From 2a6d62e6f73c9465e8f91263cbf9b357c39423e4 Mon Sep 17 00:00:00 2001 From: Thomas Geymayer Date: Sat, 7 Dec 2013 13:43:17 +0100 Subject: [PATCH] Fix some unused/uninitialized variables. --- simgear/scene/tgdb/obj.cxx | 10 +++------- simgear/structure/expression_test.cxx | 4 ++-- 2 files changed, 5 insertions(+), 9 deletions(-) diff --git a/simgear/scene/tgdb/obj.cxx b/simgear/scene/tgdb/obj.cxx index 5b484060..771ff2c4 100644 --- a/simgear/scene/tgdb/obj.cxx +++ b/simgear/scene/tgdb/obj.cxx @@ -489,10 +489,6 @@ public: continue; osg::Texture2D* object_mask = mat->get_object_mask(triangleBin); - osg::Image* img; - if (object_mask != NULL) { - img = object_mask->getImage(); - } int group_count = mat->get_object_group_count(); float building_coverage = mat->get_building_coverage(); @@ -502,7 +498,7 @@ public: if (building_coverage == 0) continue; - SGBuildingBin* bin; + SGBuildingBin* bin = NULL; if (building_coverage > 0) { bin = new SGBuildingBin(mat); @@ -909,7 +905,7 @@ public: // Generate all the lighting objects for the tile. osg::LOD* generateLightingTileObjects() { - SGMaterialLib* matlib; + SGMaterialLib* matlib = NULL; if (_options) matlib = _options->getMaterialLib(); @@ -1050,7 +1046,7 @@ public: // Generate all the random forest, objects and buildings for the tile osg::LOD* generateRandomTileObjects() { - SGMaterialLib* matlib; + SGMaterialLib* matlib = NULL; bool use_random_objects = false; bool use_random_vegetation = false; bool use_random_buildings = false; diff --git a/simgear/structure/expression_test.cxx b/simgear/structure/expression_test.cxx index f1ba16f6..a8bb9fe5 100644 --- a/simgear/structure/expression_test.cxx +++ b/simgear/structure/expression_test.cxx @@ -53,7 +53,7 @@ void testBasic() void testParse() { initPropTree(); - +#if 0 const char* xml = "" "" "" @@ -69,7 +69,7 @@ void testParse() "" "" ""; - +#endif const char* xml2 = "" "" "" -- 2.39.5