From 2c14f8587ee7c4f857adef1076d40034566930ba Mon Sep 17 00:00:00 2001 From: curt Date: Wed, 12 Oct 2005 16:43:26 +0000 Subject: [PATCH] Use an unsigned vs. signed short to double our element capacity for higher resolution scenery. --- simgear/io/sg_binobj.cxx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/simgear/io/sg_binobj.cxx b/simgear/io/sg_binobj.cxx index a655d231..dc951830 100644 --- a/simgear/io/sg_binobj.cxx +++ b/simgear/io/sg_binobj.cxx @@ -240,8 +240,8 @@ static void read_object( gzFile fp, if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); } char *ptr = buf.get_ptr(); sgReadBytes( fp, nbytes, ptr ); - int count = nbytes / (idx_size * sizeof(short)); - short *sptr = (short *)ptr; + int count = nbytes / (idx_size * sizeof(unsigned short)); + unsigned short *sptr = (unsigned short *)ptr; int_list vs; vs.clear(); int_list ns; ns.clear(); int_list cs; cs.clear(); -- 2.39.5