From: curt Date: Thu, 28 Aug 2008 17:52:43 +0000 (+0000) Subject: - Update SimGear.dsp X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=ff654ab094b9eb6ba8f129495aff2854bfa5436a;p=simgear.git - Update SimGear.dsp - Assign an arbitrary prerelease version number - Fix a "make dist" problem. --- diff --git a/SimGear.dsp b/SimGear.dsp index 98b818e3..5c21b11c 100644 --- a/SimGear.dsp +++ b/SimGear.dsp @@ -496,7 +496,7 @@ SOURCE=.\simgear\math\leastsqs.cxx # End Source File # Begin Source File -SOURCE=.\simgear\math\polar3d.cxx +SOURCE=.\simgear\math\sg_random.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -511,7 +511,7 @@ SOURCE=.\simgear\math\polar3d.cxx # End Source File # Begin Source File -SOURCE=.\simgear\math\sg_geodesy.cxx +SOURCE=.\simgear\math\vector.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -526,7 +526,7 @@ SOURCE=.\simgear\math\sg_geodesy.cxx # End Source File # Begin Source File -SOURCE=.\simgear\math\sg_random.c +SOURCE=.\simgear\math\SGGeod.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -541,7 +541,7 @@ SOURCE=.\simgear\math\sg_random.c # End Source File # Begin Source File -SOURCE=.\simgear\math\vector.cxx +SOURCE=.\simgear\math\SGGeodesy.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -554,28 +554,28 @@ SOURCE=.\simgear\math\vector.cxx !ENDIF # End Source File +# End Group +# Begin Group "Lib_sgenvironment" + +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\math\SGGeodesy.cxx +SOURCE=.\simgear\environment\metar.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgmath" +# PROP Intermediate_Dir "Release\Lib_sgenvironment" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgmath" +# PROP Intermediate_Dir "Debug\Lib_sgenvironment" !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgenvironment" - -# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\environment\metar.cxx +SOURCE=.\simgear\environment\visual_enviro.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -590,7 +590,7 @@ SOURCE=.\simgear\environment\metar.cxx # End Source File # Begin Source File -SOURCE=.\simgear\environment\visual_enviro.cxx +SOURCE=.\simgear\environment\precipitation.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -711,6 +711,21 @@ SOURCE=.\simgear\misc\interpolator.cxx !ENDIF +# End Source File +# Begin Source File + +SOURCE=.\simgear\misc\PathOptions.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgmisc" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgmisc" + +!ENDIF + # End Source File # End Group # Begin Group "Lib_sgnasal" @@ -718,6 +733,21 @@ SOURCE=.\simgear\misc\interpolator.cxx # PROP Default_Filter "" # Begin Source File +SOURCE=.\simgear\nasal\bitslib.c + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgnasal" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgnasal" + +!ENDIF + +# End Source File +# Begin Source File + SOURCE=.\simgear\nasal\code.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -808,7 +838,7 @@ SOURCE=.\simgear\nasal\hash.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\lex.c +SOURCE=.\simgear\nasal\iolib.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -823,7 +853,7 @@ SOURCE=.\simgear\nasal\lex.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\lib.c +SOURCE=.\simgear\nasal\iolib.h !IF "$(CFG)" == "SimGear - Win32 Release" @@ -838,7 +868,7 @@ SOURCE=.\simgear\nasal\lib.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\mathlib.c +SOURCE=.\simgear\nasal\lex.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -853,7 +883,7 @@ SOURCE=.\simgear\nasal\mathlib.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\iolib.c +SOURCE=.\simgear\nasal\lib.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -868,7 +898,7 @@ SOURCE=.\simgear\nasal\iolib.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\iolib.h +SOURCE=.\simgear\nasal\mathlib.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -883,7 +913,7 @@ SOURCE=.\simgear\nasal\iolib.h # End Source File # Begin Source File -SOURCE=.\simgear\nasal\bitslib.c +SOURCE=.\simgear\nasal\misc.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -898,7 +928,7 @@ SOURCE=.\simgear\nasal\bitslib.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\misc.c +SOURCE=.\simgear\nasal\naref.h !IF "$(CFG)" == "SimGear - Win32 Release" @@ -973,7 +1003,7 @@ SOURCE=.\simgear\nasal\string.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\vector.c +SOURCE=.\simgear\nasal\thread-posix.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -988,7 +1018,7 @@ SOURCE=.\simgear\nasal\vector.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\thread-posix.c +SOURCE=.\simgear\nasal\thread-win32.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1003,7 +1033,37 @@ SOURCE=.\simgear\nasal\thread-posix.c # End Source File # Begin Source File -SOURCE=.\simgear\nasal\thread-win32.c +SOURCE=.\simgear\nasal\threadlib.c + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgnasal" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgnasal" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\nasal\utf8lib.c + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgnasal" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgnasal" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\nasal\vector.c !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1169,7 +1229,7 @@ SOURCE=.\simgear\scene\model\animation.cxx # End Source File # Begin Source File -SOURCE=.\simgear\scene\model\location.cxx +SOURCE=.\simgear\scene\model\particles.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1184,7 +1244,7 @@ SOURCE=.\simgear\scene\model\location.cxx # End Source File # Begin Source File -SOURCE=.\simgear\scene\model\model.cxx +SOURCE=.\simgear\scene\model\location.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1199,7 +1259,7 @@ SOURCE=.\simgear\scene\model\model.cxx # End Source File # Begin Source File -SOURCE=.\simgear\scene\model\modellib.cxx +SOURCE=.\simgear\scene\model\model.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1214,7 +1274,7 @@ SOURCE=.\simgear\scene\model\modellib.cxx # End Source File # Begin Source File -SOURCE=.\simgear\scene\model\persparam.cxx +SOURCE=.\simgear\scene\model\modellib.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1229,7 +1289,7 @@ SOURCE=.\simgear\scene\model\persparam.cxx # End Source File # Begin Source File -SOURCE=.\simgear\scene\model\placement.cxx +SOURCE=.\simgear\scene\model\ModelRegistry.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1244,7 +1304,7 @@ SOURCE=.\simgear\scene\model\placement.cxx # End Source File # Begin Source File -SOURCE=.\simgear\scene\model\placementtrans.cxx +SOURCE=.\simgear\scene\model\persparam.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1259,7 +1319,7 @@ SOURCE=.\simgear\scene\model\placementtrans.cxx # End Source File # Begin Source File -SOURCE=.\simgear\scene\model\shadanim.cxx +SOURCE=.\simgear\scene\model\placement.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1274,7 +1334,7 @@ SOURCE=.\simgear\scene\model\shadanim.cxx # End Source File # Begin Source File -SOURCE=.\simgear\scene\model\SGMaterialAnimation.cxx +SOURCE=.\simgear\scene\model\placementtrans.cxx !IF "$(CFG)" == "SimGear - Win32 Release" @@ -1287,359 +1347,764 @@ SOURCE=.\simgear\scene\model\SGMaterialAnimation.cxx !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgsky" - -# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\sky\cloud.cxx +SOURCE=.\simgear\scene\model\shadanim.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\dome.cxx +SOURCE=.\simgear\scene\model\CheckSceneryVisitor.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\moon.cxx +SOURCE=.\simgear\scene\model\SGClipGroup.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\oursun.cxx +SOURCE=.\simgear\scene\model\SGMaterialAnimation.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\sky.cxx +SOURCE=.\simgear\scene\model\SGOffsetTransform.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\sphere.cxx +SOURCE=.\simgear\scene\model\SGPagedLOD.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\stars.cxx +SOURCE=.\simgear\scene\model\SGReaderWriterXML.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\bbcache.cxx +SOURCE=.\simgear\scene\model\SGRotateTransform.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\cloudfield.cxx +SOURCE=.\simgear\scene\model\SGScaleTransform.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\sky\newcloud.cxx +SOURCE=.\simgear\scene\model\SGTranslateTransform.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgsky" +# PROP Intermediate_Dir "Release\Lib_sgmodel" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgsky" +# PROP Intermediate_Dir "Debug\Lib_sgmodel" !ENDIF # End Source File # End Group -# Begin Group "Lib_sgtgdb" +# Begin Group "Lib_sgsky" # PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\tgdb\apt_signs.cxx +SOURCE=.\simgear\scene\sky\cloud.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtgdb" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\tgdb\leaf.cxx +SOURCE=.\simgear\scene\sky\dome.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtgdb" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\tgdb\obj.cxx +SOURCE=.\simgear\scene\sky\moon.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtgdb" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\tgdb\pt_lights.cxx +SOURCE=.\simgear\scene\sky\oursun.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtgdb" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\tgdb\userdata.cxx +SOURCE=.\simgear\scene\sky\sky.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgtgdb" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgtgdb" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgutil" - -# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\scene\util\SGStateAttributeVisitor.cxx +SOURCE=.\simgear\scene\sky\sphere.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgutil" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgutil" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\scene\util\SGTextureStateAttributeVisitor.cxx +SOURCE=.\simgear\scene\sky\stars.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgutil" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgutil" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File -# End Group -# Begin Group "Lib_sgscreen" - -# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\screen\texture.cxx +SOURCE=.\simgear\scene\sky\bbcache.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\screen\GLBitmaps.cxx +SOURCE=.\simgear\scene\sky\cloudfield.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\screen\screen-dump.cxx +SOURCE=.\simgear\scene\sky\newcloud.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgsky" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgsky" !ENDIF # End Source File +# End Group +# Begin Group "Lib_sgtgdb" + +# PROP Default_Filter "" # Begin Source File -SOURCE=.\simgear\screen\tr.cxx +SOURCE=.\simgear\scene\tgdb\apt_signs.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\screen\extensions.cxx +SOURCE=.\simgear\scene\tgdb\obj.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" -# PROP Intermediate_Dir "Debug\Lib_sgscreen" +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" !ENDIF # End Source File # Begin Source File -SOURCE=.\simgear\screen\RenderTexture.cpp +SOURCE=.\simgear\scene\tgdb\pt_lights.cxx !IF "$(CFG)" == "SimGear - Win32 Release" -# PROP Intermediate_Dir "Release\Lib_sgscreen" +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\userdata.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\ReaderWriterSTG.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\SGOceanTile.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\SGReaderWriterBTG.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\SGReaderWriterBTG.hxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\SGVasiDrawable.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\GroundLightManager.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\SGModelBin.hxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\ShaderGeometry.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\TileCache.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\TileEntry.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\TreeBin.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\tgdb\TreeBin.hxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgtgdb" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgtgdb" + +!ENDIF + +# End Source File +# End Group +# Begin Group "Lib_sgutil" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\simgear\scene\util\SGEnlargeBoundingBox.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgutil" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgutil" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\util\SGSceneFeatures.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgutil" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgutil" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\util\SGSceneUserData.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgutil" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgutil" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\util\SGStateAttributeVisitor.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgutil" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgutil" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\util\SGTextureStateAttributeVisitor.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgutil" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgutil" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\util\NodeAndDrawableVisitor.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgutil" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgutil" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\util\StateAttributeFactory.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgutil" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgutil" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\scene\util\QuadTreeBuilder.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgutil" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgutil" + +!ENDIF + +# End Source File +# End Group +# Begin Group "Lib_sgscreen" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\simgear\screen\texture.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgscreen" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgscreen" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\screen\GLBitmaps.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgscreen" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgscreen" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\screen\screen-dump.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgscreen" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgscreen" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\screen\tr.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgscreen" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgscreen" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\screen\extensions.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgscreen" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgscreen" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\screen\RenderTexture.cpp + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgscreen" !ELSEIF "$(CFG)" == "SimGear - Win32 Debug" @@ -1839,6 +2304,51 @@ SOURCE=.\simgear\structure\SGBinding.cxx !ENDIF +# End Source File +# Begin Source File + +SOURCE=.\simgear\structure\SGExpression.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgstructure" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgstructure" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\structure\SGSmplhist.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgstructure" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgstructure" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\simgear\structure\SGSmplstat.cxx + +!IF "$(CFG)" == "SimGear - Win32 Release" + +# PROP Intermediate_Dir "Release\Lib_sgstructure" + +!ELSEIF "$(CFG)" == "SimGear - Win32 Debug" + +# PROP Intermediate_Dir "Debug\Lib_sgstructure" + +!ENDIF + # End Source File # End Group # Begin Group "Lib_sgtiming" diff --git a/configure.ac b/configure.ac index 7b1e4cee..5b7259c4 100644 --- a/configure.ac +++ b/configure.ac @@ -8,7 +8,7 @@ dnl Require at least automake 2.52 AC_PREREQ(2.52) dnl Initialize the automake stuff -AM_INIT_AUTOMAKE(SimGear, 0.3.10) +AM_INIT_AUTOMAKE(SimGear, 1.99.4) dnl Specify KAI C++ compiler and flags. dnl Borrowed with slight modification from blitz distribution. diff --git a/simgear/scene/tgdb/Makefile.am b/simgear/scene/tgdb/Makefile.am index 0600f3d1..e50fd345 100644 --- a/simgear/scene/tgdb/Makefile.am +++ b/simgear/scene/tgdb/Makefile.am @@ -31,12 +31,13 @@ libsgtgdb_a_SOURCES = \ userdata.cxx \ ReaderWriterSTG.cxx \ SGOceanTile.cxx \ - SGReaderWriterBTG.cxx \ + SGReaderWriterBTG.cxx SGReaderWriterBTG.hxx \ SGVasiDrawable.cxx \ GroundLightManager.cxx \ + SGModelBin.hxx \ ShaderGeometry.cxx \ TileCache.cxx \ TileEntry.cxx \ - TreeBin.cxx + TreeBin.cxx TreeBin.hxx INCLUDES = -I$(top_srcdir)