]> git.mxchange.org Git - simgear.git/log
simgear.git
14 years agoUse an effect for 3d clouds
Tim Moore [Thu, 26 Nov 2009 10:40:41 +0000 (11:40 +0100)]
Use an effect for 3d clouds

14 years agoSupport for shader program attributes in effects
Tim Moore [Thu, 26 Nov 2009 10:39:34 +0000 (11:39 +0100)]
Support for shader program attributes in effects

Also, use a hash table for the effect shader program cache.

14 years agoBetter error reporting for effects
Tim Moore [Thu, 26 Nov 2009 10:32:00 +0000 (11:32 +0100)]
Better error reporting for effects

Throw an exception when an undefine attribute value is found in an effect.

Also, fix a typo in TexEnvCombine operand attributes.

14 years agoadd a property debugging function
Tim Moore [Thu, 26 Nov 2009 09:38:31 +0000 (10:38 +0100)]
add a property debugging function

14 years agoadd depth attribute to Effect
Tim Moore [Mon, 23 Nov 2009 08:15:47 +0000 (09:15 +0100)]
add depth attribute to Effect

14 years agoDrop required Boost version from 1.37 to 1.34
Tim Moore [Sun, 22 Nov 2009 21:55:56 +0000 (22:55 +0100)]
Drop required Boost version from 1.37 to 1.34

Use boost/tr1 to bring in std::tr1::unordered_map instead of the Boost
version.

14 years agoMove tree shaders to an effect
Tim Moore [Sat, 21 Nov 2009 23:32:51 +0000 (00:32 +0100)]
Move tree shaders to an effect

Also, improve effect hash keys.

14 years agoEffect file support for GL_VERTEX_PROGRAM_TWO_SIDE and POINT_SIZE
Tim Moore [Sat, 21 Nov 2009 23:27:53 +0000 (00:27 +0100)]
Effect file support for GL_VERTEX_PROGRAM_TWO_SIDE and POINT_SIZE

15 years agoshader language predicate
Tim Moore [Fri, 20 Nov 2009 21:58:59 +0000 (22:58 +0100)]
shader language predicate

15 years agodescend into Effects to find default material animation values
Tim Moore [Mon, 16 Nov 2009 21:43:41 +0000 (22:43 +0100)]
descend into Effects to find default material animation values

15 years agoadd a transparent texture for effects
Tim Moore [Mon, 16 Nov 2009 21:42:46 +0000 (22:42 +0100)]
add a transparent texture for effects

This is used as a default texture for the chrome animation.

Also, fix a typo in creating combiners.

15 years agoMake MultiChangeListener derive publicly from SGPropertyChangeListener
Tim Moore [Mon, 16 Nov 2009 21:39:56 +0000 (22:39 +0100)]
Make MultiChangeListener derive publicly from SGPropertyChangeListener

Otherwise it doesn't work as a listener!

15 years agoWhen instantiating effects, copy user data of any created nodes.
Tim Moore [Sun, 15 Nov 2009 22:51:08 +0000 (23:51 +0100)]
When instantiating effects, copy user data of any created nodes.

This bug was the cause of the huge memory consumption / death reported at some places:
the BVH data on "raw" .ac models (random objects) was dropped on the floor.

15 years agoBump boost version to 1.37
Tim Moore [Sun, 15 Nov 2009 00:17:34 +0000 (01:17 +0100)]
Bump boost version to 1.37

15 years agooptimize creation and sharing of effects
Tim Moore [Fri, 13 Nov 2009 13:59:29 +0000 (14:59 +0100)]
optimize creation and sharing of effects

Implement equality test and hash for for property trees.  In an
Effect, make a hash table of Effects that inherit from it keyed on
their unmerged property tree. Using that, makeEffect() should return a
single Effect for given property tree description. Animations may
change that in the future...

15 years agoEffects in models working for transparent materials and chrome animation
Tim Moore [Fri, 16 Oct 2009 10:54:46 +0000 (12:54 +0200)]
Effects in models working for transparent materials and chrome animation

Implementation of animated effect values via the property system.

Add names for TexEnvCombine attributes

15 years agoMove Texture unit builder into TexBuilder.cxx
Tim Moore [Fri, 16 Oct 2009 10:55:44 +0000 (12:55 +0200)]
Move Texture unit builder into TexBuilder.cxx

Do the refactoring necessary to make that work.

15 years agoEffects for models
Tim Moore [Tue, 8 Sep 2009 11:09:05 +0000 (13:09 +0200)]
Effects for models

Basically working, at last. Among other things, create effects in
 models loaded directly from .ac files; this can happen, for example,
with the random models from the materials library.

15 years agoSplicing visitor for rewriting scene graphs with a minimum of copying
Tim Moore [Mon, 9 Nov 2009 15:57:19 +0000 (16:57 +0100)]
Splicing visitor for rewriting scene graphs with a minimum of copying

15 years agoDump texture attributes of StateSet into effect property tree
Tim Moore [Tue, 8 Sep 2009 10:59:58 +0000 (12:59 +0200)]
Dump texture attributes of StateSet into effect property tree

Also, decode blend function.

15 years agogetStateAttribute utility function
Tim Moore [Tue, 8 Sep 2009 10:53:33 +0000 (12:53 +0200)]
getStateAttribute utility function

This provides a concise, typesafe way to get attributes from osg::StateSet.

Also, blew away BackRefInserter.

15 years agoAdd support for blend functions and alpha test functions in effects
Tim Moore [Tue, 25 Aug 2009 14:01:11 +0000 (16:01 +0200)]
Add support for blend functions and alpha test functions in effects

15 years agowip for effects in models
Tim Moore [Sat, 15 Aug 2009 12:00:51 +0000 (14:00 +0200)]
wip for effects in models

multi-index for effect attributes

15 years agoremove CopyPolicy from ModelRegistry
Tim Moore [Sun, 20 Sep 2009 07:29:05 +0000 (09:29 +0200)]
remove CopyPolicy from ModelRegistry

Put the responsibility for copying a loaded model directly in
SGReaderWriterXML.

15 years agofix typo
Tim Moore [Tue, 10 Nov 2009 21:10:57 +0000 (22:10 +0100)]
fix typo

15 years agoMove propertyExpression code from flightgear to simgear
Tim Moore [Mon, 9 Nov 2009 12:28:11 +0000 (13:28 +0100)]
Move propertyExpression code from flightgear to simgear

Also add a function (possibly redundant) to access the global property
root.

15 years agoProperty system optimizations
Tim Moore [Thu, 5 Nov 2009 08:06:18 +0000 (09:06 +0100)]
Property system optimizations

Profiling startup with the new effects code exposed some performance
gotchas. The objective is to reduce allocation of std::string
temporaries, especially when looking up node path names. Also, I
changed some paths to initialize strings with strings instead of char *;
this causes less allocation, at least with glibc. Also, eliminate
the old version of find_node and its helper functions by writing the
template version of find_node_aux to handle an explicit index
parameter.

Also, add const char[] as an internal property type

This doesn't actually add a new type to the property system, but allows using
character arrays as arguments to certain templates.

15 years agoAdd writeLocalData functions for internal scenegraph classes
Tim Moore [Tue, 28 Jul 2009 04:39:55 +0000 (06:39 +0200)]
Add writeLocalData functions for internal scenegraph classes

This makes the scenegraph dump more complete and therefore more useful.

15 years agocheck for null effect in EffectCullVisitor
Tim Moore [Fri, 18 Sep 2009 13:43:46 +0000 (15:43 +0200)]
check for null effect in EffectCullVisitor

An EffectGeode might not have any effect.

15 years agoMerge branch 'tat/configure' into next
Tim Moore [Thu, 17 Sep 2009 10:25:19 +0000 (12:25 +0200)]
Merge branch 'tat/configure' into next

15 years agoTatsuhiro Nishioka:
torsten [Wed, 16 Sep 2009 17:01:47 +0000 (17:01 +0000)]
Tatsuhiro Nishioka:
Patches for configure.ac and Makefile.am files in FG/SG so Mac developers can build these in a unix way.
These also enables Mac developers to choose either PLIB framework or PLIB static libs.

15 years agoMerge branch 'topic/projection' into next
Tim Moore [Thu, 17 Sep 2009 10:22:06 +0000 (12:22 +0200)]
Merge branch 'topic/projection' into next

15 years agoCorrect finite precision issues.
frohlich [Wed, 16 Sep 2009 05:06:56 +0000 (05:06 +0000)]
Correct finite precision issues.
Use consistent function names.
Implement changes consistently over the different vector sizes.

Modified Files:
SGVec2.hxx SGVec3.hxx SGVec4.hxx

15 years agoMerge branch 'frohlich/weak' into next
Tim Moore [Thu, 17 Sep 2009 10:18:33 +0000 (12:18 +0200)]
Merge branch 'frohlich/weak' into next

15 years agoMake the weak pointer work. Some bits were left when importing.
frohlich [Wed, 16 Sep 2009 05:04:05 +0000 (05:04 +0000)]
Make the weak pointer work. Some bits were left when importing.

Modified Files:
SGSharedPtr.hxx SGWeakPtr.hxx

15 years agoLogging:less verbose sound loading.
jmt [Mon, 14 Sep 2009 12:36:35 +0000 (12:36 +0000)]
Logging:less verbose sound loading.

15 years agoLogging: quiet down STG parsing.
jmt [Mon, 14 Sep 2009 12:30:35 +0000 (12:30 +0000)]
Logging: quiet down STG parsing.

15 years agoLogging: quiet down model/image loading policy.
jmt [Mon, 14 Sep 2009 12:20:03 +0000 (12:20 +0000)]
Logging: quiet down model/image loading policy.

15 years agoLogging: quiet the BVH building policy.
jmt [Mon, 14 Sep 2009 12:18:20 +0000 (12:18 +0000)]
Logging: quiet the BVH building policy.

15 years agoLogging: quiet material loading.
jmt [Mon, 14 Sep 2009 12:09:49 +0000 (12:09 +0000)]
Logging: quiet material loading.

15 years agoLogging - downgrade play/stop messages to debug.
jmt [Mon, 14 Sep 2009 12:08:02 +0000 (12:08 +0000)]
Logging - downgrade play/stop messages to debug.

15 years agoImplement vector _projection_ functions.
John Denker [Sun, 11 Jan 2009 01:16:58 +0000 (18:16 -0700)]
Implement vector _projection_ functions.

15 years agoMake "repeat" start slower on pick-animation mouse events;
John Denker [Wed, 7 Jan 2009 11:22:13 +0000 (04:22 -0700)]
Make "repeat" start slower on pick-animation mouse events;

otherwise it is unusable.

15 years agoDont execute code in case the soundmanager isn't properly initialized
ehofman [Tue, 8 Sep 2009 13:50:55 +0000 (13:50 +0000)]
Dont execute code in case the soundmanager isn't properly initialized

15 years agoSwitch to new vector conversion functions.
frohlich [Mon, 7 Sep 2009 21:42:50 +0000 (21:42 +0000)]
Switch to new vector conversion functions.

Modified Files:
simgear/math/SGGeod.cxx simgear/math/SGQuat.hxx
simgear/math/SGVec2.hxx simgear/math/SGVec3.hxx
simgear/math/SGVec4.hxx simgear/scene/material/Effect.cxx
simgear/scene/model/SGInteractionAnimation.cxx
simgear/scene/model/SGMaterialAnimation.cxx
simgear/scene/model/SGRotateTransform.cxx
simgear/scene/model/SGScaleTransform.cxx
simgear/scene/model/SGTranslateTransform.cxx
simgear/scene/model/animation.cxx
simgear/scene/model/particles.cxx
simgear/scene/model/placement.cxx
simgear/scene/model/shadanim.cxx
simgear/scene/sky/CloudShaderGeometry.cxx
simgear/scene/sky/cloud.cxx simgear/scene/sky/cloudfield.cxx
simgear/scene/sky/dome.cxx simgear/scene/sky/sky.cxx
simgear/scene/tgdb/GroundLightManager.cxx
simgear/scene/tgdb/SGOceanTile.cxx
simgear/scene/tgdb/SGTexturedTriangleBin.hxx
simgear/scene/tgdb/SGVasiDrawable.cxx
simgear/scene/tgdb/TreeBin.cxx simgear/scene/tgdb/obj.cxx
  simgear/scene/tgdb/pt_lights.cxx
simgear/scene/util/SGUpdateVisitor.hxx

15 years agoFix problem with ocean files not recognized as water.
frohlich [Mon, 7 Sep 2009 20:37:19 +0000 (20:37 +0000)]
Fix problem with ocean files not recognized as water.
Move dynamic casts to EffectGeode into the findMaterial method.

Modified Files:
simgear/scene/material/matlib.cxx
simgear/scene/material/matlib.hxx
simgear/scene/model/BoundingVolumeBuildVisitor.hxx

15 years agoAdd some comments.
frohlich [Sat, 5 Sep 2009 12:25:51 +0000 (12:25 +0000)]
Add some comments.
Make sure floating point constants do not introduce useless upcasts.
Remove now unused and not really usefull method.

Modified Files:
simgear/math/SGQuat.hxx

15 years agoAlso install coremag.hxx since it is being used by JSBSim now
ehofman [Sat, 5 Sep 2009 11:56:53 +0000 (11:56 +0000)]
Also install coremag.hxx since it is being used by JSBSim now

15 years agoRemove unused member.
frohlich [Sat, 5 Sep 2009 06:54:16 +0000 (06:54 +0000)]
Remove unused member.

Modified Files:
simgear/scene/util/SGSceneFeatures.hxx

15 years agoShould be now more easy to make use of SGMath without having osg.
frohlich [Sat, 5 Sep 2009 06:53:52 +0000 (06:53 +0000)]
Should be now more easy to make use of SGMath without having osg.

Modified Files:
simgear/scene/sky/dome.cxx simgear/math/SGGeod.cxx
simgear/math/SGGeod.hxx simgear/math/SGQuat.hxx
simgear/math/SGVec2.hxx simgear/math/SGVec3.hxx
simgear/math/SGVec4.hxx

15 years agoReturn a osg::Vec value instead of a non const reference.
frohlich [Thu, 3 Sep 2009 20:14:32 +0000 (20:14 +0000)]
Return a osg::Vec value instead of a non const reference.

Modified Files:
  scene/model/SGMaterialAnimation.cxx

15 years agoAvoid the non const SGVec*::osg() method.
frohlich [Thu, 3 Sep 2009 20:13:24 +0000 (20:13 +0000)]
Avoid the non const SGVec*::osg() method.

Modified Files:
  SGTranslateTransform.cxx SGScaleTransform.cxx
  SGRotateTransform.cxx

15 years agoUse const refs for const data.
frohlich [Thu, 3 Sep 2009 20:10:42 +0000 (20:10 +0000)]
Use const refs for const data.

Modified Files:
  simgear/scene/model/CheckSceneryVisitor.hxx
simgear/scene/model/CheckSceneryVisitor.cxx

15 years agoSpare one node in the scenegraph if there is no <offsets>
torsten [Sat, 29 Aug 2009 13:38:32 +0000 (13:38 +0000)]
Spare one node in the scenegraph if there is no  <offsets>

15 years agoChange trees code to use a faster OpenGL path
timoore [Tue, 25 Aug 2009 07:19:39 +0000 (07:19 +0000)]
Change trees code to use a faster OpenGL path

The (random) dimensions of a large number of trees is stored in an
array shared by all the tree geodes. The coordinates of the origin of
each tree are replicated in an another array. This allows an entire
block of trees to be rendered with a few OpenGL calls, instead of one
function call per tree.

15 years agosupport osgText in models
torsten [Mon, 24 Aug 2009 17:30:42 +0000 (17:30 +0000)]
support osgText in models

15 years agosupport osgText in models. See docs/README.osgtext for details
torsten [Mon, 24 Aug 2009 17:29:38 +0000 (17:29 +0000)]
support osgText in models. See docs/README.osgtext for details

15 years agoDon't load materials without a name
torsten [Fri, 21 Aug 2009 15:55:23 +0000 (15:55 +0000)]
Don't load materials without a name

15 years agoAvoid NAN due to floating point rounding errors
torsten [Fri, 21 Aug 2009 12:10:50 +0000 (12:10 +0000)]
Avoid NAN due to floating point rounding errors

15 years agoprevent division by zero
ehofman [Fri, 21 Aug 2009 07:43:01 +0000 (07:43 +0000)]
prevent division by zero

15 years ago Alan Teeder: fix incomplete dbg_printf for non-gcc.
torsten [Thu, 20 Aug 2009 15:24:32 +0000 (15:24 +0000)]
 Alan Teeder: fix incomplete dbg_printf for non-gcc.

15 years agodon't build tabbed_value_test, swap_test, openal_test1 and openal_test2 by default.
torsten [Thu, 20 Aug 2009 13:10:56 +0000 (13:10 +0000)]
don't build tabbed_value_test, swap_test, openal_test1 and openal_test2 by default.

15 years agowarning fix: unused variables
torsten [Thu, 20 Aug 2009 13:09:29 +0000 (13:09 +0000)]
warning fix: unused variables

15 years agoextinguish many warnings (at least for gcc)
torsten [Thu, 20 Aug 2009 13:09:00 +0000 (13:09 +0000)]
extinguish many warnings (at least for gcc)

15 years agowarning fix: initializing members in the order they are declared keeps gcc happy
torsten [Thu, 20 Aug 2009 13:08:03 +0000 (13:08 +0000)]
warning fix: initializing members in the order they are declared keeps gcc happy

15 years agowarning fixes
torsten [Thu, 20 Aug 2009 11:53:58 +0000 (11:53 +0000)]
warning fixes

15 years agoextinguish many warnings (at least for gcc)
torsten [Thu, 20 Aug 2009 11:44:37 +0000 (11:44 +0000)]
extinguish many warnings (at least for gcc)

15 years agowarning fix: abort program and spit out a message if getNumPrims() is called with...
torsten [Thu, 20 Aug 2009 11:09:37 +0000 (11:09 +0000)]
warning fix: abort program and spit out a message if getNumPrims() is called with unknown mode. (Shouldn't happen anyway)

15 years agowarning fix: unused variable
torsten [Thu, 20 Aug 2009 11:02:42 +0000 (11:02 +0000)]
warning fix: unused variable

15 years agowarning fix, unused code
torsten [Thu, 20 Aug 2009 11:02:00 +0000 (11:02 +0000)]
warning fix, unused code

15 years agodon't use uninitialized variables
torsten [Thu, 20 Aug 2009 10:55:24 +0000 (10:55 +0000)]
don't use uninitialized variables

15 years agowarning fixes
torsten [Thu, 20 Aug 2009 10:55:01 +0000 (10:55 +0000)]
warning fixes

15 years agowarning fixes
torsten [Thu, 20 Aug 2009 09:17:01 +0000 (09:17 +0000)]
warning fixes

15 years agowarning fixes
torsten [Thu, 20 Aug 2009 09:00:12 +0000 (09:00 +0000)]
warning fixes

15 years agowarning fix (multiline comment)
torsten [Thu, 20 Aug 2009 08:51:53 +0000 (08:51 +0000)]
warning fix (multiline comment)

15 years agowarning fix
torsten [Thu, 20 Aug 2009 08:43:15 +0000 (08:43 +0000)]
warning fix

15 years agowarning fixes
torsten [Thu, 20 Aug 2009 08:41:21 +0000 (08:41 +0000)]
warning fixes

15 years agoWarning fix: array subscript is above array bounds
torsten [Thu, 20 Aug 2009 08:32:31 +0000 (08:32 +0000)]
Warning fix: array subscript is above array bounds

15 years agoExpose the color of the sun (which is not the scene specular color anymore)
ehofman [Sun, 16 Aug 2009 19:33:58 +0000 (19:33 +0000)]
Expose the color of the sun (which is not the scene specular color anymore)

15 years agoDifferentiate between sun color (based in visibility) and scene color (based on humidity)
ehofman [Sun, 16 Aug 2009 08:42:23 +0000 (08:42 +0000)]
Differentiate between sun color (based in visibility) and scene color (based on humidity)

15 years ago Stuart Buchanan: I've been working on a small patch to allow trees to be grouped...
torsten [Sun, 9 Aug 2009 10:49:20 +0000 (10:49 +0000)]
 Stuart Buchanan: I've been working on a small patch to allow trees to be grouped together into woods. This allows what seems to me to be a more realistic grouping of trees for farmland in particular.

15 years agoCompile under MSVC9
fredb [Sat, 8 Aug 2009 12:26:36 +0000 (12:26 +0000)]
Compile under MSVC9

15 years agoNew effects from Till Busch: crops, water, landmass
timoore [Sat, 8 Aug 2009 10:19:56 +0000 (10:19 +0000)]
New effects from Till Busch: crops, water, landmass

As shown at LinuxTag, with modifications from Tim Moore: the base
landmass texture is mixed with the steepness and snow effects. Till's
new syntax for textures in effect files was also added. syntax for
textures. Also, syntax for accessing internal textures, such as Till's
3D noise texture, was added.

Several bugs in the effect inheritance algorithm were fixed.

15 years agoAllow multiple <button> elements for <action> elements in pick animations. Nice to...
torsten [Tue, 28 Jul 2009 14:33:44 +0000 (14:33 +0000)]
Allow multiple <button> elements for <action> elements in pick animations. Nice to have to have a single action  for mouse-button and mouse-wheel.

15 years agoFix case typo
fredb [Mon, 27 Jul 2009 09:50:55 +0000 (09:50 +0000)]
Fix case typo

15 years agoSuppress warnings
fredb [Sun, 26 Jul 2009 20:24:57 +0000 (20:24 +0000)]
Suppress warnings

15 years agoCompile latest SimGear under MSVC9
fredb [Sun, 26 Jul 2009 18:53:29 +0000 (18:53 +0000)]
Compile latest SimGear under MSVC9

15 years agoCreate a singleton for the parser table
Tim Moore [Sun, 19 Jul 2009 21:05:04 +0000 (23:05 +0200)]
Create a singleton for the parser table

15 years agoMove definition of SGRawBase<...>::printOn out of simgear namespace
Tim Moore [Sun, 19 Jul 2009 20:39:16 +0000 (22:39 +0200)]
Move definition of SGRawBase<...>::printOn out of simgear namespace

They are declared in the global namespace, and MSVC insists that they be
defined there.

15 years agoAdd missing return statements
Tim Moore [Sat, 18 Jul 2009 08:12:59 +0000 (10:12 +0200)]
Add missing return statements

15 years agoStore material data with Effect
Tim Moore [Fri, 17 Jul 2009 14:16:25 +0000 (16:16 +0200)]
Store material data with Effect

Somehow this got left out, which broke ground intersection queries.

15 years agoChange references to property types
Tim Moore [Fri, 17 Jul 2009 12:52:58 +0000 (14:52 +0200)]
Change references to property types

BOOL, FLOAT etc. conflict with typedefs in windows.h, so these types
are referred to using the props:: namespace.

15 years agoChanged SGRawValue::DefaultValue to an inline function.
Tim Moore [Fri, 17 Jul 2009 09:40:36 +0000 (11:40 +0200)]
Changed SGRawValue::DefaultValue to an inline function.

This avoids MSVC bugs in declaring templated specializations of static members.

15 years agoUse SGAtomic's compareAndExchange instead of a new SGSwappable class
Tim Moore [Thu, 16 Jul 2009 22:29:48 +0000 (00:29 +0200)]
Use SGAtomic's compareAndExchange instead of a new SGSwappable class

Also, eliminate the __declspec(32) of that class which is causing problems
in osg::buffered_object.

15 years agoinclude file change to make simgear work with OSG 2.9.X again
Tim Moore [Thu, 16 Jul 2009 21:09:10 +0000 (23:09 +0200)]
include file change to make simgear work with OSG 2.9.X again

15 years agoFix effects code to work with OSG 2.8.2-rc4
Tim Moore [Thu, 16 Jul 2009 16:25:36 +0000 (18:25 +0200)]
Fix effects code to work with OSG 2.8.2-rc4

15 years agoUse std::back_inserter instead of my local hack
Tim Moore [Thu, 16 Jul 2009 10:53:11 +0000 (12:53 +0200)]
Use std::back_inserter instead of my local hack

BackRefInsertIterator is probably broken and may not be needed at all.

15 years agoAdd new Effects files to vcproj
timoore [Wed, 15 Jul 2009 23:12:25 +0000 (23:12 +0000)]
Add new Effects files to vcproj

15 years agoFixes for technique predicates
timoore [Wed, 15 Jul 2009 23:11:55 +0000 (23:11 +0000)]
Fixes for technique predicates

Get tests based on properties and OpenGL extensions working.

15 years agomore effects features
timoore [Wed, 15 Jul 2009 23:11:44 +0000 (23:11 +0000)]
more effects features

Materials can specify an effect.

Add support for PolygonMode and initial support for Uniform.