]> git.mxchange.org Git - simgear.git/history - simgear/scene/tgdb/TreeBin.cxx
Fix uninitialized var
[simgear.git] / simgear / scene / tgdb / TreeBin.cxx
2016-08-13 James TurnerFix uninitialized var
2015-02-19 Stuart BuchananSupport for tree shadows from Thorsten RENK.
2015-02-17 Stuart Buchananmaterials.xml defined vegetation Effect.
2014-02-18 Stuart BuchananOSG 3.2.0 compatibility and surface light effects.
2013-05-19 Stuart BuchananUse square textures for trees, with shrunk UV coordinates.
2013-05-10 Stuart BuchananAvoid UV bleeding issues on trees by using a strip...
2013-05-01 Stuart BuchananReduce the height of tree UV coordinates to work around...
2013-04-20 Stuart BuchananReduce the texture coords for trees.
2012-07-19 Tim MooreMerge branch 'timoore/optimizations' into next
2012-07-19 Tim Mooreprune empty quadtree leaves created for random vegatation
2012-05-10 Stuart BuchananUpdates to buildings and trees
2012-04-02 ThorstenBUse observer_ptr::lock for thread-safe pointer retrieval.
2012-03-28 ThorstenBFix growing memory consumption issues
2012-03-03 Mathias Froehlichscenery: Route loader options through the btg loader.
2011-10-18 Erik HofmanMerge branch 'next' of git://gitorious.org/fg/simgear...
2011-10-08 Torsten DreyerMerge branch 'next' of gitorious.org:fg/simgear into...
2011-10-06 Torsten DreyerMerge commit 'refs/merge-requests/12' of git://gitoriou...
2011-09-15 Stuart BuchananMake tree textures consistent across runs by replacing...
2011-07-29 Stuart BuchananUpdates to random forest:
2010-01-28 Tim MooreMerge branch 'timoore/mat-effect'
2010-01-25 Tim MooreMerge branch 'ehofman/sound'
2010-01-25 Tim MooreMerge branch 'torsten/geoequal'
2010-01-25 Tim MooreMerge branch 'durk/version'
2010-01-21 fredbWin32 fixes
2010-01-16 Tim MooreMerge branch 'ehofman/sound'
2010-01-13 Tim MooreMerge branch 'ehofman/sound'
2009-12-20 Tim MooreMerge branch 'timoore/effects'
2009-11-21 Tim MooreMove tree shaders to an effect
2009-09-17 Tim MooreMerge branch 'frohlich/weak' into next
2009-09-09 frohlichSwitch to new vector conversion functions.
2009-08-25 timooreChange trees code to use a faster OpenGL path
2009-08-23 torstenwarning fix: initializing members in the order they...
2009-07-02 fredbSuppress warnings
2009-05-17 Tim MooreMerge branch 'maint' into next
2009-05-01 fredbStuart Buchanan :
2009-03-30 Tim MooreMerge branch 'maint' into next
2009-02-15 Tim MooreMerge branch 'topic/nasal' into next
2009-02-13 Tim MooreMerge branch 'topic/gcintersect' into next
2009-02-06 Tim MooreMerge branch 'topic/cloudz' into next
2009-02-04 Tim MooreMerge branch 'maint' into next
2009-01-30 Tim MooreBuild trees under a transform note that is rotated...
2009-01-28 Tim MooreMerge branch 'maint' into next
2009-01-23 Tim MooreMerge branch 'topic/modelopt' into next
2009-01-23 Tim MooreMerge branch 'topic/yontree' into next
2009-01-23 Tim MooreRewrite ShaderGeometry to use display lists and OSG...
2008-02-07 timooreSmall cleanup of tree shader
2008-02-07 timooreMinor cleanup of Stuart Buchanan's tree patch.
2008-02-07 timooreSecond trees patch from Stuart Buchanan
2008-02-02 timooreCleanup and performance tuning of the random trees...
2008-02-02 timooreRandom trees from Stuart Buchanan