From 71330874b4bb6b8f8d896b0870d5490e98e52abb Mon Sep 17 00:00:00 2001 From: curt Date: Mon, 21 Jul 1997 15:38:02 +0000 Subject: [PATCH] Initial revision. --- Simulator/README.Win32 | 100 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 Simulator/README.Win32 diff --git a/Simulator/README.Win32 b/Simulator/README.Win32 new file mode 100644 index 000000000..cba6cc9b6 --- /dev/null +++ b/Simulator/README.Win32 @@ -0,0 +1,100 @@ +July 21, 1997 +============= + +Here is a quick outline of one way you can build FG for Win32 using a +completely free development environment. + +1. Setup your development environment. The main Cygnus Gnu-Win32 + page is at: + + http://www.cygnus.com/misc/gnu-win32/ + + Download and install the Cygnus Gnu-Win32 compiler: + + ftp://ftp.cygnus.com/pub/gnu-win32/latest/cdk.exe + + Be sure to read this package's README for post installation + configuration instructions: + + http://www.cygnus.com/misc/gnu-win32/readme_toc.html + + +2. Fetch the Flight Gear prototype code. It can be found at: + + http://www.menet.umn.edu/~curt/fgfs/prototype/source/ + + Grab the latest .zip file. + + +3. Unpack the FG prototype code. Run: + + pkunzip -d .zip + + Be sure to use the -d option. This will create all the needed + subdirectories. Otherwise you will have one big mess! + + You should now have directory called ``FlightGear'' with several + subdirectories. + + +3. Install the OpenGL/GLUT headers. Cd to ``FlightGear\Src\Win32''. + There you will find a file called gl-hdrs.zip. Assuming you + installed the free Cygnus compiler in C:\gnuwin32\b18,, copy the + file ``gl-hdrs.zip'' to ``c:\gnuwin32\b18\include\": + + copy gl-hdrs.zip c:\gnuwin32\b18\include\ + + Then go to the c:\gnuwin32\b18\include\ directory and run: + + pkunzip -d gl-hdrs.zip + + You can remove the gl-hdrs.zip file if you wish. + + +4. Install the OpenGL dynamic link libraries. If you are running + an NT system you can skip this step. NT comes with the OpenGL + libraries. If you are running windows 95, you should grab the + OpenGL libraries from the Microsoft ftp server: + + ftp://ftp.microsoft.com/Softlib/MSLFILES/Opengl95.exe + + This is a self extracting compressed archive, so run this .exe to + extract the files. To install these permanently on your system, + you can copy them to your ``c:\windows\system\" directory. + Otherwise, you could just as easily copy them to the + ``FlightGear\Src\OpenGL'' directory or someplace that is in your + path. + +4. Edit the ``make.inc'' file. Go back to the main FlightGear source + directory. From where ever you extracted the FG code, cd to + ``FlightGear\Src''. Edit the file called ``make.inc''. Find the + part of the file that says: ``Uncomment one of the following + sections depending on your system'' + + Uncomment all the makefile defines in the ``Cygnus Win32'' + section. Also, you should comment out any of the defines in the + other sections. + + +5. Build the executable. From the same ``FlightGear\Src'' directory, + run the following command: + + make + + make is a build utility that comes with the Cygnus development + environment. + + You will see a few warning messages from the compiler, but none of + these are serious. + + +6. Try it out! cd to the FlightGear\Src\OpenGL directory and run the + simulator: + + fg0 + + +7. I wrote this document from the top of my head so it is certain to + contain errors. Please send me email (curt@me.umn.edu) and let + me know what changes need to be made to this document and these + procedures to make them easier to understand and follow. -- 2.39.2