From 8b2e57a93dafd3e8a3e42559fdb2ddb8e284e1c7 Mon Sep 17 00:00:00 2001 From: curt Date: Tue, 10 Aug 1999 03:45:47 +0000 Subject: [PATCH] Updated to support new weather subsystem (visibility variable determins how far out the scenery should be drawn.) --- src/Scenery/tilemgr.cxx | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/src/Scenery/tilemgr.cxx b/src/Scenery/tilemgr.cxx index 3de6ebce4..88bf6eb83 100644 --- a/src/Scenery/tilemgr.cxx +++ b/src/Scenery/tilemgr.cxx @@ -46,7 +46,8 @@ #include #include #include -#include +// #include +#include #include "scenery.hxx" #include "tilecache.hxx" @@ -688,7 +689,11 @@ void FGTileMgr::prep_ssg_nodes( void ) { if ( t->is_loaded() ) { // set range selector (LOD trick) to be distance to center // of tile + bounding radius - ranges[1] = current_weather.get_visibility() + t->bounding_radius; + /* + * ranges[1] = current_weather.get_visibility()+t->bounding_radius; + */ + ranges[1] = WeatherDatabase->getWeatherVisibility() + + t->bounding_radius; t->range_ptr->setRanges( ranges, 2 ); // calculate tile offset -- 2.39.5