]> git.mxchange.org Git - flightgear.git/log
flightgear.git
26 years agoAverage up to five triangles per vertex instead of three.
curt [Mon, 12 Jan 1998 02:42:00 +0000 (02:42 +0000)]
Average up to five triangles per vertex instead of three.

26 years agoInitial revision.
curt [Fri, 9 Jan 1998 23:06:46 +0000 (23:06 +0000)]
Initial revision.

26 years agoRestructured to split 1deg x 1deg dem's into 64 subsections.
curt [Fri, 9 Jan 1998 23:03:05 +0000 (23:03 +0000)]
Restructured to split 1deg x 1deg dem's into 64 subsections.

26 years agoInitial revision.
curt [Wed, 10 Dec 1997 01:18:25 +0000 (01:18 +0000)]
Initial revision.

26 years agoAdded -L/usr/X11R6/lib to link command.
curt [Mon, 8 Dec 1997 22:32:24 +0000 (22:32 +0000)]
Added -L/usr/X11R6/lib to link command.

26 years agoInitial revision.
curt [Mon, 8 Dec 1997 22:30:45 +0000 (22:30 +0000)]
Initial revision.

26 years agoInitial revision.
curt [Mon, 8 Dec 1997 19:28:54 +0000 (19:28 +0000)]
Initial revision.

26 years agoFixed a type in the normal generation code.
curt [Mon, 8 Dec 1997 19:17:50 +0000 (19:17 +0000)]
Fixed a type in the normal generation code.

26 years agoFixed problem with averaged vertex normals.
curt [Tue, 2 Dec 1997 13:13:32 +0000 (13:13 +0000)]
Fixed problem with averaged vertex normals.

26 years agoUpdated to fix every node.
curt [Tue, 2 Dec 1997 13:12:07 +0000 (13:12 +0000)]
Updated to fix every node.

26 years agoAdded FixNode
curt [Thu, 27 Nov 1997 00:18:26 +0000 (00:18 +0000)]
Added FixNode

26 years agoInitial revision.
curt [Thu, 27 Nov 1997 00:17:32 +0000 (00:17 +0000)]
Initial revision.

26 years agominor tweaks ...
curt [Sat, 15 Nov 1997 18:05:05 +0000 (18:05 +0000)]
minor tweaks ...

26 years agoAbandon Tri2terrain ... replace with Tri2obj so we can use an existing
curt [Fri, 14 Nov 1997 00:31:06 +0000 (00:31 +0000)]
Abandon Tri2terrain ... replace with Tri2obj so we can use an existing
tri-stripper.

26 years agoTransform scenery coordinates at this point in pipeline when scenery is
curt [Fri, 14 Nov 1997 00:29:13 +0000 (00:29 +0000)]
Transform scenery coordinates at this point in pipeline when scenery is
being translated to .obj format, not when it is being loaded into the end
renderer.  Precalculate normals for each node as average of the normals
of each containing polygon so Garoude shading is now supportable.

26 years agoInitial revision.
curt [Wed, 29 Oct 1997 23:05:14 +0000 (23:05 +0000)]
Initial revision.

26 years agoInitial revision.
curt [Mon, 20 Oct 1997 21:35:12 +0000 (21:35 +0000)]
Initial revision.

26 years agoInitial revision.
curt [Mon, 20 Oct 1997 19:52:18 +0000 (19:52 +0000)]
Initial revision.