From 30b2d1bc942b95e198902126143692c23ec4e611 Mon Sep 17 00:00:00 2001 From: Guus Sliepen Date: Sat, 8 Aug 2015 23:26:27 +0200 Subject: [PATCH] Mention that we are now using SDL2 in the manual and intro screen. --- doc/manual.html | 9 +++++---- doc/porting | 9 +++++---- src/title.cpp | 2 +- 3 files changed, 11 insertions(+), 9 deletions(-) diff --git a/doc/manual.html b/doc/manual.html index 55e6fa7..8a6d3d5 100644 --- a/doc/manual.html +++ b/doc/manual.html @@ -75,10 +75,11 @@ hazards, alien invaders and assimilated Blobs.

Requirements

Blob Wars requires the following,

diff --git a/doc/porting b/doc/porting index 83d9599..748b9ce 100644 --- a/doc/porting +++ b/doc/porting @@ -4,10 +4,11 @@ Updated: March 2005 In order to successfully port Metal Blob Solid to another platform you will need, -* SDL -* SDL Image -* SDL Mixer -* SDL TTF +* SDL2 +* SDL2 Image +* SDL2 Mixer +* SDL2 Net +* SDL2 TTF There are a few considerations when porting to other platforms, diff --git a/src/title.cpp b/src/title.cpp index ea9504e..7596ae2 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -184,7 +184,7 @@ int title() graphics.setFontSize(3); SDL_Surface *presents = graphics.quickSprite("Presents", graphics.getString(_("Presents"), true)); - SDL_Surface *sdl = graphics.quickSprite("SDL", graphics.getString(_("An SDL Game"), true)); + SDL_Surface *sdl = graphics.quickSprite("SDL", graphics.getString(_("An SDL2 Game"), true)); graphics.setFontSize(2); SDL_Surface *subTitle = graphics.quickSprite("SubTitle", graphics.getString(_("Blob Wars : Episode I"), true)); -- 2.39.5