curt [Wed, 4 Oct 2000 22:52:34 +0000 (22:52 +0000)]
Properties:
- /engines/engine0/rpm changed to read-only
- /engines/engine0/egt added (read-only)
- /controls/mixture added
- /controls/propellor-pitch added (not used for C172)
BFI:
- getEGT() added
- getMixture() and setMixture() added
- getPropAdvance() and setPropAdvance() added (= pitch)
- cleaned up reinit function a bit
- force reinit only when values are actually changed; for example,
setting the flight model to the current flight model will not cause
a reinit
LaRCSim:
- hook up mixture and pitch to FGControls (they were hard-coded
before)
curt [Wed, 4 Oct 2000 22:22:21 +0000 (22:22 +0000)]
Properties:
- /engines/engine0/rpm changed to read-only
- /engines/engine0/egt added (read-only)
- /controls/mixture added
- /controls/propellor-pitch added (not used for C172)
BFI:
- getEGT() added
- getMixture() and setMixture() added
- getPropAdvance() and setPropAdvance() added (= pitch)
- cleaned up reinit function a bit
- force reinit only when values are actually changed; for example,
setting the flight model to the current flight model will not cause
a reinit
LaRCSim:
- hook up mixture and pitch to FGControls (they were hard-coded
before)
Updates to IO360 engine model: Added a couple of guestimates for engine
and prop inertia and passed the timestep from LaRCsim in order to have
the engine rpm behaving according to the applied torque and the laws of
physics.
bfi load/save fix from David.
Added an initial freeze on startup so that we can try to avoid bouncing the
plane on it's back during the very low frame rate / scenery loading startup
conditions.
curt [Fri, 11 Aug 2000 20:25:30 +0000 (20:25 +0000)]
Fixed a problem with the sound hack ... code was using a value that was never
initialized or updated ... switched to a different value that was both
initialized and updated ... :-)
Updates to move scenery initialization earlier in the initialization
sequence so that the FDM can know the current ground altitude when it is
initialized.
src/Cockpit/radiostack.cxx
- extended VOR ranges to make them slightly more usable (pending some
real radio code)
src/Cockpit/sp_panel.cxx
- fixed heading bug on gyro compass (sort-of -- the AP still doesn't
work quite as expected)
- skid ball moves the right direction
- moved whiskey compass more to the co-pilot's side, as suggested by
Alex a while back
src/Joystick/joystick.cxx
- included Norm's Windows patches
- renamed brake properties (see bfi.cxx, below)
src/Main/bfi.cxx
src/Main/bfi.hxx
- renamed getBrake and setBrake to getBrakes and setBrakes
- added getCenterBrake and setCenterBrake
- added getAPHeading (without mag correction, needed for the panel)
- renamed property /controls/brake to /controls/brakes/all
- renamed property /controls/left-brake to /controls/brakes/left (as
requested by Alex)
- renamed property /controls/right-brake to /controls/brakes/right (as
requested by Alex)
- added property /controls/brakes/center
- added property /autopilot/settings/heading
- fixed bug in setAltitude so that altitude will be property restored
from a save file
- fixed getBrakes to return the highest of the three brake settings
src/Main/save.cxx
- call FGBFI::getBrakes instead of FGBFI::getBrake
Activated gyro drift ... look out!
Cleaned a bit of cruft out of gui.[ch]xx
Cleaned up win_ratio() and fov code to make more sense and be a bit more
consistant and robust and less buggy and less susceptible to screw ups.
Panel is activated now by default, HUD is off by default.