]> git.mxchange.org Git - simgear.git/history - simgear/scene
Terrain tiles are not light volumes
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2012-06-11 Frederic BouvierTerrain tiles are not light volumes
2012-06-08 Harald JOHNSENremove some warnings for MSVC
2012-05-31 Frederic BouvierFix lights when added as submodels
2012-05-30 Frederic BouvierRestore lights in the Rembrandt renderer
2012-05-25 Stuart BuchananAdd logging for the total number of random buildings...
2012-05-21 Mathias FroehlichRunway signs: avoid adding empty group without signs.
2012-05-20 Anders GidenstamClement de l'Hamaide: Add support for pitch and roll...
2012-05-20 Frederic BouvierTry to exclude unwanted geometry in the additional...
2012-05-20 Frederic BouvierRemove redundant inclusion of SGMath.hxx
2012-05-19 Frederic BouvierRevert "Hack to avoid redrawing the whole scene another...
2012-05-19 Frederic BouvierHack to avoid redrawing the whole scene another time...
2012-05-19 Mathias FroehlichReaderWriterSPT: Cull out tiles that we look at from...
2012-05-18 Frederic BouvierAllow to change texture buffer name on the fly
2012-05-11 Frederic BouvierAllow to specify buffer name from parameters in effects
2012-05-11 Frederic BouvierUse names to identify deferred buffers
2012-05-11 James TurnerUpdated sign case UV calculation from Christian.
2012-05-11 James Turnerbuild signs for an STG into single geometry.
2012-05-11 James TurnerPhase 1 - single geometry per material
2012-05-10 Stuart BuchananUpdates to buildings and trees
2012-05-05 Christian SchmittAdd support for double-sided taxiway signs and create...
2012-05-05 Christian SchmittRemove unused SGMakeRunwaySign function.
2012-05-05 Frederic BouvierRemove redundant inclusion of math/SGMath.hxx
2012-05-04 ThorstenBFix rpmlint/Linux packager complaints
2012-05-04 ThorstenBMove vector property templates to separate header file.
2012-05-04 Stuart BuchananFixes to Random Buildings:
2012-05-01 Stuart BuchananEmissive lighting for random buildings. Requires up...
2012-04-30 ThorstenBAllow "texture-path" XML entries to be present but...
2012-04-29 Frederic BouvierUse observer_ptr to cache light effects
2012-04-28 Stuart BuchananUse Effects system for random buildings.
2012-04-28 Stuart BuchananReduce the number of Drawables generated by the random...
2012-04-28 Stuart BuchananChange random object placement to a grid-like scheme...
2012-04-26 Christian SchmittImplement blinking hold-short line lights
2012-04-25 James TurnerConvert random buildings to avoid use of BIND_PER_PRIMITVE.
2012-04-25 ThorstenB#717: Disabling advanced weather crashes the sim
2012-04-25 Frederic BouvierNo round function for MSVC (forgot the template argument)
2012-04-25 Frederic BouvierNo round function for MSVC
2012-04-24 Stuart BuchananRandom buildings - initial commit.
2012-04-18 Frederic BouvierRevert "Remove ambient component of additional lights...
2012-04-16 Frederic BouvierRemove ambient component of additional lights
2012-04-14 Frederic Bouvierlight animation: avoid that similar effects are merged
2012-04-14 Frederic BouvierEnsure uniform are there before trying to use them
2012-04-14 Frederic BouvierAdd a <dim-factor> parameter in the light animation
2012-04-04 James TurnerSet the filename as the OSG object name on shaders...
2012-04-02 Frederic BouvierRevert "Disable LOD when rendering to the shadow map."
2012-04-02 ThorstenBUse observer_ptr::lock for thread-safe pointer retrieval.
2012-04-01 Frederic BouvierDisable LOD when rendering to the shadow map.
2012-03-31 Frederic BouvierShadow map now available in effects
2012-03-28 ThorstenBRemove dead code.
2012-03-28 ThorstenBAdd file name to error message.
2012-03-28 ThorstenBFix growing memory consumption issues
2012-03-28 Mathias Froehlichscenery: Remove redundant setting the property root.
2012-03-28 Mathias Froehlichscenery: Only run SGModelData in the topmost model.
2012-03-28 Mathias FroehlichRevert "scenery: Use correct property root in xml loading."
2012-03-26 ThorstenBosg::Uniform::get does not return a value on error.
2012-03-25 Frederic BouvierMerge Specular and Emission buffers
2012-03-25 Frederic BouvierCompile under MSVC 9
2012-03-22 Mathias Froehlichscenery: Use correct property root in xml loading.
2012-03-17 ThorstenBMore checks/error messages for missing files,
2012-03-17 ThorstenBMore consistent indentation.
2012-03-17 ThorstenBAvoid segfault when a texture file is missing.
2012-03-16 Mathias Froehlichscenery: Really, most people don't care for the noise.
2012-03-16 Mathias Froehlichscenery: Make stg loader files members of the loader.
2012-03-15 Mathias Froehlichscenery: TileEntry and TileCache have moved back to...
2012-03-15 Mathias Froehlichscenery: Move the stg read code.
2012-03-15 Mathias Froehlichscenery: ModelLoadHelper is no longer needed.
2012-03-15 Mathias Froehlichscenery: move static ReaderWriter proxies around.
2012-03-15 Mathias Froehlichscenery: Accumulate stg files until we find an OBJECT_BASE.
2012-03-11 Mathias Froehlichscenery: Allow switching off particle systems on scener...
2012-03-11 Mathias Froehlichscenery: Allow switching off bvh generation.
2012-03-09 Torsten DreyerMake the sky disable cutoff distance configurable
2012-03-08 Mathias Froehlichscenery: rework stg loading code.
2012-03-07 Frederic BouvierRevert "Put airport lights in RenderBin to enable glow"
2012-03-07 Frederic BouvierRevert commit 7864516... Increase point sprite size...
2012-03-07 Mathias Froehlichscenery: Remove unused argument from runway signs.
2012-03-04 Frederic BouvierImplement point light
2012-03-04 Frederic BouvierFix path in include directive
2012-03-04 Frederic BouvierSave work on shadows
2012-03-04 Frederic BouvierMove noise functions from scene/material to scene/util
2012-03-04 Frederic BouvierMove Noise from scene/material to scene/util
2012-03-04 Frederic BouvierSmaller point light for vasi
2012-03-04 Frederic BouvierIncrease point sprite size for runway lights
2012-03-04 Frederic BouvierRemove now useless StateAttributeFactory::getNoiseNorma...
2012-03-04 Frederic BouvierUse bigger point sprites for airport lighting
2012-03-04 Frederic BouvierPut airport lights in RenderBin to enable glow
2012-03-04 Frederic BouvierNew buffer types for effects
2012-03-04 Frederic BouvierAdd noise texture and noise normal map to StateAttribut...
2012-03-04 Frederic BouvierBoolean uniforms are now updatable by properties
2012-03-04 Frederic BouvierAdd bloom buffer to effects
2012-03-04 Frederic BouvierCreate new buffer type : emission
2012-03-04 Frederic BouvierAdd new texture type in effects : lighting-buffer
2012-03-04 Frederic BouvierInclude the light volume in the model
2012-03-04 Frederic BouvierImplement a cache of light effects
2012-03-04 Frederic BouvierAdd the light animation to the cmake system
2012-03-04 Frederic BouvierFull implementation of the spotlight by Effects
2012-03-04 Frederic BouvierAdd preliminary spot light animation
2012-03-04 Frederic BouvierAdd positioned uniforms and G-buffer textures to Effects
2012-03-04 Mathias Froehlichspt: Make use of newly provided earth texture.
2012-03-04 Mathias Froehlichscenery: Do not use a seperate set of options for loadi...
2012-03-04 Mathias Froehlichscenery: Only add trasnform matrices on successful...
2012-03-04 Frederic BouvierCompile SGReaderWriterOptions.cxx under Windows
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