]> git.mxchange.org Git - simgear.git/history - simgear/scene/sky
Add a function to calculate the normalmap from a regular texture.
[simgear.git] / simgear / scene / sky /
2005-01-11 curt- Fix a couple oops's in cloud.cxx
2005-01-11 curtAdd a method to SGCloudLayer to set overall cloud alpha...
2005-01-10 davidDo not reduce visibility when passing through a 'few...
2004-12-02 curtMartin Spott: Revised handling of missing isnan() on...
2004-11-21 curtFix a dumb bug for FreeBSD.
2004-11-21 curtI don't understand why FreeBSD doesn't see isnan()...
2004-11-20 curtFreeBSD fix.
2004-11-20 ehofmanMSVC fix.
2004-11-19 curtMy old email address is no longer valid ... point to...
2004-11-18 curtAbstract out location of gl.h, glut.h, and glu.h includ...
2004-08-17 ehofmanthis simple patch will prevent to have fog in Clear...
2004-06-25 ehofmanFrederic Bouvier:
2004-06-07 ehofmanFrederic Bouvier:
2004-05-27 ehofmanTweak the bump-mapped 2d cloud color a bit.
2004-05-25 ehofmanUse a different coloring scheme.
2004-05-21 ehofmanMacOSX fix that never got applied before.
2004-05-21 ehofmanmingw32 fix
2004-05-21 ehofmanUpdates from Frederic to use 2 texture units and a...
2004-05-20 ehofmanMake sure there will be no previous declaration errors.
2004-05-20 ehofmanPatch from Frederic. Adds support for bump-mapped ...
2004-04-30 andyChanges to get SimGear to configure and compile out...
2004-04-04 ehofmanFrederic: The state selector was not referenced and...
2004-04-04 ehofmanFrederic Bouvier:
2004-04-02 ehofmanFix an NVidia problem by moving the hack to another...
2004-04-02 ehofmanFrederic Bouvier:
2004-04-01 curtClean up several stray warnings that have accumulated.
2004-03-22 ehofmanLet the cloud layers follow the earth's surface. If...
2004-03-16 ehofmanHopefully the last Cygwin fix
2004-03-16 ehofmanFurther refinement of the Cygwin problem as suggested...
2004-03-16 ehofmanAttempt to fix a nasty Cygwin problem.
2004-03-12 ehofmanLimmit the change in sun color due to visibility to...
2004-03-08 ehofmanMacOS X refinement
2004-03-07 ehofmanMSVC .NET 2003 fix
2004-03-07 ehofmanMacOS X 10.3 fix
2004-03-03 curtWork around a limitation of gc_calc_course_dist()....
2004-03-03 ehofmanPut Curt's cloud movement fix back in
2004-02-18 ehofmanChanges to tke sky dome coloring
2004-01-29 ehofmanActivate the driver fog workaround again. It doesn...
2004-01-24 ehofmanClean up the Pre-, and PostDraw functions a bit. Especi...
2004-01-19 ehofmanFix an initialization problem
2004-01-15 ehofmanTry to prevent a devide by zero situation
2004-01-14 curtThe emissive values just don't seem like the right...
2004-01-09 ehofmanUse the same coloring scheme for the moon and the sun...
2003-12-26 ehofmanUpdates to support sgi's MIPSpro compiler version 7...
2003-11-24 davidMinor changes to logging messages (to STDOUT).
2003-09-23 ehofmanFix a problem where the upper cloud layers are drawn...
2003-09-22 ehofmanFix a problem where the cloud layers suddenly change...
2003-09-17 ehofmanInitialize some variables before using them
2003-09-02 ehofmanUpdate some light parameters
2003-08-31 ehofmanFix the box like cloud layer appearance
2003-08-22 ehofmanActually use the calculated position in the layer list...
2003-08-22 ehofmanClouds3D crashes because there is no Light
2003-08-22 ehofmanDisable depth buffer writes while drawing the layers...
2003-08-22 ehofmanA patch from Frederic Bouvier which performs z-buffer...
2003-08-19 ehofmanAdjust the layer span and amount of curving based on...
2003-08-19 ehofmanMacOS X fixes
2003-08-16 ehofmanFrederic Bouvier:
2003-08-15 ehofmanDon't use glGet because of performance issues
2003-08-15 ehofmanAdd support for NVidia cards with a broken OpenGL imple...
2003-08-14 ehofmanA small update to the fog punch through code
2003-08-14 ehofmanAdjust the fog punch through effect for oursun
2003-08-12 ehofmanMSVC fixes
2003-08-11 curtRemove extraneous/unneeded dependencies on glut. SimGe...
2003-08-11 curtRemove "glut" dependency.
2003-08-07 ehofmanGo back to a function that actually does check wheter...
2003-08-07 ehofmanAdd support for using textures as a basis for cloud...
2003-08-06 ehofmanImprove endian awareness somehwat. Still not therer...
2003-08-05 ehofmanMelchior FRANZ: Make the clouds3d code valgrind clean
2003-08-04 ehofmanPut clouds3d back in the build proces after (hopefully...
2003-08-04 ehofmanAdd dynamic glMultiTextureARB detection
2003-08-04 ehofmanPre-initialize the variables driving the external force
2003-08-03 ehofmanNorman Vine:
2003-08-03 ehofmanHide an obvious mistake by defining our own ulEndianLit...
2003-08-01 ehofmanAdjust the fog according to visibillity
2003-07-31 ehofmanAdd cloud movement direction and speed
2003-07-31 ehofmanKeep the stack clean
2003-07-09 ehofmanLeave the clouds3d commented out for now
2003-07-09 ehofmanA first attempt at making the clouds3d endian aware...
2003-06-27 ehofmanDo some math omtimizations as pointed out by Norman
2003-06-13 ehofmanDon't make the sun imune for fog
2003-06-11 curt- Tweaks to doxygen main page.
2003-06-09 curtMake sky dome scaling values sensible (i.e. the sky...
2003-06-07 ehofmanRemove some now depreciated lighting code
2003-06-02 curtFix a bug in cloud texture state loading which caused...
2003-05-30 curtMove simgear/sky/ -> simgear/scene/sky/ as part of...
2003-05-21 ehofmanUpdates for a better sunrise/sunset effect
2003-05-16 ehofmanAdjust sunset/sun rise color scheme
2003-05-13 ehofmanMake the current color of the sun available
2003-05-13 ehofmanImprove speed and readabillity
2003-05-13 ehofmanOops, make the cloud layer look more like an inverted...
2003-05-13 curtCosmetic changes for new code moved into simgear to...
2003-05-11 ehofmansimgear/sky/
2003-04-09 ehofmanfix a booboo
2003-04-09 ehofmanAdd out own texture object
2003-04-05 davidUse "coverage" instead of "type".
2003-03-10 curtRemove 3d clouds from the default build. These can...
2003-03-02 davidPatches from Erik Hofman (for Irix? I've lost the origi...
2003-01-23 curtMisc. tweaks that have been laying around.
2002-12-31 davidPatch from Erik Hofman:
2002-12-10 curt- Refactoring configure.ac a bit to use $host (please...
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