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Fix #1783: repeated error message on console
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2015-04-20 Tim MooreMerge branch 'moore/osg-current' into next
2015-04-20 Tim MooreOff-by-one error in the OSG_VERSION_LESS_THAN macro
2015-04-19 Tim Moorechanges for OSG 3.3.4 and later
2015-03-24 James TurnerPortability: Fix compile errors on MSVC
2015-02-19 Stuart BuchananSupport for tree shadows from Thorsten RENK.
2015-02-17 Stuart Buchananmaterials.xml defined vegetation Effect.
2015-02-12 Rebecca N. PalmerDrawElementsFacade: use ref_ptr instead of mismatched...
2015-02-10 Stuart BuchananFix VASI/PAPI so they are generated.
2015-01-19 Peter Sadrozinskimemory reduced tile loading.
2015-01-05 Stuart BuchananFix directional lighting
2014-12-26 Peter Sadrozinski- fix for index overrun when building TexturedTriangleArray
2014-11-28 Stuart BuchananFix PagedLOD for random objects.
2014-11-21 Stuart BuchananFix two bugs in random object placement
2014-11-07 Stuart BuchananLimit number of random objects per triangle
2014-10-27 Stuart BuchananChange parameter name to avoid clash with cull-face
2014-10-21 Stuart BuchananPass whether light is directional to shader.
2014-08-10 Stuart BuchananUse surface-lights effect for random tile lights.
2014-08-09 Stuart BuchananNew materials.xml format
2014-08-09 bcoconniAdded some OSG headers for the correct evaluation of...
2014-08-09 Thomas GeymayerUpdate for OpenSceneGraph 3.3.2 API changes.
2014-08-03 Christian SchmittFix lights appearing three times.
2014-07-31 Thomas GeymayerLots of (mostly) doxygen fixes/cleanup.
2014-04-05 Peter Sadrozinski- secondary tc and vertex attribs in .btg file
2014-03-16 Mathias FroehlichFix detection of airports in the stg loader.
2014-03-05 James TurnerVBO switch also controls random-buildings.
2014-02-23 Stuart BuchananAdd osgUtil::Simplifier to allow terrain simplification.
2014-02-21 Christian SchmittUse the new SGBucket api
2014-02-19 James TurnerOnly disable display lists if using VBOs.
2014-02-19 James TurnerRuntime VBO option in BTG loading.
2014-02-18 Stuart BuchananOSG 3.2.0 compatibility and surface light effects.
2014-01-19 James TurnerCrash-fix: make mat-lib reference counted.
2014-01-06 James TurnerCrash fix: use cache to find materials.
2013-12-07 Thomas GeymayerFix some unused/uninitialized variables.
2013-12-06 Stuart BuchananWork around apparent OSG 3.2.0 normal binding bug.
2013-12-06 Stuart BuchananPagedLOD for random trees, buildings and objects.
2013-11-14 Christian Schmittapt_signs: lower the log level for apt.dat syntax error...
2013-10-17 James TurnerAvoid a divide-by-zero on malformed BTG files.
2013-09-30 James TurnerSay which ocean tile we generated.
2013-08-29 James TurnerSG part of fix for TerraSync models.
2013-08-16 Tom PaolettiPerformance optimization: empty() instead of size()>0
2013-06-22 James TurnerObject names for STG groups / nodes.
2013-05-19 Stuart BuchananUse square textures for trees, with shrunk UV coordinates.
2013-05-10 Stuart BuchananAvoid UV bleeding issues on trees by using a strip...
2013-05-01 Stuart BuchananReduce the height of tree UV coordinates to work around...
2013-04-20 Stuart BuchananReduce the texture coords for trees.
2013-04-01 Thomas GeymayerEnsure every scenery model has own SGModelData.
2013-03-15 Thomas GeymayerCMake: Create list of libs for testing only once
2013-02-25 Mathias Froehlichscenery: Make static scenery static.
2013-02-25 Mathias Froehlichspt: Make the range multiplier configurable.
2013-02-25 Mathias Froehlichspt: Normalize the bucket box meta filename lengths.
2013-02-25 Mathias Froehlichspt: Expose the paging levels to osg options.
2013-02-25 Mathias Froehlichspt: Use vbos for geometry.
2013-02-25 Mathias Froehlichstg: Defer loading models into a paged lod node.
2013-02-07 James TurnerFix bucketBoxTest linkage.
2013-02-06 Stuart BuchananBuilding performance improvements.
2013-01-29 Mathias Froehlichspt: The bucket size case is already handled above.
2013-01-29 Mathias Froehlichspt: Introduce a third layer of paged nodes.
2013-01-20 Mathias Froehlichspt: Put the sea level textured tiles also under a...
2013-01-20 Mathias Froehlichspt: Consistently return references in the loader.
2013-01-20 Mathias Froehlichspt: Use SGBox to build up the bounding spheres for...
2013-01-20 Mathias Froehlichbucket: Make no bucket cross the 0 and 180 deg longitud...
2012-11-22 ThorstenB#942 segfault with --log-level=debug when random buildi...
2012-11-22 Christian SchmittImplement runway guard lights and tweak the hold short...
2012-11-20 James TurnerModernise the mat lib header, remove 'using std'
2012-11-01 Mathias Froehlichscenery: put stg loaded models under a common lod node.
2012-10-23 Christian Schmittpt_lights: 9 seconds+ break for the ODALS flash sequenc...
2012-10-05 Stuart BuchananReduce tree and object cover on steep slopes, configura...
2012-09-16 Mathias Froehlichstg: Fix typo.
2012-09-16 James TurnerStandardise SimGear libraries, for static vs shared.
2012-09-14 Christian Schmittpt_lights: softly fade in and out the blinking lights
2012-09-14 Christian Schmittpt_lights: add some randomness to the blinking interval...
2012-09-12 Stuart BuchananImprove memory occupancy and load time of random buildings.
2012-09-04 Christian SchmittSigns: if the size is not allowed by the spec, print...
2012-08-26 Mathias Froehlichscene: Allow ground based elevations in stg files.
2012-08-26 Mathias Froehlichbtg: Lights are much better visible.
2012-08-26 Mathias Froehlichscene: Reorganize stg loading.
2012-08-25 Mathias Froehlichstg: Add flag to load only specific parts of the stg...
2012-08-22 James TurnerRefactor mat.hxx header.
2012-08-03 Tim MooreMerge branch 'timoore/optimizations' into next
2012-08-03 Tim MooreMerge branch 'timoore/optimizations' into next
2012-07-21 Mathias Froehlichspt: Disable particle systems under a PagedLOD.
2012-07-19 Tim MooreMerge branch 'timoore/optimizations' into next
2012-07-19 Tim Mooreprune empty quadtree leaves created for random vegatation
2012-07-16 Frederic BouvierAdd a node mask bit for permanent lights (needed by...
2012-07-13 Stuart BuchananFix degenerate random building placement case which...
2012-07-12 Stuart BuchananCorrect index used by building.eff for lightmap.
2012-07-04 Stuart BuchananFix further possible memory leaks by using osg::ref_ptr...
2012-07-04 Stuart BuchananFix a memory leak in random buildings.
2012-06-25 Frederic BouvierDon't render ocean tiles in the light pass
2012-06-25 Frederic BouvierFix a typo
2012-06-25 Frederic BouvierAdd header file to the cmake project
2012-06-22 Christian SchmittTaxiway signs: print out more meaningful error messages...
2012-06-18 Markus PargmannSigns change <= to <
2012-06-18 Markus PargmannAirport sign size 3 bugfix
2012-06-13 Christian SchmittTaxiway signs: support all variants from the apt.dat...
2012-06-12 Christian SchmittAdd helper method for optional stg values
2012-06-11 Frederic BouvierStatic or shared objects are not light volumes (but...
2012-06-11 Frederic BouvierTerrain tiles are not light volumes
2012-06-08 Harald JOHNSENremove some warnings for MSVC
2012-05-25 Stuart BuchananAdd logging for the total number of random buildings...
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