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git.mxchange.org Git - simgear.git/log
fredb [Sat, 23 Jan 2010 11:40:02 +0000 (11:40 +0000)]
MINGW patch from Benoît Laniel
Tim Moore [Mon, 25 Jan 2010 13:02:02 +0000 (14:02 +0100)]
Merge branch 'ehofman/sound'
Tim Moore [Mon, 25 Jan 2010 13:01:52 +0000 (14:01 +0100)]
Merge branch 'torsten/geoequal'
Tim Moore [Mon, 25 Jan 2010 13:00:42 +0000 (14:00 +0100)]
Merge branch 'durk/version'
ehofman [Thu, 21 Jan 2010 07:56:14 +0000 (07:56 +0000)]
Silently ignore previous errors to prevent halting the program on silly errors
ehofman [Wed, 20 Jan 2010 13:51:37 +0000 (13:51 +0000)]
define _device so testForALCError can use it initialized..
durk [Tue, 19 Jan 2010 20:48:49 +0000 (20:48 +0000)]
Let the version number reflect the current state of the release process.
fredb [Sun, 17 Jan 2010 12:14:47 +0000 (12:14 +0000)]
Change version in comment
fredb [Sun, 17 Jan 2010 12:05:29 +0000 (12:05 +0000)]
Update simgear config.h version
fredb [Sun, 17 Jan 2010 12:00:20 +0000 (12:00 +0000)]
Update MSVC 9 project
fredb [Sun, 17 Jan 2010 11:59:49 +0000 (11:59 +0000)]
Win32 fixes
Tim Moore [Sat, 16 Jan 2010 22:49:36 +0000 (23:49 +0100)]
Merge branch 'ehofman/sound'
ehofman [Wed, 13 Jan 2010 14:29:59 +0000 (14:29 +0000)]
test for an AL or ALC error before calling an ALUT function.
Tim Moore [Wed, 13 Jan 2010 06:57:35 +0000 (07:57 +0100)]
Merge branch 'ehofman/sound'
Tim Moore [Wed, 13 Jan 2010 06:57:30 +0000 (07:57 +0100)]
Merge branch 'tat/framework'
Tim Moore [Mon, 11 Jan 2010 06:15:11 +0000 (07:15 +0100)]
Merge branch 'ehofman/subsys'
Tim Moore [Mon, 11 Jan 2010 06:14:51 +0000 (07:14 +0100)]
Merge branch 'jester/aptsign'
Tim Moore [Mon, 11 Jan 2010 06:14:23 +0000 (07:14 +0100)]
Merge branch 'timoore/effects'
Tim Moore [Mon, 11 Jan 2010 06:10:46 +0000 (07:10 +0100)]
Merge branch 'jmt/geodistance'
ehofman [Tue, 5 Jan 2010 11:23:42 +0000 (11:23 +0000)]
Tatsuhiro Nishioka:
These patches fixes minor bug in addition to providing --with-openal-framework and --with-cocoa-framework.
Now you can use your own version of OpenAL.framework for selecting various audio output device.
Plus, you can build FG/SG on Snow Leopard with cocoa configuration.
torsten [Mon, 4 Jan 2010 19:51:54 +0000 (19:51 +0000)]
Csaba Halasz:
Fix airport signs by reverting to rev 1.22 of apt_sign.cxx. Tweaked a little to handle missing materials better.
ehofman [Mon, 4 Jan 2010 14:53:26 +0000 (14:53 +0000)]
MacOS returns an unsopported AL error when a file is not found, work around this.
torsten [Sat, 2 Jan 2010 16:40:06 +0000 (16:40 +0000)]
add "operator == ()" to SGGeod and SGGeoc
jmt [Thu, 31 Dec 2009 16:48:03 +0000 (16:48 +0000)]
Allow geocentric distance computations to return radians.
Tim Moore [Fri, 1 Jan 2010 12:32:03 +0000 (13:32 +0100)]
fix up some merge weirdness
ehofman [Thu, 31 Dec 2009 10:14:56 +0000 (10:14 +0000)]
Also unbind subsystem groups in reverse order and destruct them in reverse order to be consistent.
ehofman [Tue, 29 Dec 2009 14:28:21 +0000 (14:28 +0000)]
unbind in reverse order to try to prevent order dependency problems.
ehofman [Tue, 29 Dec 2009 09:47:04 +0000 (09:47 +0000)]
Rearrange alut error checking a bit
jmt [Mon, 28 Dec 2009 20:57:57 +0000 (20:57 +0000)]
XML encodings: support 'ASCII' as an alias for 'US-ASCII'
ehofman [Sat, 26 Dec 2009 10:07:37 +0000 (10:07 +0000)]
keep a pointer to the OpenAL vendor and renderer for reference
Tim Moore [Sun, 20 Dec 2009 15:07:00 +0000 (16:07 +0100)]
Merge branch 'timoore/effects'
Conflicts:
simgear/scene/model/model.cxx
simgear/scene/sky/newcloud.cxx
Tim Moore [Sun, 20 Dec 2009 09:40:26 +0000 (10:40 +0100)]
Merge branch 'ehofman/sound'
Changed include of SGQuat.hxx to SGMath.hxx in
sound/sample_openal.cxx; somehow this happened in a merge commit when
the sound branch was merged to next.
ehofman [Mon, 14 Dec 2009 19:43:19 +0000 (19:43 +0000)]
proper typecasting
Tim Moore [Mon, 14 Dec 2009 05:52:00 +0000 (06:52 +0100)]
don't render an EffectGeode if there is no valid technique
Normal geometry has a default effect; geometry with no default effect
is unlikely to look correct with no state set applied. This fixes the
problem of clouds being displayed as multi-colored rectangles when
shader effects are turned off.
ehofman [Wed, 9 Dec 2009 13:56:12 +0000 (13:56 +0000)]
fix a typo.
ehofman [Wed, 9 Dec 2009 10:09:41 +0000 (10:09 +0000)]
Don't assign the buffer data to the sample in case it is a file. Test for result when calling load()
ehofman [Wed, 9 Dec 2009 09:38:07 +0000 (09:38 +0000)]
Fix crash in SGSoundMgr::stop(): do not try to erase buffer items one at a time
ehofman [Sun, 6 Dec 2009 09:56:01 +0000 (09:56 +0000)]
add alcSuspendContext and alcProcessContext again to prevent sound artifacts on hardware accelerated soundcards.
ehofman [Wed, 2 Dec 2009 09:32:20 +0000 (09:32 +0000)]
check if suspend, resume and volume changed much from the previous value before setting them.
ehofman [Wed, 2 Dec 2009 08:32:59 +0000 (08:32 +0000)]
Fix runtime switching of sound devices.
ehofman [Mon, 30 Nov 2009 14:22:40 +0000 (14:22 +0000)]
Updates to allow runtime chaning of the sound device
Tim Moore [Sun, 29 Nov 2009 21:54:02 +0000 (22:54 +0100)]
take locks out of ModelRegistry
They should be unnecessary and were causing deadlock with Effects that
load images.
ehofman [Sat, 28 Nov 2009 13:31:04 +0000 (13:31 +0000)]
Add a function to retreive all available playback devices.
ehofman [Sat, 28 Nov 2009 12:59:40 +0000 (12:59 +0000)]
initialize volume to a proper value
ehofman [Sat, 28 Nov 2009 10:48:17 +0000 (10:48 +0000)]
Small bugfix
ehofman [Sat, 28 Nov 2009 10:37:02 +0000 (10:37 +0000)]
Make it possible to specify a different device name
Tim Moore [Sun, 29 Nov 2009 11:42:10 +0000 (12:42 +0100)]
Revert boost requirement to 1.37
I don't want to get into testing for tr1::unordered_map, and the
boost compatibility doesn't exist in 1.34.
Tim Moore [Thu, 26 Nov 2009 22:28:34 +0000 (23:28 +0100)]
Merge branch 'ehofman/sky'
Tim Moore [Thu, 26 Nov 2009 15:30:46 +0000 (16:30 +0100)]
fix a memory leak in newcloud.cxx
ehofman [Thu, 26 Nov 2009 13:05:44 +0000 (13:05 +0000)]
a slightly more readable version of the test
ehofman [Thu, 26 Nov 2009 12:19:57 +0000 (12:19 +0000)]
Also test for older versions of OpenAL-Sample
Tim Moore [Thu, 26 Nov 2009 10:40:41 +0000 (11:40 +0100)]
Use an effect for 3d clouds
Tim Moore [Thu, 26 Nov 2009 10:39:34 +0000 (11:39 +0100)]
Support for shader program attributes in effects
Also, use a hash table for the effect shader program cache.
Tim Moore [Thu, 26 Nov 2009 10:32:00 +0000 (11:32 +0100)]
Better error reporting for effects
Throw an exception when an undefine attribute value is found in an effect.
Also, fix a typo in TexEnvCombine operand attributes.
Tim Moore [Thu, 26 Nov 2009 09:38:31 +0000 (10:38 +0100)]
add a property debugging function
ehofman [Mon, 23 Nov 2009 11:54:33 +0000 (11:54 +0000)]
Don't forget to apply the doppler adjustment factor to the listener velocity also
ehofman [Mon, 23 Nov 2009 10:32:26 +0000 (10:32 +0000)]
test for implementations with 'bad' doppler effects and adjust for it.
ehofman [Mon, 23 Nov 2009 10:31:53 +0000 (10:31 +0000)]
fix test programs
ehofman [Mon, 23 Nov 2009 09:35:12 +0000 (09:35 +0000)]
proper listener velocity calculation, this has no effect yet but is required when other models start emitting sounds.
Tim Moore [Mon, 23 Nov 2009 08:15:47 +0000 (09:15 +0100)]
add depth attribute to Effect
Tim Moore [Sun, 22 Nov 2009 21:55:56 +0000 (22:55 +0100)]
Drop required Boost version from 1.37 to 1.34
Use boost/tr1 to bring in std::tr1::unordered_map instead of the Boost
version.
Tim Moore [Sat, 21 Nov 2009 23:32:51 +0000 (00:32 +0100)]
Move tree shaders to an effect
Also, improve effect hash keys.
Tim Moore [Sat, 21 Nov 2009 23:27:53 +0000 (00:27 +0100)]
Effect file support for GL_VERTEX_PROGRAM_TWO_SIDE and POINT_SIZE
Tim Moore [Fri, 20 Nov 2009 21:58:59 +0000 (22:58 +0100)]
shader language predicate
ehofman [Thu, 19 Nov 2009 15:29:34 +0000 (15:29 +0000)]
the wrong name also mislead me: rotate velocity to the proper quat
ehofman [Wed, 18 Nov 2009 13:49:25 +0000 (13:49 +0000)]
make the relative positions fixed against the body again.
ehofman [Tue, 17 Nov 2009 13:06:32 +0000 (13:06 +0000)]
Set to default distance attenuation function but change the parameters a but for better sound effects (and most of all quieter sounds at greta distance
ehofman [Mon, 16 Nov 2009 13:32:34 +0000 (13:32 +0000)]
What do you know, the real problem turned out to be the distance attenuation function..
Tim Moore [Mon, 16 Nov 2009 21:43:41 +0000 (22:43 +0100)]
descend into Effects to find default material animation values
Tim Moore [Mon, 16 Nov 2009 21:42:46 +0000 (22:42 +0100)]
add a transparent texture for effects
This is used as a default texture for the chrome animation.
Also, fix a typo in creating combiners.
Tim Moore [Mon, 16 Nov 2009 21:39:56 +0000 (22:39 +0100)]
Make MultiChangeListener derive publicly from SGPropertyChangeListener
Otherwise it doesn't work as a listener!
Tim Moore [Sun, 15 Nov 2009 22:51:08 +0000 (23:51 +0100)]
When instantiating effects, copy user data of any created nodes.
This bug was the cause of the huge memory consumption / death reported at some places:
the BVH data on "raw" .ac models (random objects) was dropped on the floor.
Tim Moore [Sun, 15 Nov 2009 00:17:34 +0000 (01:17 +0100)]
Bump boost version to 1.37
Tim Moore [Fri, 13 Nov 2009 13:59:29 +0000 (14:59 +0100)]
optimize creation and sharing of effects
Implement equality test and hash for for property trees. In an
Effect, make a hash table of Effects that inherit from it keyed on
their unmerged property tree. Using that, makeEffect() should return a
single Effect for given property tree description. Animations may
change that in the future...
Tim Moore [Fri, 16 Oct 2009 10:54:46 +0000 (12:54 +0200)]
Effects in models working for transparent materials and chrome animation
Implementation of animated effect values via the property system.
Add names for TexEnvCombine attributes
Tim Moore [Fri, 16 Oct 2009 10:55:44 +0000 (12:55 +0200)]
Move Texture unit builder into TexBuilder.cxx
Do the refactoring necessary to make that work.
Tim Moore [Tue, 8 Sep 2009 11:09:05 +0000 (13:09 +0200)]
Effects for models
Basically working, at last. Among other things, create effects in
models loaded directly from .ac files; this can happen, for example,
with the random models from the materials library.
Tim Moore [Mon, 9 Nov 2009 15:57:19 +0000 (16:57 +0100)]
Splicing visitor for rewriting scene graphs with a minimum of copying
Tim Moore [Tue, 8 Sep 2009 10:59:58 +0000 (12:59 +0200)]
Dump texture attributes of StateSet into effect property tree
Also, decode blend function.
Tim Moore [Tue, 8 Sep 2009 10:53:33 +0000 (12:53 +0200)]
getStateAttribute utility function
This provides a concise, typesafe way to get attributes from osg::StateSet.
Also, blew away BackRefInserter.
Tim Moore [Tue, 25 Aug 2009 14:01:11 +0000 (16:01 +0200)]
Add support for blend functions and alpha test functions in effects
Tim Moore [Sat, 15 Aug 2009 12:00:51 +0000 (14:00 +0200)]
wip for effects in models
multi-index for effect attributes
Tim Moore [Sun, 20 Sep 2009 07:29:05 +0000 (09:29 +0200)]
remove CopyPolicy from ModelRegistry
Put the responsibility for copying a loaded model directly in
SGReaderWriterXML.
ehofman [Thu, 12 Nov 2009 20:41:19 +0000 (20:41 +0000)]
temporarily remove listener (viewer) and source offsets. they mess things up
Tim Moore [Tue, 10 Nov 2009 21:10:57 +0000 (22:10 +0100)]
fix typo
ehofman [Tue, 10 Nov 2009 14:28:28 +0000 (14:28 +0000)]
also recalculate the velocity in update_pos_and_orienation, so pass the north-east-down velocity directly and orientate position, orientation and velocity to OpenGL/OpenAL frames (x-right, y-up and z-back)
ehofman [Mon, 9 Nov 2009 10:28:21 +0000 (10:28 +0000)]
allow sound effects in the configuration file to be added to the 'avionics' sample group by setting '<type>avionics</type>'.
Tim Moore [Mon, 9 Nov 2009 12:28:11 +0000 (13:28 +0100)]
Move propertyExpression code from flightgear to simgear
Also add a function (possibly redundant) to access the global property
root.
Tim Moore [Thu, 5 Nov 2009 08:06:18 +0000 (09:06 +0100)]
Property system optimizations
Profiling startup with the new effects code exposed some performance
gotchas. The objective is to reduce allocation of std::string
temporaries, especially when looking up node path names. Also, I
changed some paths to initialize strings with strings instead of char *;
this causes less allocation, at least with glibc. Also, eliminate
the old version of find_node and its helper functions by writing the
template version of find_node_aux to handle an explicit index
parameter.
Also, add const char[] as an internal property type
This doesn't actually add a new type to the property system, but allows using
character arrays as arguments to certain templates.
ehofman [Mon, 9 Nov 2009 09:23:00 +0000 (09:23 +0000)]
Remove old MSVC6.0 files that doen't work anymore
ehofman [Thu, 5 Nov 2009 16:58:48 +0000 (16:58 +0000)]
Oops, it was the scenery up vector, not the viewer up vector
ehofman [Thu, 5 Nov 2009 13:46:15 +0000 (13:46 +0000)]
Save a costly SGVec3d::fromGeod() calculation
ehofman [Thu, 5 Nov 2009 12:48:16 +0000 (12:48 +0000)]
pass the geodetic position and view orientation to the sky reposition function
ehofman [Wed, 4 Nov 2009 10:25:59 +0000 (10:25 +0000)]
small fixes
ehofman [Tue, 3 Nov 2009 11:42:32 +0000 (11:42 +0000)]
fix directional sound orientation
ehofman [Tue, 3 Nov 2009 10:16:46 +0000 (10:16 +0000)]
adjust to recent changes
ehofman [Tue, 3 Nov 2009 09:59:19 +0000 (09:59 +0000)]
some small fixes
ehofman [Mon, 2 Nov 2009 21:38:39 +0000 (21:38 +0000)]
Remove more unneeded code and properly set relative position and sound direction
ehofman [Mon, 2 Nov 2009 11:39:37 +0000 (11:39 +0000)]
Small code reorganization, mostly removing unneeded code
ehofman [Mon, 2 Nov 2009 10:31:05 +0000 (10:31 +0000)]
Position and orientation fixes thanks to Tim Moore (finaly). Code optimizations by moving code over from SGSoundSample to SGSampleGroup which means it will only run once for every sample group instead of once for every sample.