curt [Fri, 14 Nov 1997 00:29:13 +0000 (00:29 +0000)]
Transform scenery coordinates at this point in pipeline when scenery is
being translated to .obj format, not when it is being loaded into the end
renderer. Precalculate normals for each node as average of the normals
of each containing polygon so Garoude shading is now supportable.