]> git.mxchange.org Git - simgear.git/history - simgear/scene
Remove unused source files
[simgear.git] / simgear / scene /
2012-08-28 Christian SchmittRemove unused source files
2012-08-26 Mathias Froehlichscene: Allow ground based elevations in stg files.
2012-08-26 Mathias Froehlichbtg: Lights are much better visible.
2012-08-26 Mathias Froehlichbvh: add missing include.
2012-08-26 Mathias Froehlichscenery: OptionsReadFileCallback for use with reader...
2012-08-26 Mathias Froehlichscene: Reorganize stg loading.
2012-08-25 Mathias Froehlichstg: Add flag to load only specific parts of the stg...
2012-08-24 Mathias Froehlichbvh: Implement paging for osg derived bvh trees.
2012-08-24 Mathias Froehlichbvh: Introduce BVHMaterial independent of SGMaterial.
2012-08-24 Mathias Froehlichbvh: Move the basic bounding volume tree functionality...
2012-08-22 James TurnerRefactor mat.hxx header.
2012-08-21 James TurnerRemove ALUT usage from SimGear .
2012-08-11 James TurnerMac changes for Subversion bundling.
2012-08-06 Tim Moorechange dynamic variance of effect attributes
2012-08-03 Tim MooreMerge branch 'timoore/optimizations' into next
2012-08-03 Tim MooreMerge branch 'timoore/optimizations' into next
2012-08-03 Tim MooreDeletionManager
2012-08-03 Tim Moorebug: 823 change rotation animation to use a subclass...
2012-08-01 Stuart BuchananAllow a <parameters> section of a material definition...
2012-07-30 James TurnerMake dependent template lookups explicit.
2012-07-21 Mathias Froehlichspt: Disable particle systems under a PagedLOD.
2012-07-19 Tim MooreMerge branch 'timoore/optimizations' into next
2012-07-19 Tim Mooreset name string for update callbacks
2012-07-19 Tim Moorechange optimizer options for models
2012-07-19 Tim Mooreprune empty quadtree leaves created for random vegatation
2012-07-18 Tim MooreReplace rotation animation update callbacks with cull...
2012-07-16 Frederic BouvierAdd a node mask bit for permanent lights (needed by...
2012-07-14 Frederic BouvierMore node mask fix
2012-07-13 Stuart BuchananFix degenerate random building placement case which...
2012-07-12 Stuart BuchananCorrect index used by building.eff for lightmap.
2012-07-06 Stuart BuchananFix bug where two references to a png object mask used...
2012-07-04 Stuart BuchananFix further possible memory leaks by using osg::ref_ptr...
2012-07-04 Stuart BuchananFix a memory leak in random buildings.
2012-06-30 Frederic BouvierWorking 'noshadow' animation
2012-06-25 Frederic BouvierDon't render ocean tiles in the light pass
2012-06-25 Frederic BouvierFix a typo
2012-06-25 Frederic BouvierAdd header file to the cmake project
2012-06-24 Frederic BouvierDuplicate light effect when animation is requested...
2012-06-22 Christian SchmittTaxiway signs: print out more meaningful error messages...
2012-06-19 Stuart BuchananDo not attempt to reposition non-existant clouds.
2012-06-18 Markus PargmannSigns change <= to <
2012-06-18 Markus PargmannAirport sign size 3 bugfix
2012-06-17 Frederic BouvierAvoid an annoying OSG warning
2012-06-13 Christian SchmittTaxiway signs: support all variants from the apt.dat...
2012-06-12 Christian SchmittAdd helper method for optional stg values
2012-06-11 Frederic BouvierStatic or shared objects are not light volumes (but...
2012-06-11 Frederic BouvierTerrain tiles are not light volumes
2012-06-08 Harald JOHNSENremove some warnings for MSVC
2012-05-31 Frederic BouvierFix lights when added as submodels
2012-05-30 Frederic BouvierRestore lights in the Rembrandt renderer
2012-05-25 Stuart BuchananAdd logging for the total number of random buildings...
2012-05-21 Mathias FroehlichRunway signs: avoid adding empty group without signs.
2012-05-20 Anders GidenstamClement de l'Hamaide: Add support for pitch and roll...
2012-05-20 Frederic BouvierTry to exclude unwanted geometry in the additional...
2012-05-20 Frederic BouvierRemove redundant inclusion of SGMath.hxx
2012-05-19 Frederic BouvierRevert "Hack to avoid redrawing the whole scene another...
2012-05-19 Frederic BouvierHack to avoid redrawing the whole scene another time...
2012-05-19 Mathias FroehlichReaderWriterSPT: Cull out tiles that we look at from...
2012-05-18 Frederic BouvierAllow to change texture buffer name on the fly
2012-05-11 Frederic BouvierAllow to specify buffer name from parameters in effects
2012-05-11 Frederic BouvierUse names to identify deferred buffers
2012-05-11 James TurnerUpdated sign case UV calculation from Christian.
2012-05-11 James Turnerbuild signs for an STG into single geometry.
2012-05-11 James TurnerPhase 1 - single geometry per material
2012-05-10 Stuart BuchananUpdates to buildings and trees
2012-05-05 Christian SchmittAdd support for double-sided taxiway signs and create...
2012-05-05 Christian SchmittRemove unused SGMakeRunwaySign function.
2012-05-05 Frederic BouvierRemove redundant inclusion of math/SGMath.hxx
2012-05-04 ThorstenBFix rpmlint/Linux packager complaints
2012-05-04 ThorstenBMove vector property templates to separate header file.
2012-05-04 Stuart BuchananFixes to Random Buildings:
2012-05-01 Stuart BuchananEmissive lighting for random buildings. Requires up...
2012-04-30 ThorstenBAllow "texture-path" XML entries to be present but...
2012-04-29 Frederic BouvierUse observer_ptr to cache light effects
2012-04-28 Stuart BuchananUse Effects system for random buildings.
2012-04-28 Stuart BuchananReduce the number of Drawables generated by the random...
2012-04-28 Stuart BuchananChange random object placement to a grid-like scheme...
2012-04-26 Christian SchmittImplement blinking hold-short line lights
2012-04-25 James TurnerConvert random buildings to avoid use of BIND_PER_PRIMITVE.
2012-04-25 ThorstenB#717: Disabling advanced weather crashes the sim
2012-04-25 Frederic BouvierNo round function for MSVC (forgot the template argument)
2012-04-25 Frederic BouvierNo round function for MSVC
2012-04-24 Stuart BuchananRandom buildings - initial commit.
2012-04-18 Frederic BouvierRevert "Remove ambient component of additional lights...
2012-04-16 Frederic BouvierRemove ambient component of additional lights
2012-04-14 Frederic Bouvierlight animation: avoid that similar effects are merged
2012-04-14 Frederic BouvierEnsure uniform are there before trying to use them
2012-04-14 Frederic BouvierAdd a <dim-factor> parameter in the light animation
2012-04-04 James TurnerSet the filename as the OSG object name on shaders...
2012-04-02 Frederic BouvierRevert "Disable LOD when rendering to the shadow map."
2012-04-02 ThorstenBUse observer_ptr::lock for thread-safe pointer retrieval.
2012-04-01 Frederic BouvierDisable LOD when rendering to the shadow map.
2012-03-31 Frederic BouvierShadow map now available in effects
2012-03-28 ThorstenBRemove dead code.
2012-03-28 ThorstenBAdd file name to error message.
2012-03-28 ThorstenBFix growing memory consumption issues
2012-03-28 Mathias Froehlichscenery: Remove redundant setting the property root.
2012-03-28 Mathias Froehlichscenery: Only run SGModelData in the topmost model.
2012-03-28 Mathias FroehlichRevert "scenery: Use correct property root in xml loading."
2012-03-26 ThorstenBosg::Uniform::get does not return a value on error.
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