From 123931834f9f3dc99f5a301f9d325ffb5ee4d065 Mon Sep 17 00:00:00 2001 From: david Date: Mon, 20 Jan 2003 16:02:26 +0000 Subject: [PATCH] Fix memory leaks (PUI doesn't make copies of lists, so we have to make our own copies and keep pointers to them). --- src/GUI/menubar.cxx | 48 ++++++++++++++++++++++++++++++++++++++------- src/GUI/menubar.hxx | 27 +++++++++++++++++++++++++ 2 files changed, 68 insertions(+), 7 deletions(-) diff --git a/src/GUI/menubar.cxx b/src/GUI/menubar.cxx index 3d1049bac..250a6b7fd 100644 --- a/src/GUI/menubar.cxx +++ b/src/GUI/menubar.cxx @@ -279,7 +279,24 @@ FGMenuBar::FGMenuBar () FGMenuBar::~FGMenuBar () { hide(); - delete _menuBar; // FIXME: check if PUI owns the pointer + puDeleteObject(_menuBar); + + int i; + + // Delete all the character arrays + // we were forced to keep around for + // plib. + for (i = 0; i < _char_arrays.size(); i++) { + for (int j = 0; _char_arrays[i][j] != 0; j++) + free(_char_arrays[i][j]); // added with strdup + delete _char_arrays[i]; + } + + // Delete all the callback arrays + // we were forced to keep around for + // plib. + for (i = 0; i < _callback_arrays.size(); i++) + delete _callback_arrays[i]; // Delete all those bindings map >::iterator it; @@ -340,10 +357,10 @@ FGMenuBar::make_menu (SGPropertyNode_ptr node) const char * name = strdup(node->getStringValue("label")); vector item_nodes = node->getChildren("item"); - int array_size = item_nodes.size() + 1; + int array_size = item_nodes.size(); - char ** items = new char*[array_size]; - puCallback * callbacks = new puCallback[array_size]; + char ** items = make_char_array(array_size); + puCallback * callbacks = make_callback_array(array_size); for (int i = 0, j = item_nodes.size() - 1; i < item_nodes.size(); @@ -361,9 +378,6 @@ FGMenuBar::make_menu (SGPropertyNode_ptr node) _bindings[items[j]].push_back(new FGBinding(binding_nodes[k])); } - items[item_nodes.size()] = 0; - callbacks[item_nodes.size()] = 0; - _menuBar->add_submenu(name, items, callbacks); } @@ -385,4 +399,24 @@ FGMenuBar::make_menubar () _menuBar->hide(); } +char ** +FGMenuBar::make_char_array (int size) +{ + char ** list = new char*[size+1]; + for (int i = 0; i <= size; i++) + list[i] = 0; + _char_arrays.push_back(list); + return list; +} + +puCallback * +FGMenuBar::make_callback_array (int size) +{ + puCallback * list = new puCallback[size+1]; + for (int i = 0; i <= size; i++) + list[i] = 0; + _callback_arrays.push_back(list); + return list; +} + // end of menubar.cxx diff --git a/src/GUI/menubar.hxx b/src/GUI/menubar.hxx index 4dabf20c7..52e82ac04 100644 --- a/src/GUI/menubar.hxx +++ b/src/GUI/menubar.hxx @@ -1,3 +1,5 @@ +// menubar.hxx - XML-configured menu bar. + #ifndef __MENUBAR_HXX #define __MENUBAR_HXX 1 @@ -23,6 +25,14 @@ class FGBinding; /** * XML-configured PUI menu bar. + * + * This class creates a menu bar from a tree of XML properties. These + * properties are not part of the main FlightGear property tree, but + * are read from a separate file ($FG_ROOT/gui/menubar.xml). + * + * WARNING: because PUI provides no easy way to attach user data to a + * menu item, all menu item strings must be unique; otherwise, this + * class will always use the first binding with any given name. */ class FGMenuBar { @@ -77,12 +87,29 @@ public: private: + // Make a single menu. void make_menu (SGPropertyNode_ptr node); + + // Make the top-level menubar. void make_menubar (); + // Is the menu visible? bool _visible; + + // The top-level menubar itself. puMenuBar * _menuBar; + + // A map of bindings for the menubar. map > _bindings; + + // These are hoops that we have to jump through because PUI doesn't + // do memory management for lists. We have to allocate the arrays, + // hang onto pointers, and then delete them when the menubar is + // freed. + char ** make_char_array (int size); + puCallback * make_callback_array (int size); + vector _char_arrays; + vector _callback_arrays; }; #endif // __MENUBAR_HXX -- 2.39.5