From 537a1149a1f2cdc4c382f97d7e26e32526d7fa50 Mon Sep 17 00:00:00 2001 From: mfranz Date: Wed, 15 Mar 2006 07:31:57 +0000 Subject: [PATCH] only evaluate click-on-terrain on left mouse button clicks --- src/Input/input.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Input/input.cxx b/src/Input/input.cxx index 8a49324b1..925e5c21e 100644 --- a/src/Input/input.cxx +++ b/src/Input/input.cxx @@ -319,7 +319,7 @@ FGInput::doMouseClick (int b, int updown, int x, int y) // and be happy. FGScenery* scenery = globals->get_scenery(); sgdVec3 start, dir, hit; - if (updown == MOUSE_BUTTON_DOWN && FGRenderer::getPickInfo(start, dir, x, y) + if (!b && updown == MOUSE_BUTTON_DOWN && FGRenderer::getPickInfo(start, dir, x, y) && scenery->get_cart_ground_intersection(start, dir, hit)) { Point3D geod = sgCartToGeod(Point3D(hit[0], hit[1], hit[2])); -- 2.39.5