From 7ef74fc1d1116169a1974d3b34e93ea395681cb2 Mon Sep 17 00:00:00 2001 From: mfranz Date: Sun, 30 Oct 2005 20:52:54 +0000 Subject: [PATCH] simplification --- utils/Modeller/ac3d-despeckle | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/utils/Modeller/ac3d-despeckle b/utils/Modeller/ac3d-despeckle index d9ff26566..fc4c3466d 100755 --- a/utils/Modeller/ac3d-despeckle +++ b/utils/Modeller/ac3d-despeckle @@ -10,7 +10,6 @@ # texture area if necessary. # use strict; -use POSIX qw(floor); my $SELF = $0; $SELF =~ s,.*\/,,; @@ -156,8 +155,8 @@ while (<>) { $y = 0.0 if $y < 0.0; $y = 1.0 - $PIXH if $y > 1.0 - $PIXH; - $x -= $x - POSIX::floor($x / $PIXW) * $PIXW; - $y -= $y - POSIX::floor($y / $PIXH) * $PIXH; + $x = int($x / $PIXW) * $PIXW; + $y = int($y / $PIXH) * $PIXH; $ref0[1] = $x, $ref0[2] = $y; $ref1[1] = $x + $PIXW; -- 2.39.5