timoore [Sat, 22 Dec 2007 23:01:36 +0000 (23:01 +0000)]
Fix tiny bugs in sun constructor and repaint code
timoore [Fri, 21 Dec 2007 06:29:36 +0000 (06:29 +0000)]
Add StateAttributeFactory files to VS project file
timoore [Fri, 21 Dec 2007 06:25:40 +0000 (06:25 +0000)]
optimize groups from .AC file optimizer run
timoore [Fri, 21 Dec 2007 06:25:13 +0000 (06:25 +0000)]
Repaint 2D cloud layers using texture combiner
Don't change the color in the cloud layer geometry
timoore [Fri, 21 Dec 2007 06:24:53 +0000 (06:24 +0000)]
Fix cloud layer - point lights visibility issue
Move point lights to render bin 8, clouds to render bin 9. Turn on
AlphaFunc for cloud layers.
Create a StateAttributeFactory object to create and share common state
objects.
fredb [Tue, 18 Dec 2007 22:25:24 +0000 (22:25 +0000)]
Update MSVC 7.1 projects
timoore [Thu, 13 Dec 2007 23:30:24 +0000 (23:30 +0000)]
Use node masks and shared state sets to manage ground lights
Do away with the switch in each terrain tile for the ground lights. They are
turned on by node masks now.
Share state sets among all the light nodes and manage the fog values through a
"GroundLightManager" instead of having separate state sets and callback
functions for each group in each tile.
timoore [Tue, 11 Dec 2007 11:07:21 +0000 (11:07 +0000)]
minor fix to ModelRegistry and syntax changes for Windows
Create the local path in the right order in OptionsPusher. When
OptionsPusher is used, put it inside a new code block so the order of
destruction with respect to the mutex on reader functions id clear.
Add #include <algorithm> to top of ModelRegistry.cxx.
Change include syntax in PathOptions.cxx
timoore [Mon, 10 Dec 2007 08:30:43 +0000 (08:30 +0000)]
Check for null options before changing path in registry
timoore [Sun, 9 Dec 2007 22:38:10 +0000 (22:38 +0000)]
Work around osg Registry path list problems
The OSG reader plugins overwrite the path list passed in options with the local
directory of the file being read, forcing you to set the path list in
the Registry. I think this a bug, but in the meantime here's a workaround.
timoore [Fri, 7 Dec 2007 23:35:04 +0000 (23:35 +0000)]
Add operator!= to SGBucket
timoore [Fri, 7 Dec 2007 09:13:34 +0000 (09:13 +0000)]
Add option to SGLoadTexture2D to load dynamic textures
mfranz [Thu, 6 Dec 2007 17:57:41 +0000 (17:57 +0000)]
- comparison: don't crash if second element is missing
- better messages ("panel"?!)
timoore [Tue, 4 Dec 2007 22:38:40 +0000 (22:38 +0000)]
Don't modify OSG Registry with file path
To set a path when loading model files, use an osg ReaderWriter::Options object.
Put locks in ModelRegistry::readNode and ModelRegistry::readImage to avoid
conflicts when files are loaded from both the pager and the main thread.
fredb [Sun, 2 Dec 2007 12:28:30 +0000 (12:28 +0000)]
Update MSVC 7.1 projects
timoore [Thu, 29 Nov 2007 23:56:49 +0000 (23:56 +0000)]
Change the main ModelRegistry callback function to stash the substituted file in the cache.
timoore [Thu, 29 Nov 2007 23:56:31 +0000 (23:56 +0000)]
Avoid copying drawables and dirtying display lists.
For the alpha-test animation, use an OVERRIDE attribute on the state
set of the top level node instead of copying drawables and state sets
throughout the model.
As a temporary hack in the blend animation, don't use display lists in
the cloned drawables.
These changes are aimed at cutting down the number of display lists
that the pager needs to compile.
timoore [Thu, 29 Nov 2007 23:56:09 +0000 (23:56 +0000)]
rewrite ModelRegistry callbacks as a template with pluggable policy classes
In a big effort to improve use of the object cache, provide a
ModelRegistryCallback template class with different policies for
substitution, caching, optimization, etc.
Change SGTexDataVarianceVistor to make StateSets static too.
timoore [Thu, 29 Nov 2007 23:55:35 +0000 (23:55 +0000)]
Start of cleanup of scene graph node masks
timoore [Thu, 29 Nov 2007 23:55:01 +0000 (23:55 +0000)]
Move SGReadFileCallback from model.cxx to public class ModelRegistry
Move SGReadFileCallback and all its help classes into a new
ModelRegistry class that also provides an interface to add custom
callbacks for specific file extensions. SGReaderWriterBTG uses that to
keep any further processing from being done on .btg files. Various
namespace-releated cleanup was done on this code too.
timoore [Sun, 18 Nov 2007 23:31:03 +0000 (23:31 +0000)]
StateSet optimizations
Use only one shared StateSet to control GL_NORMALIZE. This removes
thousands of state sets from the scene graph.
Fix a typo that was causing two copies of groundLights0 to be added to
each tile.
timoore [Sun, 18 Nov 2007 23:30:34 +0000 (23:30 +0000)]
Some scene graph optimizations
When loading terrain, use DrawElementsUShort where possible.
Don't chunk unconnected triangles in the terrain into seperate
Geometry sets; make the sets as big as possible.
durk [Sun, 18 Nov 2007 14:21:41 +0000 (14:21 +0000)]
Minor documentation updates.
durk [Sat, 17 Nov 2007 09:16:58 +0000 (09:16 +0000)]
Refined debug timing control:
- Added a SampleStatistic class (from the old deprecated libg++) library.
- Make time statistics and printing conditionable
- Added an interface function to switch time stamp collection and printing
on and off from the application (defaults to off).
frohlich [Fri, 9 Nov 2007 05:55:50 +0000 (05:55 +0000)]
Improove texture sharing.
frohlich [Fri, 9 Nov 2007 05:52:58 +0000 (05:52 +0000)]
Update node masks
curt [Mon, 5 Nov 2007 21:42:29 +0000 (21:42 +0000)]
In the original flightgear native/binary scenery terrain data format, we
used short's extensively to represent counts of objects (number of points,
number of texture coordinates, number of traingle strips, etc.) and we used
shorts to index into larger structures. But this capped many of our structure
sizes to a maximum of 32768.
By switching to unsigned shorts in the future, we can double the maximum
object/index counts without losing anything. This was a pretty major
oversight in our original specification.
I have bumped up the native object file version from 6 to 7 and added code
in the reader to maintain full backwards compatibilty with version 6
scenery files (i.e. the current 0.9.10 scenery release.)
Curt.
durk [Mon, 15 Oct 2007 18:49:50 +0000 (18:49 +0000)]
- A few fixes to ensure SimGear compiles again on cygwin.
* on cygwin, isnan is declared in ieeepf.h
* CYGWIN is a special case in that it is windows based, but sometimes
folows unix conventions. SGAtomic compilation failed on an illegal
volatile type cast without the additional __CYGWIN__ define check.
durk [Sun, 14 Oct 2007 13:46:13 +0000 (13:46 +0000)]
* Fixed memory leak in RenderTexture.cpp (tiny, but still...)
* Added Timestamping debugging code to SGSubsystems (ported from plib
branch).
timoore [Fri, 12 Oct 2007 22:46:35 +0000 (22:46 +0000)]
Add ability to override existing model files with .osg files.
This enables off-line optimization of models and other special effects.
timoore [Fri, 12 Oct 2007 22:46:13 +0000 (22:46 +0000)]
Manage OSG object cache explicitly
Don't have Registry::ReadNodeImplementation store its results in the
object cache; instead store the optimized model in the cache.
mfranz [Wed, 10 Oct 2007 12:45:53 +0000 (12:45 +0000)]
better standard compliance: allow empty top level tags (<PropertyList>)
timoore [Thu, 4 Oct 2007 20:53:22 +0000 (20:53 +0000)]
Don't reset the random texture base when rebuilding a cloud layer
This fix removes obnoxious visuals (texture jumping) when a cloud
layer is moved due to a metar update or, more significantly, when
switching from metar to a scenario. Also, I switched to using a TexMat
to displace the cloud texture in order to avoid writing the texture
array every frame.
timoore [Tue, 2 Oct 2007 21:43:52 +0000 (21:43 +0000)]
Order the cloud layers properly using OSG RenderBin
timoore [Sun, 30 Sep 2007 19:51:49 +0000 (19:51 +0000)]
ocean state set in osg::Geometry
Put the ocean tile state set in osg::Geometry, not the osg::Geode, so that
is readily available during intersection testing and can be used to find the
corresponding SGMaterial.
Problem reported by grtux (gh.robin@laposte.net)
timoore [Wed, 5 Sep 2007 22:12:00 +0000 (22:12 +0000)]
Fix material animations with only a <texture-prop>
On 8/31/07, K. Hoercher <wbhoer@gmail.com> wrote:
> > Some notes:
> > - I found that in order to make the example from model-howto.html work
> > ( starting at "To make a texture replaceable at runtime") one has to
> > specify a valid (i.e. loadable) <texture> in the material animation.
The cause seems to be the condition in SGMaterialAnimation.cxx l.277
ignoring any texture update by the UpdateCallback (only there
<texture-prop> is looked at) without an already existing stateSet.
That in turn will not be created with a <texture-prop> alone l. 379ff.
Unless I overlooked some compelling reason contradicting, I'd like to
suggest allowing for a stateSet to be created for those situations
too. I think that would match the behaviour of animation.cxx
(PRE_OSG_PLIB_20061029) and is imho the more expected and also
documented one.
durk [Sat, 1 Sep 2007 12:57:53 +0000 (12:57 +0000)]
Change "FlightGear" to "SimGear" of course.
durk [Sat, 1 Sep 2007 12:55:46 +0000 (12:55 +0000)]
Added a check for OpenSceneGraph and created some basic documentation.
durk [Sat, 1 Sep 2007 10:04:36 +0000 (10:04 +0000)]
Add separate check for openal and ALUT, as these are now separate.
durk [Sat, 1 Sep 2007 09:45:21 +0000 (09:45 +0000)]
Documentation fixes: Updated the contents of README.plib and README.OpenAL
Also make sure that these files are included in the release. This is
required, since ./configure refers to these files.
timoore [Sun, 12 Aug 2007 21:03:43 +0000 (21:03 +0000)]
Add curvature to ocean tiles.
An apron around the tile hides cracks with coastal tiles.
The VectorArrayAdapter, which lives in the simgear namespace, is a useful
utility class for treating vectors as 2D arrays.
timoore [Sun, 12 Aug 2007 21:02:54 +0000 (21:02 +0000)]
Ocean tile detail work in progress
fredb [Sun, 12 Aug 2007 13:40:16 +0000 (13:40 +0000)]
Update MSVC 7.1 projects
fredb [Sun, 12 Aug 2007 13:32:42 +0000 (13:32 +0000)]
Fix a typo
frohlich [Tue, 7 Aug 2007 05:26:21 +0000 (05:26 +0000)]
Modified Files:
projects/VC7.1/SimGear.vcproj projects/VC8/SimGear.vcproj
simgear/math/Makefile.am simgear/math/SGGeoc.hxx
simgear/math/SGGeodesy.cxx simgear/math/SGGeodesy.hxx
simgear/math/polar3d.hxx simgear/math/sg_geodesy.hxx
simgear/math/sg_types.hxx
Removed Files:
simgear/math/polar3d.cxx simgear/math/sg_geodesy.cxx
simgear/math/sg_memory.h:
Remove sg_memory.h It is unused anyway and should not be required
in a c++ world. Move distance course functions to the SG* type
system. Move the implementation into SGGeodesy.cxx. Remove some of
the old Point3D Based sg* functions that are already unused.
frohlich [Tue, 7 Aug 2007 04:59:09 +0000 (04:59 +0000)]
Modified Files:
projects/VC8/SimGear.vcproj:
MSVC8 Build system updates from Olaf Flebbe.
andy [Wed, 1 Aug 2007 22:46:12 +0000 (22:46 +0000)]
Melchior discovered that call(call) would crash due to a longstanding bug with argument parsing
andy [Wed, 1 Aug 2007 22:33:01 +0000 (22:33 +0000)]
Fix crash in code generator for some bad lvalue expressions
andy [Tue, 31 Jul 2007 20:57:21 +0000 (20:57 +0000)]
Add ppc64 to the list of supported platforms based on testing by Tom Callaway at Red Hat
timoore [Tue, 31 Jul 2007 06:39:26 +0000 (06:39 +0000)]
Fix ocean texture scaling problem.
curt [Tue, 31 Jul 2007 01:21:21 +0000 (01:21 +0000)]
Remove an extern SGSky *thesky reference that isn't used in the code anyway.
The original code forced a dependency in SimGear back to something that is
defined globaly in FlightGear, not a great strategy for a library with some
"general purpose" intentions.
timoore [Sun, 29 Jul 2007 22:32:58 +0000 (22:32 +0000)]
OSG Reader and Writer for BTG files
This is part of a somewhat long road towards terrain database paging using
OSG's database pager thread.
frohlich [Fri, 27 Jul 2007 19:27:24 +0000 (19:27 +0000)]
Modified Files:
simgear/math/SGGeoc.hxx: Fix unit conversion problem
timoore [Mon, 23 Jul 2007 22:00:31 +0000 (22:00 +0000)]
SimGear: Typo in Thanks file
Fix typo
Author: Hans Ulrich Niedermann <hun@n-dimensional.de>
Committer: Tim Moore <moore@redhat.com>
timoore [Mon, 23 Jul 2007 21:45:11 +0000 (21:45 +0000)]
SimGear: Properly print compilers in configure.ac
Print $CC and $CXX using the proper configure.ac mechanism
Author: Hans Ulrich Niedermann <hun@n-dimensional.de>
Signed-off-by: Tim Moore <timoore@redhat.com>
timoore [Sun, 22 Jul 2007 22:37:26 +0000 (22:37 +0000)]
Allow parallel make ("make -j2") by giving make the opportunity to
determine dependencies.
As in subdirectory foo/bar, $(top_builddir)/foo/bar is defined to be the
current directory, this does not cause any regressions.
From Hans Ulrich Niedermann (hun@n-dimensional.de)
timoore [Sun, 22 Jul 2007 20:06:20 +0000 (20:06 +0000)]
Support for reading and writing nodes in .osg files, plus some new accessors.
mfranz [Sun, 22 Jul 2007 13:58:26 +0000 (13:58 +0000)]
coding style fixes
mfranz [Sun, 22 Jul 2007 13:50:24 +0000 (13:50 +0000)]
Maik JUSTUS: workaround for broken Doppler effect in OpenAL
mf: this patch is meant to be removed as soon as OpenAL got fixed. (The
OpenAL developers acknowleged the bug and announced that it'll get
fixed.) For removal try
$ cd simgear/sound
$ cvs diff -rAFTER_OPENAL_DOPPLER_WORKAROUND -rBEFORE_OPENAL_DOPPLER_WORKAROUND|patch
mfranz [Sun, 22 Jul 2007 13:33:23 +0000 (13:33 +0000)]
Maik JUSTUS: Doppler fixes (add option to turn off Doppler for sounds that
shouldn't be affected -- marker beep, ATIS messages, etc.)
mf: this is the first part of the original patch. It is supposed to contain
fixes that are not caused by OpenAL bugs, and thus aren't meant to be
reverted later. The second part will contain a temprary workaround for
OpenAL bugs. Unfortunately, I had to do the split myself as the contributor
refused to do it.
mfranz [Tue, 17 Jul 2007 14:52:51 +0000 (14:52 +0000)]
- close loophole through which one could sneak in illegal property names
containing slashes, colons and all sorts of evil characters. In Nasal
this could be done via props.globals.getChild("1!@#$//[]{}", 0, 1).setValue(0);
The cause is that getChild() hands the given name directly over to an
alternative SGPropertyNode ("convenience") constructor which sets the
name without any checks.
- unify exception messages: first character is lower case
frohlich [Sun, 8 Jul 2007 08:43:40 +0000 (08:43 +0000)]
Modified Files:
simgear/route/route.hxx: Remove unused include.
frohlich [Sun, 8 Jul 2007 08:43:15 +0000 (08:43 +0000)]
Modified Files:
simgear/route/waypoint.hxx simgear/route/waypoint.cxx: Use const
refs where possible.
mfranz [Mon, 2 Jul 2007 15:42:19 +0000 (15:42 +0000)]
replace exit() by throw sg_exception(). Of course, we have to be aware
that interdependencies between sg libs are generally unwelcome, but
sg_exception is a rather basic part, and it's already used by xml, props,
scene, sound and, of course, structure. Since props and xml are core
libs, we can assume that sg_exceptions are available. (OK'ed by Curt)
mfranz [Mon, 2 Jul 2007 12:55:10 +0000 (12:55 +0000)]
add SG_ORIGIN macro that expands to a string __FILE__":"__LINE__
Note that __LINE__ is a number and can't be directly used in string
context, which makes the macro worthwhile. (IMHO :-)
mfranz [Fri, 29 Jun 2007 22:45:37 +0000 (22:45 +0000)]
back out last changes (radar patch)
mfranz [Fri, 29 Jun 2007 10:46:52 +0000 (10:46 +0000)]
easyxml.cxx: add missing endXML visitor call
testEasyXML.cxx: beef it up
mfranz [Sun, 24 Jun 2007 08:09:07 +0000 (08:09 +0000)]
Vivian MEAZZA: add support for aircraft radar signatures
mfranz [Sat, 23 Jun 2007 16:48:01 +0000 (16:48 +0000)]
don't only complain that the volume is larger than 1.0, but say how much
it actually is
mfranz [Thu, 21 Jun 2007 21:46:21 +0000 (21:46 +0000)]
Maik JUSTUS: fix/implement directional sound
mfranz [Tue, 19 Jun 2007 18:22:32 +0000 (18:22 +0000)]
d'oh ... beautify the TRACE message that we actually see! :-}
mfranz [Tue, 19 Jun 2007 18:11:06 +0000 (18:11 +0000)]
beautify TRACE message
mfranz [Sun, 17 Jun 2007 21:01:40 +0000 (21:01 +0000)]
sooner than planned: fix "scale" animation offsets (1 -> 0)
fredb [Sat, 16 Jun 2007 16:14:23 +0000 (16:14 +0000)]
Update MSVC 7.1 projects
fredb [Sat, 16 Jun 2007 16:13:29 +0000 (16:13 +0000)]
MSVC 7 compilation
mfranz [Thu, 14 Jun 2007 20:20:18 +0000 (20:20 +0000)]
Nick WARNE: add file name to screenshot info line
mfranz [Mon, 11 Jun 2007 16:09:50 +0000 (16:09 +0000)]
advance tracing messages from SG_INFO to SG_ALERT. If a developer has
demanded tracing, then he shouldn't get these important messages buried
in thousands of lines of meaningless bulk.
mfranz [Sat, 9 Jun 2007 18:36:56 +0000 (18:36 +0000)]
- allow for (rather unusual) ////// cloud groups
- fix potential use of uninitialized memory: dew
frohlich [Fri, 8 Jun 2007 06:50:16 +0000 (06:50 +0000)]
Modified Files:
simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx
simgear/scene/util/SGSceneFeatures.cxx
simgear/scene/util/SGSceneFeatures.hxx:
Olaf Flebbe: Make use of SGSceneFeatues for anisotropic filtering,
clean up.
frohlich [Fri, 8 Jun 2007 06:40:56 +0000 (06:40 +0000)]
Removed Files:
simgear/scene/tgdb/leaf.cxx: Now obsolete but not yet removed.
frohlich [Sun, 3 Jun 2007 18:28:14 +0000 (18:28 +0000)]
Modified Files:
scene/tgdb/SGOceanTile.cxx: add missing transform for the ocean
tile.
frohlich [Sun, 3 Jun 2007 18:21:04 +0000 (18:21 +0000)]
Modified Files:
simgear/scene/model/model.cxx
simgear/scene/util/SGSceneFeatures.cxx
simgear/scene/util/SGSceneFeatures.hxx:
Make sure textures are shared. Do not rely on a graphics
context to be available on model loading.
andy [Wed, 30 May 2007 22:49:41 +0000 (22:49 +0000)]
Sync with Nasal upstream. Mostly fixes to naContinue(), which
FlightGear doesn't use. Also includes a performance fix for the
call() builtin that should help Melchior, who was measuring lower
performance for the props.Node() interface than the getprop/setprop
API.
frohlich [Wed, 30 May 2007 13:16:53 +0000 (13:16 +0000)]
Modified Files:
projects/VC8/SimGear.vcproj: Olaf FLebbe win32 build system.
frohlich [Wed, 30 May 2007 13:07:05 +0000 (13:07 +0000)]
Modified Files:
simgear/scene/model/SGMaterialAnimation.cxx:
Olaf Flebbe: Use brakets around bitwise operations.
Greetings from LinuxTag, Berlin ... :)
curt [Wed, 30 May 2007 12:34:24 +0000 (12:34 +0000)]
I guess we aren't using explicit destructors here.
curt [Tue, 29 May 2007 19:38:17 +0000 (19:38 +0000)]
Make an explicit destructor so the compiler doesn't get confused about
non matching exception types with the implicitely defined destructor.
frohlich [Mon, 28 May 2007 07:13:07 +0000 (07:13 +0000)]
Modified Files:
simgear/scene/model/Makefile.am
simgear/scene/model/animation.cxx
simgear/scene/model/animation.hxx
Added Files:
simgear/scene/model/SGRotateTransform.cxx
simgear/scene/model/SGRotateTransform.hxx
simgear/scene/model/SGScaleTransform.cxx
simgear/scene/model/SGScaleTransform.hxx
simgear/scene/model/SGTranslateTransform.cxx
simgear/scene/model/SGTranslateTransform.hxx:
Factor out some useful classes.
frohlich [Mon, 28 May 2007 05:13:03 +0000 (05:13 +0000)]
Modified Files:
simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx:
Olaf Flebbe: Improoved texture filtering.
frohlich [Mon, 28 May 2007 05:06:14 +0000 (05:06 +0000)]
Modified Files:
SGAtomic.hxx: Also use atomic compiler intrinsics on SGI
frohlich [Mon, 28 May 2007 05:00:28 +0000 (05:00 +0000)]
Modified Files:
simgear/bucket/newbucket.cxx simgear/bucket/newbucket.hxx
simgear/io/decode_binobj.cxx simgear/io/sg_binobj.cxx
simgear/io/sg_binobj.hxx simgear/math/SGVec2.hxx
simgear/math/SGVec3.hxx simgear/math/SGVec4.hxx
simgear/scene/material/mat.hxx
simgear/scene/material/matlib.cxx
simgear/scene/material/matlib.hxx
simgear/scene/model/Makefile.am simgear/scene/tgdb/Makefile.am
simgear/scene/tgdb/obj.cxx simgear/scene/tgdb/obj.hxx
simgear/scene/tgdb/pt_lights.cxx
simgear/scene/tgdb/pt_lights.hxx
simgear/scene/util/Makefile.am
simgear/scene/util/SGNodeMasks.hxx
simgear/scene/util/SGTextureStateAttributeVisitor.cxx
Added Files:
simgear/scene/model/SGOffsetTransform.cxx
simgear/scene/model/SGOffsetTransform.hxx
simgear/scene/tgdb/SGDirectionalLightBin.hxx
simgear/scene/tgdb/SGLightBin.hxx
simgear/scene/tgdb/SGOceanTile.cxx
simgear/scene/tgdb/SGOceanTile.hxx
simgear/scene/tgdb/SGTexturedTriangleBin.hxx
simgear/scene/tgdb/SGTriangleBin.hxx
simgear/scene/tgdb/SGVasiDrawable.cxx
simgear/scene/tgdb/SGVasiDrawable.hxx
simgear/scene/tgdb/SGVertexArrayBin.hxx
simgear/scene/util/SGEnlargeBoundingBox.cxx
simgear/scene/util/SGEnlargeBoundingBox.hxx
simgear/scene/util/SGSceneFeatures.cxx
simgear/scene/util/SGSceneFeatures.hxx
Removed Files:
simgear/scene/tgdb/leaf.hxx simgear/scene/tgdb/vasi.hxx:
Reorganize tile loaders.
Build bigger leafs for the tiles.
Move runway light colors into materials.xml.
Split out classes that might be useful at other places.
Avoid static storage on binobject loading.
andy [Fri, 25 May 2007 15:49:10 +0000 (15:49 +0000)]
GCC on ppc linux uses a different architecture symbol than the same compiler on OS X
frohlich [Fri, 18 May 2007 07:29:37 +0000 (07:29 +0000)]
Modified Files:
SGVec3.hxx: Fix a problem in perpendicular triangle computation.
Solves problem with invalid triangles in ground picking ...
frohlich [Fri, 18 May 2007 04:46:11 +0000 (04:46 +0000)]
Modified Files:
SGVec2.hxx SGVec3.hxx SGVec4.hxx point3d.hxx: Provide ordering
relations for use with std::less in tree bases std:: containers.
curt [Wed, 16 May 2007 16:08:17 +0000 (16:08 +0000)]
Fix a compiler warning.
curt [Wed, 16 May 2007 16:07:03 +0000 (16:07 +0000)]
Fix various compiler warnings.
mfranz [Tue, 15 May 2007 22:28:08 +0000 (22:28 +0000)]
Tim Moore
mfranz [Tue, 15 May 2007 22:02:06 +0000 (22:02 +0000)]
add Mathias and Maik (to make it look less selfish that I add myself :-)
I'm sure I forgot a lot of people, but it's a start.
mfranz [Sun, 13 May 2007 11:53:06 +0000 (11:53 +0000)]
s/resistence/resistance/
frohlich [Tue, 8 May 2007 06:11:15 +0000 (06:11 +0000)]
Modified Files:
simgear/bucket/newbucket.hxx simgear/scene/material/mat.cxx
simgear/scene/material/matlib.cxx
simgear/scene/material/matlib.hxx
simgear/scene/model/location.cxx
simgear/scene/tgdb/apt_signs.cxx simgear/scene/tgdb/leaf.cxx
simgear/scene/tgdb/leaf.hxx simgear/scene/tgdb/obj.cxx
simgear/scene/tgdb/obj.hxx
simgear/scene/util/SGUpdateVisitor.hxx: Reorganize scenegraph to
simplify top level structure.