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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/docs/mindmap_20080517.html b/docs/mindmap_20080517.html deleted file mode 100644 index 67a14c9..0000000 --- a/docs/mindmap_20080517.html +++ /dev/null @@ -1,755 +0,0 @@ - - -Ship-Simu Ship-Simulation - - - - - - -All + -All - -

Ship-Simu Ship-Simulation -

  • + - -Browser-Game -
    • + - -Tick-based simulation -
      • + - -Cronological job (cron) -
        • Addional requirement for installation - -
        • - -
        -
      • - -
      -
    • -
    • + - -Click-based simulation -
      • User clicks a button, action performed - -
      • - -
      -
    • -
    • + - -Pseudo-3D graphics -
      • + - -Still graphics -
        • + - -Different ships -
          • Passenger ship - -
          • -
          • Oil tanker - -
          • -
          • Container ship - -
          • -
          • Misc small ships - -
          • - -
          -
        • -
        • + - -Buildings -
          • Shipyard - -
          • -
          • Dry dock - -
          • -
          • Terminal building - -
          • - -
          -
        • -
        • + - -Vehicles -
          • Container carrier - -
          • -
          • Crane - -
          • - -
          -
        • -
        • + - -All pics should be self-shooted -
          • This avoids copyright conflicts - -
          • -
          • The requested buildings/vehicles must be found in reality - -
          • - -
          -
        • - -
        -
      • -
      • + - -Slightly moved graphics (GIF) -
        • Water surface - -
        • -
        • Sky texture - -
        • - -
        -
      • - -
      -
    • -
    • + - -Fully XHTML 1.0 -
      • Latest Internet standard - -
      • -
      • Older browsers will make lesser trouble - -
      • -
      • + - -Should validate with the W3C HTML Validator - -
      • - -
      -
    • -
    • + - -Design is CSS-based -
      • Themes are possible - -
      • - -
      -
    • -
    • Nice AJAX features - -
    • -
    • + - -News on the front page (home) -
      • + - -The news source can be choosen from different -
        • Previously typed and stored in database - -
        • -
        • + - -Local XML files -
          • Hint: Created by external generators - -
          • - -
          -
        • -
        • Remote XMLs like RSS feeds - -
        • - -
        -
      • -
      • + - -The typer can choose a category -
        • New categories can be suggested by the typer - -
        • -
        • An admin can create new categories - -
        • - -
        -
      • -
      • + - -Comments are allowable -
        • Logged-in users - -
        • -
        • + - -Guests as well -
          • Secured with CAPTCHA - -
          • - -
          -
        • - -
        -
      • -
      • + - -One object for all news should be fine -
        • Do not use one object per news entry! - -
        • -
        • + - -The object receives a "Requestable" object -
          • Obtain page number and sent comment data from it - -
          • - -
          -
        • - -
        -
      • - -
      -
    • -
    • + - -Strict coding guidelines for better PHP code -
      • + - -General code structure -
        • Fully object-oriented - -
        • -
        • Use of different but practical design patterns - -
        • - -
        -
      • -
      • + - -Documentation -
        • + - -In-line documentation -
          • Script header with full copyright and license as requested by GNU GPL 3 - -
          • -
          • Method headers with Doxygen compatible tags - -
          • -
          • Comments above single lines for better understanding what is happening - -
          • - -
          -
        • -
        • + - -Files in directory "docs" -
          • COPYING* - -
          • -
          • Conception - -
          • -
          • NEWS - -
          • -
          • README - -
          • -
          • ArgoUML diagram - -
          • -
          • FreeMind document - -
          • -
          • THANKS - -
          • -
          • minmap_yyyymmdd.html - -
          • - -
          -
        • - -
        -
      • -
      • Folding of the code - -
      • -
      • Tabs and spaces - -
      • - -
      -
    • - -
    -
  • -
  • + - -How does a shipping company work? -
    • + - -Start as a founder by selecting a harbor -
      • + - -Construct neccessary buildings -
        • Make contract with construction companies - -
        • - -
        -
      • -
      • + - -Order ship parts -
        • Fron your partners - -
        • -
        • On global market - -
        • - -
        -
      • -
      • + - -Make contracts with other companies -
        • Construct ships for your partner - -
        • -
        • Drive constructed ships by your partner - -
        • - -
        -
      • -
      • Build ship parts and trade them - -
      • -
      • + - -Become CEO and manage your company -
        • Nominate department managers - -
        • -
        • Recruit new employees - -
        • -
        • Pay salery to your employees - -
        • - -
        -
      • -
      • Let other gamer manage your company - -
      • -
      • + - -Compare prices -
        • Make a purchase computation system - -
        • - -
        -
      • -
      • Manage a journey - -
      • - -
      -
    • -
    • + - -Or start as an employee -
      • + - -Start as a simple sailor -
        • + - -And end up as a captain -
          • Control your ship (depends on client) - -
          • - -
          -
        • - -
        -
      • -
      • + - -Or start as a shipbuilder -
        • + - -Repair ships -
          • Renew the painting - -
          • -
          • Fix broken things - -
          • - -
          -
        • -
        • Build up new ships - -
        • - -
        -
      • -
      • As an officer - -
      • -
      • As a cleaner - -
      • - -
      -
    • -
    • + - -Create a board of managers -
      • Only for bigger comanpies - -
      • - -
      -
    • -
    • + - -Design your own ships -
      • From templates (default ships) - -
      • -
      • Or your complete freely designed layout - -
      • - -
      -
    • -
    • + - -Ride constructed ships -
      • Make sail plans - -
      • -
      • + - -Transportate cargo or humans -
        • Make your passengers happy - -
        • -
        • Load containers and bring them to other harbors - -
        • -
        • Transportate oil from ricks to the refineries - -
        • - -
        -
      • -
      • Depends on used client - -
      • - -
      -
    • -
    • + - -Earn a lot (virtual/real) money -
      • Sell a journey - -
      • -
      • Trade with goods - -
      • -
      • Construct ships for other companies - -
      • - -
      -
    • -
    • + - -Play as a passenger -
      • Order a jorney to your desired destionation - -
      • - -
      -
    • - -
    -
  • -
  • + - -Multi-Player Mode -
    • Networked over hubs - -
    • -
    • + - -Big map which holds all harbors -
      • Seperated into small maps to cluster the load over the network - -
      • - -
      -
    • - -
    -
  • -
  • + - -Java client -
    • Real-time simulation - -
    • -
    • + - -OpenGL (3D Graphics) -
      • JOGL - -
      • - -
      -
    • -
    • OpenAL (3D sound) - -
    • - -
    -
  • -
  • + - -"Faked" Single-Player -
    • Locally installed version - -
    • -
    • Does not connect to other hubs - -
    • -
    • + - -"Save games" should be incompatible with MP mode -
      • Avoids cheating - -
      • - -
      -
    • - -
    -
  • -
  • + - -Sand-Box Mode -
    • + - -The player can test the game -
      • Some people like to "explore" the game - -
      • -
      • Or just wanna have a look - -
      • - -
      -
    • -
    • There are no competitors - -
    • - -
    -
  • -
  • + - -Modern-epoche game -
    • Age: 1950+ - -
    • -
    • The abstraction level is kept low - -
    • - -
    -
  • -
  • + - -License -
    • + - -The game -
      • + - -Ship-Simu is licensed under the GNU GPL 3 or any newer version -
        • See docs/COPYING.software - -
        • - -
        -
      • - -
      -
    • -
    • + - -This document -
      • + - -This mind-map is licensed under the GNU FDL 1.2 or any newer version -
        • See docs/COPYING.documents - -
        • - -
        -
      • - -
      -
    • - -
    -
  • -
  • + - -Data exchange protocol -
    • + - -Default is an own small format -
      • Reduces traffic between servers - -
      • - -
      -
    • -
    • + - -Easy rewriteable to e.g. XML -
      • Other clients (Flash) can also connect - -
      • - -
      -
    • -
    • Java and browser client can play together - -
    • - -
    -
  • -
  • + - -Optional Pillory -
    • To make e.g. nazi activity public - -
    • -
    • Shall keep bad players away - -
    • -
    • + - -Requires some "game-moderator" access level to manage -
      • The moderator shall have an extra flag e.g. "pillory_accessable" - -
      • - -
      -
    • -
    • + - -Players, companies et cetera should be lockable -
      • The moderator can choose wether to lock with pillory entry or just locking down - -
      • - -
      -
    • - -
    -
  • -
  • ~ http://www.ship-simu.org - - -
  • - -
- - diff --git a/docs/mindmap_20080522.html b/docs/mindmap_20080522.html deleted file mode 100644 index bea5d10..0000000 --- a/docs/mindmap_20080522.html +++ /dev/null @@ -1,1021 +0,0 @@ - - -Ship-Simu Ship-Simulation - - - - - - -All + -All - -

Ship-Simu Ship-Simulation -

  • + - -Browser-Game -
    • + - -Tick-based simulation -
      • + - -Cronological job (cron) -
        • Addional requirement for installation - -
        • - -
        -
      • - -
      -
    • -
    • + - -Click-based simulation -
      • User clicks a button, action performed - -
      • - -
      -
    • -
    • + - -Pseudo-3D graphics -
      • + - -Still graphics -
        • + - -Different ships -
          • Passenger ship - -
          • -
          • Oil tanker - -
          • -
          • Container ship - -
          • -
          • Misc small ships - -
          • - -
          -
        • -
        • + - -Buildings -
          • Shipyard - -
          • -
          • Dry dock - -
          • -
          • Terminal building - -
          • - -
          -
        • -
        • + - -Vehicles -
          • Container carrier - -
          • -
          • Crane - -
          • - -
          -
        • -
        • + - -All pics should be self-shooted -
          • This avoids copyright conflicts - -
          • -
          • The requested buildings/vehicles must be found in reality - -
          • - -
          -
        • - -
        -
      • -
      • + - -Slightly moved graphics (GIF) -
        • Water surface - -
        • -
        • Sky texture - -
        • - -
        -
      • - -
      -
    • -
    • + - -Fully XHTML 1.0 -
      • Latest Internet standard - -
      • -
      • Older browsers will make lesser trouble - -
      • -
      • + - -Should validate with the W3C HTML Validator - -
      • - -
      -
    • -
    • + - -Design is CSS-based -
      • Themes are possible - -
      • - -
      -
    • -
    • Nice AJAX features - -
    • -
    • + - -News on the front page (home) -
      • + - -The news source can be choosen from different -
        • Previously typed and stored in database - -
        • -
        • + - -Local XML files -
          • Hint: Created by external generators - -
          • - -
          -
        • -
        • Remote XMLs like RSS feeds - -
        • - -
        -
      • -
      • + - -The typer can choose a category -
        • New categories can be suggested by the typer - -
        • -
        • An admin can create new categories - -
        • - -
        -
      • -
      • + - -Comments are allowable -
        • Logged-in users - -
        • -
        • + - -Guests as well -
          • Secured with CAPTCHA - -
          • - -
          -
        • - -
        -
      • -
      • + - -One object for all news should be fine -
        • Do not use one object per news entry! - -
        • -
        • + - -The object receives a "Requestable" object -
          • Obtain page number and sent comment data from it - -
          • - -
          -
        • - -
        -
      • - -
      -
    • -
    • + - -Strict coding guidelines for better PHP code -
      • + - -General code structure -
        • Fully object-oriented - -
        • -
        • Use of different but practical design patterns - -
        • - -
        -
      • -
      • + - -Documentation -
        • + - -In-line documentation -
          • Script header with full copyright and license as requested by GNU GPL 3 - -
          • -
          • Method headers with Doxygen compatible tags - -
          • -
          • Comments above single lines for better understanding what is happening - -
          • - -
          -
        • -
        • + - -Files in directory "docs" -
          • COPYING* - -
          • -
          • Conception - -
          • -
          • NEWS - -
          • -
          • README - -
          • -
          • ArgoUML diagram - -
          • -
          • FreeMind document - -
          • -
          • THANKS - -
          • -
          • minmap_yyyymmdd.html - -
          • - -
          -
        • - -
        -
      • -
      • Folding of the code - -
      • -
      • Tabs and spaces - -
      • - -
      -
    • - -
    -
  • -
  • + - -How does a shipping company work? -
    • + - -Start as a founder by selecting a harbor -
      • + - -Construct neccessary buildings -
        • Make contract with construction companies - -
        • - -
        -
      • -
      • + - -Order ship parts -
        • Fron your partners - -
        • -
        • On global market - -
        • - -
        -
      • -
      • + - -Make contracts with other companies -
        • Construct ships for your partner - -
        • -
        • Drive constructed ships by your partner - -
        • - -
        -
      • -
      • Build ship parts and trade them - -
      • -
      • + - -Become CEO and manage your company -
        • Nominate department managers - -
        • -
        • Recruit new employees - -
        • -
        • Pay salery to your employees - -
        • - -
        -
      • -
      • Let other gamer manage your company - -
      • -
      • + - -Compare prices -
        • Make a purchase computation system - -
        • - -
        -
      • -
      • Manage a journey - -
      • - -
      -
    • -
    • + - -Or start as an employee -
      • + - -Start as a simple sailor -
        • + - -And end up as a captain -
          • Control your ship (depends on client) - -
          • - -
          -
        • - -
        -
      • -
      • + - -Or start as a shipbuilder -
        • + - -Repair ships -
          • Renew the painting - -
          • -
          • Fix broken things - -
          • - -
          -
        • -
        • Build up new ships - -
        • - -
        -
      • -
      • As an officer - -
      • -
      • As a cleaner - -
      • - -
      -
    • -
    • + - -Create a board of managers -
      • Only for bigger comanpies - -
      • - -
      -
    • -
    • + - -Design your own ships -
      • From templates (default ships) - -
      • -
      • Or your complete freely designed layout - -
      • - -
      -
    • -
    • + - -Ride constructed ships -
      • Make sail plans - -
      • -
      • + - -Transportate cargo or humans -
        • Make your passengers happy - -
        • -
        • Load containers and bring them to other harbors - -
        • -
        • Transportate oil from ricks to the refineries - -
        • - -
        -
      • -
      • Depends on used client - -
      • - -
      -
    • -
    • + - -Earn a lot (virtual/real) money -
      • Sell a journey - -
      • -
      • Trade with goods - -
      • -
      • Construct ships for other companies - -
      • - -
      -
    • -
    • + - -Play as a passenger -
      • Order a jorney to your desired destionation - -
      • - -
      -
    • - -
    -
  • -
  • + - -Multi-Player Mode -
    • Networked over hubs - -
    • -
    • + - -Big map which holds all harbors -
      • Seperated into small maps to cluster the load over the network - -
      • - -
      -
    • - -
    -
  • -
  • + - -Java client -
    • Real-time simulation - -
    • -
    • + - -OpenGL (3D Graphics) -
      • JOGL - -
      • - -
      -
    • -
    • OpenAL (3D sound) - -
    • - -
    -
  • -
  • + - -"Faked" Single-Player -
    • Locally installed version - -
    • -
    • Does not connect to other hubs - -
    • -
    • + - -"Save games" should be incompatible with MP mode -
      • Avoids cheating - -
      • - -
      -
    • - -
    -
  • -
  • + - -Sand-Box Mode -
    • + - -The player can test the game -
      • Some people like to "explore" the game - -
      • -
      • Or just wanna have a look - -
      • - -
      -
    • -
    • There are no competitors - -
    • - -
    -
  • -
  • + - -Modern-epoche game -
    • Age: 1950+ - -
    • -
    • The abstraction level is kept low - -
    • - -
    -
  • -
  • + - -Licences -
    • + - -The game -
      • + - -Ship-Simu is licensed under the GNU GPL 3 or any newer version -
        • See docs/COPYING.software - -
        • - -
        -
      • - -
      -
    • -
    • + - -This document -
      • + - -This mind-map is licensed under the GNU FDL 1.2 or any newer version -
        • See docs/COPYING.documents - -
        • - -
        -
      • - -
      -
    • -
    • + - -Artworks like sounds/graphics -
      • Some CC license - -
      • - -
      -
    • - -
    -
  • -
  • + - -Data exchange protocol -
    • + - -Default is an own small format -
      • Reduces traffic between servers - -
      • - -
      -
    • -
    • + - -Easy rewriteable to e.g. XML -
      • Other clients (Flash) can also connect - -
      • - -
      -
    • -
    • Java and browser client can play together - -
    • - -
    -
  • -
  • + - -Optional Pillory -
    • To make e.g. nazi propaganda activity public - -
    • -
    • Shall keep bad players away - -
    • -
    • + - -Requires some "game-moderator" access level to manage -
      • The moderator shall have an extra flag e.g. "pillory_accessable" - -
      • - -
      -
    • -
    • + - -Players, companies et cetera should be lockable -
      • The moderator can choose wether to lock with pillory entry or just locking down - -
      • - -
      -
    • - -
    -
  • -
  • ~ http://www.ship-simu.org - - -
  • -
  • + - -How do you construct a ship? -
    • The technology - -
    • -
    • The economics - -
    • -
    • The research - -
    • -
    • + - -Unsorted ideas -
      • All buildings shall gain a basic tech-level - -
      • -
      • Some parts of the ship or building are only available at or above a tech-level - -
      • -
      • Tech levels can be improved by research - -
      • -
      • General research complexes can increase tech-level of all types of buildings and ship parts - -
      • -
      • Doing resarch requires a lot money - -
      • -
      • Specialists must be hired for doing the research - -
      • -
      • + - -Ship yards are highly required to construct ships -
        • Without these facilities the gamer shall never be able to construct ships - -
        • - -
        -
      • -
      • Hired workers must be trained to do simple steps - -
      • -
      • + - -The construction -
        • + - -Costs -
          • + - -Ressources -
            • + - -Wood -
              • Coverage - -
              • -
              • Constructuon (all) - -
              • - -
              -
            • -
            • Financials - -
            • -
            • + - -Iron -
              • Steel - -
              • - -
              -
            • -
            • Marmor - -
            • -
            • Color - -
            • -
            • Carpets - -
            • - -
            -
          • -
          • + - -Work -
            • + - -Worker -
              • + - -Qualified -
                • Fast - -
                • -
                • Hight-quality work - -
                • -
                • Expensive - -
                • - -
                -
              • -
              • + - -Helper (non-qualified) -
                • Slo - -
                • -
                • Low-quality work - -
                • -
                • Cheap - -
                • - -
                -
              • - -
              -
            • -
            • Employee morale - -
            • -
            • Salary - -
            • - -
            -
          • - -
          -
        • -
        • + - -Ship -
          • Size - -
          • -
          • + - -Construction -
            • Hull - -
            • -
            • Wheel house - -
            • -
            • Support (meal) for crew/passenger - -
            • -
            • + - -Rooms -
              • Canteen - -
              • -
              • + - -Cabin -
                • Luxury cabin - -
                • -
                • Premier cabin - -
                • -
                • Economy cabin - -
                • -
                • Low cabin - -
                • - -
                -
              • -
              • Motor room - -
              • -
              • + - -Special rooms -
                • Cinema - -
                • -
                • Theatre - -
                • -
                • Disco - -
                • -
                • Bars/Cafes - -
                • - -
                -
              • - -
              -
            • -
            • + - -Engine -
              • Sail - -
              • -
              • Propeller - -
              • - -
              -
            • -
            • + - -Decks -
              • Car deck - -
              • -
              • Truck deck - -
              • -
              • Train deck - -
              • - -
              -
            • - -
            -
          • -
          • + - -Crew (depending on ship type) -
            • Sailor/captain - -
            • -
            • Cleaners - -
            • -
            • Security service - -
            • -
            • Maintenance staff - -
            • -
            • + - -Catering staff -
              • Cook - -
              • -
              • Steward (passenger ship) - -
              • - -
              -
            • - -
            -
          • - -
          -
        • - -
        -
      • - -
      -
    • - -
    -
  • - -
- - diff --git a/docs/mindmap_20080523.html b/docs/mindmap_20080523.html deleted file mode 100644 index 54a5a8d..0000000 --- a/docs/mindmap_20080523.html +++ /dev/null @@ -1,1463 +0,0 @@ - - -Ship-Simu Ship-Simulation - - - - - - -All + -All - -

Ship-Simu Ship-Simulation -

  • + - -Browser-Game -
    • + - -Tick-based simulation -
      • + - -Cronological job (cron) -
        • Addional requirement for installation - -
        • - -
        -
      • - -
      -
    • -
    • + - -Click-based simulation -
      • User clicks a button, action performed - -
      • - -
      -
    • -
    • + - -Pseudo-3D graphics -
      • + - -Still graphics -
        • + - -Different ships -
          • Passenger ship - -
          • -
          • Oil tanker - -
          • -
          • Container ship - -
          • -
          • Misc small ships - -
          • - -
          -
        • -
        • + - -Buildings -
          • Shipyard - -
          • -
          • Dry dock - -
          • -
          • Terminal building - -
          • - -
          -
        • -
        • + - -Vehicles -
          • Container carrier - -
          • -
          • Crane - -
          • - -
          -
        • -
        • + - -All pics should be self-shooted -
          • This avoids copyright conflicts - -
          • -
          • The requested buildings/vehicles must be found in reality - -
          • - -
          -
        • - -
        -
      • -
      • + - -Slightly moved graphics (GIF) -
        • Water surface - -
        • -
        • Sky texture - -
        • - -
        -
      • - -
      -
    • -
    • + - -Fully XHTML 1.0 -
      • Latest Internet standard - -
      • -
      • Older browsers will make lesser trouble - -
      • -
      • + - -Should validate with the W3C HTML Validator - -
      • - -
      -
    • -
    • + - -Design is CSS-based -
      • Themes are possible - -
      • - -
      -
    • -
    • Nice AJAX features - -
    • -
    • + - -Website structure -
      • + - -External guest area -
        • + - -News on the front page (home) -
          • + - -The news source can be choosen from different -
            • Previously typed and stored in database - -
            • -
            • + - -Local XML files -
              • Hint: Created by external generators - -
              • - -
              -
            • -
            • Remote XMLs like RSS feeds - -
            • - -
            -
          • -
          • + - -The typer can choose a category -
            • New categories can be suggested by the typer - -
            • -
            • An admin can create new categories - -
            • - -
            -
          • -
          • + - -Comments are allowable -
            • Logged-in users - -
            • -
            • + - -Guests as well -
              • Secured with CAPTCHA - -
              • - -
              -
            • - -
            -
          • -
          • + - -One object for all news should be fine -
            • Do not use one object per news entry! - -
            • -
            • + - -The object receives a "Requestable" object -
              • Obtain page number and sent comment data from it - -
              • - -
              -
            • - -
            -
          • - -
          -
        • -
        • + - -Registration form -
          • One single page - -
          • -
          • Multiple pages - -
          • - -
          -
        • -
        • + - -Login form -
          • With guest login (disable by the admin) - -
          • -
          • Password reminder - -
          • -
          • Link to the registration form - -
          • - -
          -
        • -
        • + - -Screenshot gallery -
          • Comments are allowable - -
          • -
          • Should be kept simple - -
          • - -
          -
        • -
        • List of enabled features - -
        • -
        • Statistics of the game (not whole network!) - -
        • -
        • + - -List of playing users -
          • With link to their public profiles - -
          • - -
          -
        • -
        • + - -Pillory -
          • Username (who got locked) - -
          • -
          • Date&Time - -
          • -
          • The admin - -
          • -
          • Stated reason - -
          • - -
          -
        • -
        • + - -Small extra pages -
          • Imprint (required in Germany) - -
          • -
          • Privacy policy (required in some countries) - -
          • - -
          -
        • - -
        -
      • -
      • + - -Internal game area -
        • + - -News on first login page -
          • Like on "home" page except that there is no captcha required - -
          • -
          • Including history of recent events since last login - -
          • - -
          -
        • -
        • + - -Create new game character -
          • + - -The gamer can have all varriants -
            • This may be limitable by admin - -
            • -
            • The player still cannot make contracts with own characters - -
            • - -
            -
          • -
          • + - -It should cost somewhere a fee -
            • The fee shall be payed from user account - -
            • - -
            -
          • -
          • For first character creation he shall have enougth game money plus some extra - -
          • -
          • + - -Types of characters -
            • + - -Shipping company founder -
              • This includes the fee for funding new company - -
              • - -
              -
            • -
            • + - -Jobholder -
              • Starts unemployed - -
              • -
              • Some money left for sending applications out - -
              • -
              • May ask goverment for financial help - -
              • -
              • + - -Has to pay monthly fees -
                • Rent for a "fake" house - -
                • -
                • Meal and drinks (faked) - -
                • -
                • Others costs like phone,electricity - -
                • - -
                -
              • - -
              -
            • -
            • + - -Merchant -
              • Raw resources - -
              • -
              • Constructed ship parts - -
              • -
              • Smaller complete ships - -
              • - -
              -
            • -
            • + - -Marketing Agency -
              • Sells marketing/merchandising products - -
              • - -
              -
            • - -
            -
          • - -
          -
        • -
        • + - -Load existing character -
          • Contains link to "Create new character" - -
          • -
          • Player sees some basic data about listed characters - -
          • -
          • Locked characters should not be removed instead marked with "Locked" - -
          • - -
          -
        • -
        • + - -Refill account points -
          • The admin may choose if the in-game can be converted with a low rate to account points - -
          • -
          • + - -This option might be disabled by admin -
            • Then the gamer can only refill in-game money per character - -
            • - -
            -
          • - -
          -
        • -
        • + - -Update gamer/user profile -
          • Enter the current account password - -
          • -
          • Send email to the user only if no email has changed, or if ... - -
          • -
          • + - -Has the email been changed? -
            • Send new confirmation to new email - -
            • -
            • Send notifier to old email - -
            • - -
            -
          • - -
          -
        • -
        • + - -Change account password -
          • Enter current account password - -
          • -
          • Enter new password twice - -
          • -
          • Send an email to the user - -
          • - -
          -
        • - -
        -
      • -
      • + - -General infrastructures -
        • Point system (in-game money) - -
        • -
        • + - -A.I. goverment -
          • Shall help unemployed gamers staying alive (but not becoming rich) - -
          • -
          • + - -May later on collect taxes from companies -
            • For paying unemployed people - -
            • -
            • Financial support for broken companies - -
            • - -
            -
          • -
          • May ofer social security services - -
          • -
          • + - -Goverment is not playable at the moment -
            • It should be "played" abstractly by the server - -
            • -
            • Gamers may help each other with financial support - -
            • - -
            -
          • - -
          -
        • - -
        -
      • - -
      -
    • -
    • + - -Strict coding guidelines for clean PHP code -
      • + - -General code structure -
        • + - -Fully object-oriented -
          • + - -Use of different but practical design patterns -
            • Factory-method pattern for smother initializing of objects - -
            • -
            • Template method pattern where it matches - -
            • -
            • MVC pattern for the website core - -
            • - -
            -
          • -
          • Only one index.php shall provide access to the whole game - -
          • -
          • Slower in PHP5 - -
          • - -
          -
        • - -
        -
      • -
      • + - -Documentation -
        • + - -In-line documentation -
          • Script header with full copyright and license as requested by GNU GPL 3 - -
          • -
          • Method headers with Doxygen compatible tags - -
          • -
          • Comments above single lines for better understanding what is happening - -
          • - -
          -
        • -
        • + - -Files in directory "docs" -
          • + - -COPYING* -
            • License files - -
            • - -
            -
          • -
          • + - -Conception -
            • As OpenDocument and later PDF as well - -
            • - -
            -
          • -
          • + - -NEWS -
            • Latest news around the game (coeer and gamer) - -
            • - -
            -
          • -
          • + - -README -
            • Includes installation instructions and general gaming guidelines - -
            • - -
            -
          • -
          • + - -ArgoUML diagram -
            • For visualization of the class structure - -
            • - -
            -
          • -
          • + - -FreeMind document -
            • ... - -
            • - -
            -
          • -
          • + - -THANKS -
            • All people helped in some direct or indirect way, less or more. - -
            • - -
            -
          • -
          • + - -minmap_yyyymmdd.html -
            • Exported FreeMind maps to HTML with CSS and JavaScript - -
            • - -
            -
          • - -
          -
        • - -
        -
      • -
      • Folding of the code - -
      • -
      • Tabs and spaces - -
      • - -
      -
    • - -
    -
  • -
  • + - -How does a shipping company work? -
    • + - -Start as a founder by selecting a harbor -
      • + - -Construct neccessary buildings -
        • Make contract with construction companies - -
        • - -
        -
      • -
      • + - -Order ship parts -
        • Fron your partners - -
        • -
        • On global market - -
        • - -
        -
      • -
      • + - -Make contracts with other companies -
        • Construct ships for your partner - -
        • -
        • Drive constructed ships by your partner - -
        • - -
        -
      • -
      • Build ship parts and trade them - -
      • -
      • + - -Become CEO and manage your company -
        • Nominate department managers - -
        • -
        • Recruit new employees - -
        • -
        • Pay salery to your employees - -
        • - -
        -
      • -
      • Let other gamer manage your company - -
      • -
      • + - -Compare prices -
        • Make a purchase computation system - -
        • - -
        -
      • -
      • Manage a journey - -
      • - -
      -
    • -
    • + - -Or start as an employee -
      • + - -Start as a simple sailor -
        • + - -And end up as a captain -
          • Control your ship (depends on client) - -
          • - -
          -
        • - -
        -
      • -
      • + - -Or start as a shipbuilder -
        • + - -Repair ships -
          • Renew the painting - -
          • -
          • Fix broken things - -
          • - -
          -
        • -
        • Build up new ships - -
        • - -
        -
      • -
      • As an officer - -
      • -
      • As a cleaner - -
      • - -
      -
    • -
    • + - -Create a board of managers -
      • Only for bigger companies - -
      • - -
      -
    • -
    • + - -Design your own ships -
      • From templates (default ships) - -
      • -
      • Or your complete freely designed layout - -
      • - -
      -
    • -
    • + - -Ride constructed ships -
      • Make sail plans - -
      • -
      • + - -Transportate cargo or humans -
        • Make your passengers happy - -
        • -
        • Load containers and bring them to other harbors - -
        • -
        • Transportate oil from ricks to the refineries - -
        • - -
        -
      • -
      • Depends on used client - -
      • - -
      -
    • -
    • + - -Earn a lot (virtual/real) money -
      • Sell a journey - -
      • -
      • Trade with goods - -
      • -
      • Construct ships for other companies - -
      • - -
      -
    • -
    • + - -Play as a passenger -
      • Order a jorney to your desired destionation - -
      • - -
      -
    • - -
    -
  • -
  • + - -Multi-Player Mode -
    • Networked over hubs - -
    • -
    • + - -Big map which holds all harbors -
      • Seperated into small maps to cluster the load over the network - -
      • - -
      -
    • - -
    -
  • -
  • + - -Java client -
    • Real-time simulation - -
    • -
    • + - -OpenGL (3D Graphics) -
      • JOGL - -
      • - -
      -
    • -
    • OpenAL (3D sound) - -
    • - -
    -
  • -
  • + - -"Faked" Single-Player -
    • Locally installed version - -
    • -
    • Does not connect to other hubs - -
    • -
    • + - -"Save games" should be incompatible with MP mode -
      • Avoids cheating - -
      • - -
      -
    • - -
    -
  • -
  • + - -Sand-Box Mode -
    • + - -The player can test the game -
      • Some people like to "explore" the game - -
      • -
      • Or just wanna have a look - -
      • - -
      -
    • -
    • There are no competitors - -
    • -
    • Creating characters is for free - -
    • -
    • The game will not connect to network - -
    • -
    • + - -Characters are invalid to multi/single-player characters -
      • Prevents cheating a bit - -
      • - -
      -
    • - -
    -
  • -
  • + - -Modern-epoche game -
    • Age: 1950+ - -
    • -
    • The abstraction level is kept low - -
    • - -
    -
  • -
  • + - -Licences -
    • + - -The game -
      • + - -Ship-Simu is licensed under the GNU GPL 3 or any newer version -
        • See docs/COPYING.software - -
        • - -
        -
      • - -
      -
    • -
    • + - -This document -
      • + - -This mind-map is licensed under the GNU FDL 1.2 or any newer version -
        • See docs/COPYING.documents - -
        • - -
        -
      • - -
      -
    • -
    • + - -Artworks like sounds/graphics -
      • Some CC license - -
      • - -
      -
    • - -
    -
  • -
  • + - -Data exchange protocol -
    • + - -Default is an own small format -
      • Reduces traffic between servers - -
      • - -
      -
    • -
    • + - -Easy rewriteable to e.g. XML -
      • Other clients (Flash) can also connect - -
      • - -
      -
    • -
    • Java and browser client can play together - -
    • - -
    -
  • -
  • + - -Optional Pillory -
    • To make e.g. nazi propaganda activity public - -
    • -
    • Shall keep bad players away - -
    • -
    • + - -Requires some "game-moderator" access level to manage -
      • The moderator shall have an extra flag e.g. "pillory_accessable" - -
      • - -
      -
    • -
    • + - -Players, companies et cetera should be lockable -
      • The moderator can choose wether to lock with pillory entry or just locking down - -
      • - -
      -
    • - -
    -
  • -
  • + - -How do you construct a ship? -
    • + - -The technology -
      • + - -Ship -
        • Size - -
        • -
        • + - -Construction -
          • Hull - -
          • -
          • Wheel house - -
          • -
          • Support (meal) for crew/passenger - -
          • -
          • + - -Rooms -
            • Canteen - -
            • -
            • + - -Cabin -
              • Luxury cabin - -
              • -
              • Premier cabin - -
              • -
              • Economy cabin - -
              • -
              • Low cabin - -
              • - -
              -
            • -
            • Motor room - -
            • -
            • + - -Special rooms -
              • Cinema - -
              • -
              • Theatre - -
              • -
              • Disco - -
              • -
              • Bars/Cafes - -
              • - -
              -
            • - -
            -
          • -
          • + - -Engine -
            • Sail - -
            • -
            • Propeller - -
            • - -
            -
          • -
          • + - -Decks -
            • Car deck - -
            • -
            • Truck deck - -
            • -
            • Train deck - -
            • - -
            -
          • - -
          -
        • -
        • + - -Crew (depending on ship type) -
          • Sailor/captain - -
          • -
          • Cleaners - -
          • -
          • Security service - -
          • -
          • Maintenance staff - -
          • -
          • + - -Catering staff -
            • Cook - -
            • -
            • Steward (passenger ship) - -
            • - -
            -
          • - -
          -
        • - -
        -
      • - -
      -
    • -
    • + - -The economics -
      • + - -Costs -
        • + - -Ressources -
          • + - -Wood -
            • Coverage - -
            • -
            • Constructuon (all) - -
            • - -
            -
          • -
          • Financials - -
          • -
          • + - -Iron -
            • Steel - -
            • - -
            -
          • -
          • Marmor - -
          • -
          • Color - -
          • -
          • Carpets - -
          • - -
          -
        • -
        • + - -Work -
          • + - -Worker -
            • + - -Qualified -
              • Fast - -
              • -
              • Hight-quality work - -
              • -
              • Expensive - -
              • - -
              -
            • -
            • + - -Helper (non-qualified) -
              • Slow - -
              • -
              • Low-quality work - -
              • -
              • Cheap - -
              • - -
              -
            • - -
            -
          • -
          • Employee morale - -
          • -
          • Salary - -
          • - -
          -
        • - -
        -
      • - -
      -
    • -
    • The research - -
    • -
    • + - -Unsorted ideas -
      • All buildings shall gain a basic tech-level - -
      • -
      • Some parts of the ship or building are only available at or above a tech-level - -
      • -
      • Tech levels can be improved by research - -
      • -
      • General research complexes can increase tech-level of all types of buildings and ship parts - -
      • -
      • Doing resarch requires a lot money - -
      • -
      • Specialists must be hired for doing the research - -
      • -
      • + - -Ship yards are highly required to construct ships -
        • Without these facilities the gamer shall never be able to construct ships - -
        • - -
        -
      • -
      • Hired workers must be trained to do simple steps - -
      • - -
      -
    • - -
    -
  • -
  • + - -Misc - -
  • - -
- - -- 2.39.5