curt [Fri, 2 Mar 2001 23:27:22 +0000 (23:27 +0000)]
Tony's patches to allow you to position yourself at an offset from the
default location (i.e. end of the runway.) This allows you to start
up on final and things like that.
curt [Thu, 1 Mar 2001 16:32:29 +0000 (16:32 +0000)]
Contributed by Dave Luff:
Added fuel-flow and total fuel to the LaRCSim model. Its still a bit
rough for now but it works, except the engine dosn't stop when fuel runs
out at the moment since there's no refuelling capability in the sim just
now. It takes about 4 gallons use before you see the fuel guages begin
to drop since there's 28 gal per tank but the guages go to 26.
curt [Sun, 25 Feb 2001 16:26:48 +0000 (16:26 +0000)]
Fixed a typo preventing the nav2 heading needle from moving.
DG heading bug initializes to a random setting.
Activating heading hold doesn't touch the DG heading bug any more.
Max autopilot decent rate is now -1000.
curt [Fri, 23 Feb 2001 22:25:03 +0000 (22:25 +0000)]
Added support for managing fov via the property manager so the --fov= option
can work again.
Removed a bit of debugging output when reading "native" IO input.
curt [Fri, 2 Feb 2001 20:55:41 +0000 (20:55 +0000)]
David Luff writes:
Basically I've rewritten the prop model along similar lines to how
Jon has done his - using published efficiency and coefficient of
power data. It works *much* better - try pulling the throttle back
to idle and putting the plane into a dive before and after updating
and you'll see what I mean. It doesn't require a fudge factor either
:-)
curt [Fri, 2 Feb 2001 05:25:45 +0000 (05:25 +0000)]
Working on ironing out issues with VOR navigation. It think we are "as
good as we can get" until we find a data source with actual VOR magnetic
offsets. We can use VOR offsets from some fixed date, but not all VOR's
were installed on the same day so no matter what date we pick we will be off on most of them.
curt [Fri, 19 Jan 2001 22:57:24 +0000 (22:57 +0000)]
The FlightGear patches add new saveInitialState and
restoreInitialState methods to FGGlobals, as well as the two-stage
commit described above for loading saved files. fgInit now takes a
snapshot of the initial state before handing off to the main loop, and
the GUI reInit function restores that state explicitly before calling
fgReInit.
The FlightGear patches also modify fg_props.hxx to add optional
useDefault arguments to all of the fgTie functions -- that lets you
choose whether you want to pick up any default value in the property
tree when you tie the property (the default is true).
curt [Sat, 13 Jan 2001 22:06:39 +0000 (22:06 +0000)]
David Megginson writes:
FGOptions is history, and the modules are (starting) to use the property
manager directly. Let me know if I left any files out.
Inevitably, there will be some problems with broken options, etc.,
that I haven't found in my tests, but I'll try to fix them quickly.
We also need to stress that the property names currently in use are
not stable -- we need to reorganize them a bit for clarity.
curt [Fri, 5 Jan 2001 17:38:58 +0000 (17:38 +0000)]
1. Added src/Main/fgfs.hxx as a standard, top-level include file for
FlightGear subsystems -- it isolates some of the config and #ifdef
stuff in a single place.
2. Added a new FGSubsystem interface, defined in fgfs.hxx; so far,
only FGControls implements it, but if that works, we can start letting
it propagate through the system and simplify the code in main.cxx and
fg_init.cxx (which is terrifyingly complex for anyone new to the
project).
3. Added new src/Main/fgfs_props.[hc]xx files with convenience
functions for tying properties under FlightGear.
4. Experimentally modified src/Controls/controls.cxx to tie properties
directly (rather than tying to BFI functions). I'd appreciate it if
you could get this into CVS as soon as possible, so we can see if the
template stuff causes trouble for any other platforms before I add
properties to the other subsystems.
5. Miscellaneous superficial modifications to other files.
In addition, I've made a couple of further changes:
6. Modified BFI to add support for setting the view axes (i.e. with a
joystick hat).
7. Cleaned up bfi.cxx and removed all cout statements.
curt [Mon, 4 Dec 2000 05:23:06 +0000 (05:23 +0000)]
Added a hardcoded "LIGHTING" material entry in the matlib.
Fixed a typo in creating textured ssg simple states.
Start looking at a faster method for generating surface lighting based on the
scenery triangles.
curt [Sun, 3 Dec 2000 20:15:46 +0000 (20:15 +0000)]
Rewrote the tile scheme to use a "map" structure rather than "vector"
structure. The new approach is simpler, more flexible, and more dynamics.
We can now dynamically size the tile cache up and down. Also, the range
of tiles to load is now dependent on visibility and is calculated to always
bring in enough tiles.