From 88baaa72be7ee36e25b7afcd34c2fead6245324a Mon Sep 17 00:00:00 2001 From: frohlich Date: Sun, 15 Mar 2009 12:56:02 +0000 Subject: [PATCH] Use triangle sphere intersection directly. Modified Files: simgear/scene/bvh/BVHSubTreeCollector.cxx --- simgear/scene/bvh/BVHSubTreeCollector.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/simgear/scene/bvh/BVHSubTreeCollector.cxx b/simgear/scene/bvh/BVHSubTreeCollector.cxx index 1e3484ec..156c3756 100644 --- a/simgear/scene/bvh/BVHSubTreeCollector.cxx +++ b/simgear/scene/bvh/BVHSubTreeCollector.cxx @@ -183,7 +183,7 @@ void BVHSubTreeCollector::apply(const BVHStaticTriangle& node, const BVHStaticData& data) { - if (!intersects(_sphere, node.computeBoundingBox(data))) + if (!intersects(_sphere, node.getTriangle(data))) return; _staticNode = &node; } -- 2.39.5