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git.mxchange.org Git - simgear.git/log
Frederic Bouvier [Fri, 18 May 2012 10:27:08 +0000 (12:27 +0200)]
Allow to change texture buffer name on the fly
ThorstenB [Sat, 12 May 2012 21:35:10 +0000 (23:35 +0200)]
#767 related: fix sound resource management
Use _smgr->release_buffer instead of direct alDeleteBuffers.
Frederic Bouvier [Wed, 9 May 2012 21:31:06 +0000 (23:31 +0200)]
Allow to specify buffer name from parameters in effects
Frederic Bouvier [Sun, 15 Apr 2012 12:51:20 +0000 (14:51 +0200)]
Use names to identify deferred buffers
Change effect syntax for buffers
James Turner [Fri, 11 May 2012 09:00:35 +0000 (10:00 +0100)]
Updated sign case UV calculation from Christian.
James Turner [Tue, 8 May 2012 12:29:34 +0000 (13:29 +0100)]
build signs for an STG into single geometry.
James Turner [Tue, 8 May 2012 08:47:42 +0000 (09:47 +0100)]
Phase 1 - single geometry per material
Stuart Buchanan [Thu, 10 May 2012 22:03:38 +0000 (23:03 +0100)]
Updates to buildings and trees
1) Clean up after ourselves - remove memory leak
2) Face buildings the right way
Christian Schmitt [Wed, 25 Apr 2012 15:36:11 +0000 (17:36 +0200)]
Add support for double-sided taxiway signs and create 3D models for them
Christian Schmitt [Thu, 3 May 2012 14:35:47 +0000 (16:35 +0200)]
Remove unused SGMakeRunwaySign function.
Frederic Bouvier [Sat, 5 May 2012 09:19:20 +0000 (11:19 +0200)]
Remove redundant inclusion of math/SGMath.hxx
ThorstenB [Sat, 5 May 2012 07:46:11 +0000 (09:46 +0200)]
Fix C compiler warning.
"no-overloaded-virtual" warnings are a CXX-compiler feature
ThorstenB [Fri, 4 May 2012 23:41:45 +0000 (01:41 +0200)]
Fix rpmlint/Linux packager complaints
about outdated/invalid FSF address in some license headers.
ThorstenB [Fri, 4 May 2012 22:30:16 +0000 (00:30 +0200)]
Fix rpmlint/Linux packager complaints
about outdated/invalid FSF address in some license headers.
ThorstenB [Fri, 4 May 2012 22:18:26 +0000 (00:18 +0200)]
openSUSE "more architectures" patch
(Alpha anyone? ;-) )
ThorstenB [Fri, 4 May 2012 22:07:07 +0000 (00:07 +0200)]
Move vector property templates to separate header file.
Fixes the "weirdness" with MSVC complaining about incomplete class specs,
since forward declarations (SGMathFwd.hxx) are used in props.hxx only.
Only the few extended (vector) property templates require including the
full SGMath.hxx (with MSVC) - and these are used in few places.
ThorstenB [Fri, 4 May 2012 21:24:10 +0000 (23:24 +0200)]
Ganael Laplanche: fix include dependencies for FreeBSD support
ThorstenB [Fri, 4 May 2012 21:13:54 +0000 (23:13 +0200)]
Fix signed vs unsigned compiler warnings
Stuart Buchanan [Fri, 4 May 2012 20:12:41 +0000 (21:12 +0100)]
Fixes to Random Buildings:
1) Correct texture mapping so textures aren't flipped!
2) Add constraints to medium buildings (not taller than they are wide)
Frederic Bouvier [Fri, 4 May 2012 18:48:04 +0000 (20:48 +0200)]
Revert "Temporary hack to make the new version of expat build under windows"
A proper fix has been provided
This reverts commit
655971208fb491628e610788d1b4d1e581755573 .
James Turner [Fri, 4 May 2012 09:10:46 +0000 (10:10 +0100)]
Change how HAVE_EXPAT_CONFIG_H is defined, to hopefully fix MSVC properly.
Frederic Bouvier [Fri, 4 May 2012 07:09:11 +0000 (09:09 +0200)]
Temporary hack to make the new version of expat build under windows
James Turner [Thu, 3 May 2012 17:55:13 +0000 (18:55 +0100)]
Missed files from previous commit, needed for Windows.
James Turner [Thu, 3 May 2012 16:29:16 +0000 (17:29 +0100)]
Update to latest expat for improved BOM / encoding handling.
(Related to http://code.google.com/p/flightgear-bugs/issues/detail?id=635)
Stuart Buchanan [Tue, 1 May 2012 21:35:42 +0000 (22:35 +0100)]
Emissive lighting for random buildings. Requires up to date fgdata.
ThorstenB [Mon, 30 Apr 2012 16:29:44 +0000 (18:29 +0200)]
Allow "texture-path" XML entries to be present but empty.
This had worked with previous FG versions and is used by many models -
so it shouldn't be treated as an error now.
Frederic Bouvier [Sun, 29 Apr 2012 11:25:15 +0000 (13:25 +0200)]
Use observer_ptr to cache light effects
Frederic Bouvier [Sat, 28 Apr 2012 22:17:38 +0000 (00:17 +0200)]
Nasal is C code, not C++
Stuart Buchanan [Sat, 28 Apr 2012 22:11:52 +0000 (23:11 +0100)]
Use Effects system for random buildings.
James Turner [Sat, 28 Apr 2012 22:08:05 +0000 (23:08 +0100)]
Strange, somehow missed this file in last commit.
James Turner [Sat, 28 Apr 2012 21:25:57 +0000 (22:25 +0100)]
Nasal Ghosts can optionally specify member get/set functions.
Stuart Buchanan [Sat, 28 Apr 2012 19:02:42 +0000 (20:02 +0100)]
Reduce the number of Drawables generated by the random buildings by reducing the number of levels of the quad tree, and reducing the number of different
fade-out distances generated.
Stuart Buchanan [Sat, 28 Apr 2012 18:58:09 +0000 (19:58 +0100)]
Change random object placement to a grid-like scheme to reduce building overlap.
Christian Schmitt [Fri, 30 Mar 2012 17:17:59 +0000 (19:17 +0200)]
Implement blinking hold-short line lights
This is supported by the apt.dat 850 format and latest TG
James Turner [Wed, 25 Apr 2012 23:18:47 +0000 (00:18 +0100)]
Convert random buildings to avoid use of BIND_PER_PRIMITVE.
(which pushes me to a slow OSG path)
ThorstenB [Wed, 25 Apr 2012 19:08:37 +0000 (21:08 +0200)]
#717: Disabling advanced weather crashes the sim
Protect from a NULL-pointer segfault in SGCloudField::removeCloudFromTree
when disabling advanced weather (may just fix a symptom).
Frederic Bouvier [Wed, 25 Apr 2012 06:59:04 +0000 (08:59 +0200)]
No round function for MSVC (forgot the template argument)
Frederic Bouvier [Wed, 25 Apr 2012 06:54:57 +0000 (08:54 +0200)]
No round function for MSVC
Stuart Buchanan [Tue, 24 Apr 2012 21:00:35 +0000 (22:00 +0100)]
Random buildings - initial commit.
James Turner [Mon, 23 Apr 2012 21:29:54 +0000 (22:29 +0100)]
Fix latent bug in Nasal hash cget / cset functions, where the embedded string length
was set to an incorrect marker value.
ThorstenB [Mon, 23 Apr 2012 17:41:09 +0000 (19:41 +0200)]
Revert "Add virtual destructor to SGReferenced."
As suggested by Mathias, will use different solution.
This reverts commit
4abcf3215f6322c467718c69d0968e123231f9fa .
James Turner [Sun, 22 Apr 2012 19:21:45 +0000 (20:21 +0100)]
Merge commit 'refs/merge-requests/22' of git://gitorious.org/fg/simgear into merge-requests/22
ThorstenB [Sat, 21 Apr 2012 18:50:07 +0000 (20:50 +0200)]
Add virtual destructor to SGReferenced.
Frederic Bouvier [Wed, 18 Apr 2012 17:56:31 +0000 (19:56 +0200)]
Revert "Remove ambient component of additional lights" because this was Yet Another Bad Idea
Ambient light is attenuated so it is possible to achieve smooth edges with it
This reverts commit
fe8ba57c9412c18681429c4cea6f37a6ef5ec14d .
Frederic Bouvier [Mon, 16 Apr 2012 06:25:59 +0000 (08:25 +0200)]
Remove ambient component of additional lights
It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
Frederic Bouvier [Sat, 14 Apr 2012 21:16:23 +0000 (23:16 +0200)]
light animation: avoid that similar effects are merged
Frederic Bouvier [Sat, 14 Apr 2012 16:00:42 +0000 (18:00 +0200)]
Ensure uniform are there before trying to use them
Frederic Bouvier [Sat, 14 Apr 2012 07:57:20 +0000 (09:57 +0200)]
Add a <dim-factor> parameter in the light animation
<dim-factor> contains a <property> element, and optionally <factor>,
<offset>, <expression>, <interpolation>, <min> and <max>
ThorstenB [Thu, 5 Apr 2012 18:03:07 +0000 (20:03 +0200)]
Error messages when installing property aliases fails.
ThorstenB [Thu, 5 Apr 2012 17:30:00 +0000 (19:30 +0200)]
performance monitor: start measurement interval with a fresh timestamp.
James Turner [Wed, 4 Apr 2012 15:44:23 +0000 (16:44 +0100)]
Set the filename as the OSG object name on shaders - should have done this years ago :)
Frederic Bouvier [Mon, 2 Apr 2012 17:50:50 +0000 (19:50 +0200)]
Revert "Disable LOD when rendering to the shadow map."
This reverts commit
b95fb48a162fcdea8ec1384c265dc799001c8bac .
ThorstenB [Mon, 2 Apr 2012 18:26:17 +0000 (20:26 +0200)]
performance monitor improvement
Record cumulative time consumed (all time) and current total time (current
measurement only) for subsystems.
ThorstenB [Mon, 2 Apr 2012 18:09:02 +0000 (20:09 +0200)]
Use observer_ptr::lock for thread-safe pointer retrieval.
Also revert to using ref_ptr for the top-level EffectMap, since it holds
elements no one else references (and don't affect memory much).
Frederic Bouvier [Sun, 1 Apr 2012 21:06:32 +0000 (23:06 +0200)]
Disable LOD when rendering to the shadow map.
Produce few NaNs at start
Mathias Froehlich [Sun, 1 Apr 2012 15:50:49 +0000 (17:50 +0200)]
Fix typo in SGGeodesy.
Pointed out by Carl Godkin.
Thanks!
Frederic Bouvier [Sat, 31 Mar 2012 20:40:39 +0000 (22:40 +0200)]
Shadow map now available in effects
ThorstenB [Wed, 28 Mar 2012 20:55:40 +0000 (22:55 +0200)]
Remove dead code.
ThorstenB [Wed, 28 Mar 2012 20:54:27 +0000 (22:54 +0200)]
Add file name to error message.
ThorstenB [Wed, 28 Mar 2012 20:53:30 +0000 (22:53 +0200)]
Fix growing memory consumption issues
References in simgear's cache maps prevented effects, textures, clouds,
trees and lights from being unloaded at run-time (ref-counter could never
reach 0). Changed cache maps to use OSG 'observer' pointers instead, so
reference counters aren't influenced, though cache maps still hold an
(observing) pointer. Also take care when finding a cache entry with empty
content (i.e. texture was unloaded).
Mathias Froehlich [Wed, 28 Mar 2012 05:47:31 +0000 (07:47 +0200)]
scenery: Remove redundant setting the property root.
The same value was extracted out of the same options value
in the code above. So, skip resetting to the same value.
Mathias Froehlich [Wed, 28 Mar 2012 05:44:41 +0000 (07:44 +0200)]
scenery: Only run SGModelData in the topmost model.
It looks like that we loose the nasal script stored
in the property tree when this callback is issued
multiple times.
This should fix
http://code.google.com/p/flightgear-bugs/issues/detail?id=714
Mathias Froehlich [Wed, 28 Mar 2012 05:34:36 +0000 (07:34 +0200)]
Revert "scenery: Use correct property root in xml loading."
This helps for one symptom but it does not fix the
underlying problem. So ...
This reverts commit
986d2cc42a94d558687be7c52027a9123551b676 .
ThorstenB [Sun, 25 Mar 2012 13:11:50 +0000 (15:11 +0200)]
osg::Uniform::get does not return a value on error.
Fixes "usage of uninitialized data" errors reported by valgrind.
Frederic Bouvier [Sun, 25 Mar 2012 12:12:46 +0000 (14:12 +0200)]
Merge Specular and Emission buffers
Frederic Bouvier [Sun, 25 Mar 2012 12:12:04 +0000 (14:12 +0200)]
Compile under MSVC 9
ThorstenB [Thu, 22 Mar 2012 22:54:01 +0000 (23:54 +0100)]
Don't crash when "avionics == NULL".
Mathias Froehlich [Thu, 22 Mar 2012 07:38:16 +0000 (08:38 +0100)]
scenery: Use correct property root in xml loading.
Really query for the root node when loading xml files.
This should fix
http://code.google.com/p/flightgear-bugs/issues/detail?id=714
ThorstenB [Sat, 17 Mar 2012 09:15:31 +0000 (10:15 +0100)]
More checks/error messages for missing files,
checking return value of findDataFile.
ThorstenB [Sat, 17 Mar 2012 09:02:43 +0000 (10:02 +0100)]
More consistent indentation.
ThorstenB [Sat, 17 Mar 2012 09:02:13 +0000 (10:02 +0100)]
Avoid segfault when a texture file is missing.
Always check the return value of "findDataFile". If it's empty, always
provide the _original_ path being searched in an error message. Otherwise
we eventually just get useless 'Can't find file "".' error messages
(and also a segfault here, since osgDB::readImageFile("") returns NULL).
James Goppert [Fri, 16 Mar 2012 00:27:29 +0000 (20:27 -0400)]
Removed include breaking headless build.
James Goppert [Thu, 15 Mar 2012 22:29:06 +0000 (18:29 -0400)]
Fixed mingw build.
Mathias Froehlich [Fri, 16 Mar 2012 06:27:44 +0000 (07:27 +0100)]
scenery: Really, most people don't care for the noise.
Mathias Froehlich [Fri, 16 Mar 2012 06:22:16 +0000 (07:22 +0100)]
scenery: Make stg loader files members of the loader.
Mathias Froehlich [Thu, 15 Mar 2012 19:43:31 +0000 (20:43 +0100)]
scenery: TileEntry and TileCache have moved back to flightgear.
Mathias Froehlich [Thu, 15 Mar 2012 19:28:48 +0000 (20:28 +0100)]
scenery: Move the stg read code.
Move the code reading the stg files
into ReaderWriterSTG.cxx.
Mathias Froehlich [Thu, 15 Mar 2012 19:08:38 +0000 (20:08 +0100)]
scenery: ModelLoadHelper is no longer needed.
Mathias Froehlich [Thu, 15 Mar 2012 18:44:36 +0000 (19:44 +0100)]
scenery: move static ReaderWriter proxies around.
Not yet sure where they end, but make sure they are currently pulled.
... now watching jenkins.
Mathias Froehlich [Sun, 11 Mar 2012 20:32:35 +0000 (21:32 +0100)]
scenery: Accumulate stg files until we find an OBJECT_BASE.
This should recover most of the old scenery loading behavior
before the last change. The z-fighting due to model duplication
does not happen over solid ground. Sea tiles are still broken.
Mathias Froehlich [Sun, 11 Mar 2012 13:20:33 +0000 (14:20 +0100)]
scenery: Allow switching off particle systems on scenery load.
Mathias Froehlich [Sun, 11 Mar 2012 13:20:07 +0000 (14:20 +0100)]
scenery: Allow switching off bvh generation.
Mathias Froehlich [Sun, 11 Mar 2012 08:21:47 +0000 (09:21 +0100)]
hla: Add convenience function to set version by string.
Mathias Froehlich [Sat, 10 Mar 2012 07:30:10 +0000 (08:30 +0100)]
hla: Enalble creating object instances without object class.
This enables creating HLAObjectInstance instances without
valid initial object class pointer. This is useful for local
implemented object instances.
Mathias Froehlich [Sat, 10 Mar 2012 07:28:30 +0000 (08:28 +0100)]
hla: Remove old comment.
Torsten Dreyer [Fri, 9 Mar 2012 19:58:24 +0000 (20:58 +0100)]
Make the sky disable cutoff distance configurable
Mathias Froehlich [Tue, 6 Mar 2012 22:06:15 +0000 (23:06 +0100)]
scenery: rework stg loading code.
This change reworks the code block loading the stg files.
It fixes a long standing problem where we end up loading
similar models from different entries of the scenery
path at the same geographic location. This usually results
in models that appear to have z figting, even if the isolated
model does not show z fighting at all.
As a result the lookup sequence for models and scenery has
changed a bit. This should be closer to what it supposed to
be and did not show any problems on the areas and sceneries
I tested.
Frederic Bouvier [Wed, 7 Mar 2012 19:48:53 +0000 (20:48 +0100)]
Revert "Put airport lights in RenderBin to enable glow"
This reverts commit
1fa27f2d19cfbd3663d8e7f537b159a9643e1c34 .
Frederic Bouvier [Wed, 7 Mar 2012 19:16:14 +0000 (20:16 +0100)]
Revert commit
7864516 ... Increase point sprite size for runway lights
Mathias Froehlich [Tue, 6 Mar 2012 20:14:24 +0000 (21:14 +0100)]
scenery: Remove unused argument from runway signs.
Frederic Bouvier [Tue, 6 Mar 2012 22:15:18 +0000 (23:15 +0100)]
Revert "Allow the not operator in expressions" - this is not required for
effects
This reverts commit
92074f0d3c29ed5d064db0c943cf88760c930e23 .
Mathias Froehlich [Mon, 5 Mar 2012 05:59:37 +0000 (06:59 +0100)]
hla: include config.h and compiler.h in implementation files.
Mathias Froehlich [Sun, 4 Mar 2012 20:34:09 +0000 (21:34 +0100)]
hla: Provide access to the parent federate.
Frederic Bouvier [Sun, 4 Mar 2012 20:24:54 +0000 (21:24 +0100)]
Allow the not operator in expressions
Frederic Bouvier [Wed, 8 Feb 2012 23:04:02 +0000 (00:04 +0100)]
Implement point light
Frederic Bouvier [Sun, 5 Feb 2012 22:55:38 +0000 (23:55 +0100)]
Fix path in include directive
Frederic Bouvier [Sun, 5 Feb 2012 22:35:39 +0000 (23:35 +0100)]
Save work on shadows
Frederic Bouvier [Sat, 3 Mar 2012 18:19:38 +0000 (19:19 +0100)]
Move noise functions from scene/material to scene/util
Frederic Bouvier [Sun, 5 Feb 2012 22:25:02 +0000 (23:25 +0100)]
Move Noise from scene/material to scene/util
Frederic Bouvier [Sat, 4 Feb 2012 20:21:50 +0000 (21:21 +0100)]
Smaller point light for vasi