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26 years agoTransform scenery coordinates at this point in pipeline when scenery is
curt [Fri, 14 Nov 1997 00:29:13 +0000 (00:29 +0000)]
Transform scenery coordinates at this point in pipeline when scenery is
being translated to .obj format, not when it is being loaded into the end
renderer.  Precalculate normals for each node as average of the normals
of each containing polygon so Garoude shading is now supportable.

26 years agoInitial revision.
curt [Wed, 29 Oct 1997 23:05:14 +0000 (23:05 +0000)]
Initial revision.

26 years agoInitial revision.
curt [Mon, 20 Oct 1997 21:35:12 +0000 (21:35 +0000)]
Initial revision.

26 years agoInitial revision.
curt [Mon, 20 Oct 1997 19:52:18 +0000 (19:52 +0000)]
Initial revision.