From 4c731de8b7f98b111f853f7f1dca4214ba6dea73 Mon Sep 17 00:00:00 2001 From: curt Date: Tue, 3 Jun 2003 18:22:10 +0000 Subject: [PATCH] Tweaks to doxygen comments. --- simgear/sound/sound.hxx | 6 ++++ simgear/sound/soundmgr.hxx | 67 +++++++++++++++++++++++++++++--------- 2 files changed, 57 insertions(+), 16 deletions(-) diff --git a/simgear/sound/sound.hxx b/simgear/sound/sound.hxx index 463c86e4..8c3ebe33 100644 --- a/simgear/sound/sound.hxx +++ b/simgear/sound/sound.hxx @@ -20,6 +20,12 @@ // // $Id$ +/** + * \file sound.hxx + * Provides a class to manage a single sound event including things + * like looping, volume and pitch changes. + */ + #ifndef _SG_SOUND_HXX #define _SG_SOUND_HXX 1 diff --git a/simgear/sound/soundmgr.hxx b/simgear/sound/soundmgr.hxx index 9f1d1e95..655becef 100644 --- a/simgear/sound/soundmgr.hxx +++ b/simgear/sound/soundmgr.hxx @@ -23,6 +23,12 @@ // // $Id$ +/** + * \file soundmgr.hxx + * Provides a sound manager class to keep track of + * multiple sounds and manage playing them with different effects and + * timings. + */ #ifndef _SG_SOUNDMGR_HXX #define _SG_SOUNDMGR_HXX 1 @@ -44,7 +50,9 @@ SG_USING_STD(map); SG_USING_STD(string); -// manages everything we need to know for an individual sound sample +/** + * manages everything we need to know for an individual sound sample + */ class SGSimpleSound { private: @@ -101,6 +109,9 @@ typedef sound_map::iterator sound_map_iterator; typedef sound_map::const_iterator const_sound_map_iterator; +/** + * Manage a collection of SGSimpleSound instances + */ class SGSoundMgr { @@ -154,43 +165,67 @@ public: void resume (); - // is audio working? + /** + * is audio working? + */ inline bool is_working() const { return !audio_sched->notWorking(); } - // reinitialize the sound manager + /** + * reinitialize the sound manager + */ inline void reinit() { init(); } - // add a sound effect, return true if successful + /** + * add a sound effect, return true if successful + */ bool add( SGSimpleSound *sound, const string& refname); - // add a sound file, return the sample if successful, else return NULL + /** + * add a sound file, return the sample if successful, else return NULL + */ SGSimpleSound *add( const string& refname, const char *path, const char *file = NULL ); - // remove a sound effect, return true if successful + /** + * remove a sound effect, return true if successful + */ bool remove( const string& refname ); - // return true of the specified sound exists in the sound manager system + /** + * return true of the specified sound exists in the sound manager system + */ bool exists( const string& refname ); - // return a pointer to the SGSimpleSound if the specified sound - // exists in the sound manager system, otherwise return NULL - SGSimpleSound *find( const string& refname ); + /** + * return a pointer to the SGSimpleSound if the specified sound + * exists in the sound manager system, otherwise return NULL + */ + SGSimpleSound *find( const string& refname ); - // tell the scheduler to play the indexed sample in a continuous - // loop + /** + * tell the scheduler to play the indexed sample in a continuous + * loop + */ bool play_looped( const string& refname ); - // tell the scheduler to play the indexed sample once + /** + * tell the scheduler to play the indexed sample once + */ bool play_once( const string& refname ); - // return true of the specified sound is currently being played + /** + * return true of the specified sound is currently being played + */ bool is_playing( const string& refname ); - // immediate stop playing the sound + /** + * immediate stop playing the sound + */ bool stop( const string& refname ); - // return the audio scheduler + /** + * return the audio scheduler + */ inline slScheduler *get_scheduler( ) { return audio_sched; }; }; -- 2.39.5