]> git.mxchange.org Git - simgear.git/log
simgear.git
15 years agoAttached patches remove BORLANDC, and hence SG_MATH_EXCEPTION_CLASH and SG_INCOM
ehofman [Fri, 25 Jul 2008 10:39:20 +0000 (10:39 +0000)]
Attached patches remove BORLANDC, and hence SG_MATH_EXCEPTION_CLASH and SG_INCOM
PLETE_FUNCTIONAL from SimGear and FlightGear.

As a result, SG_HAVE_STD_INCLUDES is now *always* set, so I will get the boring
fixes for that done, but separately. I'm still auditing the other things in comp
ilers.h - there's a lot that can die now BORLAND is gone.

15 years agoremove a workaround for the C++ / stdlibary bug which existed aeons ago on Mac.
ehofman [Fri, 25 Jul 2008 08:34:15 +0000 (08:34 +0000)]
remove a workaround for the C++ / stdlibary bug which existed aeons ago on Mac.

15 years agoPatch to remove macintosh and MWERKS from Simgear.
ehofman [Thu, 24 Jul 2008 19:16:50 +0000 (19:16 +0000)]
Patch to remove macintosh and MWERKS from Simgear.

15 years agoAdd repeat option to SGFile.
timoore [Sat, 19 Jul 2008 16:01:20 +0000 (16:01 +0000)]
Add repeat option to SGFile.

This supports auto-looping over a playback file, for demos and such.

15 years agoEliminate empty default constructor for SGReaderWriterBTGOptions
timoore [Sat, 19 Jul 2008 16:00:58 +0000 (16:00 +0000)]
Eliminate empty default constructor for SGReaderWriterBTGOptions

15 years agos/getChild/getNode/ (otherwise "start/size" wouldn't work)
mfranz [Sat, 12 Jul 2008 15:31:29 +0000 (15:31 +0000)]
s/getChild/getNode/  (otherwise "start/size" wouldn't work)

15 years ago- XML interface changes:
mfranz [Sat, 12 Jul 2008 14:06:11 +0000 (14:06 +0000)]
- XML interface changes:
  * condition at top level
  * <start|end>/<color|size> hierarchy
  * wind/gravity -> bool
  * rename some properties (rotspeed -> rotation-speed, etc.)
  * unit suffixes
- remove redundant code
- warnings--

15 years agofix SGPropertyNode::LAST_USED_ATTRIBUTE
mfranz [Thu, 10 Jul 2008 10:33:32 +0000 (10:33 +0000)]
fix SGPropertyNode::LAST_USED_ATTRIBUTE

15 years agowrite-protection warning: use simplified path
mfranz [Wed, 9 Jul 2008 17:31:55 +0000 (17:31 +0000)]
write-protection warning: use simplified path

15 years agolet readProperties() refuse to overwrite write-proteced properties
mfranz [Wed, 9 Jul 2008 16:17:52 +0000 (16:17 +0000)]
let readProperties() refuse to overwrite write-proteced properties

16 years agoremove redundant #defines (they are already in compiler.h)
mfranz [Sun, 22 Jun 2008 18:07:50 +0000 (18:07 +0000)]
remove redundant #defines (they are already in compiler.h)

16 years agoFrom Benoit Laniel: replace SG threading constructs with those from OpenThreads
timoore [Thu, 12 Jun 2008 08:14:40 +0000 (08:14 +0000)]
From Benoit Laniel: replace SG threading constructs with those from OpenThreads

Also, move any static local mutexes up to global level.

16 years agoUpdate MSVC 7.1 projects
fredb [Sun, 8 Jun 2008 16:45:13 +0000 (16:45 +0000)]
Update MSVC 7.1 projects

16 years agowarnings--
mfranz [Sat, 7 Jun 2008 14:45:22 +0000 (14:45 +0000)]
warnings--

16 years agoadd OSGVersion.hxx to VC7.1 project file
timoore [Mon, 2 Jun 2008 20:26:07 +0000 (20:26 +0000)]
add OSGVersion.hxx to VC7.1 project file

16 years agoOSG DatabasePager interface change in 2.5.1
timoore [Mon, 2 Jun 2008 20:22:16 +0000 (20:22 +0000)]
OSG DatabasePager interface change in 2.5.1

Move OSG version macro from FlightGear to simgear

16 years agoReplace header files istream and ostream with iosfwd
timoore [Mon, 2 Jun 2008 20:21:50 +0000 (20:21 +0000)]
Replace header files istream and ostream with iosfwd

16 years agoDon't include <iostream> and "using" declarations in header files
timoore [Mon, 2 Jun 2008 20:21:27 +0000 (20:21 +0000)]
Don't include <iostream> and "using" declarations in header files

<iostream> sucks in expensive initialization of the standard streams
and isn't appropriate in a header file. Use <istream> and <ostream>
instead.

using declarations should never appear at global scope in a header
file; source files get to decide what they want to use in their
namespace.

16 years agoFix non threadsafe code
fredb [Sun, 1 Jun 2008 17:25:05 +0000 (17:25 +0000)]
Fix non threadsafe code

16 years agoReport abnormal condition
fredb [Sat, 31 May 2008 12:08:17 +0000 (12:08 +0000)]
Report abnormal condition

16 years agoUpdate MSVC 7.1 projects
fredb [Sat, 31 May 2008 12:06:30 +0000 (12:06 +0000)]
Update MSVC 7.1 projects

16 years agoFix a problem in loading models with paged LOD in some circunstances ( debug with...
fredb [Sat, 31 May 2008 12:05:11 +0000 (12:05 +0000)]
Fix a problem in loading models with paged LOD in some circunstances ( debug with MSVC for instance )

16 years agoUse bool instead of int to represent boolean values
fredb [Sat, 31 May 2008 10:02:43 +0000 (10:02 +0000)]
Use bool instead of int to represent boolean values

16 years agoxmlsound: warning--
mfranz [Wed, 21 May 2008 14:51:39 +0000 (14:51 +0000)]
xmlsound: warning--

16 years agoadd <delay-sec> parameter that defines how many seconds after triggering
mfranz [Wed, 21 May 2008 14:47:06 +0000 (14:47 +0000)]
add <delay-sec> parameter that defines how many seconds after triggering
the sound should be played (default: 0)

16 years agoupdate library version requirements
mfranz [Mon, 19 May 2008 15:17:55 +0000 (15:17 +0000)]
update library version requirements

16 years agoWin32 fix
fredb [Thu, 15 May 2008 06:19:15 +0000 (06:19 +0000)]
Win32 fix

16 years agosg: move most scenery-related code to simgear
timoore [Wed, 14 May 2008 22:07:50 +0000 (22:07 +0000)]
sg: move most scenery-related code to simgear

From Till Busch

16 years agoTill BUSCH: enable HOT intersection tests on random buildings
mfranz [Thu, 1 May 2008 12:21:52 +0000 (12:21 +0000)]
Till BUSCH: enable HOT intersection tests on random buildings

16 years agoNicolas: let SGPath::create_dir() return success/failure (for screenshot)
mfranz [Sat, 26 Apr 2008 15:25:29 +0000 (15:25 +0000)]
Nicolas: let SGPath::create_dir() return success/failure (for screenshot)

16 years agoTill BUSCH:
mfranz [Fri, 25 Apr 2008 08:41:29 +0000 (08:41 +0000)]
Till BUSCH:

"tim recently noticed the database pager was repeatedly loading and unloading
the same objects. he also tracked down the problem to missing bounding sphere
information in osgDB::PagedLOD. this is a simplicistic approach to fix this:
SGPagedLOD will now remember whatever value it sees for getBound() after
loading a child. this patch will make database pager run much calmer."

16 years agoFix new livery code
timoore [Thu, 24 Apr 2008 22:06:06 +0000 (22:06 +0000)]
Fix new livery code

It turns out that the database pager causes the texture image to be
unloaded after it is applied, so the image and its file name may not
be available for doing the livery substitution. Ask a work around we
set the name of the texture to its file name.

16 years agoUpdate MSVC 7.1 projects
fredb [Wed, 23 Apr 2008 22:09:23 +0000 (22:09 +0000)]
Update MSVC 7.1 projects

16 years agoRewrite livery texture replacement to copy StateSet objects
timoore [Wed, 23 Apr 2008 18:13:50 +0000 (18:13 +0000)]
Rewrite livery texture replacement to copy StateSet objects

Also, add a NodeAndDrawableVisitor that descends into osg::Drawable.

That motivation for this is that it's a bad idea to modify state sets
that the osgDB::SharedStateManager might be keeping.

16 years agoTill BUSCH:
mfranz [Wed, 23 Apr 2008 12:28:45 +0000 (12:28 +0000)]
Till BUSCH:

this is a small (-1/+3) patch to fix pick animations on scenery objects.
since picking apparently doesn't care for polygon offsets, the objects
got into the picklist in the wrong way. now, no matter if the "highlight
group" or the "normal group" gets hit first, the callback will fire.

16 years agorewrite of sky dome code
timoore [Mon, 14 Apr 2008 21:44:21 +0000 (21:44 +0000)]
rewrite of sky dome code

Add more points to the dome, giving it a dome shape rather than a
dunce cap shape.

Represent as OpenGL DrawElements instead of as triangle strips.

Only calculate have the sky colors and reflect those across the dome.

16 years agoUpdate MSVC 7.1 projects
fredb [Mon, 14 Apr 2008 06:27:26 +0000 (06:27 +0000)]
Update MSVC 7.1 projects

16 years agoFixes for compiling with gcc 4.3
timoore [Sun, 13 Apr 2008 21:11:44 +0000 (21:11 +0000)]
Fixes for compiling with gcc 4.3

Include standard header files and qualify with std:: where needed.

Add "const" to various char parameters and variables.

16 years agoAllows to load submodels with path relative to current model path.
fredb [Wed, 2 Apr 2008 22:25:12 +0000 (22:25 +0000)]
Allows to load submodels with path relative to current model path.
Submodel path must be prefixed by ./ otherwise path is relative to fg_root ( current behavior )

16 years agoChange the tile light group node mask to traverse VASI lights too.
timoore [Mon, 24 Mar 2008 21:41:30 +0000 (21:41 +0000)]
Change the tile light group node mask to traverse VASI lights too.

The change to set the light group node mask to LIGHTS_BITS caused
VASI/PAPI lights to not be displayed during the day. This patch fixes
that and optimizes VASI creation a bit.

16 years agoUpdate MSVC 7.1 projects
fredb [Sat, 22 Mar 2008 11:39:01 +0000 (11:39 +0000)]
Update MSVC 7.1 projects

16 years agoWin32 fix
fredb [Sat, 22 Mar 2008 11:38:50 +0000 (11:38 +0000)]
Win32 fix

16 years agomodel paging patch from Till Busch
timoore [Sat, 22 Mar 2008 09:30:26 +0000 (09:30 +0000)]
model paging patch from Till Busch

Comments from Till:
I started the project at the end of february with a simple idea: move all
3d-model loading to the DatabasePager-thread. my first attempts looked
promising, though they were a little too optimistic (or naive?). the patch
has evolved a lot since.

currently it does the following things:
1. revive SGModelLib, move functions for xml-model-loading there

2. replace all calls to sgLoad3dModel with calls to either
SGModelLib::loadModel() or SGModelLib::loadPagedModel()
almost all models will be loaded by the DatabasePager. the few exceptions are:
your own plane, shared models in scenery, random objects, AIBallistic models.

3. simplify mode-loading functions (avoid passing around fg_root)

4. avoid supurious MatrixTransform nodes in loaded models

5. fix some memory leaks

16 years ago- warnings--
mfranz [Thu, 20 Mar 2008 17:20:54 +0000 (17:20 +0000)]
- warnings--
- make one-shot sounds subject to volume and pitch control (To get
  constant volume/pitch during the whole lifetime, just *configure*
  the sound that way.)

16 years agorationalize node masks a bit
timoore [Mon, 17 Mar 2008 08:46:23 +0000 (08:46 +0000)]
rationalize node masks a bit

16 years agoargh, missed 1.8.4 in one spot.
curt [Sat, 15 Mar 2008 16:33:49 +0000 (16:33 +0000)]
argh, missed 1.8.4 in one spot.

16 years agoSimgear also enforces plib-1.8.5 in order to build.
curt [Sat, 15 Mar 2008 16:32:36 +0000 (16:32 +0000)]
Simgear also enforces plib-1.8.5 in order to build.

16 years agoFrom Till Busch: use install -p if possible
timoore [Tue, 11 Mar 2008 13:44:43 +0000 (13:44 +0000)]
From Till Busch: use install -p if possible

16 years agoUpdate MSVC 7.1 projects
fredb [Sun, 9 Mar 2008 22:09:52 +0000 (22:09 +0000)]
Update MSVC 7.1 projects

16 years agouse new arrow shortcuts for compatibility reasons (will be removed later)
mfranz [Tue, 4 Mar 2008 11:48:51 +0000 (11:48 +0000)]
use new arrow shortcuts for compatibility reasons (will be removed later)

16 years agocleanup of precipitation contribution
timoore [Tue, 4 Mar 2008 08:58:33 +0000 (08:58 +0000)]
cleanup of precipitation contribution

Reindent everything to Stroustrup style and make member variable style
consistent.

Remove unused header files.

SGPrecipitation is now a subclass of osg::Referenced.

Initialize snow and ice intensity to 0 directly. The methods that set
the intensities change the value slowly and so don't work when the
initial value is garbage.

16 years agoprecipitation effects from Nicolas Vivien
timoore [Tue, 4 Mar 2008 08:54:00 +0000 (08:54 +0000)]
precipitation effects from Nicolas Vivien

16 years agoAdd methods to SGGeod to return OSG Matrix objects for local frames.
timoore [Tue, 4 Mar 2008 08:53:27 +0000 (08:53 +0000)]
Add methods to SGGeod to return OSG Matrix objects for local frames.

Methods have been added for Z down (simulation) and Z up frames.

16 years agoInitialize variables before using them
fredb [Sun, 2 Mar 2008 16:49:07 +0000 (16:49 +0000)]
Initialize variables before using them

16 years agoOlaf Flebbe: Micro update to the MSVC8 Project files.
durk [Sun, 2 Mar 2008 16:09:57 +0000 (16:09 +0000)]
Olaf Flebbe: Micro update to the MSVC8 Project files.

16 years agoUpdate MSVC 7.1 projects
fredb [Thu, 28 Feb 2008 21:25:44 +0000 (21:25 +0000)]
Update MSVC 7.1 projects

16 years agodon't reset visibility modifier in the M5SM case
mfranz [Wed, 20 Feb 2008 23:36:27 +0000 (23:36 +0000)]
don't reset visibility modifier in the M5SM case

16 years agoSyd ADAMS: remove season suffix, this is now done via <condition>s
mfranz [Sat, 16 Feb 2008 22:09:40 +0000 (22:09 +0000)]
Syd ADAMS: remove season suffix, this is now done via <condition>s

16 years agoremove getRootNode(), as this resets the model root
mfranz [Sat, 16 Feb 2008 17:01:01 +0000 (17:01 +0000)]
remove getRootNode(), as this resets the model root

16 years agoCsaba HALASZ: implement conditional (e.g. seasonal) texture loading at startup
mfranz [Fri, 15 Feb 2008 17:54:01 +0000 (17:54 +0000)]
Csaba HALASZ: implement conditional (e.g. seasonal) texture loading at startup

16 years agoCleanup of particles contribution
timoore [Fri, 15 Feb 2008 06:44:24 +0000 (06:44 +0000)]
Cleanup of particles contribution

Put particles classes inside simgear namespace

Refactored some redundant code

Reworked local frame math to use OSG math classes as much as possible

16 years agoparticles from Tiago_G
timoore [Fri, 15 Feb 2008 06:44:05 +0000 (06:44 +0000)]
particles from Tiago_G

16 years agoSmall cleanup of tree shader
timoore [Thu, 7 Feb 2008 23:01:32 +0000 (23:01 +0000)]
Small cleanup of tree shader

16 years agoMinor cleanup of Stuart Buchanan's tree patch.
timoore [Thu, 7 Feb 2008 23:01:16 +0000 (23:01 +0000)]
Minor cleanup of Stuart Buchanan's tree patch.

Separate random objects and random trees for real.

16 years agoSecond trees patch from Stuart Buchanan
timoore [Thu, 7 Feb 2008 23:00:23 +0000 (23:00 +0000)]
Second trees patch from Stuart Buchanan

Adds random variation of tree texture maps

16 years agoCleanup and performance tuning of the random trees code.
timoore [Sat, 2 Feb 2008 23:01:27 +0000 (23:01 +0000)]
Cleanup and performance tuning of the random trees code.

The QuadTreeBuilder class was completely revamped as a templated class
to support flexible creation of scene graph quad trees, and a major
bug was fixed as well. Now it actually generates quadtrees instead of
some weird striped thing.

One StateSet is shared among all the "forests." The trees are drawn
after normal terrain objects to minimize some of the transparency
related artifacts.

Lighting was implemented in the ShaderGeometry shader (for both
polygon sides). Ambient-diffuse values for trees are hard-coded in
TreeBin.cxx.

DotOsg wrappers were added for ShaderGeometry so it can be output in
the scene graph dump.

16 years agoRandom trees from Stuart Buchanan
timoore [Sat, 2 Feb 2008 23:01:05 +0000 (23:01 +0000)]
Random trees from Stuart Buchanan

Stuart's new file SGTreeBin.hxx has been split into 4 files:
TreeBin.[ch]xx and ShaderGeometry.[ch]xx.

16 years agoMemory leak fixes from Till Busch
timoore [Thu, 24 Jan 2008 23:05:18 +0000 (23:05 +0000)]
Memory leak fixes from Till Busch

16 years agoUpdate MSVC 7.1 projects
fredb [Thu, 17 Jan 2008 21:41:48 +0000 (21:41 +0000)]
Update MSVC 7.1 projects

16 years agofix memory leaks in random object code
timoore [Thu, 17 Jan 2008 08:28:15 +0000 (08:28 +0000)]
fix memory leaks in random object code

Don't allocate mt structures (for the random number generator) on the heap.

16 years agoAvoid spitting gazillion 'Cannot find image file "" ' message on the console while...
fredb [Sat, 12 Jan 2008 08:50:21 +0000 (08:50 +0000)]
Avoid spitting gazillion 'Cannot find image file "" ' message on the console while loading random objects

16 years agoModified Files:
frohlich [Mon, 7 Jan 2008 22:05:48 +0000 (22:05 +0000)]
Modified Files:
simgear/scene/model/animation.cxx:
Change factor/offset order for texture animations.
Fixes remaining bug with texture animations.

16 years agoRandom object support from Stuart Buchanan
timoore [Sun, 6 Jan 2008 15:04:43 +0000 (15:04 +0000)]
Random object support from Stuart Buchanan

In addition to Stuart's changes, there's an independent quad tree
builder class for constructing loose quad trees from scene graph nodes.

Stuart also implemented changes to the random number generator suggested by
Andy Ross.

16 years agoUpdate MSVC 7.1 projects
fredb [Fri, 4 Jan 2008 21:45:41 +0000 (21:45 +0000)]
Update MSVC 7.1 projects

16 years agoRemove warnings
fredb [Fri, 4 Jan 2008 21:45:14 +0000 (21:45 +0000)]
Remove warnings

16 years agoGive the sky a BACKGROUND_BIT nodemask
timoore [Fri, 4 Jan 2008 07:33:42 +0000 (07:33 +0000)]
Give the sky a BACKGROUND_BIT nodemask

Add a MODEL_BIT and tag clouds with that.

Remove vestigial post_root from sky code.

16 years agobackground node mask
timoore [Fri, 4 Jan 2008 07:33:23 +0000 (07:33 +0000)]
background node mask

16 years agoModified Files:
frohlich [Mon, 31 Dec 2007 15:49:01 +0000 (15:49 +0000)]
Modified Files:
simgear/scene/model/SGClipGroup.cxx
simgear/scene/model/SGClipGroup.hxx Update the clip group.

16 years agoModified Files:
frohlich [Mon, 31 Dec 2007 15:48:02 +0000 (15:48 +0000)]
Modified Files:
simgear/scene/model/animation.cxx: Create animation inputs if not
already there. Fixes broken texture animations from past checkin.

16 years agoModified Files:
frohlich [Wed, 26 Dec 2007 19:19:51 +0000 (19:19 +0000)]
Modified Files:
Makefile.am SGPickCallback.hxx: add proirities for pick callbacks.

16 years agoModified Files:
frohlich [Wed, 26 Dec 2007 19:12:04 +0000 (19:12 +0000)]
Modified Files:
animation.cxx animation.hxx: Make use of the expression stuff.
Factors out common code with other animations stuff in flightgear.

16 years agoModified Files:
frohlich [Wed, 26 Dec 2007 19:10:40 +0000 (19:10 +0000)]
Modified Files:
Makefile.am
Added Files:
SGExpression.cxx SGExpression.hxx: Add not yet complete but already
usable expression tree. Will be used with the panel code.

16 years agoModified Files:
frohlich [Wed, 26 Dec 2007 19:08:45 +0000 (19:08 +0000)]
Modified Files:
scene/model/SGClipGroup.cxx: Oops, add missing simgear_config.h

16 years agoModified Files:
frohlich [Wed, 26 Dec 2007 19:05:06 +0000 (19:05 +0000)]
Modified Files:
Makefile.am
Added Files:
SGClipGroup.cxx SGClipGroup.hxx: Add helper group node for reuse
of clipping planes. Will be used for the panel code.

16 years agoModified Files:
frohlich [Wed, 26 Dec 2007 19:03:21 +0000 (19:03 +0000)]
Modified Files:
simgear/props/props.hxx: Add a bunch of convinience functions.

16 years agoPass ReaderWriter options to SGMaterialAnimation
timoore [Sun, 23 Dec 2007 23:33:04 +0000 (23:33 +0000)]
Pass ReaderWriter options to SGMaterialAnimation

It needs to grab the path list from options in order to support the texture
change animation.

16 years agoFix tiny bugs in sun constructor and repaint code
timoore [Sat, 22 Dec 2007 23:01:36 +0000 (23:01 +0000)]
Fix tiny bugs in sun constructor and repaint code

16 years agoAdd StateAttributeFactory files to VS project file
timoore [Fri, 21 Dec 2007 06:29:36 +0000 (06:29 +0000)]
Add StateAttributeFactory files to VS project file

16 years agooptimize groups from .AC file optimizer run
timoore [Fri, 21 Dec 2007 06:25:40 +0000 (06:25 +0000)]
optimize groups from .AC file optimizer run

16 years agoRepaint 2D cloud layers using texture combiner
timoore [Fri, 21 Dec 2007 06:25:13 +0000 (06:25 +0000)]
Repaint 2D cloud layers using texture combiner

Don't change the color in the cloud layer geometry

16 years agoFix cloud layer - point lights visibility issue
timoore [Fri, 21 Dec 2007 06:24:53 +0000 (06:24 +0000)]
Fix cloud layer - point lights visibility issue

Move point lights to render bin 8, clouds to render bin 9. Turn on
AlphaFunc for cloud layers.

Create a StateAttributeFactory object to create and share common state
objects.

16 years agoUpdate MSVC 7.1 projects
fredb [Tue, 18 Dec 2007 22:25:24 +0000 (22:25 +0000)]
Update MSVC 7.1 projects

16 years agoUse node masks and shared state sets to manage ground lights
timoore [Thu, 13 Dec 2007 23:30:24 +0000 (23:30 +0000)]
Use node masks and shared state sets to manage ground lights

Do away with the switch in each terrain tile for the ground lights. They are
turned on by node masks now.

Share state sets among all the light nodes and manage the fog values through a
"GroundLightManager" instead of having separate state sets and callback
functions for each group in each tile.

16 years agominor fix to ModelRegistry and syntax changes for Windows
timoore [Tue, 11 Dec 2007 11:07:21 +0000 (11:07 +0000)]
minor fix to ModelRegistry and syntax changes for Windows

Create the local path in the right order in OptionsPusher. When
OptionsPusher is used, put it inside a new code block so the order of
destruction with respect to the mutex on reader functions id clear.

Add #include <algorithm> to top of ModelRegistry.cxx.

Change include syntax in PathOptions.cxx

16 years agoCheck for null options before changing path in registry
timoore [Mon, 10 Dec 2007 08:30:43 +0000 (08:30 +0000)]
Check for null options before changing path in registry

16 years agoWork around osg Registry path list problems
timoore [Sun, 9 Dec 2007 22:38:10 +0000 (22:38 +0000)]
Work around osg Registry path list problems

The OSG reader plugins overwrite the path list passed in options with the local
directory of the file being read, forcing you to set the path list in
the Registry. I think this a bug, but in the meantime here's a workaround.

16 years agoAdd operator!= to SGBucket
timoore [Fri, 7 Dec 2007 23:35:04 +0000 (23:35 +0000)]
Add operator!= to SGBucket

16 years agoAdd option to SGLoadTexture2D to load dynamic textures
timoore [Fri, 7 Dec 2007 09:13:34 +0000 (09:13 +0000)]
Add option to SGLoadTexture2D to load dynamic textures

16 years ago- comparison: don't crash if second element is missing
mfranz [Thu, 6 Dec 2007 17:57:41 +0000 (17:57 +0000)]
- comparison: don't crash if second element is missing
- better messages ("panel"?!)

16 years agoDon't modify OSG Registry with file path
timoore [Tue, 4 Dec 2007 22:38:40 +0000 (22:38 +0000)]
Don't modify OSG Registry with file path

To set a path when loading model files, use an osg ReaderWriter::Options object.

Put locks in ModelRegistry::readNode and ModelRegistry::readImage to avoid
conflicts when files are loaded from both the pager and the main thread.