]> git.mxchange.org Git - flightgear.git/history - src/Objects
Added static port system and a new altimeter model connected to it.
[flightgear.git] / src / Objects /
2002-09-18 curtUpdated from Norman to hack on clouds ... some progress.
2002-09-11 curtFixed: When you select Menu->Autopilot->Set Heading...
2002-09-07 curtFix a typo that could cause a crash on some platforms.
2002-08-25 curtTidy up the autoconf/automake configuration a bit.
2002-08-23 curtBernie Bright:
2002-08-08 davidRandom-object and -light placement optimizations from...
2002-08-07 davidRemoved the FG3DModel class and replaced it with fgLoad...
2002-08-05 davidDetabified for Norman Vine.
2002-08-04 davidImprove the random seed calculation slightly.
2002-07-31 davidPatch from Dave Luff:
2002-07-31 davidPatch from Erik Hofman:
2002-07-27 davidCreate a top-level branch in each tile for random objec...
2002-07-26 curtNo need to additionally ref() subcomponents of a tree...
2002-07-26 davidSome renaming, since there wasn't really a tile-level...
2002-07-26 davidGive up on the idea of using a singleton dummy bounding...
2002-07-26 davidLoad models before counting them.
2002-07-26 curtOops, remove some unwanted debugging output.
2002-07-26 curtFixed some signed vs. unsigned warnings.
2002-07-25 davidFix random seeds to avoid coincident objects but still...
2002-07-25 davidAdded a new range-selector layer above each tile. ...
2002-07-20 davidRenamed /sim/rendering/dynamic-objects to
2002-07-20 davidAdded more documentation.
2002-07-20 davidMore efficient version of get_bounding_radius from...
2002-07-20 davidEnforce a sane minimum of 1000m for coverage, to avoid...
2002-07-20 davidRandomly-place object overhaul and enhancements
2002-07-20 davidMoved object information into a new subclass of FGNewMa...
2002-07-18 davidMake objects appear more smoothly and reliably.
2002-07-18 davidMore efficient rotation matrix calc from Norm Vine.
2002-07-18 davidSignificant speedup for randomly-placed objects, by...
2002-07-18 davidModifed random-object code for more memory efficiency:
2002-07-17 davidMore functional decomposition and documentation.
2002-07-17 davidFix some minor inconsistencies and inefficiencies:
2002-07-16 davidStarted functional decomposition for dynamic objects.
2002-07-16 curtput a separate LOD node in front of ever random object...
2002-07-15 davidAdded support for dynamically-generated scenery objects...
2002-05-11 davidProperty patches from Frederic Bouvier:
2002-05-10 davidMac OS X fixes and MSVC warning fixes from Jonathan...
2002-04-21 curtFix a couple "make dist" problems that crept in since...
2002-03-26 davidPatches from Melchior Franz:
2002-03-20 davidUse !strcmp for all property name comparisons.
2002-03-20 curtVarious Irix cleanups.
2002-03-19 davidMajor property-manager rewrite, using const char *...
2002-03-17 curtInitial revision. Things are just beginning to be...
2002-03-16 curtReplaced some debugging structure David inadvertantly...
2002-03-16 davidPatches from Tony Peden to separate property XML I...
2002-03-13 curtBetter support of the newer more flexible object file...
2002-03-12 curt*** empty log message ***
2002-03-11 curtRemoved some extra debugging output that wasn't suppose...
2002-03-11 curtOops, make sure we are generating an ocean tile if...
2002-03-04 curtFix a compiler warning.
2002-03-03 curtFurther restructuring of the scenery loading code.
2002-03-03 curtUpdates to the scenery loading infrastructure to make...
2002-02-28 curtA few of Norman's changes I managed to get in.
2002-02-15 curt- Removed redundant FG*:: qualifications from class...
2002-01-20 curtRestructured the 'freeze' property a bit. We now have
2002-01-11 curtRemoved old remnants of plib-1.2.x support. We haven...
2002-01-10 davidANSI C++ fixes, to allow compilation with g++ 3.x.
2001-12-30 davidRemoved unused alpha variable; more code cleanups and...
2001-12-29 davidInitialization fixes.
2001-12-28 davidSubstantial rewrite of FGNewMat, the material class...
2001-12-28 curtUpdates to build system to better support automake-1.5
2001-12-12 david-Removed .cvsignore from itself, since .cvsignore is...
2001-12-09 curtDavid Megginson writes:
2001-07-30 curtMSVC tweak.
2001-07-13 curtNuked the segfault on exit bug everyone was seeing...
2001-07-12 curtRestructured code a bit to split out the bits that...
2001-07-11 curtAttempt to fix a segfault on exit, although I don't...
2001-07-08 curtVarious cleanups, jettison plib-1.2.0 support, remove...
2001-06-26 curt- added declaration for method get_step
2001-06-26 curt- added implementation for method get_step
2001-06-13 curtFixed a couple items for Norman's large resolution...
2001-06-12 curtOops, fixed a bug introduced in the previous round...
2001-06-12 curtFixed an data initialization problem that was causing...
2001-06-12 curtThere was a typo in the $fgbase/materials file where...
2001-05-23 curtMinor texture tweaks.
2001-05-21 curtTile pager tweaks.
2001-05-19 curtThreaded tile paging:
2001-05-15 curtModifications to coordinate with recent changes in...
2001-05-15 curtFixed a typo.
2001-05-15 curtRe-added support for loading on-the-fly textures.
2001-04-11 curtUnconvoluted around line #130
2001-04-11 curtInitial stab at a threaded tile loader contributed...
2001-03-29 curtUpdates from Bernie Bright to massage tile loading...
2001-03-25 curtMore fg -> sg namespace changes in simgear.
2001-03-24 curtfg_zlib.h -> sg_zlib.h
2001-03-24 curtSG-ified logstream.
2001-03-24 curtSG_ namespace
2001-03-23 curtFG_ to SG_ namespace changes.
2001-03-23 curtFG_ to SG_ name changes.
2001-03-14 curtTweaks to PLIB version detection.
2001-01-29 curtFixed a problem with the object loader ignoring custom...
2001-01-13 curtDavid Megginson writes:
2001-01-13 curtDebugging output tweaks.
2001-01-12 curtRemoved some debugging output and added some optimizations.
2001-01-06 curtTweaks for new SGBinObject interface.
2001-01-06 curtTweaks to binobj reader interface.
2001-01-05 curtAdded support for loading binary object files.
2001-01-03 curtAdded a scenery version check so we will die if the...
2000-12-13 curtRenamed FGBucket -> SGBucket.
2000-12-13 curtTweaks.
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