From 30b2d1bc942b95e198902126143692c23ec4e611 Mon Sep 17 00:00:00 2001
From: Guus Sliepen
Date: Sat, 8 Aug 2015 23:26:27 +0200
Subject: [PATCH] Mention that we are now using SDL2 in the manual and intro
screen.
---
doc/manual.html | 9 +++++----
doc/porting | 9 +++++----
src/title.cpp | 2 +-
3 files changed, 11 insertions(+), 9 deletions(-)
diff --git a/doc/manual.html b/doc/manual.html
index 55e6fa7..8a6d3d5 100644
--- a/doc/manual.html
+++ b/doc/manual.html
@@ -75,10 +75,11 @@ hazards, alien invaders and assimilated Blobs.
Requirements
Blob Wars requires the following,
diff --git a/doc/porting b/doc/porting
index 83d9599..748b9ce 100644
--- a/doc/porting
+++ b/doc/porting
@@ -4,10 +4,11 @@ Updated: March 2005
In order to successfully port Metal Blob Solid to another platform you will need,
-* SDL
-* SDL Image
-* SDL Mixer
-* SDL TTF
+* SDL2
+* SDL2 Image
+* SDL2 Mixer
+* SDL2 Net
+* SDL2 TTF
There are a few considerations when porting to other platforms,
diff --git a/src/title.cpp b/src/title.cpp
index ea9504e..7596ae2 100644
--- a/src/title.cpp
+++ b/src/title.cpp
@@ -184,7 +184,7 @@ int title()
graphics.setFontSize(3);
SDL_Surface *presents = graphics.quickSprite("Presents", graphics.getString(_("Presents"), true));
- SDL_Surface *sdl = graphics.quickSprite("SDL", graphics.getString(_("An SDL Game"), true));
+ SDL_Surface *sdl = graphics.quickSprite("SDL", graphics.getString(_("An SDL2 Game"), true));
graphics.setFontSize(2);
SDL_Surface *subTitle = graphics.quickSprite("SubTitle", graphics.getString(_("Blob Wars : Episode I"), true));
--
2.39.5