From 5d2757b40edbd7c84b059e509672f41e7cf2e927 Mon Sep 17 00:00:00 2001 From: Hans de Goede Date: Mon, 14 Feb 2011 12:58:50 +0100 Subject: [PATCH] Add doc/samples which more accurately tracks samples origin doc/samples more accurately lists the origin of various samples, including things like original filenames or full URL-s where possible. It also notes if changes were made to the original and which changes were made. This commit also adds the .sfxr files which can be opened in sfxr to edit the sfxr generated effects. --- doc/samples | 156 ++++++++++++++++++++++++++++++++++++++++++++++ sound/droid1.sfxr | Bin 0 -> 105 bytes sound/droid2.sfxr | Bin 0 -> 105 bytes sound/explo1.sfxr | Bin 0 -> 105 bytes 4 files changed, 156 insertions(+) create mode 100644 doc/samples create mode 100644 sound/droid1.sfxr create mode 100644 sound/droid2.sfxr create mode 100644 sound/explo1.sfxr diff --git a/doc/samples b/doc/samples new file mode 100644 index 0000000..a542332 --- /dev/null +++ b/doc/samples @@ -0,0 +1,156 @@ +Origin of sfx / samples used in blobwars +---------------------------------------- + +Note all samples have been made mono + +From other games: +----------------- + +From bzflag, LGPLv2.1: +pop1.wav bzflag/pop.wav + +From freedoom, BSD: +weaponPickup.wav freedoom/sounds/dswpnup.wav +death1.wav freedoom/sounds/dspodth1.wav +death2.wav freedoom/sounds/dspodth2.wav +death3.wav freedoom/sounds/dspodth3.wav +galdovSplit.wav freedoom/sounds/dstelept.wav + +From nexuiz, GPLv2: +machinegun.wav nexuiz-20091001/sound/weapons/uzi_fire.ogg + (begin copy pasted 3x, end removed) +plasma.wav nexuiz-20091001/sound/weapons/hook_fire.ogg + (silence at the end removed) +rocket.wav nexuiz-20091001/sound/weapons/rocket_fire.ogg + (slightly (15%) sped up) +teleport1.wav nexuiz-20091001/sound/misc/teleport.ogg + +From openarena, GPLv2: +menu.wav baseoa/sound/misc/menu1.wav +select.wav baseoa/sound/items/m_health.wav +pistol.wav baseoa/sound/weapons/machinegun/machgf1b.wav + (made 1.0 db louder with clipping in audacity) +switch.wav baseoa/sound/movers/switches/butn2.wav + +From openquartz, GPLv2: +rico2.wav pak0/sound/weapons/ric2.wav +teleport2.wav pak0/sound/misc/r_tele3.wav +teleport3.wav pak0/sound/misc/r_tele4.wav +waterOut.wav pak0/sound/misc/outwater.wav + (shortened) + +From scorched3d, GPLv2: +laser.wav data/wav/shoot/laser1.wav + +From supertux, GPLv2: +item.wav supertux2/sounds/lifeup.wav + (somewhat shortened) + +From wordwarvi, CC AT SA unported 3.0, By: Stephen M. Cameron +clang.wav clang.ogg +electricity1.wav tesla_tower.ogg +stoneBreak.wav bombexplosion.ogg + + +From sounds websites with good licenses: +---------------------------------------- + +From pdsounds.org, public domain: +drowning.wav http://www.pdsounds.org/sounds/water_bubbles_chortling + (small part in the middle cut out + short fade out) +gulp.wav http://www.pdsounds.org/sounds/swallowing_gulp + +From http://simplythebest.net/sounds, public domain: +rico1.wav http://simplythebest.net/sounds/MP3/sound_effects_MP3/sound_effect_MP3_files/bullet_ricochet.zip + (with explosion at the start removed) + +From soundbible.com, CC AT 3.0, Recorded by amanda: +lava.wav http://soundbible.com/1571-Fishtank-Bubbles-2.html + (piece from the middle, with the speed slowed) + +From soundbible.com, CC AT 3.0, Recorded by Caroline Ford: +grenadeBounce.wav http://soundbible.com/947-Metal-Bang.html + +From soundbible.com, CC AT 3.0, Recorded by BlastwaveFx.com: +doorLocked.wav http://soundbible.com/559-Chain-Dropped.html + (with silence at the end removed) + +From soundbible.com, CC AT 3.0, Recorded by Mike Koenig: +blizzard.wav http://soundbible.com/1062-Tornado.html +cheer.wav http://soundbible.com/989-10-Second-Applause.html +clock.wav http://soundbible.com/187-IM-Reply-Computer.html + (with silence at the end removed) +doorOpened.wav http://soundbible.com/1354-Opening-Casket.html +electricity2.wav http://soundbible.com/1107-Electricity.html +electricity3.wav http://soundbible.com/1308-Fizzle.html + (middle piece copy and pasted a bit) +elecDeath3.wav http://soundbible.com/1610-Power-Failure.html + (middle piece shortened considerably) +fireCrackle.wav http://soundbible.com/1356-Flame-Arrow.html +fireball.wav http://soundbible.com/1348-Large-Fireball.html +floodedTunnel.wav http://soundbible.com/380-Spooky-Water-Drops.html +galdovDie.wav http://soundbible.com/1042-Zombie-Long-Death.html +galdovPain.wav http://soundbible.com/1033-Zombie-In-Pain.html +punch.wav http://soundbible.com/992-Right-Cross.html +rain.wav http://soundbible.com/1158-Rain.html + (2.5 seconds near the end) +spike.wav http://soundbible.com/1479-Splitting-Wood.html + (second chop only) +splat.wav http://soundbible.com/1081-Splat-And-Squirt.html +switch1.wav http://soundbible.com/772-Button.html +switch2.wav http://soundbible.com/893-Button-Click.html +throw.wav http://soundbible.com/1622-Spear-Throw.html + (made louder) + +From soundbible.com, public domain: +blizzard2.wav http://soundbible.com/1247-Wind.html +droidFreakOut.wav http://soundbible.com/1361-Dying-Robot.html + (with high pitch beep in middle removed) +eat.wav http://soundbible.com/1394-Dragon-Bite.html + + +From misc. sources (with good licenses): +---------------------------------------- + +From olpc-sound-samples-v2, CC AT 3.0: +computer.wav Berklee44v7/computer_mania2.wav +doorOpen.wav Berklee44v10/door_hangar1.wav +tankBeam.wav Berklee44v13/synth_laser4.wav +tankBeamFire.wav Berklee44v13/laser_2.wav +waterIn.wav Berklee44v10/water_plunge1.wav + (only the first part) + +Made by Hans de Goede, CC AT 3.0: +droid1.wav Made in sfxr, can be opened in sfxr by opening droid1.sfxr +droid2.wav Made in sfxr, can be opened in sfxr by opening droid2.sfxr +elecDeath1.wav explo1.sfxr + last part of + http://soundbible.com/1276-Robot-Computing.html + By: Mike Koenig +elecDeath2.wav explo1.sfxr + a part of Berklee44v13/synth_computer_fax3.wav +Note: The sfxr files were made with sfxr on a x86_64 machine and the .sfxr +format is likely arch dependent. + +Unmodified from original blobwars: +Lock And Load!!! Short voice sample from move, fair use + +Copies of other sound effects +droidChangeFreq.wav Copy of droid1.wav (just like with the original sounds) + + +Possible alternative replacement sounds: +---------------------------------------- + +blizzard.wav OLPC: GabrielPulido44/kind_ofwind.wav +blizzard.wav baseoa/sounds/world/wind[12].wav +blizzard.wav baseoa/sounds/world/demonwind01.wav +computer.wav OLPC: Berklee44v13/synth_computer_fax[34].wav +computer.wav http://soundbible.com/1276-Robot-Computing.html +doorLocked.wav OLPC: Berklee44v10/locker3.wav, Berklee44v8/locker1.wav +eat.wav OLPC: Berklee44v10/eating_chips_[23].wav +floodedTunnel.wav OLPC: tam44all/waterdroplet.wav, LouCohen44/miscWater.wav, +floodedTunnel.wav OLPC: Berklee44v10/waterpump_electric[23].wav +lava.wav: OLPC: JeanLucCohen44/texture_Bubbles_coffee_bubbles_3.wav +pistol.wav freedoom/sounds/dspistol.wav +rico1.wav openquartz-pak0/sound/weapons/ric1.wav +splat.wav http://soundbible.com/1079-Bir-Poop-Splat.html +splat.wav baseoa/sound/le/splat5.wav diff --git a/sound/droid1.sfxr b/sound/droid1.sfxr new file mode 100644 index 0000000000000000000000000000000000000000..367c930640c223a035dc588be0f50cebbf22bc1a GIT binary patch literal 105 zcmYdeU|?VZVj!@e<$lf%#4s)r1JfWj2+X~{!fr8}uswvw!0;$s*k0`07i2XJa7maV GbQ%EmKMQLB literal 0 HcmV?d00001 diff --git a/sound/droid2.sfxr b/sound/droid2.sfxr new file mode 100644 index 0000000000000000000000000000000000000000..46d113602adb8e056c00b96698dbdd02df62531f GIT binary patch literal 105 zcmYdeU|?VZVj!@WKCEsBVi-=@Y^Q%$W$)IryteLfbN7hUs)EH&h%xO|axAo!d2qpQ zAH!)o!Bru)AoUD?B#P}7e4MQ%R)yF+(%89|ZS8?Q?B^u+=C_@;d)NQnW^IkwUI67P BBOL$$ literal 0 HcmV?d00001 diff --git a/sound/explo1.sfxr b/sound/explo1.sfxr new file mode 100644 index 0000000000000000000000000000000000000000..2ac2f044fe224916a45ecd47ff4ce7038707a54e GIT binary patch literal 105 zcmYdeU|?VdVj!@uf3VRO#L!w9ybnafz#P47yU?D`b}+uz7bCkcK3==3KmTB24fZfe GTr>cl*A6WJ literal 0 HcmV?d00001 -- 2.39.5