From 2e1accc0f3cd8c4d3dde9448952fb30eed5d6980 Mon Sep 17 00:00:00 2001 From: ehofman Date: Fri, 15 Aug 2003 17:44:36 +0000 Subject: [PATCH] Don't use glGet because of performance issues --- simgear/scene/sky/oursun.cxx | 17 ----------------- 1 file changed, 17 deletions(-) diff --git a/simgear/scene/sky/oursun.cxx b/simgear/scene/sky/oursun.cxx index 034676dc..0bce1594 100644 --- a/simgear/scene/sky/oursun.cxx +++ b/simgear/scene/sky/oursun.cxx @@ -49,15 +49,6 @@ #include "sphere.hxx" #include "oursun.hxx" -// FIXME: This should not be needed, but at this time (08/15/2003) -// certain NVidia drivers don't seem to implement -// fgPushAttrib(FG_FOG_BIT) properly. The result is that -// there is not fog when looking at the sun. -#ifndef SG_PROPER_FOG_SUPPORT -static float curFogDensity; -#endif - - // Set up sun rendering call backs static int sgSunOrbPreDraw( ssgEntity *e ) { /* cout << endl << "Sun orb pre draw" << endl << "----------------" @@ -95,10 +86,6 @@ static int sgSunHaloPreDraw( ssgEntity *e ) { ssgLeaf *f = (ssgLeaf *)e; if ( f -> hasState () ) f->getState()->apply() ; -#ifndef SG_PROPER_FOG_SUPPORT - glGetFloatv( GL_FOG_DENSITY, &curFogDensity ); -#endif - glPushAttrib( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_FOG_BIT ); // cout << "push error = " << glGetError() << endl; @@ -117,10 +104,6 @@ static int sgSunHaloPostDraw( ssgEntity *e ) { glPopAttrib(); // cout << "pop error = " << glGetError() << endl; -#ifndef SG_PROPER_FOG_SUPPORT - glFogf( GL_FOG_DENSITY, curFogDensity ); -#endif - // glEnable( GL_DEPTH_TEST ); // glEnable( GL_FOG ); -- 2.39.5