From 2dc8de295d367bb4bff489d56ce60ccf92175133 Mon Sep 17 00:00:00 2001 From: frohlich Date: Thu, 3 May 2007 19:46:13 +0000 Subject: [PATCH] Modified Files: simgear/scene/model/animation.hxx simgear/scene/model/shadanim.cxx: Tim Moore: the crom shader. --- simgear/scene/model/animation.hxx | 1 + simgear/scene/model/shadanim.cxx | 102 +++++++++++++++++++++++++++++- 2 files changed, 102 insertions(+), 1 deletion(-) diff --git a/simgear/scene/model/animation.hxx b/simgear/scene/model/animation.hxx index 7828dbc3..cc6a7b0e 100644 --- a/simgear/scene/model/animation.hxx +++ b/simgear/scene/model/animation.hxx @@ -359,6 +359,7 @@ public: virtual osg::Group* createAnimationGroup(osg::Group& parent); private: class UpdateCallback; + osg::ref_ptr _effect_texture; }; diff --git a/simgear/scene/model/shadanim.cxx b/simgear/scene/model/shadanim.cxx index 60b4d3f9..ec1403b1 100644 --- a/simgear/scene/model/shadanim.cxx +++ b/simgear/scene/model/shadanim.cxx @@ -24,6 +24,8 @@ # include #endif +#include + #include #include #include @@ -179,6 +181,102 @@ SGShaderAnimation::SGShaderAnimation(const SGPropertyNode* configNode, SGPropertyNode* modelRoot) : SGAnimation(configNode, modelRoot) { + const SGPropertyNode* node = configNode->getChild("texture"); + if (node) + _effect_texture = SGLoadTexture2D(node->getStringValue()); +} + +namespace { +class ChromeLightingCallback : + public osg::StateAttribute::Callback { +public: + virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv) + { + SGUpdateVisitor* updateVisitor = dynamic_cast(nv); + if (!updateVisitor) + return; + osg::TexEnvCombine *combine = dynamic_cast(sa); + if (!combine) + return; + // An approximation for light reflected back by chrome. + osg::Vec4 globalColor = (updateVisitor->getAmbientLight().osg() * .4f + + updateVisitor->getDiffuseLight().osg()); + globalColor.a() = 1.0f; + combine->setConstantColor(globalColor); + } +}; + +typedef map, osg::ref_ptr > +StateSetMap; +} + +// The chrome effect is mixed by the alpha channel of the texture +// on the model, which will be attached to a node lower in the scene +// graph: 0 -> completely chrome, 1 -> completely model texture. +static void create_chrome(osg::Group* group, osg::Texture2D* texture) +{ + static SGMutex mutex; + SGGuard locker(mutex); + static StateSetMap chromeMap; + osg::StateSet *stateSet; + StateSetMap::iterator iterator = chromeMap.find(texture); + if (iterator != chromeMap.end()) { + stateSet = iterator->second.get(); + } else { + stateSet = new osg::StateSet; + // If the model doesn't have any texture, we need to have one + // activated so that we don't need a seperate combiner + // attribute for the non-textured case. This texture will be + // shadowed by any attached to the model. + osg::Image *dummyImage = new osg::Image; + dummyImage->allocateImage(1, 1, 1, GL_LUMINANCE_ALPHA, + GL_UNSIGNED_BYTE); + unsigned char* imageBytes = dummyImage->data(0, 0); + imageBytes[0] = 255; + imageBytes[1] = 0; + osg::Texture2D* dummyTexture = new osg::Texture2D; + dummyTexture->setImage(dummyImage); + dummyTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT); + dummyTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT); + stateSet->setTextureAttributeAndModes(0, dummyTexture, + osg::StateAttribute::ON); + osg::TexEnvCombine* combine0 = new osg::TexEnvCombine; + osg::TexEnvCombine* combine1 = new osg::TexEnvCombine; + osg::TexGen* texGen = new osg::TexGen; + // Mix the environmental light color and the chrome map on texture + // unit 0 + combine0->setCombine_RGB(osg::TexEnvCombine::MODULATE); + combine0->setSource0_RGB(osg::TexEnvCombine::CONSTANT); + combine0->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR); + combine0->setSource1_RGB(osg::TexEnvCombine::TEXTURE1); + combine0->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR); + combine0->setDataVariance(osg::Object::DYNAMIC); + combine0->setUpdateCallback(new ChromeLightingCallback); + + // Interpolate the colored chrome map with the texture on the + // model, using the model texture's alpha. + combine1->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE); + combine1->setSource0_RGB(osg::TexEnvCombine::TEXTURE0); + combine1->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR); + combine1->setSource1_RGB(osg::TexEnvCombine::PREVIOUS); + combine1->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR); + combine1->setSource2_RGB(osg::TexEnvCombine::TEXTURE0); + combine1->setOperand2_RGB(osg::TexEnvCombine::SRC_ALPHA); + // Are these used for anything? + combine1->setCombine_Alpha(osg::TexEnvCombine::REPLACE); + combine1->setSource0_Alpha(osg::TexEnvCombine::TEXTURE1); + combine1->setOperand0_Alpha(osg::TexEnvCombine::SRC_ALPHA); + + texGen->setMode(osg::TexGen::SPHERE_MAP); + stateSet->setTextureAttribute(0, combine0); + stateSet->setTextureAttribute(1, combine1); + stateSet->setTextureAttributeAndModes(1, texture, + osg::StateAttribute::ON); + stateSet->setTextureAttributeAndModes(1, texGen, + osg::StateAttribute::ON); + chromeMap[texture] = stateSet; + } + group->setStateSet(stateSet); } osg::Group* @@ -195,8 +293,10 @@ SGShaderAnimation::createAnimationGroup(osg::Group& parent) // _shader_type = 2; // else if( shader_name == "chrome") +#if 0 create_specular_highlights(group); - +#endif + create_chrome(group, _effect_texture.get()); return group; } -- 2.39.5