From 0a61c0da99d9954ec519ece3b1fb30d9131e48e1 Mon Sep 17 00:00:00 2001 From: curt Date: Fri, 22 Feb 2002 20:20:23 +0000 Subject: [PATCH] Fix a big where the initial ground elevation reported could be bogus (initialization order problem.) --- src/Main/main.cxx | 3 ++ src/Main/viewer_rph.cxx | 2 ++ src/Scenery/tilemgr.cxx | 66 ++++++++++++++++++++++++++++++----------- 3 files changed, 53 insertions(+), 18 deletions(-) diff --git a/src/Main/main.cxx b/src/Main/main.cxx index 213803557..82b5ecfc2 100644 --- a/src/Main/main.cxx +++ b/src/Main/main.cxx @@ -1535,6 +1535,9 @@ int mainLoop( int argc, char **argv ) { glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ; #endif + // Set position relative to glide slope if requested + fgSetPosFromGlideSlope(); + // set current_options lon/lat if an airport id is specified // cout << "3. airport_id = " << fgGetString("/sim/startup/airport-id") << endl; if ( fgGetString("/sim/startup/airport-id").length() ) { diff --git a/src/Main/viewer_rph.cxx b/src/Main/viewer_rph.cxx index adb3de49e..8ade689c6 100644 --- a/src/Main/viewer_rph.cxx +++ b/src/Main/viewer_rph.cxx @@ -199,6 +199,8 @@ void FGViewerRPH::update() { << abs_view_pos[0] << "," << abs_view_pos[1] << "," << abs_view_pos[2] ); + SG_LOG( SG_VIEW, SG_DEBUG, "Scenery center = " + << sc[0] << "," << sc[1] << "," << sc[2] ); SG_LOG( SG_VIEW, SG_DEBUG, "(RPH) Relative view pos = " << view_pos[0] << "," << view_pos[1] << "," << view_pos[2] ); diff --git a/src/Scenery/tilemgr.cxx b/src/Scenery/tilemgr.cxx index 59f3c5fba..b2cae1215 100644 --- a/src/Scenery/tilemgr.cxx +++ b/src/Scenery/tilemgr.cxx @@ -76,6 +76,7 @@ queue FGTileMgr::model_queue; // Constructor FGTileMgr::FGTileMgr(): state( Start ), + current_tile( NULL ), vis( 16000 ), counter_hack(0) { @@ -280,6 +281,7 @@ int FGTileMgr::update( double lon, double lat ) { scenery.set_next_center( current_tile->center ); } else { SG_LOG( SG_TERRAIN, SG_WARN, "Tile not found (Ok if initializing)" ); + scenery.set_next_center( Point3D(0.0) ); } if ( state == Running ) { @@ -351,9 +353,9 @@ int FGTileMgr::update( double lon, double lat ) { sgdVec3 sc; sgdSetVec3( sc, - scenery.get_center()[0], - scenery.get_center()[1], - scenery.get_center()[2] ); + scenery.get_center()[0], + scenery.get_center()[1], + scenery.get_center()[2] ); #if 0 if ( scenery.center == Point3D(0.0) ) { @@ -382,21 +384,49 @@ int FGTileMgr::update( double lon, double lat ) { cout << "result = " << scenery.get_cur_elev() << endl; } else { #endif - // cout << "abs view pos = " << current_view.abs_view_pos - // << " view pos = " << current_view.view_pos << endl; - double tmp_elev; - double tmp_radius; - sgdVec3 tmp_normal; - if ( fgCurrentElev(globals->get_current_view()->get_abs_view_pos(), - sc, &hit_list, - &tmp_elev, &tmp_radius, tmp_normal) ) - { - scenery.set_cur_elev( tmp_elev ); - scenery.set_cur_radius( tmp_radius ); - scenery.set_cur_normal( tmp_normal ); - } else { - scenery.set_cur_elev( -9999.0 ); - } + /* + cout << "abs view pos = " + << globals->get_current_view()->get_abs_view_pos()[0] << "," + << globals->get_current_view()->get_abs_view_pos()[1] << "," + << globals->get_current_view()->get_abs_view_pos()[2] + << " view pos = " + << globals->get_current_view()->get_view_pos()[0] << "," + << globals->get_current_view()->get_view_pos()[1] << "," + << globals->get_current_view()->get_view_pos()[2] + << endl; + cout << "current_tile = " << current_tile << endl; + cout << "Scenery center = " << sc[0] << "," << sc[1] << "," << sc[2] + << endl; + */ + + // overridden with actual values if a terrain intersection is + // found + double hit_elev = -9999.0; + double hit_radius = 0.0; + sgdVec3 hit_normal = { 0.0, 0.0, 0.0 }; + + bool hit = false; + if ( fabs(sc[0]) > 1.0 || fabs(sc[1]) > 1.0 || fabs(sc[2]) > 1.0 ) { + // scenery center has been properly defined so any hit + // should be valid (and not just luck) + hit = fgCurrentElev(globals->get_current_view()->get_abs_view_pos(), + sc, + &hit_list, + &hit_elev, + &hit_radius, + hit_normal); + } + + if ( hit ) { + scenery.set_cur_elev( hit_elev ); + scenery.set_cur_radius( hit_radius ); + scenery.set_cur_normal( hit_normal ); + } else { + scenery.set_cur_elev( -9999.0 ); + scenery.set_cur_radius( 0.0 ); + scenery.set_cur_normal( hit_normal ); + } + // cout << "Current elevation = " << scenery.get_cur_elev() << endl; #if 0 } -- 2.39.5