]> git.mxchange.org Git - flightgear.git/history - src/Objects/obj.cxx
Added static port system and a new altimeter model connected to it.
[flightgear.git] / src / Objects / obj.cxx
2002-09-07 curtFix a typo that could cause a crash on some platforms.
2002-08-23 curtBernie Bright:
2002-08-08 davidRandom-object and -light placement optimizations from...
2002-08-05 davidDetabified for Norman Vine.
2002-08-04 davidImprove the random seed calculation slightly.
2002-07-27 davidCreate a top-level branch in each tile for random objec...
2002-07-26 davidSome renaming, since there wasn't really a tile-level...
2002-07-26 davidGive up on the idea of using a singleton dummy bounding...
2002-07-25 davidFix random seeds to avoid coincident objects but still...
2002-07-25 davidAdded a new range-selector layer above each tile. ...
2002-07-20 davidRenamed /sim/rendering/dynamic-objects to
2002-07-20 davidMore efficient version of get_bounding_radius from...
2002-07-20 davidRandomly-place object overhaul and enhancements
2002-07-20 davidMoved object information into a new subclass of FGNewMa...
2002-07-18 davidMake objects appear more smoothly and reliably.
2002-07-18 davidMore efficient rotation matrix calc from Norm Vine.
2002-07-18 davidSignificant speedup for randomly-placed objects, by...
2002-07-18 davidModifed random-object code for more memory efficiency:
2002-07-17 davidMore functional decomposition and documentation.
2002-07-17 davidFix some minor inconsistencies and inefficiencies:
2002-07-16 davidStarted functional decomposition for dynamic objects.
2002-07-16 curtput a separate LOD node in front of ever random object...
2002-07-15 davidAdded support for dynamically-generated scenery objects...
2002-03-26 davidPatches from Melchior Franz:
2002-03-16 curtReplaced some debugging structure David inadvertantly...
2002-03-16 davidPatches from Tony Peden to separate property XML I...
2002-03-13 curtBetter support of the newer more flexible object file...
2002-03-11 curtRemoved some extra debugging output that wasn't suppose...
2002-03-11 curtOops, make sure we are generating an ocean tile if...
2002-03-03 curtFurther restructuring of the scenery loading code.
2002-03-03 curtUpdates to the scenery loading infrastructure to make...
2002-02-28 curtA few of Norman's changes I managed to get in.
2002-01-10 davidANSI C++ fixes, to allow compilation with g++ 3.x.
2001-07-12 curtRestructured code a bit to split out the bits that...
2001-07-08 curtVarious cleanups, jettison plib-1.2.0 support, remove...
2001-05-23 curtMinor texture tweaks.
2001-05-21 curtTile pager tweaks.
2001-05-19 curtThreaded tile paging:
2001-03-29 curtUpdates from Bernie Bright to massage tile loading...
2001-03-25 curtMore fg -> sg namespace changes in simgear.
2001-03-24 curtSG-ified logstream.
2001-03-24 curtSG_ namespace
2001-03-23 curtFG_ to SG_ namespace changes.
2001-03-23 curtFG_ to SG_ name changes.
2001-03-14 curtTweaks to PLIB version detection.
2001-01-29 curtFixed a problem with the object loader ignoring custom...
2001-01-13 curtDavid Megginson writes:
2001-01-13 curtDebugging output tweaks.
2001-01-12 curtRemoved some debugging output and added some optimizations.
2001-01-06 curtTweaks for new SGBinObject interface.
2001-01-06 curtTweaks to binobj reader interface.
2001-01-05 curtAdded support for loading binary object files.
2001-01-03 curtAdded a scenery version check so we will die if the...
2000-12-13 curtRenamed FGBucket -> SGBucket.
2000-12-13 curtTweaks.
2000-12-06 curtMore night ground lighting tweaks.
2000-12-05 curtAdded support for specifying light coverage on a per...
2000-12-05 curtFaster triangle area routine contributed by Norman...
2000-12-04 curtGenerate a set of ground lights when loading a scenery...
2000-12-04 curtAdded a hardcoded "LIGHTING" material entry in the...
2000-11-23 curtIncreased FG_MAX_NODES to 4000
2000-10-19 curtCode clean ups relating to FGOptions ... and moved...
2000-09-27 curtA bit of fg->sg namespace changing.
2000-09-21 curtFixes for MSVC++ issues.
2000-09-10 curtMACOS -> macintosh
2000-06-23 curtCleaned up all the old fragment and material_mgr stuff...
2000-06-06 curtAdded support back in for raw triangle faces in the...
2000-06-02 curtA few enhancements to allow object definitions to refer...
2000-03-17 curtRendering tweaks.
2000-03-06 curtPass NULL for ColourArray when creating cloud objects.
2000-02-20 curtConverted ssgVTable's to ssgVtxTable's which manage...
2000-02-19 curtRemoved all dependencies on <simgear/math/mat3.h> and...
2000-02-16 curtOne more pass at a reorg.
2000-02-15 curtCode reorganization.
1999-11-24 curtTesting display lists in ssg.
1999-11-03 curtStart adding support for loading additional models...
1999-10-27 curtBetter memory clean up and ocean texture generation...
1999-10-26 curtAdd a key mapping (F3) for taking a screen snap shot.
1999-10-22 curtAdded Durk's first stab at clouds.
1999-10-19 curtUpdates to tools to move the class FGArray into the...
1999-10-18 curtChanges to properly handle new style tri-strips.
1999-10-18 curtWorking on adding textured airport runways.
1999-10-10 curtTweaks to scenery version number keyword.
1999-10-10 curtWork on better texture coordinate handling with the...
1999-09-28 curtMSVC++ portability tweaks.
1999-09-01 curtFixed a couple small bugs with fragment creation in...
1999-08-31 curtLighting/ssgSimpleState fixes.
1999-08-12 curtMinor tweaks to work around egcs compiler pickiness.
1999-08-07 curtMoving towards increased dependence on ssg.
1999-08-07 curtMac portability tweaks.
1999-07-04 curtDon't make mismatched nodes/normals a fatal error ...
1999-07-03 curtFail on mismatch of nodes and normals.
1999-06-30 curtSsg tweaks. Better handling of missing tiles.
1999-06-28 curtChanges to begin incorporating plib support for managin...
1999-06-17 curtInitial revision
2009-09-14 Tim Mooresource tree reorganization prior to flightgear 0.7