From 6116accf6a4a6c6159eef8f1a0548c8909959be7 Mon Sep 17 00:00:00 2001 From: curt Date: Sun, 8 Jul 2001 23:38:16 +0000 Subject: [PATCH] Various cleanups, jettison plib-1.2.0 support, remove a potential memory leak. --- src/Objects/obj.cxx | 49 ++++++++++++++------------------------------- 1 file changed, 15 insertions(+), 34 deletions(-) diff --git a/src/Objects/obj.cxx b/src/Objects/obj.cxx index afd8107ab..45410798a 100644 --- a/src/Objects/obj.cxx +++ b/src/Objects/obj.cxx @@ -242,37 +242,6 @@ ssgBranch *fgGenTile( const string& path, FGTileEntry *t) { } -#if defined ( PLIB_1_2_X ) -static float fgTriArea( sgVec3 p0, sgVec3 p1, sgVec3 p2 ) { - /* - From comp.graph.algorithms FAQ - 2A(P) = abs(N.(sum_{i=0}^{n-1}(v_i x v_{i+1}))) - */ - sgVec3 sum; - sgZeroVec3( sum ); - - sgVec3 norm; - sgMakeNormal( norm, p0, p1, p2 ); - - float *vv[3]; - vv[0] = p0; - vv[1] = p1; - vv[2] = p2; - - for( int i=0; i<3; i++ ) { - int ii = (i+1) % 3; - sum[0] += (vv[i][1] * vv[ii][2] - vv[i][2] * vv[ii][1]) ; - sum[1] += (vv[i][2] * vv[ii][0] - vv[i][0] * vv[ii][2]) ; - sum[2] += (vv[i][0] * vv[ii][1] - vv[i][1] * vv[ii][0]) ; - } - - return( sgAbs(sgScalarProductVec3( norm, sum )) * SG_HALF ); -} -#else -# define fgTriArea(p0,p1,p2) sgTriArea(p0,p1,p2) -#endif - - static void random_pt_inside_tri( float *res, float *n1, float *n2, float *n3 ) { @@ -305,15 +274,15 @@ static void gen_random_surface_points( ssgLeaf *leaf, ssgVertexArray *lights, // generate a repeatable random seed p1 = leaf->getVertex( 0 ); - unsigned int *seed = (unsigned int *)p1; - sg_srandom( *seed ); + unsigned int seed = (unsigned int)p1[0]; + sg_srandom( seed ); for ( int i = 0; i < num; ++i ) { leaf->getTriangle( i, &n1, &n2, &n3 ); p1 = leaf->getVertex(n1); p2 = leaf->getVertex(n2); p3 = leaf->getVertex(n3); - double area = fgTriArea( p1, p2, p3 ); + double area = sgTriArea( p1, p2, p3 ); double num = area / factor; // generate a light point for each unit of area @@ -842,10 +811,22 @@ static ssgLeaf *gen_leaf( const string& path, coverage = -1; } + // cout << "before list allocs" << endl; + int size = node_index.size(); + + if ( size < 1 ) { + SG_LOG( SG_TERRAIN, SG_ALERT, "Woh! list size < 1" ); + exit(-1); + } + + // cout << "before vl, size = " << size << endl; ssgVertexArray *vl = new ssgVertexArray( size ); + // cout << "before nl" << endl; ssgNormalArray *nl = new ssgNormalArray( size ); + // cout << "before tl" << endl; ssgTexCoordArray *tl = new ssgTexCoordArray( size ); + // cout << "before cl" << endl; ssgColourArray *cl = new ssgColourArray( 1 ); sgVec4 color; -- 2.39.5