]> git.mxchange.org Git - flightgear.git/history - src/Objects/obj.cxx
Moved random ground cover object management code (userdata.[ch]xx) over
[flightgear.git] / src / Objects / obj.cxx
2003-05-28 curtMoved random ground cover object management code (userd...
2003-05-15 curtSplit out some code from obj.cxx to userdata.[ch]xx
2003-05-15 curtChanges to track SimGear cvs.
2003-05-14 curtBreak a few more dependencies ... working towards being...
2003-05-14 curtDid some renaming of new simgear code.
2003-05-14 curtMoved some of the low level scene graph construction...
2003-05-14 curtCreate an instance of SGMaterialLib in the "globals...
2003-05-13 curtCosmetic changes for new code moved into simgear to...
2003-05-12 curtMoved fgfs_src/Object/newmat.[ch]xx and fgfs_src/Object...
2003-05-06 curtRemoved support of old Ascii scenery format. The loade...
2003-01-10 curtRename a variable so we don't have to rely on scoping...
2002-12-11 davidHave DummyBSphereEntity inherit from ssgBranch instead...
2002-11-25 curtMake the runway lights come on just a bit sooner in...
2002-11-16 curtSome various massaging and clean ups of initialization...
2002-11-16 davidTurn off runway lights during the day, except in less...
2002-11-01 curtPut taxiway lights in their own scene graph so we can...
2002-10-24 curtWhite space tweak ...
2002-10-21 curtMake runway lighting LOD work correctly.
2002-10-21 curtMisc clean ups.
2002-10-09 curtBegin work on improving runway lighting infrastructure.
2002-10-06 curtMisc clean ups.
2002-10-06 curtBegin work on rendering runway lights using environment...
2002-10-04 davidTurn the runway lights on during the day when visibilit...
2002-09-07 curtFix a typo that could cause a crash on some platforms.
2002-08-23 curtBernie Bright:
2002-08-08 davidRandom-object and -light placement optimizations from...
2002-08-05 davidDetabified for Norman Vine.
2002-08-04 davidImprove the random seed calculation slightly.
2002-07-27 davidCreate a top-level branch in each tile for random objec...
2002-07-26 davidSome renaming, since there wasn't really a tile-level...
2002-07-26 davidGive up on the idea of using a singleton dummy bounding...
2002-07-25 davidFix random seeds to avoid coincident objects but still...
2002-07-25 davidAdded a new range-selector layer above each tile. ...
2002-07-20 davidRenamed /sim/rendering/dynamic-objects to
2002-07-20 davidMore efficient version of get_bounding_radius from...
2002-07-20 davidRandomly-place object overhaul and enhancements
2002-07-20 davidMoved object information into a new subclass of FGNewMa...
2002-07-18 davidMake objects appear more smoothly and reliably.
2002-07-18 davidMore efficient rotation matrix calc from Norm Vine.
2002-07-18 davidSignificant speedup for randomly-placed objects, by...
2002-07-18 davidModifed random-object code for more memory efficiency:
2002-07-17 davidMore functional decomposition and documentation.
2002-07-17 davidFix some minor inconsistencies and inefficiencies:
2002-07-16 davidStarted functional decomposition for dynamic objects.
2002-07-16 curtput a separate LOD node in front of ever random object...
2002-07-15 davidAdded support for dynamically-generated scenery objects...
2002-03-26 davidPatches from Melchior Franz:
2002-03-16 curtReplaced some debugging structure David inadvertantly...
2002-03-16 davidPatches from Tony Peden to separate property XML I...
2002-03-13 curtBetter support of the newer more flexible object file...
2002-03-11 curtRemoved some extra debugging output that wasn't suppose...
2002-03-11 curtOops, make sure we are generating an ocean tile if...
2002-03-03 curtFurther restructuring of the scenery loading code.
2002-03-03 curtUpdates to the scenery loading infrastructure to make...
2002-02-28 curtA few of Norman's changes I managed to get in.
2002-01-10 davidANSI C++ fixes, to allow compilation with g++ 3.x.
2001-07-12 curtRestructured code a bit to split out the bits that...
2001-07-08 curtVarious cleanups, jettison plib-1.2.0 support, remove...
2001-05-23 curtMinor texture tweaks.
2001-05-21 curtTile pager tweaks.
2001-05-19 curtThreaded tile paging:
2001-03-29 curtUpdates from Bernie Bright to massage tile loading...
2001-03-25 curtMore fg -> sg namespace changes in simgear.
2001-03-24 curtSG-ified logstream.
2001-03-24 curtSG_ namespace
2001-03-23 curtFG_ to SG_ namespace changes.
2001-03-23 curtFG_ to SG_ name changes.
2001-03-14 curtTweaks to PLIB version detection.
2001-01-29 curtFixed a problem with the object loader ignoring custom...
2001-01-13 curtDavid Megginson writes:
2001-01-13 curtDebugging output tweaks.
2001-01-12 curtRemoved some debugging output and added some optimizations.
2001-01-06 curtTweaks for new SGBinObject interface.
2001-01-06 curtTweaks to binobj reader interface.
2001-01-05 curtAdded support for loading binary object files.
2001-01-03 curtAdded a scenery version check so we will die if the...
2000-12-13 curtRenamed FGBucket -> SGBucket.
2000-12-13 curtTweaks.
2000-12-06 curtMore night ground lighting tweaks.
2000-12-05 curtAdded support for specifying light coverage on a per...
2000-12-05 curtFaster triangle area routine contributed by Norman...
2000-12-04 curtGenerate a set of ground lights when loading a scenery...
2000-12-04 curtAdded a hardcoded "LIGHTING" material entry in the...
2000-11-23 curtIncreased FG_MAX_NODES to 4000
2000-10-19 curtCode clean ups relating to FGOptions ... and moved...
2000-09-27 curtA bit of fg->sg namespace changing.
2000-09-21 curtFixes for MSVC++ issues.
2000-09-10 curtMACOS -> macintosh
2000-06-23 curtCleaned up all the old fragment and material_mgr stuff...
2000-06-06 curtAdded support back in for raw triangle faces in the...
2000-06-02 curtA few enhancements to allow object definitions to refer...
2000-03-17 curtRendering tweaks.
2000-03-06 curtPass NULL for ColourArray when creating cloud objects.
2000-02-20 curtConverted ssgVTable's to ssgVtxTable's which manage...
2000-02-19 curtRemoved all dependencies on <simgear/math/mat3.h> and...
2000-02-16 curtOne more pass at a reorg.
2000-02-15 curtCode reorganization.
1999-11-24 curtTesting display lists in ssg.
1999-11-03 curtStart adding support for loading additional models...
1999-10-27 curtBetter memory clean up and ocean texture generation...
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