  ) ;
-  if ( xglExecuteIsEnabled("glutPostRedisplay") )
-    glutPostRedisplay (  ) ;
-}
-
-void xglutPreMainLoop (  )
-{
-  if ( xglTraceIsEnabled("glutPreMainLoop") )
-    fprintf ( xglTraceFd, "  /* glutPreMainLoop (  ) ; */\n"  ) ;
-  if ( xglExecuteIsEnabled("glutPreMainLoop") )
-    /* glutPreMainLoop (  ) ; */
-    printf("Steves glutPreLoopUpdate() hack not executed!!!!\n");
-
-}
-
-void xglutReshapeFunc ( void (*func)(int width, int height) )
-{
-  if ( xglTraceIsEnabled("glutReshapeFunc") )
-    fprintf ( xglTraceFd, "  /* glutReshapeFunc ( 0x%08x ) ; */\n" , func ) ;
-  if ( xglExecuteIsEnabled("glutReshapeFunc") )
-    glutReshapeFunc ( func ) ;
-}
-
-void xglutSwapBuffers ()
-{
-  if ( xglTraceIsEnabled("glutSwapBuffers") )
-    fprintf ( xglTraceFd, "  /* glutSwapBuffers (  ) ; */\n"  ) ;
-  if ( xglExecuteIsEnabled("glutSwapBuffers") )
-    glutSwapBuffers () ;
-}
-#endif
-
-GLboolean xglAreTexturesResidentEXT ( GLsizei n, GLuint* textures, GLboolean* residences )
-{
-  if ( xglTraceIsEnabled("glAreTexturesResidentEXT") )
-    fprintf ( xglTraceFd, "  /* glAreTexturesResidentEXT ( (GLsizei)%d, (GLuint *)0x%08x, (GLboolean *)0x%08x ) ; */\n" , n, textures, residences ) ;
-
-#ifdef GL_TEXTURE_2D_BINDING_EXT
-  if ( xglExecuteIsEnabled("glAreTexturesResidentEXT") )
-    return glAreTexturesResidentEXT ( n, textures, residences ) ;
-#else
-  fprintf ( xglTraceFd, "  glAreTexturesResidentEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-
-  return TRUE ;
-}
-
-GLboolean xglIsTextureEXT ( GLuint texture )
-{
-  if ( xglTraceIsEnabled("glIsTextureEXT") )
-    fprintf ( xglTraceFd, "  /* glIsTextureEXT ( (GLuint)%u ) ; */\n" , texture ) ;
-
-#ifdef GL_TEXTURE_2D_BINDING_EXT
-  if ( xglExecuteIsEnabled("glIsTextureEXT") )
-    return glIsTextureEXT ( texture ) ;
-#else
-  fprintf ( xglTraceFd, "  glIsTextureEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-
-  return TRUE ;
-}
-
-void xglBindTextureEXT ( GLenum target, GLuint texture )
-{
-  if ( xglTraceIsEnabled("glBindTextureEXT") )
-    fprintf ( xglTraceFd, "  glBindTextureEXT ( (GLenum)%s, (GLuint)%u ) ;\n" , xglExpandGLenum ( (GLenum) target ), texture ) ;
-
-#ifdef GL_TEXTURE_2D_BINDING_EXT
-  if ( xglExecuteIsEnabled("glBindTextureEXT") )
-    glBindTextureEXT ( target, texture ) ;
-#else
-  fprintf ( xglTraceFd, "  glBindTextureEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-}
-
-void xglDeleteTexturesEXT ( GLsizei n, GLuint* textures )
-{
-  if ( xglTraceIsEnabled("glDeleteTexturesEXT") )
-    fprintf ( xglTraceFd, "  glDeleteTexturesEXT ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ;
-
-#ifdef GL_TEXTURE_2D_BINDING_EXT
-  if ( xglExecuteIsEnabled("glDeleteTexturesEXT") )
-    glDeleteTexturesEXT ( n, textures ) ;
-#else
-  fprintf ( xglTraceFd, "  glDeleteTextures isn't supported on this OpenGL!\n" ) ;
-#endif
-}
-
-void xglGenTexturesEXT ( GLsizei n, GLuint* textures )
-{
-  if ( xglTraceIsEnabled("glGenTexturesEXT") )
-    fprintf ( xglTraceFd, "  glGenTexturesEXT ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ;
-
-#ifdef GL_TEXTURE_2D_BINDING_EXT
-  if ( xglExecuteIsEnabled("glGenTexturesEXT") )
-    glGenTexturesEXT ( n, textures ) ;
-#else
-  fprintf ( xglTraceFd, "  glDeleteTexturesEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-}
-
-void xglPrioritizeTexturesEXT ( GLsizei n, GLuint* textures, GLclampf* priorities )
-{
-  if ( xglTraceIsEnabled("glPrioritizeTexturesEXT") )
-    fprintf ( xglTraceFd, "  glPrioritizeTexturesEXT ( (GLsizei)%d, (GLuint *)0x%08x, (GLclampf *)0x%08x ) ;\n" , n, textures, priorities ) ;
-
-#ifdef GL_TEXTURE_2D_BINDING_EXT
-  if ( xglExecuteIsEnabled("glPrioritizeTexturesEXT") )
-    glPrioritizeTexturesEXT ( n, textures, priorities ) ;
-#else
-  fprintf ( xglTraceFd, "  glPrioritizeTexturesEXT isn't supported on this OpenGL!\n" ) ;
-#endif
-}
-
-
-GLboolean xglAreTexturesResident ( GLsizei n, GLuint* textures, GLboolean* residences )
-{
-  if ( xglTraceIsEnabled("glAreTexturesResident") )
-    fprintf ( xglTraceFd, "  /* glAreTexturesResident ( (GLsizei)%d, (GLuint *)0x%08x, (GLboolean *)0x%08x ) ; */\n" , n, textures, residences ) ;
-
-#ifdef GL_VERSION_1_1
-  if ( xglExecuteIsEnabled("glAreTexturesResident") )
-    return glAreTexturesResident ( n, textures, residences ) ;
-#else
-  fprintf ( xglTraceFd, "  glAreTexturesResident isn't supported on this OpenGL!\n" ) ;
-#endif
-
-  return TRUE ;
-}
-
-GLboolean xglIsTexture ( GLuint texture )
-{
-  if ( xglTraceIsEnabled("glIsTexture") )
-    fprintf ( xglTraceFd, "  /* glIsTexture ( (GLuint)%u ) ; */\n" , texture ) ;
-
-#ifdef GL_VERSION_1_1
-  if ( xglExecuteIsEnabled("glIsTexture") )
-    return glIsTexture ( texture ) ;
-#else
-  fprintf ( xglTraceFd, "  glIsTexture isn't supported on this OpenGL!\n" ) ;
-#endif
-
-  return TRUE ;
-}
-
-void xglBindTexture ( GLenum target, GLuint texture )
-{
-  if ( xglTraceIsEnabled("glBindTexture") )
-    fprintf ( xglTraceFd, "  glBindTexture ( (GLenum)%s, (GLuint)%u ) ;\n" , xglExpandGLenum ( (GLenum) target ), texture ) ;
-
-#ifdef GL_VERSION_1_1
-  if ( xglExecuteIsEnabled("glBindTexture") )
-    glBindTexture ( target, texture ) ;
-#else
-  fprintf ( xglTraceFd, "  glBindTexture isn't supported on this OpenGL!\n" ) ;
-#endif
-}
-
-void xglDeleteTextures ( GLsizei n, GLuint* textures )
-{
-  if ( xglTraceIsEnabled("glDeleteTextures") )
-    fprintf ( xglTraceFd, "  glDeleteTextures ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ;
-
-#ifdef GL_VERSION_1_1
-  if ( xglExecuteIsEnabled("glDeleteTextures") )
-    glDeleteTextures ( n, textures ) ;
-#else
-  fprintf ( xglTraceFd, "  glDeleteTextures isn't supported on this OpenGL!\n" ) ;
-#endif
-}
-
-void xglGenTextures ( GLsizei n, GLuint* textures )
-{
-  if ( xglTraceIsEnabled("glGenTextures") )
-    fprintf ( xglTraceFd, "  glGenTextures ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ;
-
-#ifdef GL_VERSION_1_1
-  if ( xglExecuteIsEnabled("glGenTextures") )
-    glGenTextures ( n, textures ) ;
-#else
-  fprintf ( xglTraceFd, "  glDeleteTextures isn't supported on this OpenGL!\n" ) ;
-#endif
-}
-
-void xglPrioritizeTextures ( GLsizei n, GLuint* textures, GLclampf* priorities )
-{
-  if ( xglTraceIsEnabled("glPrioritizeTextures") )
-    fprintf ( xglTraceFd, "  glPrioritizeTextures ( (GLsizei)%d, (GLuint *)0x%08x, (GLclampf *)0x%08x ) ;\n" , n, textures, priorities ) ;
-
-#ifdef GL_VERSION_1_1
-  if ( xglExecuteIsEnabled("glPrioritizeTextures") )
-    glPrioritizeTextures ( n, textures, priorities ) ;
-#else
-  fprintf ( xglTraceFd, "  glPrioritizeTextures isn't supported on this OpenGL!\n" ) ;
-#endif
-}
-
-#endif
-
diff --git a/simgear/xgl/xgl.h b/simgear/xgl/xgl.h
deleted file mode 100644
index bb371247..00000000
--- a/simgear/xgl/xgl.h
+++ /dev/null
@@ -1,847 +0,0 @@
-#ifndef _XGL_H
-#define _XGL_H
-
-
-#ifdef HAVE_CONFIG_H
-#  include <simgear_config.h>
-#endif
-
-#if defined(__CYGWIN__)  /* && !defined(USING_X) */
-#define WIN32
-#endif
-
-#if defined(WIN32)  /* MINGW and MSC predefine WIN32 */
-# include <windows.h>
-#endif
-
-#include <simgear/compiler.h>
-#include SG_GLU_H
-#include SG_GL_H
-
-#include <stdio.h>
-
-
-#ifdef __cplusplus                                                          
-extern "C" {                            
-#endif                                   
-
-
-/* xgl Utilities */
-
-extern FILE *xglTraceFd ;
-
-int       xglTraceIsEnabled   ( char *gl_function_name ) ;
-int       xglExecuteIsEnabled ( char *gl_function_name ) ;
-char     *xglExpandGLenum     ( GLenum x ) ;
-
-GLdouble *xglBuild1dv  ( GLdouble v ) ;
-GLfloat  *xglBuild1fv  ( GLfloat  v ) ;
-GLbyte   *xglBuild1bv  ( GLbyte   v ) ;
-GLint    *xglBuild1iv  ( GLint    v ) ;
-GLshort  *xglBuild1sv  ( GLshort  v ) ;
-GLubyte  *xglBuild1ubv ( GLubyte  v ) ;
-GLuint   *xglBuild1uiv ( GLuint   v ) ;
-GLushort *xglBuild1usv ( GLushort v ) ;
-
-GLdouble *xglBuild2dv  ( GLdouble v0, GLdouble v1 ) ;
-GLfloat  *xglBuild2fv  ( GLfloat  v0, GLfloat  v1 ) ;
-GLbyte   *xglBuild2bv  ( GLbyte   v0, GLbyte   v1 ) ;
-GLint    *xglBuild2iv  ( GLint    v0, GLint    v1 ) ;
-GLshort  *xglBuild2sv  ( GLshort  v0, GLshort  v1 ) ;
-GLubyte  *xglBuild2ubv ( GLubyte  v0, GLubyte  v1 ) ;
-GLuint   *xglBuild2uiv ( GLuint   v0, GLuint   v1 ) ;
-GLushort *xglBuild2usv ( GLushort v0, GLushort v1 ) ;
-
-GLdouble *xglBuild3dv  ( GLdouble v0, GLdouble v1, GLdouble v2 ) ;
-GLfloat  *xglBuild3fv  ( GLfloat  v0, GLfloat  v1, GLfloat  v2 ) ;
-GLbyte   *xglBuild3bv  ( GLbyte   v0, GLbyte   v1, GLbyte   v2 ) ;
-GLint    *xglBuild3iv  ( GLint    v0, GLint    v1, GLint    v2 ) ;
-GLshort  *xglBuild3sv  ( GLshort  v0, GLshort  v1, GLshort  v2 ) ;
-GLubyte  *xglBuild3ubv ( GLubyte  v0, GLubyte  v1, GLubyte  v2 ) ;
-GLuint   *xglBuild3uiv ( GLuint   v0, GLuint   v1, GLuint   v2 ) ;
-GLushort *xglBuild3usv ( GLushort v0, GLushort v1, GLushort v2 ) ;
-
-GLdouble *xglBuild4dv  ( GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ) ;
-GLfloat  *xglBuild4fv  ( GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3 ) ;
-GLbyte   *xglBuild4bv  ( GLbyte   v0, GLbyte   v1, GLbyte   v2, GLbyte   v3 ) ;
-GLint    *xglBuild4iv  ( GLint    v0, GLint    v1, GLint    v2, GLint    v3 ) ;
-GLshort  *xglBuild4sv  ( GLshort  v0, GLshort  v1, GLshort  v2, GLshort  v3 ) ;
-GLubyte  *xglBuild4ubv ( GLubyte  v0, GLubyte  v1, GLubyte  v2, GLubyte  v3 ) ;
-GLuint   *xglBuild4uiv ( GLuint   v0, GLuint   v1, GLuint   v2, GLuint   v3 ) ;
-GLushort *xglBuild4usv ( GLushort v0, GLushort v1, GLushort v2, GLushort v3 ) ;
-
-GLfloat  *xglBuildMatrixf ( GLfloat m0 , GLfloat m1 , GLfloat m2 , GLfloat m3 ,
-                            GLfloat m4 , GLfloat m5 , GLfloat m6 , GLfloat m7 ,
-                            GLfloat m8 , GLfloat m9 , GLfloat m10, GLfloat m11,
-                            GLfloat m12, GLfloat m13, GLfloat m14, GLfloat m15 ) ;
-
-GLdouble *xglBuildMatrixd ( GLdouble m0 , GLdouble m1 , GLdouble m2 , GLdouble m3 ,
-                            GLdouble m4 , GLdouble m5 , GLdouble m6 , GLdouble m7 ,
-                            GLdouble m8 , GLdouble m9 , GLdouble m10, GLdouble m11,
-                            GLdouble m12, GLdouble m13, GLdouble m14, GLdouble m15 ) ;
-
-/*
-  Conditionally compile all 'xgl' calls into standard 'gl' calls...
-
-  OR
-
-  Declare all possible 'xgl' calls as 'extern'.
-*/
-
-#ifndef XGL_TRACE
-
-#define xglAccum		glAccum	
-#define xglAlphaFunc		glAlphaFunc	
-#ifdef GL_EXT_vertex_array
-#define xglArrayElementEXT	glArrayElementEXT	
-#endif
-#define xglBegin		glBegin	
-#define xglBitmap		glBitmap	
-#ifdef GL_EXT_blend_color
-#define xglBlendColorEXT	glBlendColorEXT	
-#endif
-#ifdef GL_EXT_blend_minmax
-#define xglBlendEquationEXT	glBlendEquationEXT	
-#endif
-#define xglBlendFunc		glBlendFunc	
-#define xglCallList		glCallList	
-#define xglCallLists		glCallLists	
-#define xglClear		glClear	
-#define xglClearAccum		glClearAccum	
-#define xglClearColor		glClearColor	
-#define xglClearDepth		glClearDepth	
-#define xglClearIndex		glClearIndex	
-#define xglClearStencil		glClearStencil	
-#define xglClipPlane		glClipPlane	
-#define xglColor3b		glColor3b	
-#define xglColor3bv		glColor3bv	
-#define xglColor3d		glColor3d	
-#define xglColor3dv		glColor3dv	
-#define xglColor3f		glColor3f	
-#define xglColor3fv		glColor3fv	
-#define xglColor3i		glColor3i	
-#define xglColor3iv		glColor3iv	
-#define xglColor3s		glColor3s	
-#define xglColor3sv		glColor3sv	
-#define xglColor3ub		glColor3ub	
-#define xglColor3ubv		glColor3ubv	
-#define xglColor3ui		glColor3ui	
-#define xglColor3uiv		glColor3uiv	
-#define xglColor3us		glColor3us	
-#define xglColor3usv		glColor3usv	
-#define xglColor4b		glColor4b	
-#define xglColor4bv		glColor4bv	
-#define xglColor4d		glColor4d	
-#define xglColor4dv		glColor4dv	
-#define xglColor4f		glColor4f	
-#define xglColor4fv		glColor4fv	
-#define xglColor4i		glColor4i	
-#define xglColor4iv		glColor4iv	
-#define xglColor4s		glColor4s	
-#define xglColor4sv		glColor4sv	
-#define xglColor4ub		glColor4ub	
-#define xglColor4ubv		glColor4ubv	
-#define xglColor4ui		glColor4ui	
-#define xglColor4uiv		glColor4uiv	
-#define xglColor4us		glColor4us	
-#define xglColor4usv		glColor4usv	
-#define xglColorMask		glColorMask	
-#define xglColorMaterial	glColorMaterial	
-#ifdef GL_EXT_vertex_array
-#define xglColorPointerEXT	glColorPointerEXT	
-#endif
-#define xglCopyPixels		glCopyPixels	
-#define xglCullFace		glCullFace	
-#define xglDeleteLists		glDeleteLists	
-#define xglDepthFunc		glDepthFunc	
-#define xglDepthMask		glDepthMask	
-#define xglDepthRange		glDepthRange	
-#define xglDisable		glDisable	
-#ifdef GL_EXT_vertex_array
-#define xglDrawArraysEXT	glDrawArraysEXT	
-#endif
-#define xglDrawBuffer		glDrawBuffer	
-#define xglDrawPixels		glDrawPixels	
-#define xglEdgeFlag		glEdgeFlag	
-#ifdef GL_EXT_vertex_array
-#define xglEdgeFlagPointerEXT	glEdgeFlagPointerEXT	
-#endif
-#define xglEdgeFlagv		glEdgeFlagv	
-#define xglEnable		glEnable	
-#define xglEnd			glEnd	
-#define xglEndList		glEndList	
-#define xglEvalCoord1d		glEvalCoord1d	
-#define xglEvalCoord1dv		glEvalCoord1dv	
-#define xglEvalCoord1f		glEvalCoord1f	
-#define xglEvalCoord1fv		glEvalCoord1fv	
-#define xglEvalCoord2d		glEvalCoord2d	
-#define xglEvalCoord2dv		glEvalCoord2dv	
-#define xglEvalCoord2f		glEvalCoord2f	
-#define xglEvalCoord2fv		glEvalCoord2fv	
-#define xglEvalMesh1		glEvalMesh1	
-#define xglEvalMesh2		glEvalMesh2	
-#define xglEvalPoint1		glEvalPoint1	
-#define xglEvalPoint2		glEvalPoint2	
-#define xglFeedbackBuffer	glFeedbackBuffer	
-#define xglFinish		glFinish	
-#define xglFlush		glFlush	
-#define xglFogf			glFogf	
-#define xglFogfv		glFogfv	
-#define xglFogi			glFogi	
-#define xglFogiv		glFogiv	
-#define xglFrontFace		glFrontFace	
-#define xglFrustum		glFrustum	
-#define xglGenLists		glGenLists	
-#define xglGetBooleanv		glGetBooleanv	
-#define xglGetClipPlane		glGetClipPlane	
-#define xglGetDoublev		glGetDoublev	
-#define xglGetError		glGetError	
-#define xglGetFloatv		glGetFloatv	
-#define xglGetIntegerv		glGetIntegerv	
-#define xglGetLightfv		glGetLightfv	
-#define xglGetLightiv		glGetLightiv	
-#define xglGetMapdv		glGetMapdv	
-#define xglGetMapfv		glGetMapfv	
-#define xglGetMapiv		glGetMapiv	
-#define xglGetMaterialfv	glGetMaterialfv	
-#define xglGetMaterialiv	glGetMaterialiv	
-#define xglGetPixelMapfv	glGetPixelMapfv	
-#define xglGetPixelMapuiv	glGetPixelMapuiv	
-#define xglGetPixelMapusv	glGetPixelMapusv	
-#ifdef GL_EXT_vertex_array
-#define xglGetPointervEXT	glGetPointervEXT	
-#endif
-#define xglGetPolygonStipple	glGetPolygonStipple	
-#define xglGetString		glGetString	
-#define xglGetTexEnvfv		glGetTexEnvfv	
-#define xglGetTexEnviv		glGetTexEnviv	
-#define xglGetTexGendv		glGetTexGendv	
-#define xglGetTexGenfv		glGetTexGenfv	
-#define xglGetTexGeniv		glGetTexGeniv	
-#define xglGetTexImage		glGetTexImage	
-#define xglGetTexLevelParameterfv glGetTexLevelParameterfv	
-#define xglGetTexLevelParameteriv glGetTexLevelParameteriv	
-#define xglGetTexParameterfv	glGetTexParameterfv	
-#define xglGetTexParameteriv	glGetTexParameteriv	
-#define xglHint			glHint	
-#define xglIndexMask		glIndexMask	
-#ifdef GL_EXT_vertex_array
-#define xglIndexPointerEXT	glIndexPointerEXT	
-#endif
-#define xglIndexd		glIndexd	
-#define xglIndexdv		glIndexdv	
-#define xglIndexf		glIndexf	
-#define xglIndexfv		glIndexfv	
-#define xglIndexi		glIndexi	
-#define xglIndexiv		glIndexiv	
-#define xglIndexs		glIndexs	
-#define xglIndexsv		glIndexsv	
-#define xglInitNames		glInitNames	
-#define xglIsEnabled		glIsEnabled	
-#define xglIsList		glIsList	
-#define xglLightModelf		glLightModelf	
-#define xglLightModelfv		glLightModelfv	
-#define xglLightModeli		glLightModeli	
-#define xglLightModeliv		glLightModeliv	
-#define xglLightf		glLightf	
-#define xglLightfv		glLightfv	
-#define xglLighti		glLighti	
-#define xglLightiv		glLightiv	
-#define xglLineStipple		glLineStipple	
-#define xglLineWidth		glLineWidth	
-#define xglListBase		glListBase	
-#define xglLoadIdentity		glLoadIdentity	
-#define xglLoadMatrixd		glLoadMatrixd	
-#define xglLoadMatrixf		glLoadMatrixf	
-#define xglLoadName		glLoadName	
-#define xglLogicOp		glLogicOp	
-#define xglMap1d		glMap1d	
-#define xglMap1f		glMap1f	
-#define xglMap2d		glMap2d	
-#define xglMap2f		glMap2f	
-#define xglMapGrid1d		glMapGrid1d	
-#define xglMapGrid1f		glMapGrid1f	
-#define xglMapGrid2d		glMapGrid2d	
-#define xglMapGrid2f		glMapGrid2f	
-#define xglMaterialf		glMaterialf	
-#define xglMaterialfv		glMaterialfv	
-#define xglMateriali		glMateriali	
-#define xglMaterialiv		glMaterialiv	
-#define xglMatrixMode		glMatrixMode	
-#define xglMultMatrixd		glMultMatrixd	
-#define xglMultMatrixf		glMultMatrixf	
-#define xglNewList		glNewList	
-#define xglNormal3b		glNormal3b	
-#define xglNormal3bv		glNormal3bv	
-#define xglNormal3d		glNormal3d	
-#define xglNormal3dv		glNormal3dv	
-#define xglNormal3f		glNormal3f	
-#ifdef DEBUGGING_NORMALS
-#define xglNormal3fv(f)		{\
-float ff = (f)[0]*(f)[0]+(f)[1]*(f)[1]+(f)[2]*(f)[2];\
-if ( ff < 0.9 || ff > 1.1 )\
-{\
-fprintf(stderr,"glNormal3fv Overflow: %f, %f, %f -> %f [%s,%s,%s]\n",\
-(f)[0],(f)[1],(f)[2],ff,str1,str2,str3);\
-normal_bombed = 1 ;\
-}\
-glNormal3fv(f);\
-}
-#else
-#define xglNormal3fv   		glNormal3fv
-#endif
-#define xglNormal3i		glNormal3i	
-#define xglNormal3iv		glNormal3iv	
-#define xglNormal3s		glNormal3s	
-#define xglNormal3sv		glNormal3sv	
-#ifdef GL_EXT_vertex_array
-#define xglNormalPointerEXT	glNormalPointerEXT	
-#endif
-#define xglOrtho		glOrtho	
-#define xglPassThrough		glPassThrough	
-#define xglPixelMapfv		glPixelMapfv	
-#define xglPixelMapuiv		glPixelMapuiv	
-#define xglPixelMapusv		glPixelMapusv	
-#define xglPixelStoref		glPixelStoref	
-#define xglPixelStorei		glPixelStorei	
-#define xglPixelTransferf	glPixelTransferf	
-#define xglPixelTransferi	glPixelTransferi	
-#define xglPixelZoom		glPixelZoom	
-#define xglPointSize		glPointSize	
-#define xglPolygonMode		glPolygonMode	
-#ifdef GL_EXT_polygon_offset
-#define xglPolygonOffsetEXT	glPolygonOffsetEXT	
-#endif
-#define xglPolygonOffset	glPolygonOffset	
-#define xglPolygonStipple	glPolygonStipple	
-#define xglPopAttrib		glPopAttrib	
-#define xglPopMatrix		glPopMatrix	
-#define xglPopName		glPopName	
-#define xglPushAttrib		glPushAttrib	
-#define xglPushMatrix		glPushMatrix	
-#define xglPushName		glPushName	
-#define xglRasterPos2d		glRasterPos2d	
-#define xglRasterPos2dv		glRasterPos2dv	
-#define xglRasterPos2f		glRasterPos2f	
-#define xglRasterPos2fv		glRasterPos2fv	
-#define xglRasterPos2i		glRasterPos2i	
-#define xglRasterPos2iv		glRasterPos2iv	
-#define xglRasterPos2s		glRasterPos2s	
-#define xglRasterPos2sv		glRasterPos2sv	
-#define xglRasterPos3d		glRasterPos3d	
-#define xglRasterPos3dv		glRasterPos3dv	
-#define xglRasterPos3f		glRasterPos3f	
-#define xglRasterPos3fv		glRasterPos3fv	
-#define xglRasterPos3i		glRasterPos3i	
-#define xglRasterPos3iv		glRasterPos3iv	
-#define xglRasterPos3s		glRasterPos3s	
-#define xglRasterPos3sv		glRasterPos3sv	
-#define xglRasterPos4d		glRasterPos4d	
-#define xglRasterPos4dv		glRasterPos4dv	
-#define xglRasterPos4f		glRasterPos4f	
-#define xglRasterPos4fv		glRasterPos4fv	
-#define xglRasterPos4i		glRasterPos4i	
-#define xglRasterPos4iv		glRasterPos4iv	
-#define xglRasterPos4s		glRasterPos4s	
-#define xglRasterPos4sv		glRasterPos4sv	
-#define xglReadBuffer		glReadBuffer	
-#define xglReadPixels		glReadPixels	
-#define xglRectd		glRectd	
-#define xglRectdv		glRectdv	
-#define xglRectf		glRectf	
-#define xglRectfv		glRectfv	
-#define xglRecti		glRecti	
-#define xglRectiv		glRectiv	
-#define xglRects		glRects	
-#define xglRectsv		glRectsv	
-#define xglRenderMode		glRenderMode	
-#define xglRotated		glRotated	
-#define xglRotatef		glRotatef	
-#define xglScaled		glScaled	
-#define xglScalef		glScalef	
-#define xglScissor		glScissor	
-#define xglSelectBuffer		glSelectBuffer	
-#define xglShadeModel		glShadeModel	
-#define xglStencilFunc		glStencilFunc	
-#define xglStencilMask		glStencilMask	
-#define xglStencilOp		glStencilOp	
-#define xglTexCoord1d		glTexCoord1d	
-#define xglTexCoord1dv		glTexCoord1dv	
-#define xglTexCoord1f		glTexCoord1f	
-#define xglTexCoord1fv		glTexCoord1fv	
-#define xglTexCoord1i		glTexCoord1i	
-#define xglTexCoord1iv		glTexCoord1iv	
-#define xglTexCoord1s		glTexCoord1s	
-#define xglTexCoord1sv		glTexCoord1sv	
-#define xglTexCoord2d		glTexCoord2d	
-#define xglTexCoord2dv		glTexCoord2dv	
-#define xglTexCoord2f		glTexCoord2f	
-#define xglTexCoord2fv		glTexCoord2fv	
-#define xglTexCoord2i		glTexCoord2i	
-#define xglTexCoord2iv		glTexCoord2iv	
-#define xglTexCoord2s		glTexCoord2s	
-#define xglTexCoord2sv		glTexCoord2sv	
-#define xglTexCoord3d		glTexCoord3d	
-#define xglTexCoord3dv		glTexCoord3dv	
-#define xglTexCoord3f		glTexCoord3f	
-#define xglTexCoord3fv		glTexCoord3fv	
-#define xglTexCoord3i		glTexCoord3i	
-#define xglTexCoord3iv		glTexCoord3iv	
-#define xglTexCoord3s		glTexCoord3s	
-#define xglTexCoord3sv		glTexCoord3sv	
-#define xglTexCoord4d		glTexCoord4d	
-#define xglTexCoord4dv		glTexCoord4dv	
-#define xglTexCoord4f		glTexCoord4f	
-#define xglTexCoord4fv		glTexCoord4fv	
-#define xglTexCoord4i		glTexCoord4i	
-#define xglTexCoord4iv		glTexCoord4iv	
-#define xglTexCoord4s		glTexCoord4s	
-#define xglTexCoord4sv		glTexCoord4sv	
-#ifdef GL_EXT_vertex_array
-#define xglTexCoordPointerEXT	glTexCoordPointerEXT	
-#endif
-#define xglTexEnvf		glTexEnvf	
-#define xglTexEnvfv		glTexEnvfv	
-#define xglTexEnvi		glTexEnvi	
-#define xglTexEnviv		glTexEnviv	
-#define xglTexGend		glTexGend	
-#define xglTexGendv		glTexGendv	
-#define xglTexGenf		glTexGenf	
-#define xglTexGenfv		glTexGenfv	
-#define xglTexGeni		glTexGeni	
-#define xglTexGeniv		glTexGeniv	
-#define xglTexImage1D		glTexImage1D	
-#define xglTexImage2D		glTexImage2D	
-#define xglTexParameterf	glTexParameterf	
-#define xglTexParameterfv	glTexParameterfv	
-#define xglTexParameteri	glTexParameteri	
-#define xglTexParameteriv	glTexParameteriv	
-#define xglTranslated		glTranslated	
-#define xglTranslatef		glTranslatef	
-#define xglVertex2d		glVertex2d	
-#define xglVertex2dv		glVertex2dv	
-#define xglVertex2f		glVertex2f	
-#define xglVertex2fv		glVertex2fv	
-#define xglVertex2i		glVertex2i	
-#define xglVertex2iv		glVertex2iv	
-#define xglVertex2s		glVertex2s	
-#define xglVertex2sv		glVertex2sv	
-#define xglVertex3d		glVertex3d	
-#define xglVertex3dv		glVertex3dv	
-#define xglVertex3f		glVertex3f	
-#define xglVertex3fv		glVertex3fv	
-#define xglVertex3i		glVertex3i	
-#define xglVertex3iv		glVertex3iv	
-#define xglVertex3s		glVertex3s	
-#define xglVertex3sv		glVertex3sv	
-#define xglVertex4d		glVertex4d	
-#define xglVertex4dv		glVertex4dv	
-#define xglVertex4f		glVertex4f	
-#define xglVertex4fv		glVertex4fv	
-#define xglVertex4i		glVertex4i	
-#define xglVertex4iv		glVertex4iv	
-#define xglVertex4s		glVertex4s	
-#define xglVertex4sv		glVertex4sv	
-#ifdef GL_EXT_vertex_array
-#define xglVertexPointerEXT	glVertexPointerEXT	
-#endif
-#define xglViewport		glViewport	
-
-#ifdef GL_VERSION_1_1
-#define xglAreTexturesResident	  glAreTexturesResident
-#define xglIsTexture		  glIsTexture
-#define xglBindTexture		  glBindTexture
-#define xglDeleteTextures	  glDeleteTextures
-#define xglGenTextures		  glGenTextures
-#define xglPrioritizeTextures	  glPrioritizeTextures
-#endif
-
-#ifdef GL_EXT_texture_object
-#define xglAreTexturesResidentEXT glAreTexturesResidentEXT
-#define xglIsTextureEXT		  glIsTextureEXT
-#define xglBindTextureEXT	  glBindTextureEXT
-#define xglDeleteTexturesEXT	  glDeleteTexturesEXT
-#define xglGenTexturesEXT	  glGenTexturesEXT
-#define xglPrioritizeTexturesEXT  glPrioritizeTexturesEXT
-#endif
-
-#define xglutAddMenuEntry       glutAddMenuEntry
-#define xglutAttachMenu         glutAttachMenu
-#define xglutCreateMenu         glutCreateMenu
-#define xglutCreateWindow       glutCreateWindow
-#define xglutDisplayFunc        glutDisplayFunc
-#define xglutIdleFunc           glutIdleFunc
-#define xglutInit               glutInit
-#define xglutInitDisplayMode    glutInitDisplayMode
-#define xglutInitWindowPosition glutInitWindowPosition
-#define xglutInitWindowSize     glutInitWindowSize
-#define xglutKeyboardFunc       glutKeyboardFunc
-#define xglutMainLoopUpdate     glutMainLoopUpdate
-#define xglutPostRedisplay      glutPostRedisplay
-#define xglutPreMainLoop        glutPreMainLoop
-#define xglutReshapeFunc        glutReshapeFunc
-#define xglutSwapBuffers        glutSwapBuffers
-
-#else
-
-GLboolean xglIsEnabled  ( GLenum cap ) ; 
-GLboolean xglIsList     ( GLuint list ) ; 
-GLenum    xglGetError   () ; 
-GLint     xglRenderMode ( GLenum mode ) ; 
-GLuint    xglGenLists   ( GLsizei range ) ; 
-const GLubyte  *xglGetString  ( GLenum name ) ; 
-
-void xglAccum		( GLenum op, GLfloat value ) ;
-void xglAlphaFunc	( GLenum func, GLclampf ref ) ;
-void xglArrayElementEXT	( GLint i ) ;
-void xglBegin		( GLenum mode ) ;
-void xglBitmap		( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap ) ;
-void xglBlendColorEXT	( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
-void xglBlendEquationEXT( GLenum mode ) ;
-void xglBlendFunc	( GLenum sfactor, GLenum dfactor ) ;
-void xglCallList	( GLuint list ) ;
-void xglCallLists	( GLsizei n, GLenum type, GLvoid *lists ) ;
-void xglClear		( GLbitfield mask ) ;
-void xglClearAccum	( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ;
-void xglClearColor	( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
-void xglClearDepth	( GLclampd depth ) ;
-void xglClearIndex	( GLfloat c ) ;
-void xglClearStencil	( GLint s ) ;
-void xglClipPlane	( GLenum plane, GLdouble *equation ) ;
-void xglColor3b		( GLbyte red, GLbyte green, GLbyte blue ) ;
-void xglColor3bv	( GLbyte *v ) ;
-void xglColor3d		( GLdouble red, GLdouble green, GLdouble blue ) ;
-void xglColor3dv	( GLdouble *v ) ;
-void xglColor3f		( GLfloat red, GLfloat green, GLfloat blue ) ;
-void xglColor3fv	( GLfloat *v ) ;
-void xglColor3i		( GLint red, GLint green, GLint blue ) ;
-void xglColor3iv	( GLint *v ) ;
-void xglColor3s		( GLshort red, GLshort green, GLshort blue ) ;
-void xglColor3sv	( GLshort *v ) ;
-void xglColor3ub	( GLubyte red, GLubyte green, GLubyte blue ) ;
-void xglColor3ubv	( GLubyte *v ) ;
-void xglColor3ui	( GLuint red, GLuint green, GLuint blue ) ;
-void xglColor3uiv	( GLuint *v ) ;
-void xglColor3us	( GLushort red, GLushort green, GLushort blue ) ;
-void xglColor3usv	( GLushort *v ) ;
-void xglColor4b		( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) ;
-void xglColor4bv	( GLbyte *v ) ;
-void xglColor4d		( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) ;
-void xglColor4dv	( GLdouble *v ) ;
-void xglColor4f		( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ;
-void xglColor4fv	( GLfloat *v ) ;
-void xglColor4i		( GLint red, GLint green, GLint blue, GLint alpha ) ;
-void xglColor4iv	( GLint *v ) ;
-void xglColor4s		( GLshort red, GLshort green, GLshort blue, GLshort alpha ) ;
-void xglColor4sv	( GLshort *v ) ;
-void xglColor4ub	( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) ;
-void xglColor4ubv	( GLubyte *v ) ;
-void xglColor4ui	( GLuint red, GLuint green, GLuint blue, GLuint alpha ) ;
-void xglColor4uiv	( GLuint *v ) ;
-void xglColor4us	( GLushort red, GLushort green, GLushort blue, GLushort alpha ) ;
-void xglColor4usv	( GLushort *v ) ;
-void xglColorMask	( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) ;
-void xglColorMaterial	( GLenum face, GLenum mode ) ;
-void xglColorPointerEXT	( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
-void xglCopyPixels	( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) ;
-void xglCullFace	( GLenum mode ) ;
-void xglDeleteLists	( GLuint list, GLsizei range ) ;
-void xglDepthFunc	( GLenum func ) ;
-void xglDepthMask	( GLboolean flag ) ;
-void xglDepthRange	( GLclampd near_val, GLclampd far_val ) ;
-void xglDisable		( GLenum cap ) ;
-void xglDrawArraysEXT	( GLenum mode, GLint first, GLsizei count ) ;
-void xglDrawBuffer	( GLenum mode ) ;
-void xglDrawPixels	( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) ;
-void xglEdgeFlag	( GLboolean flag ) ;
-void xglEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean *ptr ) ;
-void xglEdgeFlagv	( GLboolean *flag ) ;
-void xglEnable		( GLenum cap ) ;
-void xglEnd		() ;
-void xglEndList		() ;
-void xglEvalCoord1d	( GLdouble u ) ;
-void xglEvalCoord1dv	( GLdouble *u ) ;
-void xglEvalCoord1f	( GLfloat u ) ;
-void xglEvalCoord1fv	( GLfloat *u ) ;
-void xglEvalCoord2d	( GLdouble u, GLdouble v ) ;
-void xglEvalCoord2dv	( GLdouble *u ) ;
-void xglEvalCoord2f	( GLfloat u, GLfloat v ) ;
-void xglEvalCoord2fv	( GLfloat *u ) ;
-void xglEvalMesh1	( GLenum mode, GLint i1, GLint i2 ) ;
-void xglEvalMesh2	( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) ;
-void xglEvalPoint1	( GLint i ) ;
-void xglEvalPoint2	( GLint i, GLint j ) ;
-void xglFeedbackBuffer	( GLsizei size, GLenum type, GLfloat *buffer ) ;
-void xglFinish		() ;
-void xglFlush		() ;
-void xglFogf		( GLenum pname, GLfloat param ) ;
-void xglFogfv		( GLenum pname, GLfloat *params ) ;
-void xglFogi		( GLenum pname, GLint param ) ;
-void xglFogiv		( GLenum pname, GLint *params ) ;
-void xglFrontFace	( GLenum mode ) ;
-void xglFrustum		( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ;
-void xglGetBooleanv	( GLenum pname, GLboolean *params ) ;
-void xglGetClipPlane	( GLenum plane, GLdouble *equation ) ;
-void xglGetDoublev	( GLenum pname, GLdouble *params ) ;
-void xglGetFloatv	( GLenum pname, GLfloat *params ) ;
-void xglGetIntegerv	( GLenum pname, GLint *params ) ;
-void xglGetLightfv	( GLenum light, GLenum pname, GLfloat *params ) ;
-void xglGetLightiv	( GLenum light, GLenum pname, GLint *params ) ;
-void xglGetMapdv	( GLenum target, GLenum query, GLdouble *v ) ;
-void xglGetMapfv	( GLenum target, GLenum query, GLfloat *v ) ;
-void xglGetMapiv	( GLenum target, GLenum query, GLint *v ) ;
-void xglGetMaterialfv	( GLenum face, GLenum pname, GLfloat *params ) ;
-void xglGetMaterialiv	( GLenum face, GLenum pname, GLint *params ) ;
-void xglGetPixelMapfv	( GLenum map, GLfloat *values ) ;
-void xglGetPixelMapuiv	( GLenum map, GLuint *values ) ;
-void xglGetPixelMapusv	( GLenum map, GLushort *values ) ;
-void xglGetPointervEXT	( GLenum pname, void **params ) ;
-void xglGetPolygonStipple( GLubyte *mask ) ;
-void xglGetTexEnvfv	( GLenum target, GLenum pname, GLfloat *params ) ;
-void xglGetTexEnviv	( GLenum target, GLenum pname, GLint *params ) ;
-void xglGetTexGendv	( GLenum coord, GLenum pname, GLdouble *params ) ;
-void xglGetTexGenfv	( GLenum coord, GLenum pname, GLfloat *params ) ;
-void xglGetTexGeniv	( GLenum coord, GLenum pname, GLint *params ) ;
-void xglGetTexImage	( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) ;
-void xglGetTexLevelParameterfv	( GLenum target, GLint level, GLenum pname, GLfloat *params ) ;
-void xglGetTexLevelParameteriv	( GLenum target, GLint level, GLenum pname, GLint *params ) ;
-void xglGetTexParameterfv	( GLenum target, GLenum pname, GLfloat *params) ;
-void xglGetTexParameteriv	( GLenum target, GLenum pname, GLint *params ) ;
-void xglHint		( GLenum target, GLenum mode ) ;
-void xglIndexMask	( GLuint mask ) ;
-void xglIndexPointerEXT	( GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
-void xglIndexd		( GLdouble c ) ;
-void xglIndexdv		( GLdouble *c ) ;
-void xglIndexf		( GLfloat c ) ;
-void xglIndexfv		( GLfloat *c ) ;
-void xglIndexi		( GLint c ) ;
-void xglIndexiv		( GLint *c ) ;
-void xglIndexs		( GLshort c ) ;
-void xglIndexsv		( GLshort *c ) ;
-void xglInitNames	() ;
-void xglLightModelf	( GLenum pname, GLfloat param ) ;
-void xglLightModelfv	( GLenum pname, GLfloat *params ) ;
-void xglLightModeli	( GLenum pname, GLint param ) ;
-void xglLightModeliv	( GLenum pname, GLint *params ) ;
-void xglLightf		( GLenum light, GLenum pname, GLfloat param ) ;
-void xglLightfv		( GLenum light, GLenum pname, GLfloat *params ) ;
-void xglLighti		( GLenum light, GLenum pname, GLint param ) ;
-void xglLightiv		( GLenum light, GLenum pname, GLint *params ) ;
-void xglLineStipple	( GLint factor, GLushort pattern ) ;
-void xglLineWidth	( GLfloat width ) ;
-void xglListBase	( GLuint base ) ;
-void xglLoadIdentity	() ;
-void xglLoadMatrixd	( GLdouble *m ) ;
-void xglLoadMatrixf	( GLfloat *m ) ;
-void xglLoadName	( GLuint name ) ;
-void xglLogicOp		( GLenum opcode ) ;
-void xglMap1d		( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points ) ;
-void xglMap1f		( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points ) ;
-void xglMap2d		( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points ) ;
-void xglMap2f		( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points ) ;
-void xglMapGrid1d	( GLint un, GLdouble u1, GLdouble u2 ) ;
-void xglMapGrid1f	( GLint un, GLfloat u1, GLfloat u2 ) ;
-void xglMapGrid2d	( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) ;
-void xglMapGrid2f	( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) ;
-void xglMaterialf	( GLenum face, GLenum pname, GLfloat param ) ;
-void xglMaterialfv	( GLenum face, GLenum pname, GLfloat *params ) ;
-void xglMateriali	( GLenum face, GLenum pname, GLint param ) ;
-void xglMaterialiv	( GLenum face, GLenum pname, GLint *params ) ;
-void xglMatrixMode	( GLenum mode ) ;
-void xglMultMatrixd	( GLdouble *m ) ;
-void xglMultMatrixf	( GLfloat *m ) ;
-void xglNewList		( GLuint list, GLenum mode ) ;
-void xglNormal3b	( GLbyte nx, GLbyte ny, GLbyte nz ) ;
-void xglNormal3bv	( GLbyte *v ) ;
-void xglNormal3d	( GLdouble nx, GLdouble ny, GLdouble nz ) ;
-void xglNormal3dv	( GLdouble *v ) ;
-void xglNormal3f	( GLfloat nx, GLfloat ny, GLfloat nz ) ;
-void xglNormal3fv	( GLfloat *v ) ;
-void xglNormal3i	( GLint nx, GLint ny, GLint nz ) ;
-void xglNormal3iv	( GLint *v ) ;
-void xglNormal3s	( GLshort nx, GLshort ny, GLshort nz ) ;
-void xglNormal3sv	( GLshort *v ) ;
-void xglNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
-void xglOrtho		( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ;
-void xglPassThrough	( GLfloat token ) ;
-void xglPixelMapfv	( GLenum map, GLint mapsize, GLfloat *values ) ;
-void xglPixelMapuiv	( GLenum map, GLint mapsize, GLuint *values ) ;
-void xglPixelMapusv	( GLenum map, GLint mapsize, GLushort *values ) ;
-void xglPixelStoref	( GLenum pname, GLfloat param ) ;
-void xglPixelStorei	( GLenum pname, GLint param ) ;
-void xglPixelTransferf	( GLenum pname, GLfloat param ) ;
-void xglPixelTransferi	( GLenum pname, GLint param ) ;
-void xglPixelZoom	( GLfloat xfactor, GLfloat yfactor ) ;
-void xglPointSize	( GLfloat size ) ;
-void xglPolygonMode	( GLenum face, GLenum mode ) ;
-void xglPolygonOffsetEXT( GLfloat factor, GLfloat bias ) ;
-void xglPolygonOffset   ( GLfloat factor, GLfloat bias ) ;
-void xglPolygonStipple	( GLubyte *mask ) ;
-void xglPopAttrib	() ;
-void xglPopMatrix	() ;
-void xglPopName		() ;
-void xglPushAttrib	( GLbitfield mask ) ;
-void xglPushMatrix	() ;
-void xglPushName	( GLuint name ) ;
-void xglRasterPos2d	( GLdouble x, GLdouble y ) ;
-void xglRasterPos2dv	( GLdouble *v ) ;
-void xglRasterPos2f	( GLfloat x, GLfloat y ) ;
-void xglRasterPos2fv	( GLfloat *v ) ;
-void xglRasterPos2i	( GLint x, GLint y ) ;
-void xglRasterPos2iv	( GLint *v ) ;
-void xglRasterPos2s	( GLshort x, GLshort y ) ;
-void xglRasterPos2sv	( GLshort *v ) ;
-void xglRasterPos3d	( GLdouble x, GLdouble y, GLdouble z ) ;
-void xglRasterPos3dv	( GLdouble *v ) ;
-void xglRasterPos3f	( GLfloat x, GLfloat y, GLfloat z ) ;
-void xglRasterPos3fv	( GLfloat *v ) ;
-void xglRasterPos3i	( GLint x, GLint y, GLint z ) ;
-void xglRasterPos3iv	( GLint *v ) ;
-void xglRasterPos3s	( GLshort x, GLshort y, GLshort z ) ;
-void xglRasterPos3sv	( GLshort *v ) ;
-void xglRasterPos4d	( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
-void xglRasterPos4dv	( GLdouble *v ) ;
-void xglRasterPos4f	( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
-void xglRasterPos4fv	( GLfloat *v ) ;
-void xglRasterPos4i	( GLint x, GLint y, GLint z, GLint w ) ;
-void xglRasterPos4iv	( GLint *v ) ;
-void xglRasterPos4s	( GLshort x, GLshort y, GLshort z, GLshort w ) ;
-void xglRasterPos4sv	( GLshort *v ) ;
-void xglReadBuffer	( GLenum mode ) ;
-void xglReadPixels	( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) ;
-void xglRectd		( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) ;
-void xglRectdv		( GLdouble *v1, GLdouble *v2 ) ;
-void xglRectf		( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) ;
-void xglRectfv		( GLfloat *v1, GLfloat *v2 ) ;
-void xglRecti		( GLint x1, GLint y1, GLint x2, GLint y2 ) ;
-void xglRectiv		( GLint *v1, GLint *v2 ) ;
-void xglRects		( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) ;
-void xglRectsv		( GLshort *v1, GLshort *v2 ) ;
-void xglRotated		( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) ;
-void xglRotatef		( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) ;
-void xglScaled		( GLdouble x, GLdouble y, GLdouble z ) ;
-void xglScalef		( GLfloat x, GLfloat y, GLfloat z ) ;
-void xglScissor		( GLint x, GLint y, GLsizei width, GLsizei height) ;
-void xglSelectBuffer	( GLsizei size, GLuint *buffer ) ;
-void xglShadeModel	( GLenum mode ) ;
-void xglStencilFunc	( GLenum func, GLint ref, GLuint mask ) ;
-void xglStencilMask	( GLuint mask ) ;
-void xglStencilOp	( GLenum fail, GLenum zfail, GLenum zpass ) ;
-void xglTexCoord1d	( GLdouble s ) ;
-void xglTexCoord1dv	( GLdouble *v ) ;
-void xglTexCoord1f	( GLfloat s ) ;
-void xglTexCoord1fv	( GLfloat *v ) ;
-void xglTexCoord1i	( GLint s ) ;
-void xglTexCoord1iv	( GLint *v ) ;
-void xglTexCoord1s	( GLshort s ) ;
-void xglTexCoord1sv	( GLshort *v ) ;
-void xglTexCoord2d	( GLdouble s, GLdouble t ) ;
-void xglTexCoord2dv	( GLdouble *v ) ;
-void xglTexCoord2f	( GLfloat s, GLfloat t ) ;
-void xglTexCoord2fv	( GLfloat *v ) ;
-void xglTexCoord2i	( GLint s, GLint t ) ;
-void xglTexCoord2iv	( GLint *v ) ;
-void xglTexCoord2s	( GLshort s, GLshort t ) ;
-void xglTexCoord2sv	( GLshort *v ) ;
-void xglTexCoord3d	( GLdouble s, GLdouble t, GLdouble r ) ;
-void xglTexCoord3dv	( GLdouble *v ) ;
-void xglTexCoord3f	( GLfloat s, GLfloat t, GLfloat r ) ;
-void xglTexCoord3fv	( GLfloat *v ) ;
-void xglTexCoord3i	( GLint s, GLint t, GLint r ) ;
-void xglTexCoord3iv	( GLint *v ) ;
-void xglTexCoord3s	( GLshort s, GLshort t, GLshort r ) ;
-void xglTexCoord3sv	( GLshort *v ) ;
-void xglTexCoord4d	( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) ;
-void xglTexCoord4dv	( GLdouble *v ) ;
-void xglTexCoord4f	( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) ;
-void xglTexCoord4fv	( GLfloat *v ) ;
-void xglTexCoord4i	( GLint s, GLint t, GLint r, GLint q ) ;
-void xglTexCoord4iv	( GLint *v ) ;
-void xglTexCoord4s	( GLshort s, GLshort t, GLshort r, GLshort q ) ;
-void xglTexCoord4sv	( GLshort *v ) ;
-void xglTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
-void xglTexEnvf		( GLenum target, GLenum pname, GLfloat param ) ;
-void xglTexEnvfv	( GLenum target, GLenum pname, GLfloat *params ) ;
-void xglTexEnvi		( GLenum target, GLenum pname, GLint param ) ;
-void xglTexEnviv	( GLenum target, GLenum pname, GLint *params ) ;
-void xglTexGend		( GLenum coord, GLenum pname, GLdouble param ) ;
-void xglTexGendv	( GLenum coord, GLenum pname, GLdouble *params ) ;
-void xglTexGenf		( GLenum coord, GLenum pname, GLfloat param ) ;
-void xglTexGenfv	( GLenum coord, GLenum pname, GLfloat *params ) ;
-void xglTexGeni		( GLenum coord, GLenum pname, GLint param ) ;
-void xglTexGeniv	( GLenum coord, GLenum pname, GLint *params ) ;
-void xglTexImage1D	( GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels ) ;
-void xglTexImage2D	( GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels ) ;
-void xglTexParameterf	( GLenum target, GLenum pname, GLfloat param ) ;
-void xglTexParameterfv	( GLenum target, GLenum pname, GLfloat *params ) ;
-void xglTexParameteri	( GLenum target, GLenum pname, GLint param ) ;
-void xglTexParameteriv	( GLenum target, GLenum pname, GLint *params ) ;
-void xglTranslated	( GLdouble x, GLdouble y, GLdouble z ) ;
-void xglTranslatef	( GLfloat x, GLfloat y, GLfloat z ) ;
-void xglVertex2d	( GLdouble x, GLdouble y ) ;
-void xglVertex2dv	( GLdouble *v ) ;
-void xglVertex2f	( GLfloat x, GLfloat y ) ;
-void xglVertex2fv	( GLfloat *v ) ;
-void xglVertex2i	( GLint x, GLint y ) ;
-void xglVertex2iv	( GLint *v ) ;
-void xglVertex2s	( GLshort x, GLshort y ) ;
-void xglVertex2sv	( GLshort *v ) ;
-void xglVertex3d	( GLdouble x, GLdouble y, GLdouble z ) ;
-void xglVertex3dv	( GLdouble *v ) ;
-void xglVertex3f	( GLfloat x, GLfloat y, GLfloat z ) ;
-void xglVertex3fv	( GLfloat *v ) ;
-void xglVertex3i	( GLint x, GLint y, GLint z ) ;
-void xglVertex3iv	( GLint *v ) ;
-void xglVertex3s	( GLshort x, GLshort y, GLshort z ) ;
-void xglVertex3sv	( GLshort *v ) ;
-void xglVertex4d	( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
-void xglVertex4dv	( GLdouble *v ) ;
-void xglVertex4f	( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
-void xglVertex4fv	( GLfloat *v ) ;
-void xglVertex4i	( GLint x, GLint y, GLint z, GLint w ) ;
-void xglVertex4iv	( GLint *v ) ;
-void xglVertex4s	( GLshort x, GLshort y, GLshort z, GLshort w ) ;
-void xglVertex4sv	( GLshort *v ) ;
-void xglVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
-void xglViewport	( GLint x, GLint y, GLsizei width, GLsizei height ) ;
-
-void xglutAddMenuEntry		( char *label, int value ) ;
-void xglutAttachMenu		( int button ) ;
-int  xglutCreateMenu		( void (*)(int) ) ;
-int  xglutCreateWindow		( char *title ) ;
-void xglutDisplayFunc		( void (*)(void) ) ;
-void xglutIdleFunc		( void (*)(void) ) ;
-void xglutInit			( int *argcp, char **argv ) ;
-void xglutInitDisplayMode	( unsigned int mode ) ;
-void xglutInitWindowPosition	( int x, int y ) ;
-void xglutInitWindowSize	( int width, int height ) ;
-void xglutKeyboardFunc		( void (*)(unsigned char key, int x, int y) ) ;
-void xglutMainLoopUpdate	() ;
-void xglutPostRedisplay		() ;
-void xglutPreMainLoop		() ;
-void xglutReshapeFunc		( void (*)(int width, int height) ) ;
-void xglutSwapBuffers		() ;
-
-GLboolean xglAreTexturesResident( GLsizei n, GLuint *textures, GLboolean *residences ) ;
-GLboolean xglIsTexture          ( GLuint texture ) ;
-void xglBindTexture             ( GLenum target, GLuint texture ) ;
-void xglDeleteTextures          ( GLsizei n, GLuint *textures ) ;
-void xglGenTextures             ( GLsizei n, GLuint *textures ) ;
-void xglPrioritizeTextures      ( GLsizei n, GLuint *textures, GLclampf *priorities ) ;
-
-GLboolean xglAreTexturesResidentEXT ( GLsizei n, GLuint *textures, GLboolean *residences ) ;
-GLboolean xglIsTextureEXT           ( GLuint texture ) ;
-void xglBindTextureEXT              ( GLenum target, GLuint texture ) ;
-void xglDeleteTexturesEXT           ( GLsizei n, GLuint *textures ) ;
-void xglGenTexturesEXT              ( GLsizei n, GLuint *textures ) ;
-void xglPrioritizeTexturesEXT       ( GLsizei n, GLuint *textures, GLclampf *priorities ) ;
-
-#endif
-
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif /* _XGL_H */
diff --git a/simgear/xgl/xglUtils.c b/simgear/xgl/xglUtils.c
deleted file mode 100644
index 9fb05be1..00000000
--- a/simgear/xgl/xglUtils.c
+++ /dev/null
@@ -1,681 +0,0 @@
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#if !defined( WIN32 )
-#  if !defined( HAVE_STL_SGI_PORT ) && !defined( __MWERKS__ ) && !defined( __APPLE__ )
-//   Avoid malloc with STLport and MSL
-#    ifdef HAVE_MALLOC_H
-//     Avoid malloc if system doesn't have it. :-)
-#      include <malloc.h>
-#    endif
-#  endif
-#endif
-
-#ifdef HAVE_UNISTD_H
-#  include <unistd.h>
-#endif
-
-
-#include "xgl.h"
-
-#ifndef TRUE
-#define TRUE  1
-#define FALSE 0
-#endif
-
-int   xglTraceOn = TRUE ;
-
-FILE *xglTraceFd = NULL;
-
-struct GLenumLookup
-{
-  GLenum val ;
-  char *name ;
-} ;
-
-static struct GLenumLookup glenum_string [] =
-{
-/*
-  Due to ambiguity - these are not in the table...
-
-    GL_NONE = , GL_ZERO = GL_FALSE = GL_POINTS = 0
-    GL_ONE  = , GL_TRUE = GL_LINES = 1
-*/
-  { GL_2D			,"GL_2D" },
-  { GL_2_BYTES			,"GL_2_BYTES" },
-  { GL_3D			,"GL_3D" },
-  { GL_3D_COLOR			,"GL_3D_COLOR" },
-  { GL_3D_COLOR_TEXTURE		,"GL_3D_COLOR_TEXTURE" },
-  { GL_3_BYTES			,"GL_3_BYTES" },
-  { GL_4D_COLOR_TEXTURE		,"GL_4D_COLOR_TEXTURE" },
-  { GL_4_BYTES			,"GL_4_BYTES" },
-  { GL_ACCUM			,"GL_ACCUM" },
-  { GL_ACCUM_ALPHA_BITS		,"GL_ACCUM_ALPHA_BITS" },
-  { GL_ACCUM_BLUE_BITS		,"GL_ACCUM_BLUE_BITS" },
-  { GL_ACCUM_CLEAR_VALUE	,"GL_ACCUM_CLEAR_VALUE" },
-  { GL_ACCUM_GREEN_BITS		,"GL_ACCUM_GREEN_BITS" },
-  { GL_ACCUM_RED_BITS		,"GL_ACCUM_RED_BITS" },
-  { GL_ADD			,"GL_ADD" },
-  { GL_ALPHA			,"GL_ALPHA" },
-  { GL_ALPHA_BIAS		,"GL_ALPHA_BIAS" },
-  { GL_ALPHA_BITS		,"GL_ALPHA_BITS" },
-  { GL_ALPHA_SCALE		,"GL_ALPHA_SCALE" },
-  { GL_ALPHA_TEST		,"GL_ALPHA_TEST" },
-  { GL_ALPHA_TEST_FUNC		,"GL_ALPHA_TEST_FUNC" },
-  { GL_ALPHA_TEST_REF		,"GL_ALPHA_TEST_REF" },
-  { GL_ALWAYS			,"GL_ALWAYS" },
-  { GL_AMBIENT			,"GL_AMBIENT" },
-  { GL_AMBIENT_AND_DIFFUSE	,"GL_AMBIENT_AND_DIFFUSE" },
-  { GL_AND			,"GL_AND" },
-  { GL_AND_INVERTED		,"GL_AND_INVERTED" },
-  { GL_AND_REVERSE		,"GL_AND_REVERSE" },
-  { GL_ATTRIB_STACK_DEPTH	,"GL_ATTRIB_STACK_DEPTH" },
-  { GL_AUTO_NORMAL		,"GL_AUTO_NORMAL" },
-  { GL_AUX0			,"GL_AUX0" },
-  { GL_AUX1			,"GL_AUX1" },
-  { GL_AUX2			,"GL_AUX2" },
-  { GL_AUX3			,"GL_AUX3" },
-  { GL_AUX_BUFFERS		,"GL_AUX_BUFFERS" },
-  { GL_BACK			,"GL_BACK" },
-  { GL_BACK_LEFT		,"GL_BACK_LEFT" },
-  { GL_BACK_RIGHT		,"GL_BACK_RIGHT" },
-  { GL_BITMAP			,"GL_BITMAP" },
-  { GL_BITMAP_TOKEN		,"GL_BITMAP_TOKEN" },
-  { GL_BLEND			,"GL_BLEND" },
-  { GL_BLEND_DST		,"GL_BLEND_DST" },
-#ifdef GL_BLEND_COLOR_EXT
-  { GL_BLEND_COLOR_EXT		,"GL_BLEND_COLOR_EXT" },
-#endif
-#ifdef GL_BLEND_EQUATION_EXT
-  { GL_BLEND_EQUATION_EXT	,"GL_BLEND_EQUATION_EXT" },
-#endif
-  { GL_BLEND_SRC		,"GL_BLEND_SRC" },
-  { GL_BLUE			,"GL_BLUE" },
-  { GL_BLUE_BIAS		,"GL_BLUE_BIAS" },
-  { GL_BLUE_BITS		,"GL_BLUE_BITS" },
-  { GL_BLUE_SCALE		,"GL_BLUE_SCALE" },
-  { GL_BYTE			,"GL_BYTE" },
-  { GL_CCW			,"GL_CCW" },
-  { GL_CLAMP			,"GL_CLAMP" },
-  { GL_CLEAR			,"GL_CLEAR" },
-  { GL_CLIP_PLANE0		,"GL_CLIP_PLANE0" },
-  { GL_CLIP_PLANE1		,"GL_CLIP_PLANE1" },
-  { GL_CLIP_PLANE2		,"GL_CLIP_PLANE2" },
-  { GL_CLIP_PLANE3		,"GL_CLIP_PLANE3" },
-  { GL_CLIP_PLANE4		,"GL_CLIP_PLANE4" },
-  { GL_CLIP_PLANE5		,"GL_CLIP_PLANE5" },
-  { GL_COEFF			,"GL_COEFF" },
-  { GL_COLOR			,"GL_COLOR" },
-#ifdef GL_COLOR_ARRAY_EXT
-  { GL_COLOR_ARRAY_COUNT_EXT	,"GL_COLOR_ARRAY_COUNT_EXT" },
-  { GL_COLOR_ARRAY_EXT		,"GL_COLOR_ARRAY_EXT" },
-  { GL_COLOR_ARRAY_POINTER_EXT	,"GL_COLOR_ARRAY_POINTER_EXT" },
-  { GL_COLOR_ARRAY_SIZE_EXT	,"GL_COLOR_ARRAY_SIZE_EXT" },
-  { GL_COLOR_ARRAY_STRIDE_EXT	,"GL_COLOR_ARRAY_STRIDE_EXT" },
-  { GL_COLOR_ARRAY_TYPE_EXT	,"GL_COLOR_ARRAY_TYPE_EXT" },
-#endif
-  { GL_COLOR_CLEAR_VALUE	,"GL_COLOR_CLEAR_VALUE" },
-  { GL_COLOR_INDEX		,"GL_COLOR_INDEX" },
-  { GL_COLOR_INDEXES		,"GL_COLOR_INDEXES" },
-  { GL_COLOR_MATERIAL		,"GL_COLOR_MATERIAL" },
-  { GL_COLOR_MATERIAL_FACE	,"GL_COLOR_MATERIAL_FACE" },
-  { GL_COLOR_MATERIAL_PARAMETER	,"GL_COLOR_MATERIAL_PARAMETER" },
-  { GL_COLOR_WRITEMASK		,"GL_COLOR_WRITEMASK" },
-  { GL_COMPILE			,"GL_COMPILE" },
-  { GL_COMPILE_AND_EXECUTE	,"GL_COMPILE_AND_EXECUTE" },
-#ifdef GL_CONSTANT_ALPHA_EXT
-  { GL_CONSTANT_ALPHA_EXT	,"GL_CONSTANT_ALPHA_EXT" },
-#endif
-  { GL_CONSTANT_ATTENUATION	,"GL_CONSTANT_ATTENUATION" },
-#ifdef GL_CONSTANT_COLOR_EXT
-  { GL_CONSTANT_COLOR_EXT	,"GL_CONSTANT_COLOR_EXT" },
-#endif
-  { GL_COPY			,"GL_COPY" },
-  { GL_COPY_INVERTED		,"GL_COPY_INVERTED" },
-  { GL_COPY_PIXEL_TOKEN		,"GL_COPY_PIXEL_TOKEN" },
-  { GL_CULL_FACE		,"GL_CULL_FACE" },
-  { GL_CULL_FACE_MODE		,"GL_CULL_FACE_MODE" },
-  { GL_CURRENT_COLOR		,"GL_CURRENT_COLOR" },
-  { GL_CURRENT_INDEX		,"GL_CURRENT_INDEX" },
-  { GL_CURRENT_NORMAL		,"GL_CURRENT_NORMAL" },
-  { GL_CURRENT_RASTER_COLOR	,"GL_CURRENT_RASTER_COLOR" },
-  { GL_CURRENT_RASTER_DISTANCE	,"GL_CURRENT_RASTER_DISTANCE" },
-  { GL_CURRENT_RASTER_INDEX	,"GL_CURRENT_RASTER_INDEX" },
-  { GL_CURRENT_RASTER_POSITION	,"GL_CURRENT_RASTER_POSITION" },
-  { GL_CURRENT_RASTER_POSITION_VALID,"GL_CURRENT_RASTER_POSITION_VALID" },
-  { GL_CURRENT_RASTER_TEXTURE_COORDS,"GL_CURRENT_RASTER_TEXTURE_COORDS" },
-  { GL_CURRENT_TEXTURE_COORDS	,"GL_CURRENT_TEXTURE_COORDS" },
-  { GL_CW			,"GL_CW" },
-  { GL_DECAL			,"GL_DECAL" },
-  { GL_DECR			,"GL_DECR" },
-  { GL_DEPTH			,"GL_DEPTH" },
-  { GL_DEPTH_BIAS		,"GL_DEPTH_BIAS" },
-  { GL_DEPTH_BITS		,"GL_DEPTH_BITS" },
-  { GL_DEPTH_CLEAR_VALUE	,"GL_DEPTH_CLEAR_VALUE" },
-  { GL_DEPTH_COMPONENT		,"GL_DEPTH_COMPONENT" },
-  { GL_DEPTH_FUNC		,"GL_DEPTH_FUNC" },
-  { GL_DEPTH_RANGE		,"GL_DEPTH_RANGE" },
-  { GL_DEPTH_SCALE		,"GL_DEPTH_SCALE" },
-  { GL_DEPTH_TEST		,"GL_DEPTH_TEST" },
-  { GL_DEPTH_WRITEMASK		,"GL_DEPTH_WRITEMASK" },
-  { GL_DIFFUSE			,"GL_DIFFUSE" },
-  { GL_DITHER			,"GL_DITHER" },
-  { GL_DOMAIN			,"GL_DOMAIN" },
-  { GL_DONT_CARE		,"GL_DONT_CARE" },
-  { GL_DOUBLEBUFFER		,"GL_DOUBLEBUFFER" },
-#ifdef GL_DOUBLE_EXT
-  { GL_DOUBLE_EXT		,"GL_DOUBLE_EXT" },
-#endif
-  { GL_DRAW_BUFFER		,"GL_DRAW_BUFFER" },
-  { GL_DRAW_PIXEL_TOKEN		,"GL_DRAW_PIXEL_TOKEN" },
-  { GL_DST_ALPHA		,"GL_DST_ALPHA" },
-  { GL_DST_COLOR		,"GL_DST_COLOR" },
-  { GL_EDGE_FLAG		,"GL_EDGE_FLAG" },
-#ifdef GL_EDGE_FLAG_ARRAY_EXT
-  { GL_EDGE_FLAG_ARRAY_COUNT_EXT,"GL_EDGE_FLAG_ARRAY_COUNT_EXT" },
-  { GL_EDGE_FLAG_ARRAY_EXT	,"GL_EDGE_FLAG_ARRAY_EXT" },
-  { GL_EDGE_FLAG_ARRAY_POINTER_EXT,"GL_EDGE_FLAG_ARRAY_POINTER_EXT" },
-  { GL_EDGE_FLAG_ARRAY_STRIDE_EXT,"GL_EDGE_FLAG_ARRAY_STRIDE_EXT" },
-#endif
-  { GL_EMISSION			,"GL_EMISSION" },
-  { GL_EQUAL			,"GL_EQUAL" },
-  { GL_EQUIV			,"GL_EQUIV" },
-  { GL_EXP			,"GL_EXP" },
-  { GL_EXP2			,"GL_EXP2" },
-  { GL_EXTENSIONS		,"GL_EXTENSIONS" },
-  { GL_EYE_LINEAR		,"GL_EYE_LINEAR" },
-  { GL_EYE_PLANE		,"GL_EYE_PLANE" },
-  { GL_FASTEST			,"GL_FASTEST" },
-  { GL_FEEDBACK			,"GL_FEEDBACK" },
-  { GL_FILL			,"GL_FILL" },
-  { GL_FLAT			,"GL_FLAT" },
-  { GL_FLOAT			,"GL_FLOAT" },
-  { GL_FOG			,"GL_FOG" },
-  { GL_FOG_COLOR		,"GL_FOG_COLOR" },
-  { GL_FOG_DENSITY		,"GL_FOG_DENSITY" },
-  { GL_FOG_END			,"GL_FOG_END" },
-  { GL_FOG_HINT			,"GL_FOG_HINT" },
-  { GL_FOG_INDEX		,"GL_FOG_INDEX" },
-  { GL_FOG_MODE			,"GL_FOG_MODE" },
-  { GL_FOG_START		,"GL_FOG_START" },
-  { GL_FRONT			,"GL_FRONT" },
-  { GL_FRONT_AND_BACK		,"GL_FRONT_AND_BACK" },
-  { GL_FRONT_FACE		,"GL_FRONT_FACE" },
-  { GL_FRONT_LEFT		,"GL_FRONT_LEFT" },
-  { GL_FRONT_RIGHT		,"GL_FRONT_RIGHT" },
-#ifdef GL_FUNC_ADD_EXT
-  { GL_FUNC_ADD_EXT		,"GL_FUNC_ADD_EXT" },
-  { GL_FUNC_REVERSE_SUBTRACT_EXT,"GL_FUNC_REVERSE_SUBTRACT_EXT" },
-  { GL_FUNC_SUBTRACT_EXT	,"GL_FUNC_SUBTRACT_EXT" },
-#endif
-  { GL_GEQUAL			,"GL_GEQUAL" },
-  { GL_GREATER			,"GL_GREATER" },
-  { GL_GREEN			,"GL_GREEN" },
-  { GL_GREEN_BIAS		,"GL_GREEN_BIAS" },
-  { GL_GREEN_BITS		,"GL_GREEN_BITS" },
-  { GL_GREEN_SCALE		,"GL_GREEN_SCALE" },
-  { GL_INCR			,"GL_INCR" },
-#ifdef GL_INDEX_ARRAY_EXT
-  { GL_INDEX_ARRAY_COUNT_EXT	,"GL_INDEX_ARRAY_COUNT_EXT" },
-  { GL_INDEX_ARRAY_EXT		,"GL_INDEX_ARRAY_EXT" },
-  { GL_INDEX_ARRAY_POINTER_EXT	,"GL_INDEX_ARRAY_POINTER_EXT" },
-  { GL_INDEX_ARRAY_STRIDE_EXT	,"GL_INDEX_ARRAY_STRIDE_EXT" },
-  { GL_INDEX_ARRAY_TYPE_EXT	,"GL_INDEX_ARRAY_TYPE_EXT" },
-#endif
-  { GL_INDEX_BITS		,"GL_INDEX_BITS" },
-  { GL_INDEX_CLEAR_VALUE	,"GL_INDEX_CLEAR_VALUE" },
-  { GL_INDEX_MODE		,"GL_INDEX_MODE" },
-  { GL_INDEX_OFFSET		,"GL_INDEX_OFFSET" },
-  { GL_INDEX_SHIFT		,"GL_INDEX_SHIFT" },
-  { GL_INDEX_WRITEMASK		,"GL_INDEX_WRITEMASK" },
-  { GL_INT			,"GL_INT" },
-  { GL_INVALID_ENUM		,"GL_INVALID_ENUM" },
-  { GL_INVALID_OPERATION	,"GL_INVALID_OPERATION" },
-  { GL_INVALID_VALUE		,"GL_INVALID_VALUE" },
-  { GL_INVERT			,"GL_INVERT" },
-  { GL_KEEP			,"GL_KEEP" },
-  { GL_LEFT			,"GL_LEFT" },
-  { GL_LEQUAL			,"GL_LEQUAL" },
-  { GL_LESS			,"GL_LESS" },
-  { GL_LIGHT0			,"GL_LIGHT0" },
-  { GL_LIGHT1			,"GL_LIGHT1" },
-  { GL_LIGHT2			,"GL_LIGHT2" },
-  { GL_LIGHT3			,"GL_LIGHT3" },
-  { GL_LIGHT4			,"GL_LIGHT4" },
-  { GL_LIGHT5			,"GL_LIGHT5" },
-  { GL_LIGHT6			,"GL_LIGHT6" },
-  { GL_LIGHT7			,"GL_LIGHT7" },
-  { GL_LIGHTING			,"GL_LIGHTING" },
-  { GL_LIGHT_MODEL_AMBIENT	,"GL_LIGHT_MODEL_AMBIENT" },
-  { GL_LIGHT_MODEL_LOCAL_VIEWER	,"GL_LIGHT_MODEL_LOCAL_VIEWER" },
-  { GL_LIGHT_MODEL_TWO_SIDE	,"GL_LIGHT_MODEL_TWO_SIDE" },
-  { GL_LINE			,"GL_LINE" },
-  { GL_LINEAR			,"GL_LINEAR" },
-  { GL_LINEAR_ATTENUATION	,"GL_LINEAR_ATTENUATION" },
-  { GL_LINEAR_MIPMAP_LINEAR	,"GL_LINEAR_MIPMAP_LINEAR" },
-  { GL_LINEAR_MIPMAP_NEAREST	,"GL_LINEAR_MIPMAP_NEAREST" },
-  { GL_LINE_LOOP		,"GL_LINE_LOOP" },
-  { GL_LINE_RESET_TOKEN		,"GL_LINE_RESET_TOKEN" },
-  { GL_LINE_SMOOTH		,"GL_LINE_SMOOTH" },
-  { GL_LINE_SMOOTH_HINT		,"GL_LINE_SMOOTH_HINT" },
-  { GL_LINE_STIPPLE		,"GL_LINE_STIPPLE" },
-  { GL_LINE_STIPPLE_PATTERN	,"GL_LINE_STIPPLE_PATTERN" },
-  { GL_LINE_STIPPLE_REPEAT	,"GL_LINE_STIPPLE_REPEAT" },
-  { GL_LINE_STRIP		,"GL_LINE_STRIP" },
-  { GL_LINE_TOKEN		,"GL_LINE_TOKEN" },
-  { GL_LINE_WIDTH		,"GL_LINE_WIDTH" },
-  { GL_LINE_WIDTH_GRANULARITY	,"GL_LINE_WIDTH_GRANULARITY" },
-  { GL_LINE_WIDTH_RANGE		,"GL_LINE_WIDTH_RANGE" },
-  { GL_LIST_BASE		,"GL_LIST_BASE" },
-  { GL_LIST_INDEX		,"GL_LIST_INDEX" },
-  { GL_LIST_MODE		,"GL_LIST_MODE" },
-  { GL_LOAD			,"GL_LOAD" },
-  { GL_LOGIC_OP			,"GL_LOGIC_OP" },
-  { GL_LOGIC_OP_MODE		,"GL_LOGIC_OP_MODE" },
-  { GL_LUMINANCE		,"GL_LUMINANCE" },
-  { GL_LUMINANCE_ALPHA		,"GL_LUMINANCE_ALPHA" },
-  { GL_MAP1_COLOR_4		,"GL_MAP1_COLOR_4" },
-  { GL_MAP1_GRID_DOMAIN		,"GL_MAP1_GRID_DOMAIN" },
-  { GL_MAP1_GRID_SEGMENTS	,"GL_MAP1_GRID_SEGMENTS" },
-  { GL_MAP1_INDEX		,"GL_MAP1_INDEX" },
-  { GL_MAP1_NORMAL		,"GL_MAP1_NORMAL" },
-  { GL_MAP1_TEXTURE_COORD_1	,"GL_MAP1_TEXTURE_COORD_1" },
-  { GL_MAP1_TEXTURE_COORD_2	,"GL_MAP1_TEXTURE_COORD_2" },
-  { GL_MAP1_TEXTURE_COORD_3	,"GL_MAP1_TEXTURE_COORD_3" },
-  { GL_MAP1_TEXTURE_COORD_4	,"GL_MAP1_TEXTURE_COORD_4" },
-  { GL_MAP1_VERTEX_3		,"GL_MAP1_VERTEX_3" },
-  { GL_MAP1_VERTEX_4		,"GL_MAP1_VERTEX_4" },
-  { GL_MAP2_COLOR_4		,"GL_MAP2_COLOR_4" },
-  { GL_MAP2_GRID_DOMAIN		,"GL_MAP2_GRID_DOMAIN" },
-  { GL_MAP2_GRID_SEGMENTS	,"GL_MAP2_GRID_SEGMENTS" },
-  { GL_MAP2_INDEX		,"GL_MAP2_INDEX" },
-  { GL_MAP2_NORMAL		,"GL_MAP2_NORMAL" },
-  { GL_MAP2_TEXTURE_COORD_1	,"GL_MAP2_TEXTURE_COORD_1" },
-  { GL_MAP2_TEXTURE_COORD_2	,"GL_MAP2_TEXTURE_COORD_2" },
-  { GL_MAP2_TEXTURE_COORD_3	,"GL_MAP2_TEXTURE_COORD_3" },
-  { GL_MAP2_TEXTURE_COORD_4	,"GL_MAP2_TEXTURE_COORD_4" },
-  { GL_MAP2_VERTEX_3		,"GL_MAP2_VERTEX_3" },
-  { GL_MAP2_VERTEX_4		,"GL_MAP2_VERTEX_4" },
-  { GL_MAP_COLOR		,"GL_MAP_COLOR" },
-  { GL_MAP_STENCIL		,"GL_MAP_STENCIL" },
-  { GL_MATRIX_MODE		,"GL_MATRIX_MODE" },
-  { GL_MAX_ATTRIB_STACK_DEPTH	,"GL_MAX_ATTRIB_STACK_DEPTH" },
-  { GL_MAX_CLIP_PLANES		,"GL_MAX_CLIP_PLANES" },
-  { GL_MAX_EVAL_ORDER		,"GL_MAX_EVAL_ORDER" },
-#ifdef GL_MAX_EXT
-  { GL_MAX_EXT			,"GL_MAX_EXT" },
-#endif
-  { GL_MAX_LIGHTS		,"GL_MAX_LIGHTS" },
-  { GL_MAX_LIST_NESTING		,"GL_MAX_LIST_NESTING" },
-  { GL_MAX_MODELVIEW_STACK_DEPTH,"GL_MAX_MODELVIEW_STACK_DEPTH" },
-  { GL_MAX_NAME_STACK_DEPTH	,"GL_MAX_NAME_STACK_DEPTH" },
-  { GL_MAX_PIXEL_MAP_TABLE	,"GL_MAX_PIXEL_MAP_TABLE" },
-  { GL_MAX_PROJECTION_STACK_DEPTH,"GL_MAX_PROJECTION_STACK_DEPTH" },
-  { GL_MAX_TEXTURE_SIZE		,"GL_MAX_TEXTURE_SIZE" },
-  { GL_MAX_TEXTURE_STACK_DEPTH	,"GL_MAX_TEXTURE_STACK_DEPTH" },
-  { GL_MAX_VIEWPORT_DIMS	,"GL_MAX_VIEWPORT_DIMS" },
-#ifdef GL_MIN_EXT
-  { GL_MIN_EXT			,"GL_MIN_EXT" },
-#endif
-  { GL_MODELVIEW		,"GL_MODELVIEW" },
-  { GL_MODELVIEW_MATRIX		,"GL_MODELVIEW_MATRIX" },
-  { GL_MODELVIEW_STACK_DEPTH	,"GL_MODELVIEW_STACK_DEPTH" },
-  { GL_MODULATE			,"GL_MODULATE" },
-  { GL_MULT			,"GL_MULT" },
-  { GL_NAME_STACK_DEPTH		,"GL_NAME_STACK_DEPTH" },
-  { GL_NAND			,"GL_NAND" },
-  { GL_NEAREST			,"GL_NEAREST" },
-  { GL_NEAREST_MIPMAP_LINEAR	,"GL_NEAREST_MIPMAP_LINEAR" },
-  { GL_NEAREST_MIPMAP_NEAREST	,"GL_NEAREST_MIPMAP_NEAREST" },
-  { GL_NEVER			,"GL_NEVER" },
-  { GL_NICEST			,"GL_NICEST" },
-  { GL_NOOP			,"GL_NOOP" },
-  { GL_NOR			,"GL_NOR" },
-  { GL_NORMALIZE		,"GL_NORMALIZE" },
-#ifdef GL_NORMAL_ARRAY_EXT
-  { GL_NORMAL_ARRAY_COUNT_EXT	,"GL_NORMAL_ARRAY_COUNT_EXT" },
-  { GL_NORMAL_ARRAY_EXT		,"GL_NORMAL_ARRAY_EXT" },
-  { GL_NORMAL_ARRAY_POINTER_EXT	,"GL_NORMAL_ARRAY_POINTER_EXT" },
-  { GL_NORMAL_ARRAY_STRIDE_EXT	,"GL_NORMAL_ARRAY_STRIDE_EXT" },
-  { GL_NORMAL_ARRAY_TYPE_EXT	,"GL_NORMAL_ARRAY_TYPE_EXT" },
-#endif
-  { GL_NOTEQUAL			,"GL_NOTEQUAL" },
-  { GL_OBJECT_LINEAR		,"GL_OBJECT_LINEAR" },
-  { GL_OBJECT_PLANE		,"GL_OBJECT_PLANE" },
-#ifdef GL_ONE_MINUS_CONSTANT_ALPHA_EXT
-  { GL_ONE_MINUS_CONSTANT_ALPHA_EXT,"GL_ONE_MINUS_CONSTANT_ALPHA_EXT" },
-  { GL_ONE_MINUS_CONSTANT_COLOR_EXT,"GL_ONE_MINUS_CONSTANT_COLOR_EXT" },
-#endif
-  { GL_ONE_MINUS_DST_ALPHA	,"GL_ONE_MINUS_DST_ALPHA" },
-  { GL_ONE_MINUS_DST_COLOR	,"GL_ONE_MINUS_DST_COLOR" },
-  { GL_ONE_MINUS_SRC_ALPHA	,"GL_ONE_MINUS_SRC_ALPHA" },
-  { GL_ONE_MINUS_SRC_COLOR	,"GL_ONE_MINUS_SRC_COLOR" },
-  { GL_OR			,"GL_OR" },
-  { GL_ORDER			,"GL_ORDER" },
-  { GL_OR_INVERTED		,"GL_OR_INVERTED" },
-  { GL_OR_REVERSE		,"GL_OR_REVERSE" },
-  { GL_OUT_OF_MEMORY		,"GL_OUT_OF_MEMORY" },
-  { GL_PACK_ALIGNMENT		,"GL_PACK_ALIGNMENT" },
-  { GL_PACK_LSB_FIRST		,"GL_PACK_LSB_FIRST" },
-  { GL_PACK_ROW_LENGTH		,"GL_PACK_ROW_LENGTH" },
-  { GL_PACK_SKIP_PIXELS		,"GL_PACK_SKIP_PIXELS" },
-  { GL_PACK_SKIP_ROWS		,"GL_PACK_SKIP_ROWS" },
-  { GL_PACK_SWAP_BYTES		,"GL_PACK_SWAP_BYTES" },
-  { GL_PASS_THROUGH_TOKEN	,"GL_PASS_THROUGH_TOKEN" },
-  { GL_PERSPECTIVE_CORRECTION_HINT,"GL_PERSPECTIVE_CORRECTION_HINT" },
-  { GL_PIXEL_MAP_A_TO_A		,"GL_PIXEL_MAP_A_TO_A" },
-  { GL_PIXEL_MAP_A_TO_A_SIZE	,"GL_PIXEL_MAP_A_TO_A_SIZE" },
-  { GL_PIXEL_MAP_B_TO_B		,"GL_PIXEL_MAP_B_TO_B" },
-  { GL_PIXEL_MAP_B_TO_B_SIZE	,"GL_PIXEL_MAP_B_TO_B_SIZE" },
-  { GL_PIXEL_MAP_G_TO_G		,"GL_PIXEL_MAP_G_TO_G" },
-  { GL_PIXEL_MAP_G_TO_G_SIZE	,"GL_PIXEL_MAP_G_TO_G_SIZE" },
-  { GL_PIXEL_MAP_I_TO_A		,"GL_PIXEL_MAP_I_TO_A" },
-  { GL_PIXEL_MAP_I_TO_A_SIZE	,"GL_PIXEL_MAP_I_TO_A_SIZE" },
-  { GL_PIXEL_MAP_I_TO_B		,"GL_PIXEL_MAP_I_TO_B" },
-  { GL_PIXEL_MAP_I_TO_B_SIZE	,"GL_PIXEL_MAP_I_TO_B_SIZE" },
-  { GL_PIXEL_MAP_I_TO_G		,"GL_PIXEL_MAP_I_TO_G" },
-  { GL_PIXEL_MAP_I_TO_G_SIZE	,"GL_PIXEL_MAP_I_TO_G_SIZE" },
-  { GL_PIXEL_MAP_I_TO_I		,"GL_PIXEL_MAP_I_TO_I" },
-  { GL_PIXEL_MAP_I_TO_I_SIZE	,"GL_PIXEL_MAP_I_TO_I_SIZE" },
-  { GL_PIXEL_MAP_I_TO_R		,"GL_PIXEL_MAP_I_TO_R" },
-  { GL_PIXEL_MAP_I_TO_R_SIZE	,"GL_PIXEL_MAP_I_TO_R_SIZE" },
-  { GL_PIXEL_MAP_R_TO_R		,"GL_PIXEL_MAP_R_TO_R" },
-  { GL_PIXEL_MAP_R_TO_R_SIZE	,"GL_PIXEL_MAP_R_TO_R_SIZE" },
-  { GL_PIXEL_MAP_S_TO_S		,"GL_PIXEL_MAP_S_TO_S" },
-  { GL_PIXEL_MAP_S_TO_S_SIZE	,"GL_PIXEL_MAP_S_TO_S_SIZE" },
-  { GL_POINT			,"GL_POINT" },
-  { GL_POINT_SIZE		,"GL_POINT_SIZE" },
-  { GL_POINT_SIZE_GRANULARITY 	,"GL_POINT_SIZE_GRANULARITY" },
-  { GL_POINT_SIZE_RANGE		,"GL_POINT_SIZE_RANGE" },
-  { GL_POINT_SMOOTH		,"GL_POINT_SMOOTH" },
-  { GL_POINT_SMOOTH_HINT	,"GL_POINT_SMOOTH_HINT" },
-  { GL_POINT_TOKEN		,"GL_POINT_TOKEN" },
-  { GL_POLYGON			,"GL_POLYGON" },
-  { GL_POLYGON_MODE		,"GL_POLYGON_MODE" },
-  { GL_POLYGON_SMOOTH		,"GL_POLYGON_SMOOTH" },
-  { GL_POLYGON_SMOOTH_HINT	,"GL_POLYGON_SMOOTH_HINT" },
-  { GL_POLYGON_STIPPLE		,"GL_POLYGON_STIPPLE" },
-#ifdef GL_POLYGON_OFFSET_EXT
-  { GL_POLYGON_OFFSET_BIAS_EXT  ,"GL_POLYGON_OFFSET_BIAS_EXT" },
-  { GL_POLYGON_OFFSET_EXT       ,"GL_POLYGON_OFFSET_EXT" },
-  { GL_POLYGON_OFFSET_FACTOR_EXT,"GL_POLYGON_OFFSET_FACTOR_EXT" },
-#endif
-  { GL_POLYGON_TOKEN		,"GL_POLYGON_TOKEN" },
-  { GL_POSITION			,"GL_POSITION" },
-  { GL_PROJECTION		,"GL_PROJECTION" },
-  { GL_PROJECTION_MATRIX	,"GL_PROJECTION_MATRIX" },
-  { GL_PROJECTION_STACK_DEPTH	,"GL_PROJECTION_STACK_DEPTH" },
-  { GL_Q			,"GL_Q" },
-  { GL_QUADRATIC_ATTENUATION	,"GL_QUADRATIC_ATTENUATION" },
-  { GL_QUADS			,"GL_QUADS" },
-  { GL_QUAD_STRIP		,"GL_QUAD_STRIP" },
-  { GL_R			,"GL_R" },
-  { GL_READ_BUFFER		,"GL_READ_BUFFER" },
-  { GL_RED			,"GL_RED" },
-  { GL_RED_BIAS			,"GL_RED_BIAS" },
-  { GL_RED_BITS			,"GL_RED_BITS" },
-  { GL_RED_SCALE		,"GL_RED_SCALE" },
-  { GL_RENDER			,"GL_RENDER" },
-  { GL_RENDERER			,"GL_RENDERER" },
-  { GL_RENDER_MODE		,"GL_RENDER_MODE" },
-  { GL_REPEAT			,"GL_REPEAT" },
-  { GL_REPLACE			,"GL_REPLACE" },
-#ifdef GL_REPLACE_EXT
-  { GL_REPLACE_EXT		,"GL_REPLACE_EXT" },
-#endif
-  { GL_RETURN			,"GL_RETURN" },
-  { GL_RGB			,"GL_RGB" },
-  { GL_RGBA			,"GL_RGBA" },
-  { GL_RGBA_MODE		,"GL_RGBA_MODE" },
-  { GL_RIGHT			,"GL_RIGHT" },
-  { GL_S			,"GL_S" },
-  { GL_SCISSOR_BOX		,"GL_SCISSOR_BOX" },
-  { GL_SCISSOR_TEST		,"GL_SCISSOR_TEST" },
-  { GL_SELECT			,"GL_SELECT" },
-  { GL_SET			,"GL_SET" },
-  { GL_SHADE_MODEL		,"GL_SHADE_MODEL" },
-  { GL_SHININESS		,"GL_SHININESS" },
-  { GL_SHORT			,"GL_SHORT" },
-  { GL_SMOOTH			,"GL_SMOOTH" },
-  { GL_SPECULAR			,"GL_SPECULAR" },
-  { GL_SPHERE_MAP		,"GL_SPHERE_MAP" },
-  { GL_SPOT_CUTOFF		,"GL_SPOT_CUTOFF" },
-  { GL_SPOT_DIRECTION		,"GL_SPOT_DIRECTION" },
-  { GL_SPOT_EXPONENT		,"GL_SPOT_EXPONENT" },
-  { GL_SRC_ALPHA		,"GL_SRC_ALPHA" },
-  { GL_SRC_ALPHA_SATURATE	,"GL_SRC_ALPHA_SATURATE" },
-  { GL_SRC_COLOR		,"GL_SRC_COLOR" },
-  { GL_STACK_OVERFLOW		,"GL_STACK_OVERFLOW" },
-  { GL_STACK_UNDERFLOW		,"GL_STACK_UNDERFLOW" },
-  { GL_STENCIL			,"GL_STENCIL" },
-  { GL_STENCIL_BITS		,"GL_STENCIL_BITS" },
-  { GL_STENCIL_CLEAR_VALUE	,"GL_STENCIL_CLEAR_VALUE" },
-  { GL_STENCIL_FAIL		,"GL_STENCIL_FAIL" },
-  { GL_STENCIL_FUNC		,"GL_STENCIL_FUNC" },
-  { GL_STENCIL_INDEX		,"GL_STENCIL_INDEX" },
-  { GL_STENCIL_PASS_DEPTH_FAIL	,"GL_STENCIL_PASS_DEPTH_FAIL" },
-  { GL_STENCIL_PASS_DEPTH_PASS	,"GL_STENCIL_PASS_DEPTH_PASS" },
-  { GL_STENCIL_REF		,"GL_STENCIL_REF" },
-  { GL_STENCIL_TEST		,"GL_STENCIL_TEST" },
-  { GL_STENCIL_VALUE_MASK	,"GL_STENCIL_VALUE_MASK" },
-  { GL_STENCIL_WRITEMASK	,"GL_STENCIL_WRITEMASK" },
-  { GL_STEREO			,"GL_STEREO" },
-  { GL_SUBPIXEL_BITS		,"GL_SUBPIXEL_BITS" },
-  { GL_T			,"GL_T" },
-  { GL_TEXTURE			,"GL_TEXTURE" },
-  { GL_TEXTURE_1D		,"GL_TEXTURE_1D" },
-  { GL_TEXTURE_2D		,"GL_TEXTURE_2D" },
-  { GL_TEXTURE_BORDER		,"GL_TEXTURE_BORDER" },
-  { GL_TEXTURE_BORDER_COLOR	,"GL_TEXTURE_BORDER_COLOR" },
-  { GL_TEXTURE_COMPONENTS	,"GL_TEXTURE_COMPONENTS" },
-#ifdef GL_TEXTURE_COORD_ARRAY_EXT
-  { GL_TEXTURE_COORD_ARRAY_COUNT_EXT,"GL_TEXTURE_COORD_ARRAY_COUNT_EXT" },
-  { GL_TEXTURE_COORD_ARRAY_EXT	,"GL_TEXTURE_COORD_ARRAY_EXT" },
-  { GL_TEXTURE_COORD_ARRAY_POINTER_EXT,"GL_TEXTURE_COORD_ARRAY_POINTER_EXT" },
-  { GL_TEXTURE_COORD_ARRAY_SIZE_EXT,"GL_TEXTURE_COORD_ARRAY_SIZE_EXT" },
-  { GL_TEXTURE_COORD_ARRAY_STRIDE_EXT,"GL_TEXTURE_COORD_ARRAY_STRIDE_EXT" },
-  { GL_TEXTURE_COORD_ARRAY_TYPE_EXT,"GL_TEXTURE_COORD_ARRAY_TYPE_EXT" },
-#endif
-  { GL_TEXTURE_ENV		,"GL_TEXTURE_ENV" },
-  { GL_TEXTURE_ENV_COLOR	,"GL_TEXTURE_ENV_COLOR" },
-  { GL_TEXTURE_ENV_MODE		,"GL_TEXTURE_ENV_MODE" },
-  { GL_TEXTURE_GEN_MODE		,"GL_TEXTURE_GEN_MODE" },
-  { GL_TEXTURE_GEN_Q		,"GL_TEXTURE_GEN_Q" },
-  { GL_TEXTURE_GEN_R		,"GL_TEXTURE_GEN_R" },
-  { GL_TEXTURE_GEN_S		,"GL_TEXTURE_GEN_S" },
-  { GL_TEXTURE_GEN_T		,"GL_TEXTURE_GEN_T" },
-  { GL_TEXTURE_HEIGHT		,"GL_TEXTURE_HEIGHT" },
-  { GL_TEXTURE_MAG_FILTER	,"GL_TEXTURE_MAG_FILTER" },
-  { GL_TEXTURE_MATRIX		,"GL_TEXTURE_MATRIX" },
-  { GL_TEXTURE_MIN_FILTER	,"GL_TEXTURE_MIN_FILTER" },
-  { GL_TEXTURE_STACK_DEPTH	,"GL_TEXTURE_STACK_DEPTH" },
-  { GL_TEXTURE_WIDTH		,"GL_TEXTURE_WIDTH" },
-  { GL_TEXTURE_WRAP_S		,"GL_TEXTURE_WRAP_S" },
-  { GL_TEXTURE_WRAP_T		,"GL_TEXTURE_WRAP_T" },
-  { GL_TRIANGLES		,"GL_TRIANGLES" },
-  { GL_TRIANGLE_FAN		,"GL_TRIANGLE_FAN" },
-  { GL_TRIANGLE_STRIP		,"GL_TRIANGLE_STRIP" },
-  { GL_UNPACK_ALIGNMENT		,"GL_UNPACK_ALIGNMENT" },
-  { GL_UNPACK_LSB_FIRST		,"GL_UNPACK_LSB_FIRST" },
-  { GL_UNPACK_ROW_LENGTH	,"GL_UNPACK_ROW_LENGTH" },
-  { GL_UNPACK_SKIP_PIXELS	,"GL_UNPACK_SKIP_PIXELS" },
-  { GL_UNPACK_SKIP_ROWS		,"GL_UNPACK_SKIP_ROWS" },
-  { GL_UNPACK_SWAP_BYTES	,"GL_UNPACK_SWAP_BYTES" },
-  { GL_UNSIGNED_BYTE		,"GL_UNSIGNED_BYTE" },
-  { GL_UNSIGNED_INT		,"GL_UNSIGNED_INT" },
-  { GL_UNSIGNED_SHORT		,"GL_UNSIGNED_SHORT" },
-  { GL_VENDOR			,"GL_VENDOR" },
-  { GL_VERSION			,"GL_VERSION" },
-#ifdef GL_VERTEX_ARRAY_EXT
-  { GL_VERTEX_ARRAY_COUNT_EXT	,"GL_VERTEX_ARRAY_COUNT_EXT" },
-  { GL_VERTEX_ARRAY_EXT		,"GL_VERTEX_ARRAY_EXT" },
-  { GL_VERTEX_ARRAY_POINTER_EXT	,"GL_VERTEX_ARRAY_POINTER_EXT" },
-  { GL_VERTEX_ARRAY_SIZE_EXT	,"GL_VERTEX_ARRAY_SIZE_EXT" },
-  { GL_VERTEX_ARRAY_STRIDE_EXT	,"GL_VERTEX_ARRAY_STRIDE_EXT" },
-  { GL_VERTEX_ARRAY_TYPE_EXT	,"GL_VERTEX_ARRAY_TYPE_EXT" },
-#endif
-  { GL_VIEWPORT			,"GL_VIEWPORT" },
-  { GL_XOR			,"GL_XOR" },
-  { GL_ZOOM_X			,"GL_ZOOM_X" },
-  { GL_ZOOM_Y			,"GL_ZOOM_Y" },
-
-  /* Magic end-marker - do not remove! */
-  { GL_ZERO, NULL }
-} ;
-
-
-int xglTraceIsEnabled ( char *gl_function_name )
-{
-  static int frameno   = 0 ;
-  static int countdown = 0 ;
-
-  if ( strcmp ( gl_function_name, "glutSwapBuffers" ) == 0 )
-  {
-    if ( countdown == 0 )
-    {
-      char s [ 100 ] ;
-
-      fprintf ( stderr, "\nContinue Tracing after frame %d [Yes,No,Countdown,eXit] ?", ++frameno ) ;
-      gets ( s ) ;
-
-      if ( s[0] == 'x' )
-        exit ( 1 ) ;
-
-      xglTraceOn = ( s[0] != 'n' && s[0] != 'c' ) ;
-
-      if ( s[0] == 'c' )
-      {
-	fprintf ( stderr, "\nHow many frames should I wait until I ask again?" ) ;
-	gets ( s ) ;
-	countdown = atoi(s) ;
-      }
-
-      fprintf ( xglTraceFd, "/* Frame %d - tracing %s */\n", frameno, xglTraceOn ? "ON" : "OFF" ) ;
-    }
-    else
-      countdown-- ;
-  }
-
-  return xglTraceOn ;
-}
-
-
-int xglExecuteIsEnabled ( char *gl_function_name )
-{
-  return TRUE ;
-}
-
-char *xglExpandGLenum ( GLenum x )
-{
-  static GLenum last_val = GL_NONE ;
-  static char  *last_str = NULL ;
-  char *error_message;
-  int i;
-
-  /* Due to ambiguity - these are output as numbers...
-
-      GL_NONE = , GL_ZERO = GL_FALSE = GL_POINTS = 0
-      GL_ONE  = , GL_TRUE = GL_LINES = 1
-  */
-
-  if ( (int) x == 0 ) return "(GLenum) 0" ;
-  if ( (int) x == 1 ) return "(GLenum) 1" ;
-
-  if ( last_val == x ) return last_str ;
-
-  for ( i = 0 ; glenum_string [i].name != NULL ; i++ )
-    if ( glenum_string [i].val == x )
-      return  glenum_string [i].name ;
-
-  /*
-    WARNING - this will leak memory - but it is an error condition,
-              so I suppose it's acceptable.
-              You can't declare the 'error_message' string as a
-              static - or else double errors will go mis-reported.
-  */
-
-  error_message = (char *)malloc( 100 * sizeof(char) ) ;
-
-  sprintf ( error_message, "(GLenum) 0x%04x /* Illegal? */", (int) x ) ;
-
-  return error_message ;
-}
-
-static GLbyte    b1 [ 1 ],  b2 [ 2 ],  b3 [ 3 ],  b4 [ 4 ] ;
-static GLdouble  d1 [ 1 ],  d2 [ 2 ],  d3 [ 3 ],  d4 [ 4 ] ;
-static GLfloat   f1 [ 1 ],  f2 [ 2 ],  f3 [ 3 ],  f4 [ 4 ] ;
-static GLint     i1 [ 1 ],  i2 [ 2 ],  i3 [ 3 ],  i4 [ 4 ] ;
-static GLshort   s1 [ 1 ],  s2 [ 2 ],  s3 [ 3 ],  s4 [ 4 ] ;
-static GLubyte  ub1 [ 1 ], ub2 [ 2 ], ub3 [ 3 ], ub4 [ 4 ] ;
-static GLuint   ui1 [ 1 ], ui2 [ 2 ], ui3 [ 3 ], ui4 [ 4 ] ;
-static GLushort us1 [ 1 ], us2 [ 2 ], us3 [ 3 ], us4 [ 4 ] ;
-
-static GLdouble md [ 16 ] ;
-static GLfloat  mf [ 16 ] ;
-
-GLdouble *xglBuild1dv  ( GLdouble v ) {  d1[0] = v ; return  d1 ; }
-GLfloat  *xglBuild1fv  ( GLfloat  v ) {  f1[0] = v ; return  f1 ; }
-GLbyte   *xglBuild1bv  ( GLbyte   v ) {  b1[0] = v ; return  b1 ; }
-GLint    *xglBuild1iv  ( GLint    v ) {  i1[0] = v ; return  i1 ; }
-GLshort  *xglBuild1sv  ( GLshort  v ) {  s1[0] = v ; return  s1 ; }
-GLubyte  *xglBuild1ubv ( GLubyte  v ) { ub1[0] = v ; return ub1 ; }
-GLuint   *xglBuild1uiv ( GLuint   v ) { ui1[0] = v ; return ui1 ; }
-GLushort *xglBuild1usv ( GLushort v ) { us1[0] = v ; return us1 ; }
-
-GLdouble *xglBuild2dv  ( GLdouble v0, GLdouble v1 ) {  d2[0] = v0 ;  d2[1] = v1 ; return  d2 ; }
-GLfloat  *xglBuild2fv  ( GLfloat  v0, GLfloat  v1 ) {  f2[0] = v0 ;  f2[1] = v1 ; return  f2 ; }
-GLbyte   *xglBuild2bv  ( GLbyte   v0, GLbyte   v1 ) {  b2[0] = v0 ;  b2[1] = v1 ; return  b2 ; }
-GLint    *xglBuild2iv  ( GLint    v0, GLint    v1 ) {  i2[0] = v0 ;  i2[1] = v1 ; return  i2 ; }
-GLshort  *xglBuild2sv  ( GLshort  v0, GLshort  v1 ) {  s2[0] = v0 ;  s2[1] = v1 ; return  s2 ; }
-GLubyte  *xglBuild2ubv ( GLubyte  v0, GLubyte  v1 ) { ub2[0] = v0 ; ub2[1] = v1 ; return ub2 ; }
-GLuint   *xglBuild2uiv ( GLuint   v0, GLuint   v1 ) { ui2[0] = v0 ; ui2[1] = v1 ; return ui2 ; }
-GLushort *xglBuild2usv ( GLushort v0, GLushort v1 ) { us2[0] = v0 ; us2[1] = v1 ; return us2 ; }
-
-GLdouble *xglBuild3dv  ( GLdouble v0, GLdouble v1, GLdouble v2 ) {  d3[0] = v0 ;  d3[1] = v1 ;  d3[2] = v2 ; return  d3 ; }
-GLfloat  *xglBuild3fv  ( GLfloat  v0, GLfloat  v1, GLfloat  v2 ) {  f3[0] = v0 ;  f3[1] = v1 ;  f3[2] = v2 ; return  f3 ; }
-GLbyte   *xglBuild3bv  ( GLbyte   v0, GLbyte   v1, GLbyte   v2 ) {  b3[0] = v0 ;  b3[1] = v1 ;  b3[2] = v2 ; return  b3 ; }
-GLint    *xglBuild3iv  ( GLint    v0, GLint    v1, GLint    v2 ) {  i3[0] = v0 ;  i3[1] = v1 ;  i3[2] = v2 ; return  i3 ; }
-GLshort  *xglBuild3sv  ( GLshort  v0, GLshort  v1, GLshort  v2 ) {  s3[0] = v0 ;  s3[1] = v1 ;  s3[2] = v2 ; return  s3 ; }
-GLubyte  *xglBuild3ubv ( GLubyte  v0, GLubyte  v1, GLubyte  v2 ) { ub3[0] = v0 ; ub3[1] = v1 ; ub3[2] = v2 ; return ub3 ; }
-GLuint   *xglBuild3uiv ( GLuint   v0, GLuint   v1, GLuint   v2 ) { ui3[0] = v0 ; ui3[1] = v1 ; ui3[2] = v2 ; return ui3 ; }
-GLushort *xglBuild3usv ( GLushort v0, GLushort v1, GLushort v2 ) { us3[0] = v0 ; us3[1] = v1 ; us3[2] = v2 ; return us3 ; }
-
-
-GLdouble *xglBuild4dv  ( GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ) {  d4[0] = v0 ;  d4[1] = v1 ;  d4[2] = v2 ;  d4[3] = v3 ; return  d4 ; }
-GLfloat  *xglBuild4fv  ( GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3 ) {  f4[0] = v0 ;  f4[1] = v1 ;  f4[2] = v2 ;  f4[3] = v3 ; return  f4 ; }
-GLbyte   *xglBuild4bv  ( GLbyte   v0, GLbyte   v1, GLbyte   v2, GLbyte   v3 ) {  b4[0] = v0 ;  b4[1] = v1 ;  b4[2] = v2 ;  b4[3] = v3 ; return  b4 ; }
-GLint    *xglBuild4iv  ( GLint    v0, GLint    v1, GLint    v2, GLint    v3 ) {  i4[0] = v0 ;  i4[1] = v1 ;  i4[2] = v2 ;  i4[3] = v3 ; return  i4 ; }
-GLshort  *xglBuild4sv  ( GLshort  v0, GLshort  v1, GLshort  v2, GLshort  v3 ) {  s4[0] = v0 ;  s4[1] = v1 ;  s4[2] = v2 ;  s4[3] = v3 ; return  s4 ; }
-GLubyte  *xglBuild4ubv ( GLubyte  v0, GLubyte  v1, GLubyte  v2, GLubyte  v3 ) { ub4[0] = v0 ; ub4[1] = v1 ; ub4[2] = v2 ; ub4[3] = v3 ; return ub4 ; }
-GLuint   *xglBuild4uiv ( GLuint   v0, GLuint   v1, GLuint   v2, GLuint   v3 ) { ui4[0] = v0 ; ui4[1] = v1 ; ui4[2] = v2 ; ui4[3] = v3 ; return ui4 ; }
-GLushort *xglBuild4usv ( GLushort v0, GLushort v1, GLushort v2, GLushort v3 ) { us4[0] = v0 ; us4[1] = v1 ; us4[2] = v2 ; us4[3] = v3 ; return us4 ; }
-
-GLdouble *xglBuildMatrixd ( GLdouble m0 , GLdouble m1 , GLdouble m2 , GLdouble m3 ,
-                            GLdouble m4 , GLdouble m5 , GLdouble m6 , GLdouble m7 ,
-                            GLdouble m8 , GLdouble m9 , GLdouble m10, GLdouble m11,
-                            GLdouble m12, GLdouble m13, GLdouble m14, GLdouble m15 )
-{
-  md[ 0] = m0  ; md[ 1] = m1  ; md[ 2] = m2  ; md[ 3] = m3  ;
-  md[ 4] = m4  ; md[ 5] = m5  ; md[ 6] = m6  ; md[ 7] = m7  ;
-  md[ 8] = m8  ; md[ 9] = m9  ; md[10] = m10 ; md[11] = m11 ;
-  md[12] = m12 ; md[13] = m13 ; md[14] = m14 ; md[15] = m15 ;
-
-  return md ;
-}
-
-
-GLfloat *xglBuildMatrixf ( GLfloat m0 , GLfloat m1 , GLfloat m2 , GLfloat m3 ,
-                           GLfloat m4 , GLfloat m5 , GLfloat m6 , GLfloat m7 ,
-                           GLfloat m8 , GLfloat m9 , GLfloat m10, GLfloat m11,
-                           GLfloat m12, GLfloat m13, GLfloat m14, GLfloat m15 )
-{
-  mf[ 0] = m0  ; mf[ 1] = m1  ; mf[ 2] = m2  ; mf[ 3] = m3  ;
-  mf[ 4] = m4  ; mf[ 5] = m5  ; mf[ 6] = m6  ; mf[ 7] = m7  ;
-  mf[ 8] = m8  ; mf[ 9] = m9  ; mf[10] = m10 ; mf[11] = m11 ;
-  mf[12] = m12 ; mf[13] = m13 ; mf[14] = m14 ; mf[15] = m15 ;
-
-  return mf ;
-}
-