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git.mxchange.org Git - simgear.git/log
Tim Moore [Wed, 18 Jul 2012 22:42:38 +0000 (00:42 +0200)]
Replace rotation animation update callbacks with cull callbacks
Update callbacks are expensive because they force large parts of the scenegraph to be traversed
by OSG.
ThorstenB [Tue, 17 Jul 2012 17:18:05 +0000 (19:18 +0200)]
Add warning for in-source-directory builds.
ThorstenB [Tue, 17 Jul 2012 17:14:45 +0000 (19:14 +0200)]
Add dot-files to gitignore.
ThorstenB [Tue, 17 Jul 2012 16:48:38 +0000 (18:48 +0200)]
Bump simgear version to 2.9.0
Frederic Bouvier [Mon, 16 Jul 2012 18:06:53 +0000 (20:06 +0200)]
Add a node mask bit for permanent lights (needed by Rembrandt)
Frederic Bouvier [Sat, 14 Jul 2012 11:00:05 +0000 (13:00 +0200)]
More node mask fix
Stuart Buchanan [Fri, 13 Jul 2012 19:00:06 +0000 (20:00 +0100)]
Fix degenerate random building placement case which resulted in buildings
being placed outside of the triangle bounds.
Frederic Bouvier [Fri, 13 Jul 2012 15:53:00 +0000 (17:53 +0200)]
Precipitation don't cast shadows
Stuart Buchanan [Thu, 12 Jul 2012 15:31:27 +0000 (16:31 +0100)]
Correct index used by building.eff for lightmap.
ThorstenB [Sat, 7 Jul 2012 14:05:02 +0000 (16:05 +0200)]
Suppress unnecessary "failed alias" warnings
when requested alias matches existing alias anyway (identical aliases can
be created on repeated sim resets)
Stuart Buchanan [Fri, 6 Jul 2012 20:38:15 +0000 (21:38 +0100)]
Fix bug where two references to a png object mask used against
a dds terrain texture resulted in the object mask being flipped twice,
having no overall effect!
Stuart Buchanan [Wed, 4 Jul 2012 23:10:07 +0000 (00:10 +0100)]
Fix further possible memory leaks by using osg::ref_ptr for vertex
arrays in random buildings and random vegetation. Also change
normals on trees to be per-vertex as some graphics cards apparently
find this easier to deal with.
Stuart Buchanan [Wed, 4 Jul 2012 18:50:20 +0000 (19:50 +0100)]
Fix a memory leak in random buildings.
ThorstenB [Mon, 2 Jul 2012 19:51:40 +0000 (21:51 +0200)]
Add SimGear RPM package spec file.
Example for Linux package builders.
Frederic Bouvier [Sat, 30 Jun 2012 14:25:21 +0000 (16:25 +0200)]
Working 'noshadow' animation
ThorstenB [Tue, 26 Jun 2012 21:17:07 +0000 (23:17 +0200)]
Bump version to 2.8.0
since "next" is already frozen for 2.8 and is prepared for building the
first release candidate.
For details on versions see http://wiki.flightgear.org/Release_plan
ThorstenB [Tue, 26 Jun 2012 20:43:48 +0000 (22:43 +0200)]
Update README/INSTALL documentation.
Frederic Bouvier [Mon, 25 Jun 2012 15:55:46 +0000 (17:55 +0200)]
Don't render ocean tiles in the light pass
Frederic Bouvier [Mon, 25 Jun 2012 09:58:49 +0000 (11:58 +0200)]
Fix a typo
Frederic Bouvier [Mon, 25 Jun 2012 09:58:22 +0000 (11:58 +0200)]
Add header file to the cmake project
Frederic Bouvier [Sun, 24 Jun 2012 21:06:12 +0000 (23:06 +0200)]
Duplicate light effect when animation is requested. Make dimmed lights work in multiplayer
ThorstenB [Sun, 24 Jun 2012 18:04:26 +0000 (20:04 +0200)]
#744: Raise warning level when reporting missing svn library.
Status message are almost invisible - use warning message instead, so
builders/packagers actually notice a missing dependency.
Also add some useful hints.
ThorstenB [Sun, 24 Jun 2012 17:18:47 +0000 (19:18 +0200)]
Fix error handling in SGSampleGroup::stop
Move error check to correct location: needs to be done immediately after
the alSourceStop call - and only if it was called at all.
James Turner [Sat, 23 Jun 2012 08:26:28 +0000 (10:26 +0200)]
Remove (un-maintained) MSVC projects from the tree prior to the next release.
Christian Schmitt [Wed, 20 Jun 2012 10:54:41 +0000 (12:54 +0200)]
Taxiway signs: print out more meaningful error messages on wrong size
settings and fall back to the default value in such cases.
James Turner [Thu, 21 Jun 2012 08:21:26 +0000 (10:21 +0200)]
Use standard version of FindPackageStandardArgs, no need to copy it.
James Turner [Wed, 20 Jun 2012 17:44:16 +0000 (19:44 +0200)]
Improve ALUT framework detection (for Mac)
Latest Xcode no longer searches /Library/Frameworks by default which exposed an issue here. Search for the header by the correct name to trigger special -F handling in cmake.
Stuart Buchanan [Tue, 19 Jun 2012 21:04:17 +0000 (22:04 +0100)]
Do not attempt to reposition non-existant clouds.
Defensive workaround to Issue 678.
ThorstenB [Tue, 19 Jun 2012 20:15:33 +0000 (22:15 +0200)]
Patch clean-up
Harald JOHNSEN [Sun, 10 Jun 2012 11:01:57 +0000 (13:01 +0200)]
- stop sounds when removing a sound group
Markus Pargmann [Mon, 18 Jun 2012 08:00:29 +0000 (10:00 +0200)]
Signs change <= to <
Markus Pargmann [Sun, 17 Jun 2012 10:50:44 +0000 (12:50 +0200)]
Airport sign size 3 bugfix
Frederic Bouvier [Sun, 17 Jun 2012 15:52:17 +0000 (17:52 +0200)]
Avoid an annoying OSG warning
Christian Schmitt [Sat, 12 May 2012 20:55:06 +0000 (22:55 +0200)]
Taxiway signs: support all variants from the apt.dat 850 spec and
read size values from the optional stg column
Christian Schmitt [Tue, 12 Jun 2012 07:10:26 +0000 (09:10 +0200)]
Add helper method for optional stg values
Anders Gidenstam: Style and indentation.
Frederic Bouvier [Mon, 11 Jun 2012 07:12:47 +0000 (09:12 +0200)]
Static or shared objects are not light volumes (but can include some)
Frederic Bouvier [Mon, 11 Jun 2012 07:11:52 +0000 (09:11 +0200)]
Terrain tiles are not light volumes
Harald JOHNSEN [Tue, 29 May 2012 17:59:54 +0000 (19:59 +0200)]
remove some warnings for MSVC
don't start to play sounds that are out of range of the listener
ThorstenB [Fri, 8 Jun 2012 11:53:15 +0000 (13:53 +0200)]
Drop obsolete TODO
ThorstenB [Fri, 8 Jun 2012 11:10:47 +0000 (13:10 +0200)]
Add INSTALL and README.cmake files.
Frederic Bouvier [Thu, 31 May 2012 18:22:40 +0000 (20:22 +0200)]
Fix lights when added as submodels
Frederic Bouvier [Wed, 30 May 2012 20:18:57 +0000 (22:18 +0200)]
Restore lights in the Rembrandt renderer
James Turner [Wed, 30 May 2012 10:08:11 +0000 (11:08 +0100)]
Merge a tweak from Tat to keep Mac 10.5 from crashing on realpath
James Turner [Wed, 30 May 2012 10:07:36 +0000 (11:07 +0100)]
KIll of SimGear route code, it's no longer used by anything.
Stuart Buchanan [Fri, 25 May 2012 18:47:45 +0000 (19:47 +0100)]
Add logging for the total number of random buildings generated.
Mathias Froehlich [Mon, 21 May 2012 05:18:55 +0000 (07:18 +0200)]
Runway signs: avoid adding empty group without signs.
Anders Gidenstam [Sun, 20 May 2012 19:49:08 +0000 (21:49 +0200)]
Clement de l'Hamaide: Add support for pitch and roll for OBJECT_SHARED and OBJECT_STATIC in .stg files.
Pitch and roll behave the same as pitch-deg and roll-deg offsets in
model XML files.
Frederic Bouvier [Sun, 20 May 2012 13:42:55 +0000 (15:42 +0200)]
Try to exclude unwanted geometry in the additional light pass
Frederic Bouvier [Sun, 20 May 2012 09:49:31 +0000 (11:49 +0200)]
Remove redundant inclusion of SGMath.hxx
Frederic Bouvier [Sat, 19 May 2012 18:41:58 +0000 (20:41 +0200)]
Revert "Hack to avoid redrawing the whole scene another time when only light volume are requested"
This reverts commit
e692e7c119c67662f63fec7c3761baf7d4b4cef1 .
Frederic Bouvier [Sat, 19 May 2012 17:39:38 +0000 (19:39 +0200)]
Hack to avoid redrawing the whole scene another time when only light volume are requested
Mathias Froehlich [Sat, 19 May 2012 14:09:58 +0000 (16:09 +0200)]
ReaderWriterSPT: Cull out tiles that we look at from downside.
Add a cull callback that culls away complete tile areas that
we look at from the far away downside.
Frederic Bouvier [Fri, 18 May 2012 10:27:08 +0000 (12:27 +0200)]
Allow to change texture buffer name on the fly
ThorstenB [Sat, 12 May 2012 21:35:10 +0000 (23:35 +0200)]
#767 related: fix sound resource management
Use _smgr->release_buffer instead of direct alDeleteBuffers.
Frederic Bouvier [Wed, 9 May 2012 21:31:06 +0000 (23:31 +0200)]
Allow to specify buffer name from parameters in effects
Frederic Bouvier [Sun, 15 Apr 2012 12:51:20 +0000 (14:51 +0200)]
Use names to identify deferred buffers
Change effect syntax for buffers
James Turner [Fri, 11 May 2012 09:00:35 +0000 (10:00 +0100)]
Updated sign case UV calculation from Christian.
James Turner [Tue, 8 May 2012 12:29:34 +0000 (13:29 +0100)]
build signs for an STG into single geometry.
James Turner [Tue, 8 May 2012 08:47:42 +0000 (09:47 +0100)]
Phase 1 - single geometry per material
Stuart Buchanan [Thu, 10 May 2012 22:03:38 +0000 (23:03 +0100)]
Updates to buildings and trees
1) Clean up after ourselves - remove memory leak
2) Face buildings the right way
Christian Schmitt [Wed, 25 Apr 2012 15:36:11 +0000 (17:36 +0200)]
Add support for double-sided taxiway signs and create 3D models for them
Christian Schmitt [Thu, 3 May 2012 14:35:47 +0000 (16:35 +0200)]
Remove unused SGMakeRunwaySign function.
Frederic Bouvier [Sat, 5 May 2012 09:19:20 +0000 (11:19 +0200)]
Remove redundant inclusion of math/SGMath.hxx
ThorstenB [Sat, 5 May 2012 07:46:11 +0000 (09:46 +0200)]
Fix C compiler warning.
"no-overloaded-virtual" warnings are a CXX-compiler feature
ThorstenB [Fri, 4 May 2012 23:41:45 +0000 (01:41 +0200)]
Fix rpmlint/Linux packager complaints
about outdated/invalid FSF address in some license headers.
ThorstenB [Fri, 4 May 2012 22:30:16 +0000 (00:30 +0200)]
Fix rpmlint/Linux packager complaints
about outdated/invalid FSF address in some license headers.
ThorstenB [Fri, 4 May 2012 22:18:26 +0000 (00:18 +0200)]
openSUSE "more architectures" patch
(Alpha anyone? ;-) )
ThorstenB [Fri, 4 May 2012 22:07:07 +0000 (00:07 +0200)]
Move vector property templates to separate header file.
Fixes the "weirdness" with MSVC complaining about incomplete class specs,
since forward declarations (SGMathFwd.hxx) are used in props.hxx only.
Only the few extended (vector) property templates require including the
full SGMath.hxx (with MSVC) - and these are used in few places.
ThorstenB [Fri, 4 May 2012 21:24:10 +0000 (23:24 +0200)]
Ganael Laplanche: fix include dependencies for FreeBSD support
ThorstenB [Fri, 4 May 2012 21:13:54 +0000 (23:13 +0200)]
Fix signed vs unsigned compiler warnings
Stuart Buchanan [Fri, 4 May 2012 20:12:41 +0000 (21:12 +0100)]
Fixes to Random Buildings:
1) Correct texture mapping so textures aren't flipped!
2) Add constraints to medium buildings (not taller than they are wide)
Frederic Bouvier [Fri, 4 May 2012 18:48:04 +0000 (20:48 +0200)]
Revert "Temporary hack to make the new version of expat build under windows"
A proper fix has been provided
This reverts commit
655971208fb491628e610788d1b4d1e581755573 .
James Turner [Fri, 4 May 2012 09:10:46 +0000 (10:10 +0100)]
Change how HAVE_EXPAT_CONFIG_H is defined, to hopefully fix MSVC properly.
Frederic Bouvier [Fri, 4 May 2012 07:09:11 +0000 (09:09 +0200)]
Temporary hack to make the new version of expat build under windows
James Turner [Thu, 3 May 2012 17:55:13 +0000 (18:55 +0100)]
Missed files from previous commit, needed for Windows.
James Turner [Thu, 3 May 2012 16:29:16 +0000 (17:29 +0100)]
Update to latest expat for improved BOM / encoding handling.
(Related to http://code.google.com/p/flightgear-bugs/issues/detail?id=635)
Stuart Buchanan [Tue, 1 May 2012 21:35:42 +0000 (22:35 +0100)]
Emissive lighting for random buildings. Requires up to date fgdata.
ThorstenB [Mon, 30 Apr 2012 16:29:44 +0000 (18:29 +0200)]
Allow "texture-path" XML entries to be present but empty.
This had worked with previous FG versions and is used by many models -
so it shouldn't be treated as an error now.
Frederic Bouvier [Sun, 29 Apr 2012 11:25:15 +0000 (13:25 +0200)]
Use observer_ptr to cache light effects
Frederic Bouvier [Sat, 28 Apr 2012 22:17:38 +0000 (00:17 +0200)]
Nasal is C code, not C++
Stuart Buchanan [Sat, 28 Apr 2012 22:11:52 +0000 (23:11 +0100)]
Use Effects system for random buildings.
James Turner [Sat, 28 Apr 2012 22:08:05 +0000 (23:08 +0100)]
Strange, somehow missed this file in last commit.
James Turner [Sat, 28 Apr 2012 21:25:57 +0000 (22:25 +0100)]
Nasal Ghosts can optionally specify member get/set functions.
Stuart Buchanan [Sat, 28 Apr 2012 19:02:42 +0000 (20:02 +0100)]
Reduce the number of Drawables generated by the random buildings by reducing the number of levels of the quad tree, and reducing the number of different
fade-out distances generated.
Stuart Buchanan [Sat, 28 Apr 2012 18:58:09 +0000 (19:58 +0100)]
Change random object placement to a grid-like scheme to reduce building overlap.
Christian Schmitt [Fri, 30 Mar 2012 17:17:59 +0000 (19:17 +0200)]
Implement blinking hold-short line lights
This is supported by the apt.dat 850 format and latest TG
James Turner [Wed, 25 Apr 2012 23:18:47 +0000 (00:18 +0100)]
Convert random buildings to avoid use of BIND_PER_PRIMITVE.
(which pushes me to a slow OSG path)
ThorstenB [Wed, 25 Apr 2012 19:08:37 +0000 (21:08 +0200)]
#717: Disabling advanced weather crashes the sim
Protect from a NULL-pointer segfault in SGCloudField::removeCloudFromTree
when disabling advanced weather (may just fix a symptom).
Frederic Bouvier [Wed, 25 Apr 2012 06:59:04 +0000 (08:59 +0200)]
No round function for MSVC (forgot the template argument)
Frederic Bouvier [Wed, 25 Apr 2012 06:54:57 +0000 (08:54 +0200)]
No round function for MSVC
Stuart Buchanan [Tue, 24 Apr 2012 21:00:35 +0000 (22:00 +0100)]
Random buildings - initial commit.
James Turner [Mon, 23 Apr 2012 21:29:54 +0000 (22:29 +0100)]
Fix latent bug in Nasal hash cget / cset functions, where the embedded string length
was set to an incorrect marker value.
ThorstenB [Mon, 23 Apr 2012 17:41:09 +0000 (19:41 +0200)]
Revert "Add virtual destructor to SGReferenced."
As suggested by Mathias, will use different solution.
This reverts commit
4abcf3215f6322c467718c69d0968e123231f9fa .
James Turner [Sun, 22 Apr 2012 19:21:45 +0000 (20:21 +0100)]
Merge commit 'refs/merge-requests/22' of git://gitorious.org/fg/simgear into merge-requests/22
ThorstenB [Sat, 21 Apr 2012 18:50:07 +0000 (20:50 +0200)]
Add virtual destructor to SGReferenced.
Frederic Bouvier [Wed, 18 Apr 2012 17:56:31 +0000 (19:56 +0200)]
Revert "Remove ambient component of additional lights" because this was Yet Another Bad Idea
Ambient light is attenuated so it is possible to achieve smooth edges with it
This reverts commit
fe8ba57c9412c18681429c4cea6f37a6ef5ec14d .
Frederic Bouvier [Mon, 16 Apr 2012 06:25:59 +0000 (08:25 +0200)]
Remove ambient component of additional lights
It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
Frederic Bouvier [Sat, 14 Apr 2012 21:16:23 +0000 (23:16 +0200)]
light animation: avoid that similar effects are merged
Frederic Bouvier [Sat, 14 Apr 2012 16:00:42 +0000 (18:00 +0200)]
Ensure uniform are there before trying to use them
Frederic Bouvier [Sat, 14 Apr 2012 07:57:20 +0000 (09:57 +0200)]
Add a <dim-factor> parameter in the light animation
<dim-factor> contains a <property> element, and optionally <factor>,
<offset>, <expression>, <interpolation>, <min> and <max>