From 557837b434c245cf7bb899fb135d9702a6cb62c1 Mon Sep 17 00:00:00 2001 From: curt Date: Tue, 6 Jan 1998 16:25:18 +0000 Subject: [PATCH] Initial revision. --- Simulator/FGWin32.mak | 1912 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1912 insertions(+) create mode 100644 Simulator/FGWin32.mak diff --git a/Simulator/FGWin32.mak b/Simulator/FGWin32.mak new file mode 100644 index 000000000..d7301069d --- /dev/null +++ b/Simulator/FGWin32.mak @@ -0,0 +1,1912 @@ +# Microsoft Developer Studio Generated NMAKE File, Based on FGWin32.dsp +!IF "$(CFG)" == "" +CFG=FGWin32 - Win32 Debug +!MESSAGE No configuration specified. Defaulting to FGWin32 - Win32 Debug. +!ENDIF + +!IF "$(CFG)" != "FGWin32 - Win32 Release" && "$(CFG)" !=\ + "FGWin32 - Win32 Debug" +!MESSAGE Invalid configuration "$(CFG)" specified. +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "FGWin32.mak" CFG="FGWin32 - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "FGWin32 - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "FGWin32 - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE +!ERROR An invalid configuration is specified. +!ENDIF + +!IF "$(OS)" == "Windows_NT" +NULL= +!ELSE +NULL=nul +!ENDIF + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +OUTDIR=.\Release +INTDIR=.\Release +# Begin Custom Macros +OutDir=.\Release +# End Custom Macros + +!IF "$(RECURSE)" == "0" + +ALL : "$(OUTDIR)\FGWin32.exe" + +!ELSE + +ALL : "$(OUTDIR)\FGWin32.exe" + +!ENDIF + +CLEAN : + -@erase "$(INTDIR)\aircraft.obj" + -@erase "$(INTDIR)\atmos_62.obj" + -@erase "$(INTDIR)\cockpit.obj" + -@erase "$(INTDIR)\common.obj" + -@erase "$(INTDIR)\controls.obj" + -@erase "$(INTDIR)\default_model_routines.obj" + -@erase "$(INTDIR)\event.obj" + -@erase "$(INTDIR)\fg_geodesy.obj" + -@erase "$(INTDIR)\fg_init.obj" + -@erase "$(INTDIR)\fg_random.obj" + -@erase "$(INTDIR)\fg_time.obj" + -@erase "$(INTDIR)\fg_timer.obj" + -@erase "$(INTDIR)\flight.obj" + -@erase "$(INTDIR)\geometry.obj" + -@erase "$(INTDIR)\GLUTkey.obj" + -@erase "$(INTDIR)\GLUTmain.obj" + -@erase "$(INTDIR)\hud.obj" + -@erase "$(INTDIR)\joystick.obj" + -@erase "$(INTDIR)\ls_accel.obj" + -@erase "$(INTDIR)\ls_aux.obj" + -@erase "$(INTDIR)\ls_geodesy.obj" + -@erase "$(INTDIR)\ls_gravity.obj" + -@erase "$(INTDIR)\ls_init.obj" + -@erase "$(INTDIR)\ls_interface.obj" + -@erase "$(INTDIR)\ls_model.obj" + -@erase "$(INTDIR)\ls_step.obj" + -@erase "$(INTDIR)\MAT3geom.obj" + -@erase "$(INTDIR)\MAT3inv.obj" + -@erase "$(INTDIR)\MAT3mat.obj" + -@erase "$(INTDIR)\MAT3vec.obj" + -@erase "$(INTDIR)\mesh.obj" + -@erase "$(INTDIR)\moon.obj" + -@erase "$(INTDIR)\navion_aero.obj" + -@erase "$(INTDIR)\navion_engine.obj" + -@erase "$(INTDIR)\navion_gear.obj" + -@erase "$(INTDIR)\navion_init.obj" + -@erase "$(INTDIR)\obj.obj" + -@erase "$(INTDIR)\orbits.obj" + -@erase "$(INTDIR)\planets.obj" + -@erase "$(INTDIR)\polar.obj" + -@erase "$(INTDIR)\scenery.obj" + -@erase "$(INTDIR)\sky.obj" + -@erase "$(INTDIR)\slew.obj" + -@erase "$(INTDIR)\stars.obj" + -@erase "$(INTDIR)\sun.obj" + -@erase "$(INTDIR)\sunpos.obj" + -@erase "$(INTDIR)\vc50.idb" + -@erase "$(INTDIR)\vector.obj" + -@erase "$(INTDIR)\views.obj" + -@erase "$(INTDIR)\weather.obj" + -@erase "$(OUTDIR)\FGWin32.exe" + +"$(OUTDIR)" : + if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" + +CPP=cl.exe +CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D\ + "_MBCS" /D "GLUT" /D "USE_RAND" /D "USE_FTIME" /D "__WIN32__" /D "FX"\ + /Fp"$(INTDIR)\FGWin32.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c +CPP_OBJS=.\Release/ +CPP_SBRS=. + +.c{$(CPP_OBJS)}.obj:: + $(CPP) @<< + $(CPP_PROJ) $< +<< + +.cpp{$(CPP_OBJS)}.obj:: + $(CPP) @<< + $(CPP_PROJ) $< +<< + +.cxx{$(CPP_OBJS)}.obj:: + $(CPP) @<< + $(CPP_PROJ) $< +<< + +.c{$(CPP_SBRS)}.sbr:: + $(CPP) @<< + $(CPP_PROJ) $< +<< + +.cpp{$(CPP_SBRS)}.sbr:: + $(CPP) @<< + $(CPP_PROJ) $< +<< + +.cxx{$(CPP_SBRS)}.sbr:: + $(CPP) @<< + $(CPP_PROJ) $< +<< + +RSC=rc.exe +BSC32=bscmake.exe +BSC32_FLAGS=/nologo /o"$(OUTDIR)\FGWin32.bsc" +BSC32_SBRS= \ + +LINK32=link.exe +LINK32_FLAGS=user32.lib gdi32.lib winmm.lib glut32.lib glu32.lib opengl32.lib\ + /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\FGWin32.pdb"\ + /machine:I386 /out:"$(OUTDIR)\FGWin32.exe" +LINK32_OBJS= \ + "$(INTDIR)\aircraft.obj" \ + "$(INTDIR)\atmos_62.obj" \ + "$(INTDIR)\cockpit.obj" \ + "$(INTDIR)\common.obj" \ + "$(INTDIR)\controls.obj" \ + "$(INTDIR)\default_model_routines.obj" \ + "$(INTDIR)\event.obj" \ + "$(INTDIR)\fg_geodesy.obj" \ + "$(INTDIR)\fg_init.obj" \ + "$(INTDIR)\fg_random.obj" \ + "$(INTDIR)\fg_time.obj" \ + "$(INTDIR)\fg_timer.obj" \ + "$(INTDIR)\flight.obj" \ + "$(INTDIR)\geometry.obj" \ + "$(INTDIR)\GLUTkey.obj" \ + "$(INTDIR)\GLUTmain.obj" \ + "$(INTDIR)\hud.obj" \ + "$(INTDIR)\joystick.obj" \ + "$(INTDIR)\ls_accel.obj" \ + "$(INTDIR)\ls_aux.obj" \ + "$(INTDIR)\ls_geodesy.obj" \ + "$(INTDIR)\ls_gravity.obj" \ + "$(INTDIR)\ls_init.obj" \ + "$(INTDIR)\ls_interface.obj" \ + "$(INTDIR)\ls_model.obj" \ + "$(INTDIR)\ls_step.obj" \ + "$(INTDIR)\MAT3geom.obj" \ + "$(INTDIR)\MAT3inv.obj" \ + "$(INTDIR)\MAT3mat.obj" \ + "$(INTDIR)\MAT3vec.obj" \ + "$(INTDIR)\mesh.obj" \ + "$(INTDIR)\moon.obj" \ + "$(INTDIR)\navion_aero.obj" \ + "$(INTDIR)\navion_engine.obj" \ + "$(INTDIR)\navion_gear.obj" \ + "$(INTDIR)\navion_init.obj" \ + "$(INTDIR)\obj.obj" \ + "$(INTDIR)\orbits.obj" \ + "$(INTDIR)\planets.obj" \ + "$(INTDIR)\polar.obj" \ + "$(INTDIR)\scenery.obj" \ + "$(INTDIR)\sky.obj" \ + "$(INTDIR)\slew.obj" \ + "$(INTDIR)\stars.obj" \ + "$(INTDIR)\sun.obj" \ + "$(INTDIR)\sunpos.obj" \ + "$(INTDIR)\vector.obj" \ + "$(INTDIR)\views.obj" \ + "$(INTDIR)\weather.obj" + +"$(OUTDIR)\FGWin32.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) + $(LINK32) @<< + $(LINK32_FLAGS) $(LINK32_OBJS) +<< + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +OUTDIR=.\Debug +INTDIR=.\Debug +# Begin Custom Macros +OutDir=.\Debug +# End Custom Macros + +!IF "$(RECURSE)" == "0" + +ALL : "$(OUTDIR)\FGWin32.exe" + +!ELSE + +ALL : "$(OUTDIR)\FGWin32.exe" + +!ENDIF + +CLEAN : + -@erase "$(INTDIR)\aircraft.obj" + -@erase "$(INTDIR)\atmos_62.obj" + -@erase "$(INTDIR)\cockpit.obj" + -@erase "$(INTDIR)\common.obj" + -@erase "$(INTDIR)\controls.obj" + -@erase "$(INTDIR)\default_model_routines.obj" + -@erase "$(INTDIR)\event.obj" + -@erase "$(INTDIR)\fg_geodesy.obj" + -@erase "$(INTDIR)\fg_init.obj" + -@erase "$(INTDIR)\fg_random.obj" + -@erase "$(INTDIR)\fg_time.obj" + -@erase "$(INTDIR)\fg_timer.obj" + -@erase "$(INTDIR)\flight.obj" + -@erase "$(INTDIR)\geometry.obj" + -@erase "$(INTDIR)\GLUTkey.obj" + -@erase "$(INTDIR)\GLUTmain.obj" + -@erase "$(INTDIR)\hud.obj" + -@erase "$(INTDIR)\joystick.obj" + -@erase "$(INTDIR)\ls_accel.obj" + -@erase "$(INTDIR)\ls_aux.obj" + -@erase "$(INTDIR)\ls_geodesy.obj" + -@erase "$(INTDIR)\ls_gravity.obj" + -@erase "$(INTDIR)\ls_init.obj" + -@erase "$(INTDIR)\ls_interface.obj" + -@erase "$(INTDIR)\ls_model.obj" + -@erase "$(INTDIR)\ls_step.obj" + -@erase "$(INTDIR)\MAT3geom.obj" + -@erase "$(INTDIR)\MAT3inv.obj" + -@erase "$(INTDIR)\MAT3mat.obj" + -@erase "$(INTDIR)\MAT3vec.obj" + -@erase "$(INTDIR)\mesh.obj" + -@erase "$(INTDIR)\moon.obj" + -@erase "$(INTDIR)\navion_aero.obj" + -@erase "$(INTDIR)\navion_engine.obj" + -@erase "$(INTDIR)\navion_gear.obj" + -@erase "$(INTDIR)\navion_init.obj" + -@erase "$(INTDIR)\obj.obj" + -@erase "$(INTDIR)\orbits.obj" + -@erase "$(INTDIR)\planets.obj" + -@erase "$(INTDIR)\polar.obj" + -@erase "$(INTDIR)\scenery.obj" + -@erase "$(INTDIR)\sky.obj" + -@erase "$(INTDIR)\slew.obj" + -@erase "$(INTDIR)\stars.obj" + -@erase "$(INTDIR)\sun.obj" + -@erase "$(INTDIR)\sunpos.obj" + -@erase "$(INTDIR)\vc50.idb" + -@erase "$(INTDIR)\vc50.pdb" + -@erase "$(INTDIR)\vector.obj" + -@erase "$(INTDIR)\views.obj" + -@erase "$(INTDIR)\weather.obj" + -@erase "$(OUTDIR)\FGWin32.exe" + -@erase "$(OUTDIR)\FGWin32.pdb" + +"$(OUTDIR)" : + if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" + +CPP=cl.exe +CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE"\ + /D "_MBCS" /D "GLUT" /D "USE_RAND" /D "USE_FTIME" /D "__WIN32__" /D "FX" /D\ + "NO_PRINTF" /Fp"$(INTDIR)\FGWin32.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\"\ + /FD /c +CPP_OBJS=.\Debug/ +CPP_SBRS=. + +.c{$(CPP_OBJS)}.obj:: + $(CPP) @<< + $(CPP_PROJ) $< +<< + +.cpp{$(CPP_OBJS)}.obj:: + $(CPP) @<< + $(CPP_PROJ) $< +<< + +.cxx{$(CPP_OBJS)}.obj:: + $(CPP) @<< + $(CPP_PROJ) $< +<< + +.c{$(CPP_SBRS)}.sbr:: + $(CPP) @<< + $(CPP_PROJ) $< +<< + +.cpp{$(CPP_SBRS)}.sbr:: + $(CPP) @<< + $(CPP_PROJ) $< +<< + +.cxx{$(CPP_SBRS)}.sbr:: + $(CPP) @<< + $(CPP_PROJ) $< +<< + +RSC=rc.exe +BSC32=bscmake.exe +BSC32_FLAGS=/nologo /o"$(OUTDIR)\FGWin32.bsc" +BSC32_SBRS= \ + +LINK32=link.exe +LINK32_FLAGS=opengl32.lib glu32.lib glut32.lib user32.lib gdi32.lib\ + kernel32.lib glide2x.lib texus.lib winmm.lib /nologo /subsystem:console\ + /verbose /incremental:no /pdb:"$(OUTDIR)\FGWin32.pdb" /debug /machine:I386\ + /out:"$(OUTDIR)\FGWin32.exe" /pdbtype:sept +LINK32_OBJS= \ + "$(INTDIR)\aircraft.obj" \ + "$(INTDIR)\atmos_62.obj" \ + "$(INTDIR)\cockpit.obj" \ + "$(INTDIR)\common.obj" \ + "$(INTDIR)\controls.obj" \ + "$(INTDIR)\default_model_routines.obj" \ + "$(INTDIR)\event.obj" \ + "$(INTDIR)\fg_geodesy.obj" \ + "$(INTDIR)\fg_init.obj" \ + "$(INTDIR)\fg_random.obj" \ + "$(INTDIR)\fg_time.obj" \ + "$(INTDIR)\fg_timer.obj" \ + "$(INTDIR)\flight.obj" \ + "$(INTDIR)\geometry.obj" \ + "$(INTDIR)\GLUTkey.obj" \ + "$(INTDIR)\GLUTmain.obj" \ + "$(INTDIR)\hud.obj" \ + "$(INTDIR)\joystick.obj" \ + "$(INTDIR)\ls_accel.obj" \ + "$(INTDIR)\ls_aux.obj" \ + "$(INTDIR)\ls_geodesy.obj" \ + "$(INTDIR)\ls_gravity.obj" \ + "$(INTDIR)\ls_init.obj" \ + "$(INTDIR)\ls_interface.obj" \ + "$(INTDIR)\ls_model.obj" \ + "$(INTDIR)\ls_step.obj" \ + "$(INTDIR)\MAT3geom.obj" \ + "$(INTDIR)\MAT3inv.obj" \ + "$(INTDIR)\MAT3mat.obj" \ + "$(INTDIR)\MAT3vec.obj" \ + "$(INTDIR)\mesh.obj" \ + "$(INTDIR)\moon.obj" \ + "$(INTDIR)\navion_aero.obj" \ + "$(INTDIR)\navion_engine.obj" \ + "$(INTDIR)\navion_gear.obj" \ + "$(INTDIR)\navion_init.obj" \ + "$(INTDIR)\obj.obj" \ + "$(INTDIR)\orbits.obj" \ + "$(INTDIR)\planets.obj" \ + "$(INTDIR)\polar.obj" \ + "$(INTDIR)\scenery.obj" \ + "$(INTDIR)\sky.obj" \ + "$(INTDIR)\slew.obj" \ + "$(INTDIR)\stars.obj" \ + "$(INTDIR)\sun.obj" \ + "$(INTDIR)\sunpos.obj" \ + "$(INTDIR)\vector.obj" \ + "$(INTDIR)\views.obj" \ + "$(INTDIR)\weather.obj" + +"$(OUTDIR)\FGWin32.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) + $(LINK32) @<< + $(LINK32_FLAGS) $(LINK32_OBJS) +<< + +!ENDIF + + +!IF "$(CFG)" == "FGWin32 - Win32 Release" || "$(CFG)" ==\ + "FGWin32 - Win32 Debug" +SOURCE=..\Src\Aircraft\aircraft.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_AIRCR=\ + "..\src\aircraft\aircraft.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + + +"$(INTDIR)\aircraft.obj" : $(SOURCE) $(DEP_CPP_AIRCR) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_AIRCR=\ + "..\src\aircraft\aircraft.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + + +"$(INTDIR)\aircraft.obj" : $(SOURCE) $(DEP_CPP_AIRCR) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Flight\LaRCsim\atmos_62.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_ATMOS=\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\atmos_62.obj" : $(SOURCE) $(DEP_CPP_ATMOS) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_ATMOS=\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\atmos_62.obj" : $(SOURCE) $(DEP_CPP_ATMOS) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Cockpit\cockpit.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_COCKP=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\aircraft\aircraft.h"\ + "..\src\cockpit\cockpit.h"\ + "..\src\cockpit\hud.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\math\fg_random.h"\ + "..\src\math\mat3.h"\ + "..\src\math\polar.h"\ + "..\src\scenery\mesh.h"\ + "..\src\scenery\scenery.h"\ + "..\src\time\fg_timer.h"\ + "..\src\weather\weather.h"\ + + +"$(INTDIR)\cockpit.obj" : $(SOURCE) $(DEP_CPP_COCKP) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_COCKP=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\aircraft\aircraft.h"\ + "..\src\cockpit\cockpit.h"\ + "..\src\cockpit\hud.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\math\fg_random.h"\ + "..\src\math\mat3.h"\ + "..\src\math\polar.h"\ + "..\src\scenery\mesh.h"\ + "..\src\scenery\scenery.h"\ + "..\src\time\fg_timer.h"\ + "..\src\weather\weather.h"\ + + +"$(INTDIR)\cockpit.obj" : $(SOURCE) $(DEP_CPP_COCKP) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Scenery\common.c +DEP_CPP_COMMO=\ + "..\src\scenery\common.h"\ + + +"$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +SOURCE=..\Src\Controls\controls.c +DEP_CPP_CONTR=\ + "..\src\aircraft\aircraft.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + + +"$(INTDIR)\controls.obj" : $(SOURCE) $(DEP_CPP_CONTR) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +SOURCE=..\Src\Flight\LaRCsim\default_model_routines.c + +"$(INTDIR)\default_model_routines.obj" : $(SOURCE) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +SOURCE=..\Src\Time\event.c +DEP_CPP_EVENT=\ + "..\src\time\event.h"\ + + +"$(INTDIR)\event.obj" : $(SOURCE) $(DEP_CPP_EVENT) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +SOURCE=..\Src\Math\fg_geodesy.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_FG_GE=\ + "..\src\include\constants.h"\ + "..\src\math\fg_geodesy.h"\ + + +"$(INTDIR)\fg_geodesy.obj" : $(SOURCE) $(DEP_CPP_FG_GE) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_FG_GE=\ + "..\src\include\constants.h"\ + "..\src\math\fg_geodesy.h"\ + + +"$(INTDIR)\fg_geodesy.obj" : $(SOURCE) $(DEP_CPP_FG_GE) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Main\fg_init.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_FG_IN=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\aircraft\aircraft.h"\ + "..\src\cockpit\cockpit.h"\ + "..\src\cockpit\hud.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\include\general.h"\ + "..\src\joystick\joystick.h"\ + "..\src\main\fg_init.h"\ + "..\src\main\views.h"\ + "..\src\math\fg_random.h"\ + "..\src\math\mat3.h"\ + "..\src\scenery\mesh.h"\ + "..\src\scenery\moon.h"\ + "..\src\scenery\orbits.h"\ + "..\src\scenery\scenery.h"\ + "..\src\scenery\sky.h"\ + "..\src\scenery\stars.h"\ + "..\src\scenery\sun.h"\ + "..\src\time\event.h"\ + "..\src\time\fg_time.h"\ + "..\src\time\sunpos.h"\ + "..\src\weather\weather.h"\ + + +"$(INTDIR)\fg_init.obj" : $(SOURCE) $(DEP_CPP_FG_IN) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_FG_IN=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\aircraft\aircraft.h"\ + "..\src\cockpit\cockpit.h"\ + "..\src\cockpit\hud.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\include\general.h"\ + "..\src\joystick\joystick.h"\ + "..\src\main\fg_init.h"\ + "..\src\main\views.h"\ + "..\src\math\fg_random.h"\ + "..\src\math\mat3.h"\ + "..\src\scenery\mesh.h"\ + "..\src\scenery\moon.h"\ + "..\src\scenery\orbits.h"\ + "..\src\scenery\scenery.h"\ + "..\src\scenery\sky.h"\ + "..\src\scenery\stars.h"\ + "..\src\scenery\sun.h"\ + "..\src\time\event.h"\ + "..\src\time\fg_time.h"\ + "..\src\time\sunpos.h"\ + "..\src\weather\weather.h"\ + + +"$(INTDIR)\fg_init.obj" : $(SOURCE) $(DEP_CPP_FG_IN) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Math\fg_random.c +DEP_CPP_FG_RA=\ + "..\src\math\fg_random.h"\ + + +"$(INTDIR)\fg_random.obj" : $(SOURCE) $(DEP_CPP_FG_RA) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +SOURCE=..\Src\Time\fg_time.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_FG_TI=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\time\fg_time.h"\ + + +"$(INTDIR)\fg_time.obj" : $(SOURCE) $(DEP_CPP_FG_TI) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_FG_TI=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\time\fg_time.h"\ + + +"$(INTDIR)\fg_time.obj" : $(SOURCE) $(DEP_CPP_FG_TI) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Time\fg_timer.c +DEP_CPP_FG_TIM=\ + "..\src\time\fg_timer.h"\ + + +"$(INTDIR)\fg_timer.obj" : $(SOURCE) $(DEP_CPP_FG_TIM) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +SOURCE=..\Src\Flight\flight.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_FLIGH=\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + + +"$(INTDIR)\flight.obj" : $(SOURCE) $(DEP_CPP_FLIGH) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_FLIGH=\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + + +"$(INTDIR)\flight.obj" : $(SOURCE) $(DEP_CPP_FLIGH) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Scenery\geometry.c +DEP_CPP_GEOME=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\scenery\geometry.h"\ + "..\src\scenery\mesh.h"\ + + +"$(INTDIR)\geometry.obj" : $(SOURCE) $(DEP_CPP_GEOME) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +SOURCE=..\Src\Main\GLUTkey.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_GLUTK=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\aircraft\aircraft.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\main\glutkey.h"\ + "..\src\main\views.h"\ + "..\src\math\mat3.h"\ + "..\src\time\fg_time.h"\ + "..\src\weather\weather.h"\ + "..\src\xgl\xgl.h"\ + + +"$(INTDIR)\GLUTkey.obj" : $(SOURCE) $(DEP_CPP_GLUTK) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_GLUTK=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\aircraft\aircraft.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\main\glutkey.h"\ + "..\src\main\views.h"\ + "..\src\math\mat3.h"\ + "..\src\time\fg_time.h"\ + "..\src\weather\weather.h"\ + "..\src\xgl\xgl.h"\ + + +"$(INTDIR)\GLUTkey.obj" : $(SOURCE) $(DEP_CPP_GLUTK) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Main\GLUTmain.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_GLUTM=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\aircraft\aircraft.h"\ + "..\src\cockpit\cockpit.h"\ + "..\src\cockpit\hud.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\include\general.h"\ + "..\src\joystick\joystick.h"\ + "..\src\main\fg_init.h"\ + "..\src\main\glutkey.h"\ + "..\src\main\views.h"\ + "..\src\math\fg_geodesy.h"\ + "..\src\math\mat3.h"\ + "..\src\math\polar.h"\ + "..\src\scenery\mesh.h"\ + "..\src\scenery\moon.h"\ + "..\src\scenery\orbits.h"\ + "..\src\scenery\scenery.h"\ + "..\src\scenery\sky.h"\ + "..\src\scenery\stars.h"\ + "..\src\scenery\sun.h"\ + "..\src\time\event.h"\ + "..\src\time\fg_time.h"\ + "..\src\time\fg_timer.h"\ + "..\src\time\sunpos.h"\ + "..\src\weather\weather.h"\ + "..\src\xgl\xgl.h"\ + + +"$(INTDIR)\GLUTmain.obj" : $(SOURCE) $(DEP_CPP_GLUTM) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_GLUTM=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\aircraft\aircraft.h"\ + "..\src\cockpit\cockpit.h"\ + "..\src\cockpit\hud.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\include\general.h"\ + "..\src\joystick\joystick.h"\ + "..\src\main\fg_init.h"\ + "..\src\main\glutkey.h"\ + "..\src\main\views.h"\ + "..\src\math\fg_geodesy.h"\ + "..\src\math\mat3.h"\ + "..\src\math\polar.h"\ + "..\src\scenery\mesh.h"\ + "..\src\scenery\moon.h"\ + "..\src\scenery\orbits.h"\ + "..\src\scenery\scenery.h"\ + "..\src\scenery\sky.h"\ + "..\src\scenery\stars.h"\ + "..\src\scenery\sun.h"\ + "..\src\time\event.h"\ + "..\src\time\fg_time.h"\ + "..\src\time\fg_timer.h"\ + "..\src\time\sunpos.h"\ + "..\src\weather\weather.h"\ + "..\src\xgl\xgl.h"\ + + +"$(INTDIR)\GLUTmain.obj" : $(SOURCE) $(DEP_CPP_GLUTM) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Cockpit\hud.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_HUD_C=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\aircraft\aircraft.h"\ + "..\src\cockpit\hud.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\math\fg_random.h"\ + "..\src\math\mat3.h"\ + "..\src\math\polar.h"\ + "..\src\scenery\mesh.h"\ + "..\src\scenery\scenery.h"\ + "..\src\time\fg_timer.h"\ + "..\src\weather\weather.h"\ + + +"$(INTDIR)\hud.obj" : $(SOURCE) $(DEP_CPP_HUD_C) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_HUD_C=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\aircraft\aircraft.h"\ + "..\src\cockpit\hud.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\math\fg_random.h"\ + "..\src\math\mat3.h"\ + "..\src\math\polar.h"\ + "..\src\scenery\mesh.h"\ + "..\src\scenery\scenery.h"\ + "..\src\time\fg_timer.h"\ + "..\src\weather\weather.h"\ + + +"$(INTDIR)\hud.obj" : $(SOURCE) $(DEP_CPP_HUD_C) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Joystick\joystick.c + +"$(INTDIR)\joystick.obj" : $(SOURCE) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +SOURCE=..\Src\Flight\LaRCsim\ls_accel.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_LS_AC=\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\ls_accel.obj" : $(SOURCE) $(DEP_CPP_LS_AC) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_LS_AC=\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\ls_accel.obj" : $(SOURCE) $(DEP_CPP_LS_AC) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Flight\LaRCsim\ls_aux.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_LS_AU=\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\ls_aux.obj" : $(SOURCE) $(DEP_CPP_LS_AU) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_LS_AU=\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\ls_aux.obj" : $(SOURCE) $(DEP_CPP_LS_AU) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Flight\LaRCsim\ls_geodesy.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_LS_GE=\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\ls_geodesy.obj" : $(SOURCE) $(DEP_CPP_LS_GE) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_LS_GE=\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\ls_geodesy.obj" : $(SOURCE) $(DEP_CPP_LS_GE) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Flight\LaRCsim\ls_gravity.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_LS_GR=\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\ls_gravity.obj" : $(SOURCE) $(DEP_CPP_LS_GR) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_LS_GR=\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\ls_gravity.obj" : $(SOURCE) $(DEP_CPP_LS_GR) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Flight\LaRCsim\ls_init.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_LS_IN=\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_sym.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\ls_init.obj" : $(SOURCE) $(DEP_CPP_LS_IN) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_LS_IN=\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_sym.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\ls_init.obj" : $(SOURCE) $(DEP_CPP_LS_IN) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Flight\LaRCsim\ls_interface.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_LS_INT=\ + "..\src\aircraft\aircraft.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_cockpit.h"\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\larcsim\ls_sim_control.h"\ + "..\src\flight\larcsim\ls_types.h"\ + "..\src\flight\slew\slew.h"\ + + +"$(INTDIR)\ls_interface.obj" : $(SOURCE) $(DEP_CPP_LS_INT) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_LS_INT=\ + "..\src\aircraft\aircraft.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_cockpit.h"\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\larcsim\ls_sim_control.h"\ + "..\src\flight\larcsim\ls_types.h"\ + "..\src\flight\slew\slew.h"\ + + +"$(INTDIR)\ls_interface.obj" : $(SOURCE) $(DEP_CPP_LS_INT) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Flight\LaRCsim\ls_model.c +DEP_CPP_LS_MO=\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\ls_model.obj" : $(SOURCE) $(DEP_CPP_LS_MO) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +SOURCE=..\Src\Flight\LaRCsim\ls_step.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_LS_ST=\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\ls_step.obj" : $(SOURCE) $(DEP_CPP_LS_ST) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_LS_ST=\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\ls_step.obj" : $(SOURCE) $(DEP_CPP_LS_ST) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Math\MAT3geom.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_MAT3G=\ + "..\src\math\mat3.h"\ + "..\src\math\mat3defs.h"\ + + +"$(INTDIR)\MAT3geom.obj" : $(SOURCE) $(DEP_CPP_MAT3G) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_MAT3G=\ + "..\src\math\mat3.h"\ + "..\src\math\mat3defs.h"\ + + +"$(INTDIR)\MAT3geom.obj" : $(SOURCE) $(DEP_CPP_MAT3G) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Math\MAT3inv.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_MAT3I=\ + "..\src\math\mat3.h"\ + "..\src\math\mat3defs.h"\ + + +"$(INTDIR)\MAT3inv.obj" : $(SOURCE) $(DEP_CPP_MAT3I) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_MAT3I=\ + "..\src\math\mat3.h"\ + "..\src\math\mat3defs.h"\ + + +"$(INTDIR)\MAT3inv.obj" : $(SOURCE) $(DEP_CPP_MAT3I) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Math\MAT3mat.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_MAT3M=\ + "..\src\math\mat3.h"\ + "..\src\math\mat3defs.h"\ + + +"$(INTDIR)\MAT3mat.obj" : $(SOURCE) $(DEP_CPP_MAT3M) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_MAT3M=\ + "..\src\math\mat3.h"\ + "..\src\math\mat3defs.h"\ + + +"$(INTDIR)\MAT3mat.obj" : $(SOURCE) $(DEP_CPP_MAT3M) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Math\MAT3vec.c +DEP_CPP_MAT3V=\ + "..\src\math\mat3.h"\ + + +"$(INTDIR)\MAT3vec.obj" : $(SOURCE) $(DEP_CPP_MAT3V) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +SOURCE=..\Src\Scenery\mesh.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_MESH_=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\include\constants.h"\ + "..\src\math\fg_geodesy.h"\ + "..\src\math\fg_random.h"\ + "..\src\math\mat3.h"\ + "..\src\math\polar.h"\ + "..\src\scenery\common.h"\ + "..\src\scenery\mesh.h"\ + "..\src\scenery\scenery.h"\ + + +"$(INTDIR)\mesh.obj" : $(SOURCE) $(DEP_CPP_MESH_) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_MESH_=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\include\constants.h"\ + "..\src\math\fg_geodesy.h"\ + "..\src\math\fg_random.h"\ + "..\src\math\mat3.h"\ + "..\src\math\polar.h"\ + "..\src\scenery\common.h"\ + "..\src\scenery\mesh.h"\ + "..\src\scenery\scenery.h"\ + + +"$(INTDIR)\mesh.obj" : $(SOURCE) $(DEP_CPP_MESH_) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Scenery\moon.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_MOON_=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\aircraft\aircraft.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\include\general.h"\ + "..\src\main\views.h"\ + "..\src\math\mat3.h"\ + "..\src\scenery\moon.h"\ + "..\src\scenery\orbits.h"\ + "..\src\time\fg_time.h"\ + "..\src\xgl\xgl.h"\ + + +"$(INTDIR)\moon.obj" : $(SOURCE) $(DEP_CPP_MOON_) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_MOON_=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\aircraft\aircraft.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\include\general.h"\ + "..\src\main\views.h"\ + "..\src\math\mat3.h"\ + "..\src\scenery\moon.h"\ + "..\src\scenery\orbits.h"\ + "..\src\time\fg_time.h"\ + "..\src\xgl\xgl.h"\ + + +"$(INTDIR)\moon.obj" : $(SOURCE) $(DEP_CPP_MOON_) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Flight\LaRCsim\navion_aero.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_NAVIO=\ + "..\src\flight\larcsim\ls_cockpit.h"\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\navion_aero.obj" : $(SOURCE) $(DEP_CPP_NAVIO) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_NAVIO=\ + "..\src\flight\larcsim\ls_cockpit.h"\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\navion_aero.obj" : $(SOURCE) $(DEP_CPP_NAVIO) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Flight\LaRCsim\navion_engine.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_NAVION=\ + "..\src\flight\larcsim\ls_cockpit.h"\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_sim_control.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\navion_engine.obj" : $(SOURCE) $(DEP_CPP_NAVION) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_NAVION=\ + "..\src\flight\larcsim\ls_cockpit.h"\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_sim_control.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\navion_engine.obj" : $(SOURCE) $(DEP_CPP_NAVION) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Flight\LaRCsim\navion_gear.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_NAVION_=\ + "..\src\flight\larcsim\ls_cockpit.h"\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\navion_gear.obj" : $(SOURCE) $(DEP_CPP_NAVION_) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_NAVION_=\ + "..\src\flight\larcsim\ls_cockpit.h"\ + "..\src\flight\larcsim\ls_constants.h"\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\navion_gear.obj" : $(SOURCE) $(DEP_CPP_NAVION_) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Flight\LaRCsim\navion_init.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_NAVION_I=\ + "..\src\flight\larcsim\ls_cockpit.h"\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\navion_init.obj" : $(SOURCE) $(DEP_CPP_NAVION_I) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_NAVION_I=\ + "..\src\flight\larcsim\ls_cockpit.h"\ + "..\src\flight\larcsim\ls_generic.h"\ + "..\src\flight\larcsim\ls_types.h"\ + + +"$(INTDIR)\navion_init.obj" : $(SOURCE) $(DEP_CPP_NAVION_I) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Scenery\obj.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_OBJ_C=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\math\mat3.h"\ + "..\src\scenery\obj.h"\ + "..\src\scenery\scenery.h"\ + "..\src\xgl\xgl.h"\ + + +"$(INTDIR)\obj.obj" : $(SOURCE) $(DEP_CPP_OBJ_C) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_OBJ_C=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\math\mat3.h"\ + "..\src\scenery\obj.h"\ + "..\src\scenery\scenery.h"\ + "..\src\xgl\xgl.h"\ + + +"$(INTDIR)\obj.obj" : $(SOURCE) $(DEP_CPP_OBJ_C) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Scenery\orbits.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_ORBIT=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\general.h"\ + "..\src\scenery\orbits.h"\ + "..\src\time\fg_time.h"\ + + +"$(INTDIR)\orbits.obj" : $(SOURCE) $(DEP_CPP_ORBIT) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_ORBIT=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\general.h"\ + "..\src\scenery\orbits.h"\ + "..\src\time\fg_time.h"\ + + +"$(INTDIR)\orbits.obj" : $(SOURCE) $(DEP_CPP_ORBIT) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Scenery\planets.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_PLANE=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\scenery\orbits.h"\ + "..\src\scenery\planets.h"\ + "..\src\scenery\sun.h"\ + "..\src\time\fg_time.h"\ + + +"$(INTDIR)\planets.obj" : $(SOURCE) $(DEP_CPP_PLANE) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_PLANE=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\scenery\orbits.h"\ + "..\src\scenery\planets.h"\ + "..\src\scenery\sun.h"\ + "..\src\time\fg_time.h"\ + + +"$(INTDIR)\planets.obj" : $(SOURCE) $(DEP_CPP_PLANE) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Math\polar.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_POLAR=\ + "..\src\include\constants.h"\ + "..\src\math\polar.h"\ + + +"$(INTDIR)\polar.obj" : $(SOURCE) $(DEP_CPP_POLAR) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_POLAR=\ + "..\src\include\constants.h"\ + "..\src\math\polar.h"\ + + +"$(INTDIR)\polar.obj" : $(SOURCE) $(DEP_CPP_POLAR) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Scenery\scenery.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_SCENE=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\include\general.h"\ + "..\src\scenery\astro.h"\ + "..\src\scenery\obj.h"\ + "..\src\scenery\scenery.h"\ + "..\src\scenery\stars.h"\ + "..\src\xgl\xgl.h"\ + + +"$(INTDIR)\scenery.obj" : $(SOURCE) $(DEP_CPP_SCENE) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_SCENE=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\include\general.h"\ + "..\src\scenery\astro.h"\ + "..\src\scenery\obj.h"\ + "..\src\scenery\scenery.h"\ + "..\src\scenery\stars.h"\ + "..\src\xgl\xgl.h"\ + + +"$(INTDIR)\scenery.obj" : $(SOURCE) $(DEP_CPP_SCENE) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Scenery\sky.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_SKY_C=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\aircraft\aircraft.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\main\views.h"\ + "..\src\math\fg_random.h"\ + "..\src\math\mat3.h"\ + "..\src\scenery\sky.h"\ + "..\src\time\event.h"\ + "..\src\time\fg_time.h"\ + "..\src\xgl\xgl.h"\ + + +"$(INTDIR)\sky.obj" : $(SOURCE) $(DEP_CPP_SKY_C) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_SKY_C=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\aircraft\aircraft.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\main\views.h"\ + "..\src\math\fg_random.h"\ + "..\src\math\mat3.h"\ + "..\src\scenery\sky.h"\ + "..\src\time\event.h"\ + "..\src\time\fg_time.h"\ + "..\src\xgl\xgl.h"\ + + +"$(INTDIR)\sky.obj" : $(SOURCE) $(DEP_CPP_SKY_C) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Flight\Slew\slew.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_SLEW_=\ + "..\src\aircraft\aircraft.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + + +"$(INTDIR)\slew.obj" : $(SOURCE) $(DEP_CPP_SLEW_) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_SLEW_=\ + "..\src\aircraft\aircraft.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + + +"$(INTDIR)\slew.obj" : $(SOURCE) $(DEP_CPP_SLEW_) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Scenery\stars.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_STARS=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\aircraft\aircraft.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\include\general.h"\ + "..\src\main\views.h"\ + "..\src\math\mat3.h"\ + "..\src\scenery\orbits.h"\ + "..\src\scenery\planets.h"\ + "..\src\scenery\stars.h"\ + "..\src\time\fg_time.h"\ + "..\src\xgl\xgl.h"\ + + +"$(INTDIR)\stars.obj" : $(SOURCE) $(DEP_CPP_STARS) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_STARS=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\aircraft\aircraft.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\include\general.h"\ + "..\src\main\views.h"\ + "..\src\math\mat3.h"\ + "..\src\scenery\orbits.h"\ + "..\src\scenery\planets.h"\ + "..\src\scenery\stars.h"\ + "..\src\time\fg_time.h"\ + "..\src\xgl\xgl.h"\ + + +"$(INTDIR)\stars.obj" : $(SOURCE) $(DEP_CPP_STARS) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Scenery\sun.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_SUN_C=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\main\views.h"\ + "..\src\math\mat3.h"\ + "..\src\scenery\orbits.h"\ + "..\src\scenery\sun.h"\ + "..\src\time\fg_time.h"\ + "..\src\xgl\xgl.h"\ + + +"$(INTDIR)\sun.obj" : $(SOURCE) $(DEP_CPP_SUN_C) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_SUN_C=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\main\views.h"\ + "..\src\math\mat3.h"\ + "..\src\scenery\orbits.h"\ + "..\src\scenery\sun.h"\ + "..\src\time\fg_time.h"\ + "..\src\xgl\xgl.h"\ + + +"$(INTDIR)\sun.obj" : $(SOURCE) $(DEP_CPP_SUN_C) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Time\sunpos.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_SUNPO=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\main\views.h"\ + "..\src\math\fg_geodesy.h"\ + "..\src\math\mat3.h"\ + "..\src\math\polar.h"\ + "..\src\time\fg_time.h"\ + "..\src\time\sunpos.h"\ + + +"$(INTDIR)\sunpos.obj" : $(SOURCE) $(DEP_CPP_SUNPO) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_SUNPO=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\main\views.h"\ + "..\src\math\fg_geodesy.h"\ + "..\src\math\mat3.h"\ + "..\src\math\polar.h"\ + "..\src\time\fg_time.h"\ + "..\src\time\sunpos.h"\ + + +"$(INTDIR)\sunpos.obj" : $(SOURCE) $(DEP_CPP_SUNPO) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Math\vector.c +DEP_CPP_VECTO=\ + "..\src\math\mat3.h"\ + "..\src\math\vector.h"\ + + +"$(INTDIR)\vector.obj" : $(SOURCE) $(DEP_CPP_VECTO) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +SOURCE=..\Src\Main\views.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_VIEWS=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\main\views.h"\ + "..\src\math\mat3.h"\ + "..\src\math\polar.h"\ + "..\src\math\vector.h"\ + "..\src\scenery\scenery.h"\ + "..\src\time\fg_time.h"\ + + +"$(INTDIR)\views.obj" : $(SOURCE) $(DEP_CPP_VIEWS) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_VIEWS=\ + "..\..\devstudio\vc\include\gl\glut.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\include\constants.h"\ + "..\src\main\views.h"\ + "..\src\math\mat3.h"\ + "..\src\math\polar.h"\ + "..\src\math\vector.h"\ + "..\src\scenery\scenery.h"\ + "..\src\time\fg_time.h"\ + + +"$(INTDIR)\views.obj" : $(SOURCE) $(DEP_CPP_VIEWS) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + +SOURCE=..\Src\Weather\weather.c + +!IF "$(CFG)" == "FGWin32 - Win32 Release" + +DEP_CPP_WEATH=\ + "..\src\aircraft\aircraft.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\math\fg_random.h"\ + "..\src\weather\weather.h"\ + + +"$(INTDIR)\weather.obj" : $(SOURCE) $(DEP_CPP_WEATH) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug" + +DEP_CPP_WEATH=\ + "..\src\aircraft\aircraft.h"\ + "..\src\controls\controls.h"\ + "..\src\flight\flight.h"\ + "..\src\flight\larcsim\ls_interface.h"\ + "..\src\flight\slew\slew.h"\ + "..\src\math\fg_random.h"\ + "..\src\weather\weather.h"\ + + +"$(INTDIR)\weather.obj" : $(SOURCE) $(DEP_CPP_WEATH) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +!ENDIF + + +!ENDIF + -- 2.39.2