From 84fd7a49addcff8bf91c0695d05f761db2f594b3 Mon Sep 17 00:00:00 2001 From: curt Date: Wed, 14 Jan 2004 18:02:58 +0000 Subject: [PATCH] The emissive values just don't seem like the right thing to do. You suddenly see the dark side of the moon quite clearly, which usually isn't the case. The rest of the moon still seems a bit oversaturated right now ... --- simgear/scene/sky/moon.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/simgear/scene/sky/moon.cxx b/simgear/scene/sky/moon.cxx index 38ee5a64..7eed9c5c 100644 --- a/simgear/scene/sky/moon.cxx +++ b/simgear/scene/sky/moon.cxx @@ -141,7 +141,7 @@ ssgBranch * SGMoon::build( SGPath path, double moon_size ) { orb_state->enable( GL_COLOR_MATERIAL ); orb_state->setColourMaterial( GL_DIFFUSE ); orb_state->setMaterial( GL_AMBIENT, 0, 0, 0, 1.0 ); - orb_state->setMaterial( GL_EMISSION, 0.1, 0.1, 0.1, 1 ); + orb_state->setMaterial( GL_EMISSION, 0.0, 0.0, 0.0, 1 ); orb_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 ); orb_state->enable( GL_BLEND ); orb_state->enable( GL_ALPHA_TEST ); -- 2.39.5